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DarkSideOfLife
06/26/2010, 15:21
I am hoping for a TMNT set (with all the talk of 12 figure set 1-fig boosters). This is what I think it should look like.

Figures:
NT 001 Leonardo
NT 002 Michelangelo
NT 003 Donatello
NT 004 Raphael
NT 005 Master Splinter
NT 006 April O'Neil
NT 007 Casey Jones
NT 008 Shredder
NT 009 Foot Ninja
NT 010 Baxter Stockman
NT 011 Commander Mozar
NT 012 Triceraton

3D Bystander Tokens:
NT B001 Mouser (Slightly bigger than the lantern objects.)

3D Objects:
NT O001 Sai
NT O002 Katana
NT O003 Nunchaku
NT O004 Bo Staff
NT O005 Manhole Cover

TMNT Team Ability: Characters with this team ability ignore the effects of hindering terrain for movement and can not be tageted by characters 4 or more squares away while occuping hindering terrain.

#NT001 Leonardo
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-normalg-normal8101738101638916269152681526814167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Master Swordsman: Leonardo can use Charge and Flurry.


#NT002 Michelangelo
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-normalg-normal8101628916269152681526814167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Shell Spin: Michelangelo can use Charge and Quake.
Defense - Shell Games: Michelangelo can use Shapechange, Supersenses and Probability Control, but onlty on attacks made aginst Michelangelo.
Damage - Wisecracks and Taunts: Once during your turn give Michelangelo a free action targeting a single opposing character to which he has clear line of fire within 6 squares. Roll a d6, on a result of 3-6 the target must either attempt to move adjacent to or attack Michelangelo next turn.

#NT003 Donatello
Team: TMNT
Range: 0 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Scientist, Teen, TMNT
m-dolphina-normald-normalg-normal89162810173710162791636815267151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Bo Staff Strike: Donatello may attack as is he had the Giant Damage Symbol
Damage - Inventive Genius: Donatello can use Perplex, but he can modify the target's combat values by +2 or -2 if he is targeting himself or another character with which he shares a keyword.

#NT004 Raphael
Team: TMNT
Range: 4 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, Teen, TMNT
m-dolphina-normald-indomitableg-normal89162891627916278152781526715167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Sai Expert: When Raphael makes an attack he may roll 1d6 for damage.
Damage - Ninja Training: Raphael may use expliot weakness, smokecloud and stealth.

#NT005 Master Splinter
Team: TMNT
Range: 4 :bolt:
Points: 75
Keywords: Martial Artist, Mutant, TMNT
m-normala-normald-normalg-normal7916279162681526815157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOTrait - Sensei: Master Splinter can use Leadership. If you do not use all of your actions for a turn, put a guidence token on this Master Splinter's card if there are two or fewer tokens on his card. When a friendly character is given action, you can remove any number of tokens from Masster Splinter's card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
Speed - Ninja Vanish Quickly: Once per turn, when Master Splinter occupies hindering terrain and is given any action that is not a free action, before the action you may place Master Splinter in any square of hindering terrain 6 or fewer squares away to which he has a clear line of fire.
Attack - Martial Arts Training: Master Splinter can use Close Combat Expert and Smoke Cloud.

#NT006 April O'Neil
Team: No Affiliation
Range: 0 :bolt:
Points: 25
Keywords: Scientist, TMNT
m-normala-normald-normalg-normal77151661416513154121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - Moral Support: April O'Neil can use Perplex and Probability Control, but only targeting friendly characters within 6 squares that she shares a keyword with.

#NT007 Casey Jones
Team: No Affiliation
Range: 0 :bolt:
Points: 50
Keywords: Brute, TMNT
m-normala-normald-normalg-normal891626916268152781517916179161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Sacking The QB : Charge
Speed - Sting Like A Bee: Flurry
Defense - Hockey Pads: Toughness
Damage - Baseball Bats and Golf Clubs: Close Combat Expert

hellskingpin
06/26/2010, 15:31
Why does Donatello have an activation click? I think Mike is a little too good you should just make it like the Taunt feat.

hellskingpin
06/26/2010, 16:20
Also they should all have dolphin logo regardless of the team ability, and I like flurry on Raphael but not on Leonardo, but that's just me.

lasdiggy
06/26/2010, 17:19
I dont understand the concept of ninjas without stealth.....

DarkSideOfLife
06/27/2010, 12:40
Suggestions taken into accoun and a few things modifed. Team ability changed to grant sort-of-stealth. Michelangelo's damage special changed.

Why does Donatello have an activation click?
To represent his more passive nature. I had it a bit much... fixed that.

Also they should all have dolphin logo regardless of the team ability, and I like flurry on Raphael but not on Leonardo, but that's just me.
Fixed the Dolphin speed I totally spaced that one. On second look I kinda agree with Leo not having as much flurry...so I changed it abit. The flurry he dose have represents two weapon fighting.

I dont understand the concept of ninjas without stealth.....
I did not want them turning into Bat Man pieces...but your right needs somthing. Changed the team ability to a Pseudo Stealth

I apreciate your input.

Hellboy
06/27/2010, 12:48
you know there's a well established and heavily trafficked thread on this subject already?

lasdiggy
06/27/2010, 19:14
The new TA looks real good, but I have to say these guys seem overpowered/too devastating within heroclix mechanics. And keep in mind I'm saying this as an old school TMNT fan. All the dials look well thought out but maybe need dialed back a little.

traitorarmor
06/27/2010, 19:23
Looks good.



you know there's a well established and heavily trafficked thread on this subject already?

I didn't know that. Link?

Hellboy
06/27/2010, 20:26
The link in question:

Is this link right here. (http://www.hcrealms.com/forum/showthread.php?t=270031)

traitorarmor
06/27/2010, 21:58
The link in question:

Is this link right here. (http://www.hcrealms.com/forum/showthread.php?t=270031)

Cool thanks for the heads up! :classic:


Edit :looks at thread: Oh, I thought there were going to be other D&D custom dials. :ermm:

Hellboy
06/27/2010, 22:01
not every discussion requires dials... but you could always make some and add to the conversation...?

DarkSideOfLife
06/30/2010, 06:02
not every discussion requires dials... but you could always make some and add to the conversation...?
I understand and if the situation fits I will. Just kinda doin this for fun anyways.

Added Master Splinter, April O'Neil and Casey Jones