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View Full Version : 500 pt (doom, strange, etc...)


confusion_72
02/24/2003, 20:02
vet dr doom - 198
vet dr strange - 71
vet bullseye - 43
vet pyro - 42
vet doombot - 38
exp doombot - 33
vet sheild trooper - 17
LE nenora - 17
exp aim medic - 16
vet sheild agent - 14
exp hydra operative - 11

total 500 on the dot

doom masterminds to minions when he actually gets hit... doom's body guard doombots cant be hit with EE unless they can beat dooms defense because doom is now a defender with dr strange..... pryo adds range and free movement... and the minions add their abilites to boost everything and also have a chance of not even getting hit (wow.. skrulls are handy)....
and bullseye adds to the fact the doombots have 12 attack ... sinister syndicate is cool :)... let me know what you guys think.... thanks everybody...
--Cody

confusion_72
02/24/2003, 20:05
what should I pull to have free movement still and get more doombots in on the fun? I only have another vet one so.... Im not too sure what to do and still have sin syn... becuase its nice :)... help me out you guys ....