View Full Version : He-man and the Masters Of The Universe.
Trodorne5
06/27/2010, 21:59
This is a thread dedicated to the 80's and 200x story of he-man and the masters of the universe. I was a HUGE fan of the shows. and so now with what i seen in brave and the bold im sure i can make a good set for he-man. hope you all like this. feel free to post your dials of what characters you like or your versions of what was already posted.
E He-man
Team: Eternian Defenders
Range: 0 :bolt:
Points: 105/49
AE Base: Skeletor
Keywords: Eternian,Mystical,Brute
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:d-indomitable: Mystic Shield and Quick Reflexes: He-man can use Shield/Deflection, Toughness, and Close Combat Reflexes.
:star: He-man can use Battle Fury,Super Strength, and Leap Climb.
R Prince Adam
Team: None
Range: 4 :bolt:
Points: 49/105
AE Base: Everyone else.
Keywords: Eternianl,Politician
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:m-boot: I'll go get he-man..: Prince Adam can use Stealth, Give Prince Adam a power action and replace this character with a He-man on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement He-man. If replaced, no victory points are awarded for this character and the replacement He-man is considered to be 49 points for all game effects.
:g-starburst: Im not useless. Prince Adam can use Enhancement and Perplex, if Prince Adam uses perplex he can not target his own damage.
UniqueLoginNamor
06/28/2010, 08:20
Nice. Here's a thread i di with Masters of the Universe
http://www.hcrealms.com/forum/showthread.php?t=263746&highlight=masters+of+the+universe
I've always been a fan
Trodorne5
06/28/2010, 15:32
Nice. Here's a thread i di with Masters of the Universe
http://www.hcrealms.com/forum/showthread.php?t=263746&highlight=masters+of+the+universe
I've always been a fan
so am I to repost there? cause im just making updated dials cause of the brave and the bold set. i did not know there was a he-man thread before. im wondering what the Masters Of the Universe team ability was. my Eternian Defenders was just straight up the Defenders team ability.
U Mo-Larr, Eternian Dentist
Team: No Affiliation
Range: 0 :bolt:
m-normala-normald-normalg-normal8916481017381015371115271014279142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Dental Floss/Drill: Give Mo-Larr, Eternian Dentist a Power Action. Mo-Larr May Use Incapacitate as a Free Action as if He had a Range of 6. If there is another opposing character within 4 Squares of Mo-Larr, He may Use Charget Attacking that Opposing Character. Damage Dealt is Penetrating
Damage - You Have an Impacted Wisdom Tooth: Mo-Larr, Eternian Dentist Can Use Incapacitate. When He Does Do Not Replace His Damage Value
UniqueLoginNamor
06/28/2010, 15:47
That thread didn't last long. i'm the only one that put dials in it. I'll just move them over here:
He-Man
Team: Masters of the Universe
Range: 0 :bolt:
Points: 270
Keywords: Brute, Masters of the Universe, Mystical, Ruler, Warrior
m-normala-normald-normalg-normal78162121318410121841012173101117381117481118471017371016371016369155KOKOKOKOSpeed - By the Power of Grayskull, I have the Power!: Give He-man a power action. Give him a move action as a free action then deal him 1 damage
Attack - Shield: He-man can use ESD and Toughness
Defense - Supreme Warrior: He-man can use Combat Reflexes and Invunerability
Damage - Sword of Power: He-man may use BCF. After he rolls you may add 1 to the result or choose not to replace the damage value. Once per turn you may have an opponent reroll a ranged attack against He-man and use the new result.
:star: Effortless Strength He-man can use L/c as part of a move or power action. Once per movement he may destroy 1 wall or square of blocking terrain and continue his movement.
Skeletor
Team: Skeletor's Army
Range: 4 :bolt:
Points: 200
Keywords: Keldor's Army, Monster, Mystical, Ruler, Warrior
m-normala-normald-normalg-normal1011183811172810172891637121737111626101626916368164KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Epic Leap Attack: Skeletor can use Leap/Climb. When he does at any point during his movement he may make 1 close combat action, the continue his remaining movement
Attack - Dual Sword: Skeletor can use BCF and Flurry. Give him a power action to make 1 close combat action as though he were adjacent to a character 4 spaces away to which he has line of fire.
Defense - Conquerer: Skeletor can use Mastermind and Toughness
Damage - Havoc Staff: Skeletor can use RCE and Energy Explosion as though he had a range of 6). He may use Enhance and TK but cannot move friendly characters with TK. Any attack from Skeletor that hits, you may choose to deal knockback.
King Randor
Team: No Affiliation
Range: 0 :bolt:
Points: 132
AE Base: Keldor/Skeletor
Keywords: Defenders of Eternia, Ruler, Soldier
m-normala-normald-indomitableg-normal1012183101117381017289162891737101636917268182KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Epic Leap Attack:
Damage - Inspire: King Randor can use Leadership. Whenever another uses this Leadership action it may use Perplex targeting itself.
Teela
Team: Masters of the Universe
Range: 6 :bolt:
Points: 90
Keywords: Martial Arts, Masters of the Universe, Mystical, Soldier
m-normala-normald-normalg-normal11101821010172109172991628916188173710162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Epic Leap Attack:
Defense - Martial Arts: Teela can use Combat Reflexes and Close Expert
Damage - Father's Training: Teela can use Perplex but only on her and frienly charcaters within 4 spaces. She can't mod damage values.
Man-at-Arms
Team: Masters of the Universe
Range: 6 :bolt:
Points: 175
Keywords: Armor, Defenders of Eternia, Master of the Universe, Soldier
m-normala-normald-normalg-normal101017381017389173791627111626101646915359142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Master Tactician: He can use Perplex normal or Perplex himself by +2
V Tri-klops
Team: Skeleotr Army
Range: 8 :bolt::bolt::bolt:
Points: 111
Keywords: Keldor\'s Army, Robot, Scientist
m-normala-sharpshooterd-normalg-normal811173710163710172710162691536916268151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - 3 Eyes: he can use Energy Explosion, Incap, ad Psyblast. When he makes a ranged attack choose one: All sccueesfully hit targets are 1) knocked back 2) dealt 1 unavoidable damage or 3) gain Earthbound/Neutralize until the begining of your next turn
Damage - Mechanical Engineer: He can use Perplex and Enhancement
Orko
Team: Masters of the Unive
Range: 6 :bolt:
Points: 100
Keywords: Masters of the Universe, Mystical
m-winga-normald-normalg-normal991719817188181781726716267172KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Magic: He an use TK and Perplex,. As a free action he may replace one object he can draw line of fire to with a standard object from outside tegame
Damage - Tricks and amusement: he may use Outwit and Shape Change
Skeletor Team= Superman Enemy.
Masters= They don't take pushing damage. When targeted with Outwit roll 1D6 and ignore it on 4-6. This power can only be copied by Unique characters.
I used off-brand Powers cosmic for Masters of Universe
Trodorne5
06/28/2010, 17:45
Skeletor
Team: Skeletor's Army
Range: 4 :bolt:
Points: 200
Keywords: Keldor's Army, Monster, Mystical, Ruler, Warrior
m-normala-normald-normalg-normal1011183811172810172891637121737111626101626916368164KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Epic Leap Attack: Skeletor can use Leap/Climb. When he does at any point during his movement he may make 1 close combat action, the continue his remaining movement
Attack - Dual Sword: Skeletor can use BCF and Flurry. Give him a power action to make 1 close combat action as though he were adjacent to a character 4 spaces away to which he has line of fire.
Defense - Conquerer: Skeletor can use Mastermind and Toughness
Damage - Havoc Staff: Skeletor can use RCE and Energy Explosion as though he had a range of 6). He may use Enhance and TK but cannot move friendly characters with TK. Any attack from Skeletor that hits, you may choose to deal knockback.
This skeletor i like. so i don't think im going to make one. plus it would save me time.
#005 E Beastman
Team: Skeletor's Army
Range: 4 :bolt:
Points: 84
Keywords: Snake Mountain, Animal, Monster, Beserker Islands, Minion
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:star:Master of Beasts- Beast Man can use Leap/climb and Mind Control. Give Beast Man a power action, he can use mind control with a range of 8 and :bolt::bolt::bolt:, but can only target characters with with Animal and/or monster keywords. at the end of the mind control action, Beastman takes 1 click of unavoidable damage for every 200 points of the total amount of the figures controlled.
#006 E TrapJaw
Team: Skeletor's Army
Range: 8 :bolt::bolt:
Points: 100
Keywords: Snake Mountain, Minion, Future, Soldier
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:star: Vicious Steel Jaw- When Trap Jaw becomes adjacent to a standard or continual object, as a free action remove the object from the field and heal 1 click to Trap Jaw for a light object, or 2 clicks for a heavy object. This can only be used one per turn.
#008 V Tri-klops
Team: Skeletor's Army
Range: 6 :bolt::bolt:
Points: 86
Keywords: Snake Mountain, Minion, Scientist, Robot,
m-normala-sharpshooterd-normalg-normal811162810162791517915169141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:g-starburst: Inventive Follower: Tri-Klops can use Perplex and Outwit.
:star: Master Of Vision - Tri-Klops ignores the effects of hindering,elevated and blocking terrain and other characters for line of fire purposes.
#009 R Skeleton Minion
Team:
Range: 4 :bolt:
Points: 28
Keywords: Snake Mountain, Minion, Monster
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:g-starburst: For Skeletor!- When another friendly character with Snake Mountain Keyword is within a range of 4 of Skeleton Minion, all damage from this character can not be reduced any lower than 1 damage.
#010 E Armored Skeleton
Team:
Range: 6 :bolt:
Points: 40
Keywords: Snake Mountain, Minion, Monster
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:g-starburst: Air Centurion Support- When this character is within 6 squares of Air Centurions, Modify Armored Skeletons damage by +1 for each Air Centurion that is within range.
#011 V Air Centurion
Team:
Range: 4 :bolt:
Points: 60
Keywords: Snake Mountain, Minion, Monster
m-winga-normald-normalg-normal147161147161147161147161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:g-starburst: Bring him to me.- When Starting within 2 Squares of any figure named Skeletor, Air Centurions can use the Capture ability.
Trodorne5
06/28/2010, 18:58
U Mo-Larr, Eternian Dentist
Team: No Affiliation
Range: 0 :bolt:
m-normala-normald-normalg-normal8916481017381015371115271014279142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Dental Floss/Drill: Give Mo-Larr, Eternian Dentist a Power Action. Mo-Larr May Use Incapacitate as a Free Action as if He had a Range of 6. If there is another opposing character within 4 Squares of Mo-Larr, He may Use Charget Attacking that Opposing Character. Damage Dealt is Penetrating
Damage - You Have an Impacted Molar: Mo-Larr, Eternian Dentist Can Use Incapacitate. When He Does Do Not Replace His Damage Value
LOL! should it be impacted wisdom tooth? oh poor poor grizzlor.
Fixed : P. Still waiting for The Moss-man....who woudl obviously just be a repaint of Beastman
Trodorne5
06/29/2010, 12:34
#020 V Hordak
Team: Horde Empire
Range: 12 :bolt::bolt:
Points: 210
Keywords: Horde Empire, Fright Zone, Monster, Ruler, Politician
m-winga-normald-normalg-normal9131849121738111738101737101637121627101626916269152KOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Go my minions, I will not lose.: Hordak can use Psychic Blast and Telekenisis.
:d-normal: Horde Troop Barrier: Hordak can use Super Senses and Mastermind. Hordak can use Mastermind normally or give the damage to a friendly character of less than half his value with Horde Empire keyword with in a range of 6.
:g-starburst: Inspiring Fear: Hordak can use Leadership and Outwit. Hordak can use outwit normally or, he may counter a power that is shared by all opposing characters with in clear line of fire.
:star: I am Hordak, your world is mine!- Hordak can not use the carry ability. When Hordak has not made a full action this turn, he may place 3 barrier tokens adjacent as a free action before the end of your turn.
#021 E Grizzlor
Team: Horde Empire
Range: 6 :bolt::bolt:
Points: 98
Keywords: Horde Empire, Fright Zone, Monster, Scientist, Animal, Soldier
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:star: Horde Weapon Master- Grizzlor may use Leap Climb, Once per game before the start of the first round. Grizzlor may choose a standard or special object. This object can have its damaged modified by +1 or that object can not be destroyed. if the chosen object is made that it can not be destroyed, Deal Grizzlor 2 clicks of unavoidable damage.
#022 E Shadow Weaver
Team: Horde Empire
Range: 6 :bolt:
Points: 86
Keywords: Horde Empire, Mysical, Minion, Fright Zone
m-winga-normald-normalg-normal8915479153781536814267142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:m-wing: Sorceress of Shadows: Shadow Weaver can use Phasing/Teleport, Stealth and Mind Control.
:d-normal: This can not be.: Shadow Weaver can use Barrier and Energy Shield Deflection.
:star: Dark Crystal Ball- Once per game, before the start of the first turn, pick a opposing character, that selected character now suffers a -1 to damage until the end of the game against other figures that share any keyword with shadow weaver. after this is done roll a D6, on the result of a 1 or a 2, deal shadow weaver 1 unavoidable damage.
#023 R Mantenna
Team: Horde Empire
Range: 4 :bolt::bolt::bolt:
Points: 97
Keywords: Horde Empire, Monster, Animal, Minion, Soldier, Fright Zone
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:star: Stun beam eyes- When range combat damage has been dealt to an opposing character(s), give those who were dealt damage an action token. if a second action token is given, then pushing damage is given if applicable.
#024 R Horde Trooper
Team: Horde Empire
Range: 6 :bolt:
Points: 22
Keywords: Horde Empire, Robot, Armor, Soldier, Fright Zone
m-normala-normald-normalg-normal7101716101716916159151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:g-starburst: Expenable Robots: When a higher point value friendly character with Horde Empire keyword(s) are within a range of 4 from Horde Trooper, their damage can not be reduced less than 1 and take 1 click of unavoidable damage.
#025 E Horde Knight
Team: Horde Empire
Range: 6 :bolt:
Points: 39
Keywords: Horde Empire, Robot, Armor, Soldier, Fright Zone, Minion
m-normala-normald-normalg-normal7101726101716916159151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:g-starburst: Move into Position: When Horde Knight is within a range of 2 from any higher point valued character with Horde Empire keyword(s), may make a full move action, a move action used by this power are still given an action token but does not count towards total action limit.
#026 V Horde Elite Guard
Team: Horde Empire
Range: 4 :bolt:
Points: 61
Keywords: Horde Empire, Robot, Armor, Soldier, Fright Zone, Minion
m-normala-normald-normalg-normal7101726101726916159151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:g-starburst: Defend Order Initiated: When Horde Elite Guard is within a range of 2 from any friendly figure named Hordak. this character can use Willpower.
UniqueLoginNamor
06/29/2010, 12:49
I'll have to do Skeletor when he had that Ram Gem or whatever it is. It's been sooo long
Trodorne5
06/29/2010, 13:05
I'll have to do Skeletor when he had that Ram Gem or whatever it is. It's been sooo long
oh yeah the ram stone. from the first time he used it or the time he used it in the council of Evil.
Trodorne5
06/29/2010, 13:27
Fixed : P. Still waiting for The Moss-man....who would obviously just be a repaint of Beastman
and here you go. got you a moss-man right here.
#033 U Moss-Man
Team: No Affiliation
Range: 0 :bolt:
Points: 101
AE Base: EvilSeed
Keywords: Eternian Defender, Mystical, Animal, Monster
m-normala-normald-normalg-normal10916310916310915298172981629715187151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Become one with the plants- Moss-man can use Stealth and Phase/Teleport
:star: Master of Nature- Before the start of the game, roll a D6 on the result of a 4-6, all clear terrain now becomes hindering terrain. Mossman ignores this effect for movement and line of fire purposes.
Woohoo!! Gotta love repaints
Trodorne5
06/30/2010, 01:05
#001 E He-man
Team: Eternian Defenders
Range: 0 :bolt:
Points: 105/49
Keywords: Eternian Defender, Brute, Eternian, Warrior, Castle Greyskull, Mystical
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710153781426814367133KOKOKOKOKOKOKOKOKOKOKOKO:d-indomitable: Mystic Shield and Combat Manuvers: He-man can use Shield/Deflection, Toughness, and Close Combat Reflexes.
:g-starburst: Sword of Power: He-man may use BCF. After he rolls you may add 1 to the result or choose not to replace the damage value. Once per turn you may have an opponent reroll a ranged attack against He-man and use the new result.
:star: He-man can use Battle Fury,Super Strength, and Leap Climb.
a quick revamp of my experienced he-man dial. i forgot the one crucial thing and it is his power sword. so i could not think of anything better than UniqueLoginNamor's white power he had on his he-man.
#013 R Odiphus
Team: No Affiliation
Range: 0 :bolt:
Points: 33/67
Keywords: Pelleezean, Minion, Snake Mountain, Animal
m-normala-normald-normalg-normal74181741816317163161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:m-boot: Necrotia: Give Odiphus a power action and replace this character with a MoTU #14 Stinkor on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Stinkor. If replaced, no victory points are awarded for this character and the replacement Stinkor is considered to be 30 points for all game effects.
:g-starburst: Small Time Theif: Odiphus can use outwit but only on adjacent characters. When Odiphus Outwits a power he does not possess he can use that power till the beginning of his next turn.
#014 E Stinkor
Team: Skeletor's Army
Range: 6 :bolt:
Points: 67/33
Keywords: Pelleezean, Minion, Snake Mountain, Animal, Monster, Soldier
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891727816167151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Smell of Victory: Stinkor can use Smoke Cloud, and Incapacitate.
:star: Master of Stink- Stinkor may use poison, When any character is adjacent to Stinkor, they take poison damage. When Stinkor uses Smoke Clould treat each Smoke Clould token as if they have poison and deal damage to any adjacent character except characters named Stinkor. Any characters dealt damage from Stinkor's poison are given an action token.
Trodorne5
06/30/2010, 01:26
Oh and here is my list of team abilities.
Eternian Defenders: Characters using the Eternian Defenders team ability can replace their defense value with the unmodified defense value of an adjacent friendly character using the Eternian Defenders team ability.
Skeletor's Army: When two characters that can use the Skeletor's Army team ability are adjacent to each other, the character with the higher point value may be given a free action to use Outwit. That character can use Outwit until the beginning of your next turn, if it cannot use Outwit already and continues to use this ability. If the two characters have the same point value, their controller chooses which is treated as the higher point character this turn.
Horde Empire: A character using the Horde Empire team ability can be given an action when it has two action tokens on it. If it does, do not give an action token to the character after the action resolves; instead, deal it 1 unavoidable damage. At the end of your turn, do not remove action tokens from a character that has been give a non-free action and used this team ability during that turn.
Snake Men: A character using the Snake Men team ability may use Stealth (though they do not possess the Stealth power).
The Great Rebellion: Whenever an opposing character given an action attempts to move from a non-adjacent square into a square that is adjacent to a character using the Great Rebellion team ability, it must roll a d6. On a result of 1-2, the opposing character cannot move to any square adjacent to the character using this team ability that turn. Characters using this team ability ignore it on opposing characters.
UniqueLoginNamor
06/30/2010, 08:38
oh yeah the ram stone. from the first time he used it or the time he used it in the council of Evil.
The first time he used it. NOBODY saw that coming. front loaded 13 attack, always deals knockback. Yeah that'll be fun
UniqueLoginNamor
06/30/2010, 08:39
And we need Transporters and duos.
We all know who that would be...
Trodorne5
06/30/2010, 11:06
And we need Transporters and duos.
We all know who that would be...
Transporters:
Cringer / Battle Cat
Panthor
That fish creature merman keeps using
Serpenataur
Swift wind / Spirit
Duo:
Man at arms & Fisto
Teela and He-man
Skeletor & Evil Lynn (funny i always thought her name was evelyn)
King Hisss & General Rattlor
Grizzlor and Shadowweaver
Madam Razz & Broom
Kowl & Bow
thats all i got for now cause im partially awake
Trodorne5
06/30/2010, 13:18
Waiting for Tryklops and mere-man.
#015 V Merman
Team: Skeletor's Army
Range: 4 :bolt:
Points: 98
Keyword(s): Snake Mountain, Monster, Soldier, Ruler, Animal, Sea of Rakash
m-dolphina-normald-normalg-normal109162991629815198151881428714177131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Coral Sword/Trident/ Urchin Armor: Merman can use Blades/claws/fang and Poison.
:star: Passive: When Merman occupies water terrain, modify his speed, attack, defense and damage by +1.
:m-dolphin: I control the water, including yours: Mind Control
#016 E Clawful
Team: Skeletor's Army
Range: 0 :bolt:
Points: 84
Keywords: Snake Mountain, Minion, Animal, Monster, Sea of Rakash
m-dolphina-normald-indomitableg-normal1091639915298152881527714176141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:d-indomitable: Hard Caripace : Damage dealt to Clawful is reduced to 1 and knocks him back 1 space. This power cannot be countered or ignored.
:g-starburst: Oh yeah! push the button: Clawful can use outwit but can only use it on this ability. when Clawful uses this ability deal him 1 damage.
:star: Passive: Clawful can use Blades/Claws/Fangs. When Clawful occupies water terrain modify his speed, attack and damage by +1.
Trodorne5
07/06/2010, 01:25
Sorry it took me so long to post more dials. im not done yet but i also have an incomplete list of my Masters of the Universe set. i hope to have more done and up. ill try a little more. any comments you have your welcome to have them posted.
#012 V Whiplash
Team: Skeletor's Army
Range: 2 :bolt::bolt::bolt:
Points: 102
Keywords: Snake Mountain, Minion, Monster,Subternia, Brute, Caligar
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:star: Evil Subternian Warrior- Whiplash can use Charge. When Whiplash makes a successful attack roll against an opposing character using charge, he may make a second attack or use force blast as a free action, if the second attack is successfully made, then give the target character an action token.
#007 U Evil Lyn
Team: Skeletor's Army
Range: 8 :bolt::bolt:
Points: 68
AE Base: Teela, Sorceress
Keywords: Snake Mountain, Mystic, Minion, Zalesia
m-normala-normald-normalg-normal71217361217361116361016259152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Powerful Witch: Evil Lyn can use Energy Explosion,Telekenisis, Psychic Blast, and Incapacitate.
:star: Cunning and evil sorceress- Evil Lyn may use Outwit, but can only target characters that are more than 100 points in value.
Trodorne5
07/06/2010, 18:41
#017 U Two-Bad
Team: Skeletor's Army
Range: 6 :bolt::bolt:
Points: 103/205
Keywords: Snake Mountain, Bounty Hunters, Monster, Minion
m-normala-duod-normalg-normal1011182910172910171891617915169151791537915388153881429714297132:m-boot: Bounty hunter Camoflage: Tuvar can use Shape Change and Stealth.
:m-boot: Net and Mace: Baddhra can use Plasticity and Incapacitate.
:star: Sharing a body:When you build your force, choose a 103 or 205 point cost. In both cases, each time you reveal your force at the beginning of a game choose the light green starting line (Tuvar) or the dark green starting line (Baddhra). If you chose 103 points, this character is KO'd when the first red KO line is crossed. If you chose 205 points, this character is KO'd when the second red KO line is crossed.
#018 E Spikor
Team: Skeletor's Army
Range: 2 :bolt::bolt::bolt:
Points: 113
Keywords: Snake Mountain, Minion, Armor, Monster,
m-normala-normald-normalg-normal7111637111627101627101526101516915159141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:g-starburst: Evil Weapon and Armorsmith: Spikor can use Perplex, But can only modify himself except for range.
:star: Spiked Armor: When Spikor is dealt close combat damage, roll a D6, on the result of a 1-3 deal the attacker 1 unavoidable damage, on the result of a 4-6, deal the attack 2 unavoidable damage. this damage is not an attack.
so this is my list so far on what i plan to do for the dials. there are a few more figures to add to this.
#01 He-man
#02 Prince Adam
#03 Keldor
#04 Skeletor
#05 Beastman
#06 Trap-Jaw
#07 Evil Lyn
#08 Tri-klops
#09 Skeleton Minion
#10 Armored Skeleton
#11 Air Centurion
#12 Whiplash
#13 Odiphus
#14 Stinkor
#15 Merman
#16 Clawful
#17 Two-bad
#18 Spikor
#19 Ninjor
#20 Hordak
#21 Grizzlor
#22 Shadow Weaver
#23 Mantenna
#24 Horde Trooper
#25 Horde Knight
#26 Horde Elite Guard
#27 Multibot
#28 Catra
#29 Leech
#30 Scorpia
#31 Mosquitor
#32 Imp
#33 Moss-man
#34 King Hiss
#35 General Rattlor
#36 Kobra Kahn
#37 Squeeeze
#38 Tongue Lashor
#39 Snake Face
#40 Snakeman Warrior
#41 Snakeman Archer
#42 Snakeman Commander
#43 King Randor
#44 Man-at-arms
#45 Teela
#46 Man-e-faces
#47 Stratos
#48 Buzz-off
#49 Sy-clone
#50 Roboto
#51 Mecha-neck
#52 Fisto
#53 Rio-blast
#54 Ram Man
#55 Orko
#56 Extendar
#57 Clamp-Champ
#58 Zodak
#59 Snout Spout
#60 Rokkon
#61 Stonedar
#62 Eternos Guard
#63 Eternos Rifleman
#64 Royal Guard
#65 Jitsu
#66 Dragstor
#67 Octavia
#68 Cringer
#69 Battle Cat
#70 Panthor
#71 Spirit
#72 Swiftwind
#73 King Greyskull
#74 Veena
#75 Oracle
#76 Faceless One
#77 Shakoti
#78 Lord Masque
Trodorne5
07/08/2010, 15:33
#100 U Colossor
Team: No Affiliation
Range: 0 :bolt:
Points: 750
Keywords: Construct, Monster, Mystical
m-normala-normald-normalg-colossal81522481522481522481521481421381421381421381421381420381420371420371420371320371320371320371 3193713194713193712194712194712194712183712183712183
:d-normal: Unstoppable Construct: Colossor can use Invulnerability, When this power appears in the stat slot, stop turning the dial
:g-colossal: Colossor is a colossal figure, Colossor can use the colossal multi-attack ability.
This is something i wanted to do for a while. and Those fans of the original series may remember him in the first season in an episode entitled "Colossor Awakens" and so i upgraded him from his original kids programing setup.
UniqueLoginNamor
07/08/2010, 16:04
Nice dials. i'll have to watch the series over the weekend
Trodorne5
07/12/2010, 22:20
#019 E Ninjor
Team: Skeletor's Army
Range: 4 :bolt::bolt:
Points: 55
AE Base: Clamp Champ
Keywords: Snake Mountain, Martial Artist, Minion
m-normala-normald-indomitableg-normal1010172101017299162891527814168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Ninja Vanish: Ninjor can use Stealth.
CarlosMucha
07/12/2010, 22:52
Great dials.
From your list I only know...
#01 He-man
#02 Prince Adam
#03 Keldor
#04 Skeletor
#05 Beastman
#06 Trap-Jaw
#07 Evil Lyn
#08 Tri-klops
#09 Skeleton Minion
#10 Armored Skeleton
#14 Stinkor
#15 Merman
#16 Clawful
#18 Spikor
#20 Hordak
#21 Grizzlor
#23 Mantenna
#24 Horde Trooper
#25 Horde Knight
#26 Horde Elite Guard
#27 Multibot
#29 Leech
#33 Moss-man
#36 Kobra Kahn
#43 King Randor
#44 Man-at-arms
#45 Teela
#46 Man-e-faces
#47 Stratos
#48 Buzz-off
#52 Fisto
#54 Ran Man
#55 Orko
#58 Zodak
#62 Eternos Guard
#63 Eternos Rifleman
#64 Royal Guard
#65 Jitsu
#68 Cringer
#69 Battle Cat
#70 Panthor
#73 King Greyskull
what is the deal with King Greykull?
He was He-Man before He-Man? and did he say "for the power of ????"??
Trodorne5
07/12/2010, 23:22
Great dials.
what is the deal with King Greykull?
He was He-Man before He-Man? and did he say "for the power of ????"??
King Greyskull was introduced fully in the 200x He-man remake. it was shown he was the original person who had the power. he was at war with the snake men in like 1000 years before he-man and was to fight an epic battle against Hordak and his Horde army.. Castle Greyskull at the time was represented as a pristine castle with a kingdom. at least 2 times bigger than he-man himself. if you look up on youtube, called Power of Greyskull you might find the episode online if your lucky. it should tell you everything. but in the end he defeated hordak and locked him away in the dimension of dispondos, King Greyskull died in the battle and for told of he-mans eventual rise, how by his name a hero would rise up and defend eternia. his spirit passed on to the council of elders who attained more power and almost all of he-mans power is coming from king greyskulls power. but its speculated that he does not have access to all his power yet.
CarlosMucha
07/13/2010, 00:52
King Greyskull was introduced fully in the 200x He-man remake. it was shown he was the original person who had the power. he was at war with the snake men in like 1000 years before he-man and was to fight an epic battle against Hordak and his Horde army.. Castle Greyskull at the time was represented as a pristine castle with a kingdom. at least 2 times bigger than he-man himself. if you look up on youtube, called Power of Greyskull you might find the episode online if your lucky. it should tell you everything. but in the end he defeated hordak and locked him away in the dimension of dispondos, King Greyskull died in the battle and for told of he-mans eventual rise, how by his name a hero would rise up and defend eternia. his spirit passed on to the council of elders who attained more power and almost all of he-mans power is coming from king greyskulls power. but its speculated that he does not have access to all his power yet.
Very interesting!
I Only watched the classic He-Man but is great to know all this.
Trodorne5
07/13/2010, 07:00
Im surprised you did not know about the Air Centurions, those were the fly disk riding robots Skeletor had in that 80's live action movie with Dolph (rocky IV), and frank langella.
CarlosMucha
07/13/2010, 07:12
Im surprised you did not know about the Air Centurions, those were the fly disk riding robots Skeletor had in that 80's live action movie with Dolph (rocky IV), and frank langella.
Oh, yes. But I had my focus on the cartoon but yes. Masters of the Universe is one of my 100 Favorite movies.
I was a great He-Man fan back then. :)
larthosgrr8
07/13/2010, 13:12
where the hell is she-ra????
CarlosMucha
07/13/2010, 13:32
where the hell is she-ra????
Girls Night Out with Jem, April O'Neal and Josie and the Paradisecats.
UniqueLoginNamor
07/13/2010, 16:45
The Sorceress should be a chase :)
Trodorne5
07/13/2010, 18:55
okay woah woah i said if there was people im missing just mention it. okay so i missed she-ra i can rectify the sit-e-ation
Trodorne5
07/13/2010, 19:35
#090 E She-ra
Team: Great Rebellion
Range: 4 :bolt:
Points: 102/51
AE Base: Hordak
Keywords: Mystical, Castle Greyskull, Crystal Castle, Rebel, Soldier
m-normala-normald-indomitableg-normal8111748101637101537915269142|
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6101635915258142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:a-fist: Sword of Protection: She-ra can use Blades / Claws/ Fangs, Incapacitate, and Energy Shield Deflection. if damage would be dealt using this powers blades claws this damage would be penetrating damage.
:g-starburst: Empathic Hero: She-ra can use Perplex and Support, When She-ra uses support on a character with animal keyword, only subtract 1 from the result rather than the standard 2.
:star: Descendant of Greyskull She-ra can use Toughness, Super Strength and can not be Mind controlled.
ill do adora in a bit as
Trodorne5
07/14/2010, 17:21
so here is Adora to go with She-ra figure. still would like to have some actual figures made but oh well.
#089 Adora
Team: No Affiliation
Range: 6 :bolt:
Points: 51/102
AE Base: Hordak
m-normala-normald-normalg-normal78162781616715157141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Getting She-ra: Adora can use Stealth, Give Adora a power action and replace this character with a #090 She-ra on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement #090 She-ra. If replaced, no victory points are awarded for this character and the replacement #090 She-ra is considered to be 51 points for all game effects.
larthosgrr8
07/15/2010, 12:46
i dig the she-ra ALOT!! she's very nice, tough, and has options!! all of her sp's are cool. indom makes her what she should be, an amazon type click. ok, now make her and he-man a duo, and make both of them separate on their beasts.
Trodorne5
07/15/2010, 23:34
Well i don't normally do requests but here we go, a He-man and She-ra duo dial. hope you guys like it.
#091 U He-man & She-ra
Team: No Affiliation
Range: 0 :bolt::bolt:
Points: 172/84
Keywords: Castle Greyskull, Eternia, Etheria, Crystal Castle, Soldier, Brute, Rebel
m-normala-duod-indomitableg-normal1011175910164910164891538915379144|
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911174910163810163891537915279152:g-starburst: Sword of Power: He-man can use Blades, Claw, Fangs. Give He-man a power action, roll a D6, add 1 to the result, damage done from the result of this roll is penetraiting damage.
:d-indomitable: Mystic Shield and Combat Manuvers: He-man can use Energy shield and Combat Reflex.
:a-duo: Sword of Protection: She-ra can use BCF, Energy Shield, and Incapacitate.
:g-starburst: Empathic Heroine: She-ra can use perplex and support, if support would be used on characters with Animal keyword only subtract 1 from the result of a support roll.
:star: Separated Twins:When you build your force, choose a 84 or 172 point cost. In both cases, each time you reveal your force at the beginning of a game choose the light green starting line (He-man) or the dark green starting line (She-ra). If you chose 84 points, this character is KO'd when the first red KO line is crossed. If you chose 172 points, this character is KO'd when the second red KO line is crossed.
:star: Heroic Twins: He-man and She-ra can use Super Strength and Toughness, when this character is used with full point value against any opposing character with impervious, damage can not be reduced less than 2 damage.
Trodorne5
07/22/2010, 10:21
Sorry its been a while, ill be doing the rest of the snakemen this weekend. so here is a preview with Snake Face.
#039 U Snake Face
Team: Snake Men
Range: 4 :bolt:
Points: 40
Keywords: Snake Mountain, Past, Animal, Soldier
m-normala-normald-indomitableg-normal7915279152781416814167141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Turn to Stone: Give Snake Face a power action, when ANY character is within a clear line of fire to Snake Face, Roll a single attack roll for each character within the line of fire. Any characters succesfully hit, give those characters a action token.
Trodorne
09/18/2011, 21:19
Oh man. Ive been out of touch, going to upload some new dials this week.
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