View Full Version : Character Creation Namor
Manchine
02/24/2003, 20:12
Ahh Namor, Mondays Character Creation. The real lord of Atlantis not that Pansy with a harpoon where his hand should be. :p Well I was trying to figure whether or not to give him flight. Since I gave him flight he doesnt get Charge. You always see him charging into battle but not when he is flying. So he lost charge. He has slightly dense skin to stand the rigors of the deep sea. His last 2 kliqs are when he needs to be drenched in the ocean and he can regain his strength, Regeneration. His rookie would be Doom, Experienced Defenders, and his Veteran is Avengers.
Comments defiantly tell me. Good/Bad/Ugly tell me what I am missing.
Namor Veteran Avengers Flight AE Krang
Speed 8 8 7 7 6 6 5 4
Attack 12 11 10 9 9 8 7 6
Defense 17 16 16 15 16 15 13 12
Damage 4 4 3 3 2 2 1 1
Charge He occasionally charges while flying.
Super Strength He is super strong until he is to much out of the water.
Toughness His dense flesh he has for those great underwater depths.
Regeneration his ability to renew himself after he's drenched in water.
Black Knight (http://www.hcrealms.com/forum/showthread.php?s=&threadid=21947) ----- Tigra (http://www.hcrealms.com/forum/showthread.php?s=&threadid=21577) ----- Beetle (http://www.hcrealms.com/forum/showthread.php?s=&threadid=20979) ----- Fixer (http://www.hcrealms.com/forum/showthread.php?s=&threadid=21259 ) ----- Absorbing Man (http://www.hcrealms.com/forum/showthread.php?s=&threadid=20698) ----- Wonder Man (http://www.hcrealms.com/forum/showthread.php?s=&threadid=22450) ----- US Agent (http://www.hcrealms.com/forum/showthread.php?s=&threadid=22764) ----- Super Adaptiod (http://www.hcrealms.com/forum/showthread.php?s=&threadid=23222) ----- Scorpion (http://www.hcrealms.com/forum/showthread.php?s=&threadid=23427&highlight=Character+Creation) ----- Nimrod (http://www.hcrealms.com/forum/showthread.php?s=&threadid=23958&highlight=Character+Creation) ----- Grandmaster (http://www.hcrealms.com/forum/showthread.php?s=&threadid=24322) ----- Pluto (http://www.hcrealms.com/forum/showthread.php?s=&threadid=24885) ----- Baron Zemo (http://www.hcrealms.com/forum/showthread.php?s=&threadid=25548&perpage=15&pagenumber=2) ----- Spider-Man (http://www.hcrealms.com/forum/showthread.php?s=&threadid=26152) ----- Executioner (http://www.hcrealms.com/forum/showthread.php?s=&threadid=26611&highlight=Character) ----- Colossus (http://www.hcrealms.com/forum/showthread.php?s=&threadid=27093&highlight=Creation) ----- The Fly (http://www.hcrealms.com/forum/showthread.php?s=&threadid=27679)
KneelB4Zodd
02/24/2003, 20:24
I'd been inclined to give him more toughness and start him out with Charge - charge and flight are not mutually exclusive. Maybe give him some battle fury toward the end (at least his villainous versions) he tends to wig out and I couldn't see him letting someone handle his royal person in order to taxi him in that state. :)
Is this for a Rookie version? I'd start Rookie off with Damage 3.
A Namor that doesn't have a version that's a Defender? What's up with that? I'd give him Battle Fury for the last half of his dial and I'd give him one *maybe* two clicks of charge. The BF probably did free up afew extra points to play with, after all :D
KneelB4Zodd
02/24/2003, 20:36
Probably a shallower dial for Rookie, he tended to get routed pretty fast. But his Veteren version would go toe-to-toe with the Hulk.
He was also a Defender, though whether he's more Defender or Avenger, I can't say.
He was one of the founding Defenders... I think he qualifies for Defender Status.
Manchine
02/24/2003, 20:51
What one would you rather have? Flight or charge. He doesnt charge when he flying. He might do both but he doesnt do both at the same time. So its really a mute point to have both for him.
As for the Avengers/Defender thing. I had totally forgoten about him being a Defender. I would give him Doom then Defender then Avenger.
He actually has gone toe to toe with hulk several times. But I was thinking of giving him 9 klix of health for his vet form only.
KneelB4Zodd
02/24/2003, 21:07
Originally posted by Manchine
What one would you rather have? Flight or charge. He doesnt charge when he flying.
Well, I've also never seen Doom deign to carry anyone, or Wasp carry the Hulk, or Ultron team up with Shield...etc. :)
What do we know about Namor? He definitely flies - anyone in comics who flies gets a flight base. And considering some of the characters they give Charge, I'd say if anyone should have it, the Sub-Mariner should.
There's a guy with a great Namor mod of Human Torch. Slapped him on E Thing's base with a flight stand.
I bet I could find afew panels of him charging while flying inches above the water... I mean, you can't take away his flying because he does fly... but he really does deserve atleast one click of charge... perhaps giving him BF on his charge clicks so he can't taxi at the same time as he's charging?
Manchine
02/24/2003, 22:32
Of course you can find him charging while flying. The point is, just like juggy, he doesnt charge that often. It has nothing to do with what he can carry. He just doesnt charge if he is flying in most cases. He can actually swim faster then he can fly. He can almost run faster then he can fly. He can not keep flying for any extended period of time. They dont give out abilities unless they can do it in the comics. Otherwise we would have wasp with Invulnerability.
Well why don'y you give him afew clicks of charge then Leap/Climb instead of flight since he's not really the carrying type anyway? give him aqua movement so he can move at full speed in water and maybe a 9 speed instead to start with.
Manchine
02/24/2003, 23:03
Thats was my original thoughts were I was going to do that. But I decided to do it with flight. I am open up to that possiblity if enough people think he should have it that way. I might just make a unique where he doesnt fly and has no team affliate giving him an aquatic symbol for the movment.
autoconx
02/24/2003, 23:20
i may do the "vision" one click of invulnerability,....impervious rex...remember........ and toughness for a while. otherwise its nice to see the high attack on him. and finally a marvel character with the aquatic symbol,..........wait, maybe i said that without thinking? did anyone form ct have it?
I like how you did him, he is alot like the way id make him. These are the stats I would give him. This would be his Vet.
Namor
Flying
Avengers
Range=0
Arrows=1
10 8 8 7 7 7 6 6 5
11 10 10 9 9 9 8 7 7
17 16 16 15 15 13 13 12 12
4 4 3 3 3 2 2 2 2
Speed-Charge
Attack-Super Strength
Defense-Toughness
Damage-Battle Fury
I like it. I wouldn't have regen, since most maps don't have water on them, but I wouldn't throw him away for having it!
If it matters, I can see charge with flying. Several times in Defenders, and in the recent Avengers versus 1/2 of the Inbetweener story, he has flown in to the fight, usually ahead of the rest of his teammates. But I do think you did the teams right and the dial looks good.
Manchine
02/24/2003, 23:32
Ahhh Jaythor nice to see ya again, you've missed a few of my posts. I dont know about Namor with the recent stuff. Defenders I didnt collect to much. I know of Namor when he was Avengers and Fantastic Four. He always went after sue. :p :p ;) :D I remember him having a great bursts of speed but its always been launched from the ground. Human Torch can easily catch him for speed wise.
As for the regeneration. He doesnt need water from a ocean or lake. He can use a sudden rain storm or even being hit with water from a firehose. He just needs water.
True, and I don't hate the idea, anyway.:D I have read most stuff lately, but time keeps me from answering like I was. Namor is a favorite of mine, so I had to speak up.
Spookythecat
02/25/2003, 00:58
So there's no Namor in X-plosion, right?
*Sniff*
So, I guess this will just have to do.
A darn good representaion of the Avenging Son. I think Regeneration at the end is cool.
I *do* agree that Namor should have charge. Take a look through any of the Silver Age Sub-mariner comics. Many's the time when the Web-footed wonder bellows "Imperious Rex" and swoops down on some hapless evil-doer. (Ok, Manchine's right, he most often *runs up* to some hapless evil-doer. But it's not unheard of him doing a diving attack either.) Anyway, I think Charge is more of a representation of an aggresive attitude than anything. And *no* superhero's have a more aggresive attitude than Prince N.
On Flying: Sure, Namor doesn't carry people, much. But he *does* fly, and Wizkids is going to have to listen to a heck of a lot less fan boy kvetching if they *do* give him flight than if they *don't.* So, yeah, give elf-ears Flight, if only to nip all the "The People At Wizkids Are A Bunch of Morons Who Don't Read Comics" threads... All of which will be started by people who actually don't read comics...
tyroclix
02/25/2003, 01:21
Put my vote in the Charge column.
We all agree:
A) Namor can fly
and
B) Namor does charge into combat
So what difference does it make if he is flying or hovering (ie running or swimming for that matter) while he charges. It seems it's an argument about semantics. Wolverine 'really' does Regenerate all the time - so 'technically' he should have Regeneration starting after his first click - but the powers are a representation of the hero. And therefore, I think Charge is a valid power for a Flying Namor to have.
________
volcano classic (http://vaporizer.org/reviews/volcano)
Mongoose
02/25/2003, 03:26
Probably a shallower dial for Rookie, he tended to get routed pretty fast. But his Veteren version would go toe-to-toe with the Hulk.
I have that comic somewhere. He didn't exactly do well against the Hulk. He was more or less a boxing bag.
Those stats look good Manchine. It is good to see someone who doesn't overexaggerate a characters stats.
He's knocked out the Hulk twice, don't sleep on the Avenging Son.
Manchine
02/25/2003, 03:38
Any time I have seen him beat the hulk was when he was in the water. Remember those two charging at each other and hitting knocking hulk out of the ocean and on to an island unconsious. Turning him into banner. Namor didnt stop getting slammed back for 2 miles. They cause a Tsunami(sp?). Namor comes out expecting to find hulk and finds Banner and comments how he won or something like that.
Manchine
02/25/2003, 16:47
Prince Namor Unique No Affiliate Aquatic
Speed 10 9 8 8 7 7 6 6 5
Attack 12 11 11 10 9 9 8 8 7
Defense 17 16 16 15 14 15 14 12 11
Damage 4 4 4 3 3 3 2 2 1
Charge When he doesnt fly he defiantly charges.
Super Strength He is super strong until he is to much out of the water.
Toughness His dense flesh he has for those great underwater depths.
Regeneration his ability to renew himself after he's drenched in water.
Leadership He is the Leader of Atlanteans.
Annihillus
02/25/2003, 17:24
Or, you could pull a Rookie Rogue and give him a flight base and the aquatic symbol. Although he couldn't be able to fly per se, I'm sure most people wouldn't mind. Well, maybe that wouldn't work, what I'm thinking now is, why would you want aquatic when you can fly over it anyway?
BTW-Regen is a great idea Manchine. Stats are real good too.
Manchine
02/25/2003, 17:29
The unique here is more when he's underwater. Thats why he is Prince Namor. He has just came out of the Water and is at his full power. People wanted charge on him so the unique would have him without flight and get Charge. His stats are slightly better becuase he's had a good soaking in the water. Only thing I was thinking was to give him leap and Klimb, like warhulk said.
KneelB4Zodd
02/25/2003, 17:46
Originally posted by Manchine
What one would you rather have? Flight or charge. He doesnt charge when he flying. He might do both but he doesnt do both at the same time.
The Avengers #4, Pg.17 panel 8 (Flying charge into Iron Man).
Same ish: pg. 19 panel 5 (Flying Charge into Thor).
Manchine
02/25/2003, 17:50
My original point was he doesnt do it a lot. He does do but just like occasionally Juggernaut charges. He just doesnt do it enough. But I will put down 1 kliq of charge on his vet version only. Still dont think he should have it.
:D ;) :p
The Superman clix has flying and charge, so why wouldnt Namor he does just as often as Superman. I dont think he really needs the aquatic symbol, because if he had to cross a river to fight someone he would problay just fly over it not swim through it.
Manchine
02/25/2003, 18:12
What does superman got to do with anything. Superman always Flies and fights. He charges a lot.
Namor does not when he flies its really simple. He jsut doesnt do it. Actually namor would jump in the river instead of fly over it. He swims far far faster then he can fly or run. Plus it reenergizes him.
Mongoose
02/25/2003, 18:18
Those stats for damage are really high for the Veteran version. I mean Namor is a heavy hitter, but not that strong. I believe he can lift 75 tons (Thing's strength level, and his stats are way too high. Kinda like She-Hulk). I might actually give Namor one click of invulnerability (Not to make him out to be a tank, but to represent his stamina in combat). The veteran version looks like he would knock out Thor, which is a little too strong.
Manchine
02/25/2003, 18:23
Namor is one of the greatest fighters in Marvel. He really is. The problem is he drops way to fast. Thor could easily take him. He is as strong as Thing and SHe hulk. And he's quick. Thing has had brawls with him and lost to him. Invulnerability is armour not ability to last in combat, staying power. Staying power is a deep dial. Which he really doesnt have. This guy is a powerhouse but always loses becuase he cant compair to real powerhouses.
Im saying that Namor flies and charges just as much as Super Man does, I was trying to give you a example of a character in the game that has flying and charge together already. And Namor deserves flying over Aquatic Symbol. Since it would be stupid to give him both. The only way I see him getting the Aqua symbol is if they made some kind of rule that allowed a char. to Regenerate it the water. And I really dont think thats gonna happen. Oh yeah and about Invul., I dont think he should have it, although he is tuff he dosent deserve Invul. he should pretty much be a flying Hercules maybe a little stronger. And about him swimming faster than he can fly thats true but not by much he can fly at about 60mph where he can swim at about 80mph.
Mongoose
02/25/2003, 18:27
My point Manchine is that Thor isn't exactly Juggernaut or the Hulk. They gave him 5 clicks of invulnerability. I thought that was to symbolize Thor's God-like endurance.
Manchine
02/25/2003, 18:29
I always thought it was his battle armour he wears and his Dense Skin?
Namor doesnt charge and fly at the same time namor. So he doesnt get a lot of both of those in his flying versions.
I didnt know the exact numbers. Just rememberd he could swim faster then he could fly.
He does charge and fly at the same time. Example Infinity Gauntlet #4 pg 1 and 2. Although youre right he dosent do it often. So he should have it for 1-3 clixs.
Manchine
02/25/2003, 18:40
Thats why I gave him 1 kliq of charge. Did that a while ago. When he's swimming with the fishes and not flying I gave him 3 kliqs of it, the unique.
Sorry I didnt see that. And by the way I like the way you did the Unique ( maybe 1-2 more clixs of toughness though).
Manchine
02/25/2003, 18:46
All they have to add for the fig is a Crown on the head. Something Wizkids would probable do. :D ;) :p I was thinking about Leadership for his unique also "Namor", and anyone else what do you think?
I was thinking of adding a little more toughness on the characters her about 2 klixs worth.
Greenandgold
02/25/2003, 19:06
Namor can lift 85 tons and should be better than Thing at the top of the dial. I like your version, although I would keep toughness all the way down to regeneration. I think that's a great call on the regeneration!
Manchine
02/25/2003, 19:10
Ahhh but 85 tons is when he is fresh out of the water. Soaking for a very long time. His unique would be under that. Which is the reason I gave him higher damage and Higher attack.
Edit
Things strength also is 85 tons right now also. ;) :p :D
Namor hardly ever drops below a 40 ton limit, only during the most severe situations will this happen. I really like the the idea of regeneration, but I think it would be hard to represent in the game since he can only do it in water, unless he is with Dr.Strange who could cast a water spell on Namor or with Storm who could create a thunderstorm. All of this requires imagination, and alot of people dont have this. It would be cool though.
Manchine
02/25/2003, 20:15
Dont forget Thor!!! ;) :p :D
He has also done it in the FF building. He was drenched with a firehose. So any water source is possible.
:p :p ;) :D
When Wizkids makes Namor (they will make him, they have too!) he should get a arch-enemy also, like Tiger-Shark or Attuma (2 cool under-used and poorly written characters who deserve much better). They could also make Atlantean soldiers and medics with little air bubbles around thier heads, that would be cool.
Maybe a unique version of him riding on top of Griffen, that would be AWESOME. (Griffen is a flying beast that used to be Namor's enemy but they became friends and Griffen would fly him places that he needed to get too real fast.)
Manchine
02/25/2003, 20:26
Attuma would be sooo cool. A leader of rebels. Has staged many attacks on the surface dwellers. He's tougher then even "Namor the Half Breed" as he calls him. He loves using a big Jagged Sword. Namor usually out thinks him.
Hey Manchine. I don't usually check out the character creation threads, but since it was Namor, I just had to check it out.
Great job!
I'd love to have a Namor fig like that!
Can we make requests? How about a Silver Surfer?
Mongoose
02/25/2003, 20:31
Ahhh but 85 tons is when he is fresh out of the water. Soaking for a very long time. His unique would be under that. Which is the reason I gave him higher damage and Higher attack.
Edit
Things strength also is 85 tons right now also.
Ok since this version of Namor does soo much damage, with barely above Monstrous strength (75 tons), then shouldn't Juggeranut be able to do more damage (Not to change the thread subject)?
:p
Manchine
02/25/2003, 20:38
Ohh yeah juggy should do more damage. CT changed how they did things from IC, 4 Damage and Invulnerability. Just like XP has changed things slightly from how they did CT, 3 damage and Super Strength. They are slowly going to do this till they get the stats just right.
On that unique version that you made Machine, he could also have his Neptune armor and trident, with long hair (like Jae Lee used to draw him towards the end of his comics.) in addition to his crown. That would be cool.
Manchine
02/25/2003, 20:52
I remember his Trident but dont remember what the armour looks like.
They could also make a giant figure of him with his sacred horn summoning that HUGE sea beast (forgot its name). That would also be cool. Wizkids also needs to make Namorita and some of the New Warriors.
Manchine
02/25/2003, 21:00
With the Horn he could summon any sea beasts. Have him riding on the back of one like in Dune where they ride the worms. Make it a giant size holding a horn. Matters what level he summons to how many points it could be.
Edit
Also dont for get about Krang. A true leader of the Atlantean people. So for villians that Krang, Atumma, and Tiger Shark. For good guys Namor, Namorite, and Sting Ray!!! Did you forget about Sting Ray?
raging_madboy
02/25/2003, 21:24
Hey there machine, apparently i'm late in the discussion, the vet namor comes out at 71.5 points or so, and i think the dude should have some battle fury, cause once he starts that pigheaded atlantean aint stoppiong till somebody falls. And the unique is an even 92 points. Enjoy
Manchine
02/25/2003, 21:30
I tossed around Battle Fury. I wasnt sure on that. 72 points did you get everything??? Thats pretty cheap!!
Then 92 points for the non flier, unique. Thats very interesting!!
If that is 72 points, then Colossus and Doc Samson are gonna be great for a great price!
Manchine
02/25/2003, 22:56
Invulnerability is Expensive thats the problem.
True, but neither fly, so that should offset. Also Doc's dial probably won't be as deep as Namor's.
Manchine
02/26/2003, 03:09
I would think Doc Samson has about 8 kliqs of life to it. The same as Namor here.
8 on the Vet is possible, but his numbers should be lower. He isn't as good a fighter as Namor. (I still want Doc Samson more than anybody else in the next set.)
Manchine
02/28/2003, 21:07
I think 8 is what he will have on his Experienced and Vet version. Doc Samson will not be as good as a fighter but he will be a little better armoured up.
I want Scorpion in this Set.
Heimdall
07/01/2003, 06:34
Hi Manchine!
Very nice, but a bit too strong. I did a Namor myself (experienced, Defender) which cost 104 points. I think Battle Fury is a must, because of his blood pressure malfunction (which is the reason for his hot-tempered attitude and behaviour). He should not have Invulnerability longer than 1 click and because there is not water everywhere (and he is not every time in company of Storm, Thor, etc.) one click of regeneration is enough.
Heimdall
Manchine
07/01/2003, 10:10
Well he defiantly should do 4 damage becuase of his strength.
Battle Fury thats possible.
Invuln, no way Thor shouldnt even have as much as he has. Namor has less body resistance then Scorpion.
As for the Regeration 2 kliqs is good but debatable. When I look at the street maps (and others) I can see water mains under the ground and fire hydrants(not on the maps) and fire hoses inside buildings. THe maps dont go into super detail so its all possible.
flipstar
07/01/2003, 16:32
Sorry fi this seem like a silly question but I cant do the whole dial generator thing, so as a stand in would wonder woman do? Exp/Vet.
Manchine
07/01/2003, 16:36
Url's Site (http://www.aduckwhat.com/robert/heroclix/customs_view.cfm)
GO to the Above there's a lot of dials here. Should have all of them there R/E/V. Just look for my name. Got over 100 of them.
Smurf Torch
08/10/2003, 14:02
Have to say Namor with Flight should not have to much charge. Everyone wants charge on the Heavy Weights. If he I do like the unique Namor. Except I would have Invulnerability for at least one cliq on the unique.
Deadpool91
05/03/2004, 08:54
a couple things i'd like to see on namor. willpower and grounded. this thread might have been made before the new damage powers came out. since people are saying he doesn't charge and isn't able to fly for a long period of time, why not make him on a flight base but have 2 clicks of grounded at the end to represent him staying on ground later. i don't think he needs battle fury, it's such a negative thing in my opinion. he doesn't have range anyway, so it'd just be an option against mind control, big deal. an 11 attack at most and toughness is fine to keep the cost down. avengers team ability, and leadership is great. i would like to see him around 90-100 pts.
as far as the regeneration thing goes, i like it, i can see one click at the very end if that click comes on. i made a huge custom map with lots of water so it's understandable for him to regenerate in my situation with lots of water around. i made it since water really does nothing playability wise and since there are few aquatic figures, me and my brother made it so aquatics gets es/d when in water.
Deadpool91
05/03/2004, 12:38
any new thoughts, i just got a sweet custom namor off ebay and i wanna make a finished dial
Deadpool91
05/03/2004, 13:59
i just made a custom namor dial on url's site, here's the link:
http://www.aduckwhat.com/robert/heroclix/customs_view.cfm
it's one of the 3 customs, just check for my name
razorramon31
05/04/2004, 05:40
Give him impervious for his first one or two clicks then toughness then Reg. great looking dial
He doesn't deserve more than Invulnerability for one. He isn't that tough/resistent, IMO, to rate Impervious.
razorramon31
05/04/2004, 16:24
For one Click? I would Have to say yes, only because How else could we explain him taking sots from the Hulk. He's taken it to the chin and stood up no worse for wear. That to me looks like Impervious, albeit for 1 click, but it's a good example or making the roll and shrugging off the roll.
razorramon31
05/04/2004, 16:26
Er "shots", not "sots".....LOL!
He doesn't take shots from the Hulk without noticing UNLESS- he is in water, and Hulk isn't mad. Otherwise, he goes flying.
razorramon31
05/05/2004, 03:39
Jay Thor wrote:
He doesn't take shots from the Hulk without noticing UNLESS- he is in water, and Hulk isn't mad. Otherwise, he goes flying.
LOL!:knockedou I didn't mean that he didn't feel it! I meant that he "shrugged them off". And yes their battles have been mainly under water, but how else can you expalin that? The game system doesn't allow modifiers for those kinds of situations. So with that in mind, you have to describe it in some fashion....
Invulnerability does that. And a 9-10 click Vet dial allows him more than one punch from the Hulk before going down. (With the Hulk dials they have, he has a good chance to win...)
razorramon31
05/05/2004, 10:51
Hmmmmmmmmmmmm..............
Ok I'll buy that! Manchine can you post it again, with any changes you may have made after the new powers? Thanks!!!!
Manchine
09/25/2004, 12:53
All right I did this a long time ago. So here he is again. Updated Stats.
Rookie would be MOD
Experience would be Defenders
Namor Veteran Avengers Flight AE Krang
Speed 10 8 8 8 7 7 6 6
Attack 12 11 10 9 9 8 7 6
Defense 17 16 16 15 15 14 13 12
Damage 4 4 3 3 3 2 2 1
Charge He charges while flying.
Super Strength He is super strong until he is to much out of the water.
Invulnerability
Toughness His dense flesh he has for those great underwater depths.
Willpower
Regeneration his ability to renew himself after he's drenched in water.
razorramon31
09/25/2004, 13:16
OHHHHHHHHHHHHHHHHHHHHHhh NO your not getting away that easy my friend....Let's see those stats of the REV! Are you kidding me this guy has been one of the hottest topics!!! Everybody hoping that he comes out on the next expansion,blah blah blah...;)
The more I see Impervious the more I know that WK will give it to him. They would probably lower his defense to 16 but nonetheles, He should get that one click of it, I know JT made a great point earlier, and I can't argue the point but it's a gut feeling I guess. Either way It's a great dial.
Manchine
09/25/2004, 13:22
Originally posted by razorramon31
I know JT made a great point earlier, and I can't argue the point but it's a gut feeling I guess. Either way It's a great dial.
Which great point did JT make. He always makes Great points.
:laugh: :laugh: :laugh:
I will do up the Rookie and Experienced today. LOL
My ears were burning. Someone mentioned me. Me, a great pointer?:o aw, shucks....
BTW, I like this dial, Manchine.
Firebrand32
09/26/2004, 00:01
Changes--Needs a few more clicks of Inv and a lower defense. AE should be Attuma moreso than Krang. How about some BF and some Leadership? First character to have both? Last point, and I'm trying not to nitpick too much, speed and attack are both too high. Lower them a touch. I like your character creations, but this one doesn't seem right for me.
Prof. Aragorn
09/26/2004, 00:28
I'm just curious, but why does Namor have an attack of 9 twice while every other number drops by one each time.
I love your interpretation; pretty dead on.
Manchine
09/26/2004, 10:56
Originally posted by Firebrand32
Changes--Needs a few more clicks of Inv and a lower defense. AE should be Attuma moreso than Krang. How about some BF and some Leadership? First character to have both? Last point, and I'm trying not to nitpick too much, speed and attack are both too high. Lower them a touch. I like your character creations, but this one doesn't seem right for me.
Pretty much I disagree with all of this. Other then maybe some battlefury. He defiantly doesnt deserve any more Invuln. If anything I would take it away.
Manchine
09/26/2004, 11:01
Originally posted by Prof. Aragorn
I'm just curious, but why does Namor have an attack of 9 twice while every other number drops by one each time.
I love your interpretation; pretty dead on.
Becuase after he starts fighting his fighting abilty drops pretty fast. Only thing I might change is put a 7 on the end instead of 6.
WakandaMan
09/26/2004, 11:41
Hmm...I definitely see Batlle Fury for Namor. Leadership...maybe, maybe not. I'd prefer one less Willpower in exchange for one move Toughness, and Attuma feels like his main AE to me...but what I am most concerned about is the Team Ability. Let me expalin.
I strongly feel his Veteran should be the Defenders verison. He was one of the "Big 4" Defenders, and has been an ongoing member of that team much more recently, while he was only a member of the Avengers for a (relatively speaking) short stint, with occassional guest appearances. I think that the prevelance of Defenders members with the Experienced coloured ring has made many think that Namor should also be, but looking at both significance within the team, and chronological history, the Veteran is far more appropriate.
Nighthawk
09/26/2004, 12:02
I have to say I am not sure he is tough enough.
Team ability, I see it breaking down as follows, even though it is reverse chronological:
Rookie- Avengers, he was weakest when with them.
Exp- Defenders, d'uh, everyone is exp with Defenders
Vet- MOD, he was toughest when he was a bad guy, took on all of FF, Avengers, etc. His Dial should look like Wonder Woman's but with two clicks of regeneration and no Incap.
WakandaMan
09/26/2004, 13:04
Originally posted by Nighthawk
Exp- Defenders, d'uh, everyone is exp with Defenders
See this is what I'm talking about- just because other Defenders have a blue experience ring is absolutely NO basis for giving it to Namor (oh, and Hellcat now is a Veteran with the Defenders TA...finally).
He certainly is no light weight in the Avengers either. The Big 4 are considered to be four of the most powerful being on earth: Dr. Strange, the Hulk, the Silver Surfer, and Namor. In part this is due to him ruling 2/3 of the earth, but even his personal power alone is nothing to scoff at...he regularly trades blows with his team mate the Hulk in that book. Multiple blows. And both seem to shrug it off and keep going until Strange magically pulls them apart.
Manchine
09/26/2004, 13:08
Originally posted by WakandaMan
See this is what I'm talking about- just because other Defenders have a blue experience ring is absolutely NO basis for giving it to Namor (oh, and Hellcat now is a Veteran with the Defenders TA...finally).
He certainly is no light weight in the Avengers either. The Big 4 are considered to be four of the most powerful being on earth: Dr. Strange, the Hulk, the Silver Surfer, and Namor. In part this is due to him ruling 2/3 of the earth, but even his personal power alone is nothing to scoff at...he regularly trades blows with his team mate the Hulk in that book. Multiple blows. And both seem to shrug it off and keep going until Strange magically pulls them apart.
We will see. If hulk gets Defenders for his EXP version in MM. Then Namor should have it also.
Originally posted by Manchine
Ahh Namor, Mondays Character Creation. The real lord of Atlantis not that Pansy with a harpoon where his hand should be. :p Well I was trying to figure whether or not to give him flight. Since I gave him flight he doesnt get Charge. You always see him charging into battle but not when he is flying. So he lost charge. He has slightly dense skin to stand the rigors of the deep sea. His last 2 kliqs are when he needs to be drenched in the ocean and he can regain his strength, Regeneration. His rookie would be Doom, Experienced Defenders, and his Veteran is Avengers.
Comments defiantly tell me. Good/Bad/Ugly tell me what I am missing.
Namor Veteran Avengers Flight AE Krang
Speed 8 8 7 7 6 6 5 4
Attack 12 11 10 9 9 8 7 6
Defense 17 16 16 15 16 15 [B]13 12
Damage 4 4 3 3 2 2 1 1
Charge He occasionally charges while flying.
Super Strength He is super strong until he is to much out of the water.
Toughness His dense flesh he has for those great underwater depths.
Regeneration his ability to renew himself after he's drenched in water.
B]
I know it's probably asking too much, but I would love to see an LE Namor with the MOD TA. That way he can have Avengers on Ex. and Defenders on Vet., which makes sense. The LE should be the big bad version with lots of charge and some Imp. Something like this:
Namor, Lord of Atlantis. MOD TA. 10 8 8 7 6 6 5 R=darkred]5 4[/COLOR]
11 10 10 9 8 7 7 6 6
17 16 16 17 16 15 15 14 13
4 3 3 3 3 3 2 2 2 5 4
some of the colors did'nt come out right on movementthe last two clicks are supposed to be red for Flurry.
Otherwise this what I'd like to see.
Also the 5& 4 at the end his damage dial are misplaced from the movement somehow. Guess I'm used to doing these colors yet.
Some of you may not like the mid dial spike on defense, but I've always like the way OWAW Supes and Terrax jumo back uo when they go to toughness and I think it works well for Namor. I gave him a bit more Regen as well.
With the MOD TA this would be one tough customer. I run it through a dial generator and see what it costs. I know it's not 100% accurate, but it's all I have to work with.
Manchine
09/26/2004, 13:59
What would be good with that is if he didnt fly. This would be his Underwater version badaxe. He always has been more powerful underwater then on land. Hulk cant even beat him underwater.
LOL. I failed to give him flight on accident, but I meant for him to have it. It'a shame there's no way to give him flight and aquatic symbol, though I guess if he's on a flight base and has the Aquatic symbol on his dial it's good for both.
When I think of Namor I picture him fling up out of the water and smashing into an opponent.
You had a cool idea there, but there's not enough water terrain on most maps to make it very usable.
After running him through the generator he came up to 150 pts. Cool, he could be the next Vet. Black Adam!:p
Manchine
09/26/2004, 14:14
Well if Boneyard is right there is a Battle Field Card coming out that takes away everyone's Flying. So you would need that Aquatic Symbol.
cephusdog
09/26/2004, 14:23
Originally posted by Manchine
Ahh Namor, Mondays Character Creation. The real lord of Atlantis not that Pansy with a harpoon where his hand should be. :p Well I was trying to figure whether or not to give him flight. Since I gave him flight he doesnt get Charge. You always see him charging into battle but not when he is flying. So he lost charge. He has slightly dense skin to stand the rigors of the deep sea. His last 2 kliqs are when he needs to be drenched in the ocean and he can regain his strength, Regeneration. His rookie would be Doom, Experienced Defenders, and his Veteran is Avengers.
Comments defiantly tell me. Good/Bad/Ugly tell me what I am missing.
Namor Veteran Avengers Flight AE Krang
Speed 8 8 7 7 6 6 5 4
Attack 12 11 10 9 9 8 7 6
Defense 17 16 16 15 16 15 13 12
Damage 4 4 3 3 2 2 1 1
Charge He occasionally charges while flying.
Super Strength He is super strong until he is to much out of the water.
Toughness His dense flesh he has for those great underwater depths.
Regeneration his ability to renew himself after he's drenched in water.
I think you got him pretty dead-on. I envision him being a Hercules type character with flying.
If I tweaked him for my liking he would have:
a starting movement of 10
Toughness all the way until Regen.
Some Battle Fury in the middle clicks and higher damage on those clicks (ala hulk)
Maybe a longer dial 9 or 10 clicks on vet instead of 8.
Manchine
09/26/2004, 14:25
Originally posted by cephusdog
I think you got him pretty dead-on. I envision him being a Hercules type character with flying.
If I tweaked him for my liking he would have:
a starting movement of 10
Toughness all the way until Regen.
Some Battle Fury in the middle clicks and higher damage on those clicks (ala hulk)
Maybe a longer dial 9 or 10 clicks on vet instead of 8.
Take a look at the later version.
:laugh: :p ;)
I think the only way to really show a character who has been part of the Invaders, Defenders and Avengers, all recently, is to put Namor with Spiderman Ally on the Vet. It allows him to blend with both TA's that we already have.
darthfatty
09/26/2004, 22:38
Like eveybody else, Namor is my main man. You're forgetting 2 things: This is a dude who used to regularly take on the FF. The WHOLE FF. And don't give me any of that #### about his monster pals. He can take them all. He has Superhuman Class 100 strength; same as Dr. Banner when he's angry. When he's desert-dry, his strength wanes to a mere Superhuman Class 50 (avle to lift 50 tons.) He definitely deserves a deeper dial, and SS on every click. And his skin isn't just slightly dense. It's the same class of endurance as the Hulk.
He would probably never get a DEF as high as 17, since he tends to be too proud and pompous to dodge.
And he doesn't just get weaker when he gets dry. He gets nuts. I feel like this character is, in many ways a metaphor for an alcoholic. Crazy when he's had too much, crazy when he's had not enough. As his AV declines, his DAM should go up. Maybe a little CCE in the middle, there before the dryness weakens him too much.
What about 2 spots of Regen on the dial, a few clicks apart?
WakandaMan
09/26/2004, 23:04
Originally posted by Manchine
We will see. If hulk gets Defenders for his EXP version in MM. Then Namor should have it also.
AAARRRGGHHH!!!! :angry: :angry: :angry:
Again this is what I'm talking about. Why does an Experienced team ability on one character prove an experienced team ability on another??? They are different characters, with different histories. Hulk has a much bigger solo history than Namor, and so an unaffiliated Vet makes the most sense. Namor, despite being not a very good team player, always seems to be mixing it up with teams. Personally I'd like the LE to have the F4 TA, due to his importance to that team. Or Spider-man as JT suggested.
Do we know if there is going to be an Invaders TA yet or not? If so, then R really should be Invaders (and then the LE should be MoD)
Prof. Aragorn
09/26/2004, 23:15
I was thinking Rookie would be MoD, Experienced Avengers, Veteran Defenders. No LE if he's a 3/4/5. However, if he was a 2/3/4, then I can see Rookie as Invaders instead with LE of MoD.
On a different, yet somehow related topic, I want a Dr. Strange with Experienced Defenders and the Veteran Spider-man ally.
Hey Wakanda, do you think vet Strange would be good for Spidey allies in the Herolympics (paid endorsment)?
WakandaMan
09/27/2004, 04:26
Heheh...I could see Strange getting Spider-man team. Like Spidey he has teamed up with pretty much everyone in teh MU at some point. Unfortunately he's only playing for the Defenders in the Herolympics for now. There was a big outcry for the Dark Knight Batman, and it was a special case being an unaffiliated Unique, but Strange being part of a REV puts him squarely only in the team he's given. :classic:
Prof Aragorn- the only problem with that idea is that he was a Defender in the 60's-70's, and not an Avenger until the late 80's-90's.
WM- Namor has been around even longer than the Hulk! But you are correct about the solo adventures of Hulk.
My idea- R= MOE (or Invaders TA if they make one), Defenders for the E (not because every other Defender seems to have it, but because it fits the timeline), and Spiderman Ally on the Vet to allow him to copy Avengers, Defenders, and the aforementioned Invaders TA.
Manchine
09/27/2004, 10:57
Originally posted by cephusdog
Maybe a longer dial 9 or 10 clicks on vet instead of 8.
I forgot to change his dial to a 9 kliq long dial. He should be at least 9 kliqs.
WakandaMan
09/27/2004, 11:16
Originally posted by JayThor
Prof Aragorn- the only problem with that idea is that he was a Defender in the 60's-70's, and not an Avenger until the late 80's-90's.
WM- Namor has been around even longer than the Hulk! But you are correct about the solo adventures of Hulk.
My idea- R= MOE (or Invaders TA if they make one), Defenders for the E (not because every other Defender seems to have it, but because it fits the timeline), and Spiderman Ally on the Vet to allow him to copy Avengers, Defenders, and the aforementioned Invaders TA.
You're forgetting that there was another Defenders series in 2001. It's also important to note that the team did not disband at the end of that series, and has made guest appearances since...so technically Namor (and for that matter the Hulk) could STILL be considered to be members. Since we've seen the Hulk running around by himself a lot by himself in his own book since then though, he should probably have an unaffiliated Vet like in IC, but not so with Namor.
Oh and I'm well aware of Namor's status as "Marvel's first mutant", and pretty much the second character ever in Marvel's stable. Imperius Rex!!!
Manchine
09/27/2004, 16:00
Namor Veteran Spiderman Ally Flight AE Krang
Speed 10 8 8 8 7 7 7 6 6
Attack 12 11 10 10 9 9 8 7 6
Defense 17 16 16 15 15 14 14 13 12
Damage 4 4 3 3 3 3 2 2 1
Charge He charges while flying.
Super Strength He is super strong until he is to much out of the water.
Invulnerability
Toughness His dense flesh he has for those great underwater depths.
Willpower
Regeneration his ability to renew himself after he's drenched in water.
St-Dumas
09/27/2004, 16:29
Give him Force Blast. In an early issue of the Avengers, Namor used his winged feet to create a tornado that knocked back Giant Man, Thor, etc.
Originally posted by Manchine
Namor Veteran Spiderman Ally Flight AE Krang
Speed 10 8 8 8 7 7 7 6 6
Attack 12 11 10 10 9 9 8 7 6
Defense 17 16 16 15 15 14 14 13 12
Damage 4 4 3 3 3 3 2 2 1
Charge He charges while flying.
Super Strength He is super strong until he is to much out of the water.
Invulnerability
Toughness His dense flesh he has for those great underwater depths.
Willpower
Regeneration his ability to renew himself after he's drenched in water. I'd happily field him....
Prof. Aragorn
09/27/2004, 22:45
Originally posted by WakandaMan
Heheh...I could see Strange getting Spider-man team. Like Spidey he has teamed up with pretty much everyone in teh MU at some point. Unfortunately he's only playing for the Defenders in the Herolympics for now. There was a big outcry for the Dark Knight Batman, and it was a special case being an unaffiliated Unique, but Strange being part of a REV puts him squarely only in the team he's given. :classic:
Oh drat-well I tried. Nevermind the post in the Herolympics then.
Manchine
05/04/2005, 16:02
Not to much difference from Wizkids version. Just wish they would of put that regen in.
Wizkids Namor Dial Link (http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=8358&unitid=7353&universeid=4)
Namor Veteran Spiderman Ally Flight AE Krang
Speed 10 8 8 8 7 7 7 6 6
Attack 12 11 10 10 9 9 8 7 6
Defense 17 16 16 15 15 14 14 13 12
Damage 4 4 3 3 3 3 2 2 1
Charge He charges while flying.
Super Strength He is super strong until he is to much out of the water.
Invulnerability
Toughness His dense flesh he has for those great underwater depths.
Willpower
Regeneration his ability to renew himself after he's drenched in water
Well, I couldn't find the post, but I was right on with the TA's for Namor. (and the regen ;) ) He has 11 clicks and Thor only has 10? Crazy......
razorramon31
05/07/2005, 01:35
Not to much difference from Wizkids version. Just wish they would of put that regen in.
Wizkids Namor Dial Link (http://www.wizkidsgames.com/heroclix/marvel/figures_dials.asp?dialid=8358&unitid=7353&universeid=4)
Namor Veteran Spiderman Ally Flight AE Krang
Speed 10 8 8 8 7 7 7 6 6
Attack 12 11 10 10 9 9 8 7 6
Defense 17 16 16 15 15 14 14 13 12
Damage 4 4 3 3 3 3 2 2 1
Charge He charges while flying.
Super Strength He is super strong until he is to much out of the water.
Invulnerability
Toughness His dense flesh he has for those great underwater depths.
Willpower
Regeneration his ability to renew himself after he's drenched in water
I still your version is more accurate. 11 clicks? They only gave Hulk 10!?!?! I won't menion Thor ( yes I will...) Who also only got 10. Perhaps U Thor only has 10 because He's the Ultimates version. Perhaps later they will remake Thor. Maybe the reason the gave Submariner 11 clicks is because since he only regenerates in the water, they didn't want to give him Regeneration outright, so they settled on the 2 extra clicks....
Manchine
12/14/2007, 21:55
I think this Namor works a lot better then the one we have now. Its better then my old one. :)
V Namor
Team: No Affiliation
Range: 0 :bolt:
m-dolphina-normald-normalg-normal101117410111749101639916399163810152891527914278132KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge
Defense - Aquatic Requivenation: Namor has Willpower, Toughness, and Regeneration if he starts or ends his move in a Water terrain.
Smurf Torch
12/15/2007, 13:42
It Looks really good the only thing I would add is maybe another click of life.
razorramon31
12/15/2007, 16:07
I think this Namor works a lot better then the one we have now. Its better then my old one. :)
V Namor
Team: No Affiliation
Range: 0 :bolt:
m-dolphina-normald-normalg-normal101117410111749101639916399163810152891527914278132KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge
Defense - Aquatic Requivenation: Namor has Willpower, Toughness, and Regeneration if he starts his move in Water terrain.
I like the power, I would add to the second power that if he starts or ends his move in water terrain he gets those powers.
Manchine
12/16/2007, 01:39
Good point. :)
darthfatty
12/16/2007, 11:40
I like it, but he needs AT LEAST 10 clix. More damage redux, too. Probably no seventeen's, but at least 2 more clix of INV.
Manchine
12/16/2007, 12:48
V Namor
Team: No Affiliation
Range: 0 :bolt:
m-dolphina-normald-normalg-normal1011174101017491017399163991638101548111538101437914278132KOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge.
Defense - Aquatic Requivenation: Namor has Willpower, Toughness, and Regeneration if he starts or ends his move in a Water terrain.
Smurf Torch
01/01/2008, 15:05
I like it, but he needs AT LEAST 10 clix. More damage redux, too. Probably no seventeen's, but at least 2 more clix of INV.
I don't think he needs any more damage reducers. He can't take hits that well.
razorramon31
01/01/2008, 16:27
V Namor
Team: No Affiliation
Range: 0 :bolt:
m-dolphina-normald-normalg-normal1011174101017491017399163991638101548111538101437914278132KOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge.
Defense - Aquatic Requivenation: Namor has Willpower, Toughness, and Regeneration if he starts or ends his move in a Water terrain.
I think I would agree with a lower defense value at the begining of his dial. I would also agree the he should have more Invulnerability. Namor is one tough son of a gun, he has stod toe to toe with the Hulk for a bit there definately showing his durability. Not on a level with Thor, but durable nonetheless. Somewhere in the neighboorhood of between Warbird and Wonder Man Well lets look at it this way as far as durablility and able to take a pounding where woudl you put these characters:
Hulk
Thor
Power Man
Hercules
Thing
Colossus
Iron Man
Wonderman
Namor
Warbird
Manchine
01/01/2008, 16:51
There is a difference between Durability Like Juggernaut and Durability like Thor.
Manchine
01/01/2008, 16:54
V Namor
Team: No Affiliation
Range: 0 :bolt:
m-dolphina-normald-normalg-normal1011174101017491017399163991638101548111538101437914278132KOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge.
Defense - Aquatic Requivenation: Namor has Willpower, Toughness, and Regeneration if he starts or ends his move in a Water terrain.
razorramon31
01/01/2008, 18:05
There is a difference between Durability Like Juggernaut and Durability like Thor.
cant argue there! :laugh:
dial looks amazing! You must feel strongly about the 17 value though, Just curious as to why?
Manchine
01/02/2008, 10:12
It just shows how Durable he is. See I see him more as High Defense Numbers then actual Defense Powers.
I think I would agree with a lower defense value at the begining of his dial. I would also agree the he should have more Invulnerability. Namor is one tough son of a gun, he has stod toe to toe with the Hulk for a bit there definately showing his durability. Not on a level with Thor, but durable nonetheless. Somewhere in the neighboorhood of between Warbird and Wonder Man Well lets look at it this way as far as durablility and able to take a pounding where woudl you put these characters:
Hulk
Thor
Power Man
Hercules
Thing
Colossus
Iron Man
Wonderman
Namor
Warbird
1. Hulk- impervious skin and regen in the comics
2. Thor- not as impervious, but godly endurance
3. Hercules- ditto
4. Wonderman- diamond hard body, never tires
5. Colossus- alloy skin is very hard to hurt at all
6. Thing- rocky hide close to the steel
7. Iron Man- normal human in highly resistant armor
8. Namor (wet) he revives almost as fast as he gets hurt; lower if he dries out
9. Warbird- higher as Binary, but highly resistant
10. Powerman- all above him are bullet proof and have higher stamina
imaleximsweet
02/18/2008, 19:58
might as well add JUggernaut to that list
with his helmet on while moving-impossible to stop/slow down... hes slow anyway
Maniac_nmt
02/18/2008, 23:13
I don't think he needs any more damage reducers. He can't take hits that well.
Say wha?
He's bullet proof (even moderatly dried out), and can slug it out with the best and beefiest of them.
I think Namor tends to get short changed by a lot of people, remember, this is a guy who can casually toss Destroyers around (something people'd normally associate with the likes of Superman) and has shrugged off blows from the Hulk before.
Repulsor rage
02/19/2008, 00:39
I'd kep imprev hes shrugged a full blast fron Tony's super Torpedoes and keep the high defense hes not easy to hit and more invuln he is way tougher than that
Entertainer made one of my fav Namor dial here
http://www.hcrealms.com/forum/showpost.php?p=3003497&postcount=87
This is a Namor dial I made
http://www.hcrealms.com/forum/showthread.php?t=216857
Manchine
02/19/2008, 08:59
I'd kep imprev hes shrugged a full blast fron Tony's super Torpedoes and keep the high defense hes not easy to hit and more invuln he is way tougher than that
Entertainer made one of my fav Namor dial here
http://www.hcrealms.com/forum/showpost.php?p=3003497&postcount=87
This is a Namor dial I made
http://www.hcrealms.com/forum/showthread.php?t=216857
I consider that WAY WAY to tough. I would rather have things balanced against other figures then make something to powerful.
Maniac_nmt
02/19/2008, 09:23
I actually quite like the FF Namor. Really he's just lacking in a few areas:
1. FF Namor needed some higher defensive values all round
2. He could use a special power granting him bonuses for being in water.
The long dial was spot on, as was the mid dial attack spike and flurry.
What about giving him Plasticity on his SP clicks? It's basically impossible to get away from him underwater (such as when he fought the Hulk and trapped him in a whirlpool by swimming around him), and just as hard to keep him there (if he wants to disengage underwater he can, pretty much at will).
razorramon31
02/19/2008, 09:45
those two Namors are way too toough! I can see some special power that grants him impervious in water terrain, but not impervious outright. Damage can be argued but he is not stronger than the Thing so take that into consideration as well. Just like defense, the thing is much tougher. Namor I would say is quite more agile and they are about the same level of Fighting. I would say Namor could move faster as well. And he's certainly better looking (just ask Sue Storm, err..Richards);)
I like Manchines Second Version, but maybe give him one more click of Inv or perhaps right after the Inv change him to the special defense power instead of two clicks of Toughness.
Manchine
02/19/2008, 10:18
I like Manchines Second Version, but maybe give him one more click of Inv or perhaps right after the Inv change him to the special defense power instead of two clicks of Toughness.
I was thinking of changing it slightly due to some ideas. I was thinking of putting the special power in Damage slot and give him toughness as a regular power farther down the dial. I do like the idea of plasticity add that to the special power.
Entertainer13
02/19/2008, 11:02
I consider that WAY WAY to tough. I would rather have things balanced against other figures then make something to powerful.
Too powerful? He fights the Hulk and has won.
He's one of the big bruisers of the Marvel U. He can throw down the Thing with little time to spare and still back into Iron Man and give him a darn good fight.
You gotta be kidding me, here. :p
Manchine
02/19/2008, 12:59
Too powerful? He fights the Hulk and has won.
He's one of the big bruisers of the Marvel U. He can throw down the Thing with little time to spare and still back into Iron Man and give him a darn good fight.
You gotta be kidding me, here. :p
Only time I have ever seen Namor beat the Hulk is when they fight in the water. Any other time Namor loses, against the hulk. I have seen Thing and Namor fight, with Namor winning but not by much, while on land.
Entertainer13
02/19/2008, 13:48
Only time I have ever seen Namor beat the Hulk is when they fight in the water. Any other time Namor loses, against the hulk. I have seen Thing and Namor fight, with Namor winning but not by much, while on land.
Even so, when he's in water, he's Hulk-Level. Out of water, he's on-par if not surpassing the Thing. Why is it overpowered to make him in the 150-160 range, then, by your estimation? To be frank, he is a maor bruiser.
I'm sticking my tongue out at you again, because it's fun :laugh:
Manchine
02/19/2008, 13:55
Even so, when he's in water, he's Hulk-Level. Out of water, he's on-par if not surpassing the Thing. Why is it overpowered to make him in the 150-160 range, then, by your estimation? To be frank, he is a maor bruiser.
I'm sticking my tongue out at you again, because it's fun :laugh:
You don't think the below is worth 150 points? I do. :) I will check it when I get home from work. :)
V Namor
Team: No Affiliation
Range: 0 :bolt:
m-dolphina-normald-normalg-normal1011174101017491017399163991638101548111538101437914278132KOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge.
Defense - Aquatic Requivenation: Namor has Willpower, Toughness, and Regeneration if he starts or ends his move in a Water terrain.
razorramon31
02/19/2008, 17:34
Too powerful? He fights the Hulk and has won.
He's one of the big bruisers of the Marvel U. He can throw down the Thing with little time to spare and still back into Iron Man and give him a darn good fight.
You gotta be kidding me, here. :p
You do knowthat I am talking about the regular Namor right? Not the Ultimates version?
The Thing and Namor have stood toe to toe and pretty much it was a draw or one wins or the other. Its who writes the story or whos comic, etc. The Things skin is tougher than Namors. That's a 'comic' fact. He can with stand High Heat extremes. You probably do know that Namor has a vulnerability to fire. Hence his weakness. I am sure that in the ocean where most have to breath and cant and he does, he has an edge.
That could be placed as a special scenario. But every day in clixs there is no real water terrain maps to speak of (Starro map is about it!), or at least that your oponent would go into to fight. You have to take that into consideration when making a dial, I would think. Otherwise we are talking about an RPG and then that would change the whole dimension of what we are discussing.
I am not a Namor hater by any means, I like the character and apreciate his powers. He has faced and stood toe to toe with some of th emost powerful heroes in Marvel (and villains). But his weakness to land must be addressed in some way. and hence why his defense should not be so high or have Impervious. YOu got to take it all into account. However tough Namors body armor maybe against the pressures of the oceans depths or against physical blows in general, Things body armor (using him as a comparison) is tougher.
I am not trying to say that Namor did or did not beat him, Heck, Thing knocked out Galactus once, so if we are going to go that route where are we going to end up? I am simply stating obvious facts to determine the figures overall DV ad Defensive powers for herocilx. Obviously the designers felt he was pretty tough otherwise he would not have had an 11 click dial (Surfer, Hulk, Hyperion and Thor did not get that!). Just trying to give him a dial that represents his strengths and weaknesses. Or at least my opinion of it. YOu can't just 'erase' his weakness and play without it.
Alot of what goes into designing a dial is an overall of the character. Impervious might just not mean "invulnerable to harm"; it might mean a protective force field that keeps that charaacter from being hurt. An 18 DV might not be because the character is so elusive, but that he is just hard to penetrate his armor or force field. Example: Jugernaut. To me he should have a 20 Impervious. Why? Because I barely ever se him get hurt in a comic, (thats wy there is Exploit Weakness). He should have some sor to of power like Doomsdays (UNSTOPPABLE: Doomsday can use Invulnerability. When you turn Doomsday's combat dail as a result of him taking damage, stop turning the dial when Unstoppable appears in the stat slot).
If we didnt like the character we wouldnt be even having this discussion, right?:laugh:
Entertainer13
02/19/2008, 18:42
You don't think the below is worth 150 points? I do. :) I will check it when I get home from work. :)
I just want some imperv. Call me a baby. :knockedou
Manchine
02/19/2008, 21:18
This comes in at a hefty 170 points. WOW thats a lot more then what he should be. Of course with the increase in everyones points since Avengers that might be just right.
V Namor
Team: No Affiliation
Range: 0 :bolt:
Points: 170
m-dolphina-normald-normalg-normal1011174101117491017391016399162811164810154891537914378132KOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge.
Damage - Aquatic Requivenation: Namor has Willpower, Plasticity, and Regeneration if he starts or ends his move in a Water terrain.
Entertainer13
02/20/2008, 00:53
This comes in at a hefty 170 points. WOW thats a lot more then what he should be. Of course with the increase in everyones points since Avengers that might be just right.
V Namor
Team: No Affiliation
Range: 0 :bolt:
Points: 170
m-dolphina-normald-normalg-normal1011174101117491017391016399162811164810154891537914378132KOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge.
Damage - Aquatic Requivenation: Namor has Willpower, Plasticity, and Regeneration if he starts or ends his move in a Water terrain.
That depends on how you price. Not to mention I'd tweak him down based on the fact that water isn't always readily available.
Manchine
02/20/2008, 08:55
That depends on how you price. Not to mention I'd tweak him down based on the fact that water isn't always readily available.
I used my point generator which is pretty decent on getting the points right. Why would I tweak the price, wizkids doesn't.
Entertainer13
02/20/2008, 14:58
I used my point generator which is pretty decent on getting the points right. Why would I tweak the price, wizkids doesn't.
They have to, for special powers.
Manchine
02/20/2008, 16:03
They have to, for special powers.
If its just powers in the same slot they don't, its what ever the price of the power is. Now if its a special power like Taskmaster and such then yeah.
Now for namor that is true because it only effects while he is in the water. Which I would give it about 1/5 point cost. Since his normal price is 158 and I forgot to put flight down for powers thats not that far off. :) I did lower it for the partial bonus his price was over 180. :)
razorramon31
02/21/2008, 16:06
If its just powers in the same slot they don't, its what ever the price of the power is. Now if its a special power like Taskmaster and such then yeah.
Now for namor that is true because it only effects while he is in the water. Which I would give it about 1/5 point cost. Since his normal price is 158 and I forgot to put flight down for powers thats not that far off. :) I did lower it for the partial bonus his price was over 180. :)
I dont know how close you are in points but your explanation is defiantly reasonable and logical...:cool:
razorramon31
02/21/2008, 16:29
This comes in at a hefty 170 points. WOW thats a lot more then what he should be. Of course with the increase in everyones points since Avengers that might be just right.
V Namor
Team: No Affiliation
Range: 0 :bolt:
Points: 170
m-dolphina-normald-normalg-normal1011174101117491017391016399162811164810154891537914378132KOKOKOKOKOKOKOKOSpeed - Winged Flight: Namor has both Flight and Charge.
Damage - Aquatic Requivenation: Namor has Willpower, Plasticity, and Regeneration if he starts or ends his move in a Water terrain.
Its pretty darn solid! the last two clicks are scary but when you look at his special power it makes plenty of sense.
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