DarkSideOfLife
06/26/2010, 15:21
I am hoping for a TMNT set (with all the talk of 12 figure set 1-fig boosters). This is what I think it should look like.
Figures:
NT 001 Leonardo
NT 002 Michelangelo
NT 003 Donatello
NT 004 Raphael
NT 005 Master Splinter
NT 006 April O'Neil
NT 007 Casey Jones
NT 008 Shredder
NT 009 Foot Ninja
NT 010 Baxter Stockman
NT 011 Commander Mozar
NT 012 Triceraton
3D Bystander Tokens:
NT B001 Mouser (Slightly bigger than the lantern objects.)
3D Objects:
NT O001 Sai
NT O002 Katana
NT O003 Nunchaku
NT O004 Bo Staff
NT O005 Manhole Cover
TMNT Team Ability: Characters with this team ability ignore the effects of hindering terrain for movement and can not be tageted by characters 4 or more squares away while occuping hindering terrain.
#NT001 Leonardo
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-normalg-normal8101738101638916269152681526814167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Master Swordsman: Leonardo can use Charge and Flurry.
#NT002 Michelangelo
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-normalg-normal8101628916269152681526814167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Shell Spin: Michelangelo can use Charge and Quake.
Defense - Shell Games: Michelangelo can use Shapechange, Supersenses and Probability Control, but onlty on attacks made aginst Michelangelo.
Damage - Wisecracks and Taunts: Once during your turn give Michelangelo a free action targeting a single opposing character to which he has clear line of fire within 6 squares. Roll a d6, on a result of 3-6 the target must either attempt to move adjacent to or attack Michelangelo next turn.
#NT003 Donatello
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Scientist, Teen, TMNT
m-dolphina-normald-normalg-normal89162810173710162791636815267151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Bo Staff Strike: Donatello may attack as is he had the Giant Damage Symbol
Damage - Inventive Genius: Donatello can use Perplex, but he can modify the target's combat values by +2 or -2 if he is targeting himself or another character with which he shares a keyword.
#NT004 Raphael
Team: TMNT
Range: 4 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-indomitableg-normal89162891627916278152781526715167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Sai Expert: When Raphael makes an attack he may roll 1d6 for damage.
Damage - Ninja Training: Raphael may use expliot weakness, smokecloud and stealth.
#NT005 Master Splinter
Team: TMNT
Range: 4 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, TMNT
m-normala-normald-normalg-normal7916279162681526815157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOTrait - Sensei: Master Splinter can use Leadership. If you do not use all of your actions for a turn, put a guidence token on this Master Splinter's card if there are two or fewer tokens on his card. When a friendly character is given action, you can remove any number of tokens from Masster Splinter's card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
Speed - Ninja Vanish Quickly: Once per turn, when Master Splinter occupies hindering terrain and is given any action that is not a free action, before the action you may place Master Splinter in any square of hindering terrain 6 or fewer squares away to which he has a clear line of fire.
Attack - Martial Arts Training: Master Splinter can use Close Combat Expert and Smoke Cloud.
#NT006 April O'Neil
Team: No Affiliation
Range: 0 :bolt:
Points: 25
Keywords: Scientist, TMNT
m-normala-normald-normalg-normal77151661416513154121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Moral Support: April O'Neil can use Perplex and Probability Control, but only targeting friendly characters within 6 squares that she shares a keyword with.
#NT007 Casey Jones
Team: No Affiliation
Range: 0 :bolt:
Points: 50
Keywords: Brute, TMNT
m-normala-normald-normalg-normal891626916268152781517916179161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Sacking The QB : Charge
Speed - Sting Like A Bee: Flurry
Defense - Hockey Pads: Toughness
Damage - Baseball Bats and Golf Clubs: Close Combat Expert
Figures:
NT 001 Leonardo
NT 002 Michelangelo
NT 003 Donatello
NT 004 Raphael
NT 005 Master Splinter
NT 006 April O'Neil
NT 007 Casey Jones
NT 008 Shredder
NT 009 Foot Ninja
NT 010 Baxter Stockman
NT 011 Commander Mozar
NT 012 Triceraton
3D Bystander Tokens:
NT B001 Mouser (Slightly bigger than the lantern objects.)
3D Objects:
NT O001 Sai
NT O002 Katana
NT O003 Nunchaku
NT O004 Bo Staff
NT O005 Manhole Cover
TMNT Team Ability: Characters with this team ability ignore the effects of hindering terrain for movement and can not be tageted by characters 4 or more squares away while occuping hindering terrain.
#NT001 Leonardo
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-normalg-normal8101738101638916269152681526814167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Master Swordsman: Leonardo can use Charge and Flurry.
#NT002 Michelangelo
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-normalg-normal8101628916269152681526814167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Shell Spin: Michelangelo can use Charge and Quake.
Defense - Shell Games: Michelangelo can use Shapechange, Supersenses and Probability Control, but onlty on attacks made aginst Michelangelo.
Damage - Wisecracks and Taunts: Once during your turn give Michelangelo a free action targeting a single opposing character to which he has clear line of fire within 6 squares. Roll a d6, on a result of 3-6 the target must either attempt to move adjacent to or attack Michelangelo next turn.
#NT003 Donatello
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Scientist, Teen, TMNT
m-dolphina-normald-normalg-normal89162810173710162791636815267151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Bo Staff Strike: Donatello may attack as is he had the Giant Damage Symbol
Damage - Inventive Genius: Donatello can use Perplex, but he can modify the target's combat values by +2 or -2 if he is targeting himself or another character with which he shares a keyword.
#NT004 Raphael
Team: TMNT
Range: 4 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-indomitableg-normal89162891627916278152781526715167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Sai Expert: When Raphael makes an attack he may roll 1d6 for damage.
Damage - Ninja Training: Raphael may use expliot weakness, smokecloud and stealth.
#NT005 Master Splinter
Team: TMNT
Range: 4 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, TMNT
m-normala-normald-normalg-normal7916279162681526815157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOTrait - Sensei: Master Splinter can use Leadership. If you do not use all of your actions for a turn, put a guidence token on this Master Splinter's card if there are two or fewer tokens on his card. When a friendly character is given action, you can remove any number of tokens from Masster Splinter's card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
Speed - Ninja Vanish Quickly: Once per turn, when Master Splinter occupies hindering terrain and is given any action that is not a free action, before the action you may place Master Splinter in any square of hindering terrain 6 or fewer squares away to which he has a clear line of fire.
Attack - Martial Arts Training: Master Splinter can use Close Combat Expert and Smoke Cloud.
#NT006 April O'Neil
Team: No Affiliation
Range: 0 :bolt:
Points: 25
Keywords: Scientist, TMNT
m-normala-normald-normalg-normal77151661416513154121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Moral Support: April O'Neil can use Perplex and Probability Control, but only targeting friendly characters within 6 squares that she shares a keyword with.
#NT007 Casey Jones
Team: No Affiliation
Range: 0 :bolt:
Points: 50
Keywords: Brute, TMNT
m-normala-normald-normalg-normal891626916268152781517916179161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Sacking The QB : Charge
Speed - Sting Like A Bee: Flurry
Defense - Hockey Pads: Toughness
Damage - Baseball Bats and Golf Clubs: Close Combat Expert