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WhoaDirty
06/27/2010, 20:34
First off, when you guys/gals are quoting rules from somewhere, are you actually quoting them from somewhere on the Realms, or are you just typing them out?

As to the actual questions:

1. Our venues have always played that indoor blocking terrain cannot be destroyed. Reading the new rule book (and actually the SI rulebook too), I cannot find this restriction anywhere - does it exist?

2. Question about Charge:
Charge - Give this character a power action; halve its speed value for the action. Move this character up to its replacement speed value and then it may be given a close combat action as a free action. A character with this power ignores knock back.

Can the action be given to activate charge without being initially within charge distance? Specifically I am referring to starting on the Kinetic Accelerator: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace this character's speed value with its speed value plus the result; on a result of a 5 or 6, remove this object from the game after the action resolves. This object is not considered hindering terrain for movement purposes.

I suspect yes, because Charge says "may be given a close ..."

Thanks for the help.

lancelot
06/27/2010, 20:45
1) Sure you can. You can destroy outdoor blocking, too.

2) KA actually has an entry in the PG that if you cannot complete the Charge as intended with the additiion from KA, the action immediately ends. For example, dude's 6 spaces away and you only have a Charge of 4 after halving, needing a roll of at least 3 to reach said dude, but you roll a 2, your action ends immediately.

From the PG:

KINETIC ACCELERATOR
 This card includes the sentence: ―If the roll does not allow the given action to be performed against any targets, the action ends immediately.‖

WhoaDirty
06/27/2010, 21:03
So if you fail to roll high enough you just sit on the Accelerator rather than move half your move value?

nbperp
06/27/2010, 21:06
First off, when you guys/gals are quoting rules from somewhere, are you actually quoting them from somewhere on the Realms, or are you just typing them out?

I always keep a copy of the latest Player's Guide open on my machine as I deal with stuff on the forums - copy/paste out of there.

The HCR unit section is an ok resource for copy/paste but there are many items that are not correct (recently saw a Warbound question come up on here that the poster couldn't understand because the HCR text of the card comes nowhere near the actual text).

Ginormous
06/28/2010, 14:33
1) Sure you can. You can destroy outdoor blocking, too.

2) KA actually has an entry in the PG that if you cannot complete the Charge as intended with the additiion from KA, the action immediately ends. For example, dude's 6 spaces away and you only have a Charge of 4 after halving, needing a roll of at least 3 to reach said dude, but you roll a 2, your action ends immediately.

From the PG:

KINETIC ACCELERATOR
 This card includes the sentence: ―If the roll does not allow the given action to be performed against any targets, the action ends immediately.‖
The given action in the case of charge is to "move up to your replacement speed value." No matter what you roll, you would still be able to move.

lancelot
06/28/2010, 14:34
The given action in the case of charge is to "move up to your replacement speed value." No matter what you roll, you would still be able to move.

Not if your intended target is still out of "reach/range" you cannot execute the action, hence the PG's entry on KA.

lancelot
06/28/2010, 14:35
So if you fail to roll high enough you just sit on the Accelerator rather than move half your move value?

Right, because even when you halve, you still don't cover enough distance to reach your intended target, so you sit there in the corner, you bad boy, DUNCE!

Ginormous
06/28/2010, 14:37
Not if your intended target is still out of "reach/range" you cannot execute the action, hence the PG's entry on KA.

When you use Charge (or Running Shot), you don't have a target until after moving your character. You can still move just fine, but you can always choose to move zero and not give a free close combat attack.

lancelot
06/28/2010, 14:39
Ahh, right...the "NEW" RS/Charge...I suppose that this entry in the PG's guide for KA would now have to be removed.

Good point and good catch.

Maraud
06/28/2010, 14:40
Not if your intended target is still out of "reach/range" you cannot execute the action, hence the PG's entry on KA.

it would not hold up with the changes to RS/Charge since you no longer have to make the attack.
With the new rules if you have a 8 speed and you want to charge a target 8 squares out you would need to roll a 3.
Under the old rules if there was no legal target to charge to you would not move.(all though one could argue you could charge 1 square and attack the object)
With the new rules you can still move but you no longer have to attack.
TBH this entry need to be clarified more clearly.

normalview
06/28/2010, 15:45
Ahh, right...the "NEW" RS/Charge...I suppose that this entry in the PG's guide for KA would now have to be removed.

Good point and good catch.

No, it still works for other things that don't give you a "may" option. Pounce, for example:

POUNCE
Cost: 15
Modifiers: +1:a-fist: / +1:g-starburst:
Prerequisite: Leap/Climb and damage value 1 or 2
Choose a character. Give this character a power action. Move the character up to its speed value and makes a close combat attack as a free action. After resolving the attack, the character takes 1 unavoidable damage.

No "may" there.

It is still a valid entry... not nearly as common, perhaps, but still valid.

Questions
06/29/2010, 14:30
If a character is given an action that would require them to replace their speed value (e.g., Charge or Running Shot) while they occupy the same square as the Kinetic Accelerator, both replacements occur at the same time and therefore the active player can choose which effect goes first. If the roll makes is so that the given action cannot be performed, the character is assigned a token for the action and not moved.

The Player's Guide is still a little confusing. It specifically mentions Charge and Running Shot and then continues to state that if the given action cannot be performed, the character is assigned a token for the action and not moved. Now since this is WizKids speak one could claim that that first sentence (which mentions Charge and Running Shot) and the second sentence are completely unrelated, but one can see how that might be confusing to someone.

lancelot
06/29/2010, 14:35
The Player's Guide is still a little confusing. It specifically mentions Charge and Running Shot and then continues to state that if the given action cannot be performed, the character is assigned a token for the action and not moved. Now since this is WizKids speak one could claim that that first sentence (which mentions Charge and Running Shot) and the second sentence are completely unrelated, but one can see how that might be confusing to someone.

It did for me until it was pointed out that the action that RS/Charge grants is SEPARATE from that of the movement. So, basically, you could still declare a target, not get enough movement to get here, BUT you'd still be allowed to move...just probably not attack.

W.I.T
06/29/2010, 14:38
I have a quick question relating to the KA then: when you roll for the KA, do you have to use it right away, or can you sit on it and wait before you use it?

EDIT: looking at the text for the KA, I'd say you have to use it as soon as you roll, since you give the character a move or power action and then roll.

KINETIC ACCELERATOR:
Heavy: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes.
Availability: Crisis S100

normalview
06/29/2010, 14:40
I have a quick question relating to the KA then: when you roll for the KA, do you have to use it right away, or can you sit on it and wait before you use it?

Heavy: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes.


Since the character was given an action to activate the object, it must complete the action.

W.I.T
06/29/2010, 14:42
Heavy: When a character occupying the same square as this object is given a move or power action, roll a d6 and replace the character’s speed value with its speed value plus the result; on a result of 5 or 6, remove this object from the game after the action resolves. If the roll does not allow the given action to be performed against any targets, the action ends immediately. This object is not considered hindering terrain for movement purposes.


Since the character was given an action to activate the object, it must complete the action.

Thanks, that's what I thought :)

Ginormous
06/29/2010, 14:51
Maybe there's some errata that I've missed, but is the KA practically useless to characters without flight, leap/climb or phasing? I can't think of many situations where halving your movement then rolling 1d6 would put you ahead.

normalview
06/29/2010, 14:53
Maybe there's some errata that I've missed, but is the KA practically useless to characters without flight, leap/climb or phasing? I can't think of many situations where halving your movement then rolling 1d6 would put you ahead.

The kinetic accelerator doesn't halve movement, though.

W.I.T
06/29/2010, 14:54
Maybe there's some errata that I've missed, but is the KA practically useless to characters without flight, leap/climb or phasing? I can't think of many situations where halving your movement then rolling 1d6 would put you ahead.

"This object is not considered hindering terrain for movement purposes."

There you go :classic:

Questions
06/29/2010, 15:07
It did for me until it was pointed out that the action that RS/Charge grants is SEPARATE from that of the movement. So, basically, you could still declare a target, not get enough movement to get here, BUT you'd still be allowed to move...just probably not attack.

Which is my point exactly. The Player's Guide should simplify things. Not add another layer of confusion.