View Full Version : New Spider-Man point cost
ManOfCopper89
07/07/2010, 17:17
It was stated in the last preview that we would be getting a look at the new Spider-Man in the next preview.
Given the theme of this set, I think most people think that the Spider-Man in this set should be THE definitive Spider-Man that many of us realmsers have been clamoring for.
My question is, how many points do you think this new Spider-Man will be/should be worth? We've seen the Green Goblin and Carnage in this set already; do you think that their point costs will provide any insight on to what point cost this Spider-Man will have?
Shellhead's Pal
07/07/2010, 17:26
I think the definitive Spider-Man should be around 110-120 points.
He should be one tough mamma-jammah to take out, that's for certain. He should definitely have a damage-spike toward the end of his dial. You always see Spidey all roughed-up, trying his hardest to keep it together and take out the baddy. In addition to the standard Super Senses, Combat Reflexes, Leap / Climb, Charge, and Super-Strength, I'd like to see Spidey get some Perplex to represent his wise-cracking and unpredictability. Outwit would be nice too, though not coupled with Perplex (he's not the Leader, after all).
Yeah. That seems about right.
XFORCE1982
07/07/2010, 17:28
As long as he has a ####!ng move and attack power i don't care, so tired of him only having leap/climb, it pisses me off...Robin from AA movement sp is perfect spidey. I'm guess a spidey aroud 120ish..i'm assuming he is going to have this new "web shooter mechanic"
Nightwing-fan
07/07/2010, 17:29
Depends on the Spiderman they give us. If its a current veteran type version in the red and blue, I can see 85-100 points.
I base this on the fact that the Avengers armored Spiderman was 110-111(?) points.
No matter what kind of Spidey they give us (regular or mutated version) I dont think he would be over 120 points.
XFORCE1982
07/07/2010, 17:29
I think the definitive Spider-Man should be around 110-120 points.
He should be one tough mamma-jammah to take out, that's for certain. He should definitely have a damage-spike toward the end of his dial. You always see Spidey all roughed-up, trying his hardest to keep it together and take out the baddy. In addition to the standard Super Senses, Combat Reflexes, Leap / Climb, Charge, and Super-Strength, I'd like to see Spidey get some Perplex to represent his wise-cracking and unpredictability. Outwit would be nice too, though not coupled with Perplex (he's not the Leader, after all).
Yeah. That seems about right.
What about a damage sp that he can either use perplex or outwit..to reflect he has to either take this fight serious or he can have fun and toy/mess with the villians
3Gsniper
07/07/2010, 17:34
You know I'm thinking the "Web Shooter" might be a Running Shot/Incap type of thing. If so that would be perfect for Spidey, I think anyway. That being said I don't know if a "normal" Spidey should be more than "Iron Spidey" maybe close but not the 111...
XFORCE1982
07/07/2010, 17:36
Well in the back in black/one more day story arc, he was no longer holding back his strength and is way stronger than he was in the iron spider costume..so i strongly believe his breaks an even 120..no higher unless its cosmic spider-man, spider-hulk & ect
sinistersex
07/07/2010, 17:48
Though grounded, Spiderman should have the ability to ignor elevation while moving and attacking.
Just my personal thoughts, anyone agree or disagree?
I think that Webbing that he had in Avengers was fairly perfect, it just needed to be front loaded. Spider-Man should just have superstrength, he is super strong. Supersenses and Leap/Climb should always be on his dial, but he should also have room for other abilities.
#026 V Spider-Man
Team: Spider-Man Ally
Range: 8 :bolt::bolt:
Points: 122
Keywords: Avengers, Marvel Knights, reporter, scientist
Trait: Spider-Man can use Supersenses and Leap/Climb
m-normala-normald-normalg-normal810174811163910163891631091721091828818278163810154KOKOKOKOKOKOKOKOKOKOKOKOAttack - Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
ManOfCopper89
07/07/2010, 17:51
I really like the idea of seeing a Spider-Man dial that is either exactly 100 pts or 120 pts.
We've seen a lot of great stuff come out of figures that have been exactly 100 pts like Nick Fury and the Fantastic 4 starter set. To me, this area seems like a good place for power and cost-effectiveness.
120 pts is a good place for this as well as even though I kind of think it might be a little bit on the high side for Spider-Man, it would be fun to see him on a team where he could be the front guy doing all the work.
I think anything over is too much thematically considering his power levels and that his villains for the most part should all be more powerful than him because the odds are always stacked against him.
XFORCE1982
07/07/2010, 17:52
#026 V Spider-Man
Team: Spider-Man Ally
Range: 8 :bolt::bolt:
Points: 122
Keywords: Avengers, Marvel Knights, reporter, scientist
m-normala-normald-normalg-normal810174811163910163891631091721091828818278163810154KOKOKOKOKOKOKOKOKOKOKOKOAttack - Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Regen? I know he heals faster than most average humans, but idk about having regen, maybe if he was from the other arch spider-man. Where is the super sense..a sp of toughness, defend & super sense sounds about right
Herrbrane
07/07/2010, 17:55
#026 V Spider-Man
Team: Spider-Man Ally
Range: 8 :bolt::bolt:
Points: 122
Keywords: Avengers, Marvel Knights, reporter, scientist
Trait: Spider-Man can use Supersenses and Leap/Climb
m-normala-normald-normalg-normal810174811163910163891631091721091828818278163810154KOKOKOKOKOKOKOKOKOKOKOKOAttack - Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Why leadership?
XFORCE1982
07/07/2010, 17:55
Or a defense sp that if he is attack by a close combat attack he gains combat reflexes and if he is attack by a range attack he gains energy shield/deflection
Sorry, I was editing it as you guys were quoting it.
wonderboy8917
07/07/2010, 17:59
I would prefer a Spider-Man with a built in full move charge that works with leap/climb, starting 19 defense with Super Senses, and 8 range 2 targets for around 110 - 120 points.
Regen? I know he heals faster than most average humans, but idk about having regen.
Ah, I gave him stealth and regen at the end as when he's really down he seems to be able to hide in the shadows and come back stronger than ever.
Why leadership?
Despite not having a team, he seems to be able to lead others, the other heroes trust him and will look to him for advice. Maybe I just like his great power and responsiblity speeches :cheeky:
Or a defense sp that if he is attack by a close combat attack he gains combat reflexes and if he is attack by a range attack he gains energy shield/deflection
I was thinking about this, but I couldn't justify the es/d as supersenses is a trait.
XFORCE1982
07/07/2010, 18:18
I was thinking about this, but I couldn't justify the es/d as supersenses is a trait.
If nightwing can have stealth, leap/climb, combat reflexes & energy shield/ reflection all on the same click..why can't spidey have it to lol
Thunderclese
07/07/2010, 18:21
Around 90-100 points, needs Super Senses either as a trait, or a special power that involves damage avoidance in some way, as well as leap/climb. Also needs to have move & attack abilities of some sort.
Spidey tends to be underestimated by the hero community. At least, that's how it was before he joined the Avengers. And he doesn't usually go all out to open, so I think 3 damage seems about right for him, maybe some CCE later on.
How about this version? Slight variation. Definitive Spider-Man.
Edited it here so that I didn't keep posting new dials in this thread.
#026 V Spider-Man
Team: Spider-Man Ally
Range: 4 :bolt:
Points: 115
Keywords: Avengers, Marvel Knights, reporter, scientist
Trait: Spider-Man can use Leap/Climb and Super Senses. Any time Spider-Man uses Incapacitate, his range becomes 8:bolt::bolt:.
m-normala-normald-normalg-normal810173811163910163891631091721091828818378161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Webbing on the Run: Spider-Man can use Charge, Flurry and Running shot. When Spider-Man uses Flurry, he may use Incapacitate in place of one of the attacks.
Attack - Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Defense - Proportial Strength and Agility: Spider-Man can use Combat Reflexes, Super Strength and Toughness
Thunderclese
07/07/2010, 18:27
How about this version? Slight variation. Definitive Spider-Man.
#026 V Spider-Man
Team: Spider-Man Ally
Range: 8 :bolt::bolt:
Points: 122
Keywords: Avengers, Marvel Knights, reporter, scientist
Trait: Spider-Man can use Leap/Climb and Super Senses.
m-normala-normald-normalg-normal810174811163910163891631091721091828818278163810154KOKOKOKOKOKOKOKOKOKOKOKOAttack - Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Defense - Proportial Strength and Agility: Spider-Man can use Combat Reflexes, Super Strength and Toughness
The main problem I have with this is... when and how does Spidey deal a base damage of 4 at range? Not including the perplex.
Otherwise it's pretty cool!
Edit: Of course the same could be said of 3 damage. Which I suppose is why he used to have 1-2 damage with powers....
The main problem I have with this is... when and how does Spidey deal a base damage of 4 at range? Not including the perplex.
Otherwise it's pretty cool!
Very true. Maybe a sp or trait that says the range can only be used with incap?
happyoptimistic88
07/07/2010, 18:32
It was stated in the last preview that we would be getting a look at the new Spider-Man in the next preview.
Given the theme of this set, I think most people think that the Spider-Man in this set should be THE definitive Spider-Man that many of us realmsers have been clamoring for.
My question is, how many points do you think this new Spider-Man will be/should be worth? We've seen the Green Goblin and Carnage in this set already; do you think that their point costs will provide any insight on to what point cost this Spider-Man will have?
A good solid regular version of Spiderman would range from 100-125.
Shellhead's Pal
07/07/2010, 18:34
Swell effort, Blaiser!
Though, to me, Spider-Man without Super Senses just isn't Spider-Man. I'd certainly give him Super Senses over Toughness. And...err...all that Incapacitate just bloats his point-cost in my opinion. I'd prefer a more "quick and dirty" Spidey.
Slade Wilson
07/07/2010, 18:36
90 -100 would be perfect!
Mr. Cranberry
07/07/2010, 18:36
We've honestly already got the perfect Spidey if we Piecemeal different dials together.
Spider-Girl's Move SP with L/C, RS & Charge is a great fit for him.
CR Wonder Girl's Lasso SP is a nice Webline to pull an opponent adjacent to Spidey.
Spidey has had two great SPs from Webbing to Web-Punch.
Daredevils Trait to ignore other figures' Stealth fits his Spidey Senses.
A DV Power akin to Nightwing's to allow for CR and/or ESD.
A whole host of SPs that allow for OW, Perplex & EW.
Not to mention an Incap SP that either double Incaps the target or splash incaps like Energy Explosion.
So the basis for the penultimate Spidey are there, I'm just hoping he clocks in between the 80-110pt mark.
How about this version? Slight variation. Definitive Spider-Man.
#026 V Spider-Man
Team: Spider-Man Ally
Range: 8 :bolt::bolt:
Points: 122
Keywords: Avengers, Marvel Knights, reporter, scientist
Trait: Spider-Man can use Leap/Climb and Super Senses.
m-normala-normald-normalg-normal810174811163910163891631091721091828818278163810154KOKOKOKOKOKOKOKOKOKOKOKOAttack - Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Defense - Proportial Strength and Agility: Spider-Man can use Combat Reflexes, Super Strength and Toughness
I like it...But no Super Senses? Also I don't think he should ever have 4 damage. 3 damage with Perplex was pushing it with the Vet from Sinister.
But he should definitely have a solid Incap power, such as Webbing. He should also be covered with Flurry, or a built in taunt power.:grin:
Swell effort, Blaiser!
Though, to me, Spider-Man without Super Senses just isn't Spider-Man. I'd certainly give him Super Senses over Toughness. And...err...all that Incapacitate just bloats his point-cost in my opinion. I'd prefer a more "quick and dirty" Spidey.
If you take a look, Super Senses is in there as a trait.
Trait: Spider-Man can use Leap/Climb and Super Senses.
Edit: Okay, I edited the one I made on this page, you can still see what it was before in the quotes on this page. I don't know if I like how much white is on the dial though...
Oh now I see the trait. I was looking for one before I posted and I still missed it!
dantheman5999
07/07/2010, 19:06
he needs built in pounce
Shellhead's Pal
07/07/2010, 19:29
I want to see something like this!
#001 V Spider-Man
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 120
m-normala-normald-normalg-normal101017399183911172810162891527816279172611183KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Web Swing!: Spider-Man can use Charge. When Spider-Man uses Charge, he may ignore elevation.
Attack - Web Blast: Give Spider-Man a ranged combat action. If successful, deal no damage, give the target an action token, roll d6 and subtract 2 (minimum result of 1). Characters hit by this attack may not be given move or ranged combat actions for a number of rounds equal to the result.
Defense - Spider-Senses: Spider-Man can use Flurry, Leap / Climb, Combat Reflexes, and Super Senses.
Damage - Quick As a Spider: Spider-Man can use Running Shot and Perplex. When Spider-Man uses Running Shot, he may ignore elevation.
Thoughts?
sinistersex
07/07/2010, 19:33
No offense, but these versions are pretty undercosted. They look like 140 or 150 at a glance.
GrimlockX
07/07/2010, 19:41
IMO the ideal Spider-Man clocks in at around 100 pts. Taking figures like Spider-Girl and Gamora into consideration, an extremely effective and accurate dial can be created for Peter at about that point level. Spidey shouldn't be a world-beater type, but should be able to surprise those types on occasion. I also have pretty much the same opinion for Wolverine and Captain America as far as point values go.
im not sure about a dial or a point cost .. i just want to see a spider man with that leaked HOT play test dial for thor with avoiding attacks on a 3 +
3Gsniper
07/07/2010, 20:39
Well like I said I would like a lower cost awesome one but then I started trying to put everybody's ideas on one dial. This is what I came up with, now bare in mind I haven't been reading Spidey for a number of years but he couldn't have changed that much... right?
V Spider-Man
Team: Spider-Man
Range: 0 :bolt:
Points: 125
Keywords: Avengers, Celebrity, Scientist
m-normala-normald-normalg-normal81117381017279162791627816269172610183KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOTrait: Spider-Man ignores Hindering and Elevated Terrain for Movement. Spider-Man can use Super Strength and Super Senses. Spider-Man has a Range of 6 with 2 Targets when using Incapacitate or Webbing.
Speed - Friendly Neighborhood Spider-Man: Spider-Man can use Running Shot. Spider-Man can use Charge.
Attack - Webbing: Spider-Man can use Incapacitate. When he does he can use it normally or if he targets a single Opposing Character with no action tokens, give the target two action tokens instead.
ManOfCopper89
07/07/2010, 22:26
im not sure about a dial or a point cost .. i just want to see a spider man with that leaked HOT play test dial for thor with avoiding attacks on a 3 +
I would really like to see this, but I think that might be a little too powerful if I'm honest with myself, but maybe a roll of a 4-6 wouldn't be too much to ask?
invisibo
07/07/2010, 22:28
Spider-Girl with a longer dial would be the most appropriate.
ManOfCopper89
07/07/2010, 23:18
Spider-Girl with a longer dial would be the most appropriate.
I remember thinking when I saw Spider-Girl's dial for the first time "Why isn't this Spider-Man?!"
Dragon_Rose
07/07/2010, 23:41
He should be in the 120's, with move and attack sp that ignores terrain.
And can we finally get a Spidey that starts off with at least 2 clix of perplex, and ends with at least 2 clix of outwit.
The sp that grants higher % for Super Senses would be great too.
Spider Man is a problem
His webbing is 10x stronger than steel
He can lift upwards of 10 tons
(depending on how much he works out)
Spider Man has certain measure of toughness
Spider Man has Spider Sense this goes WAY beyond Super Senses
(I'd almost call it a degree of Probability Control)
Spider Man actually does have Super Senses in addition to his Spidey Sense
Spiderman also moves as super human speed so a HSS Spider Man would be pretty cool
VGA d1sc1pL3
07/08/2010, 01:34
I think the definitive Spider-Man should be around 110-120 points.
He should be one tough mamma-jammah to take out, that's for certain. He should definitely have a damage-spike toward the end of his dial. You always see Spidey all roughed-up, trying his hardest to keep it together and take out the baddy. In addition to the standard Super Senses, Combat Reflexes, Leap / Climb, Charge, and Super-Strength, I'd like to see Spidey get some Perplex to represent his wise-cracking and unpredictability. Outwit would be nice too, though not coupled with Perplex (he's not the Leader, after all).
Yeah. That seems about right.
Shellhead's Pal got it pretty damn accurate. About 110-120 points. And your description is right on.
commandercool
07/08/2010, 01:59
I think I could easily justify a 150 point Spiderman dial. Most of the points would probably be in defense type stuff. I can't really picture him with more than two opening base damage, but attack and defense could be way up there.
ManOfCopper89
07/08/2010, 02:21
I think I could easily justify a 150 point Spiderman dial. Most of the points would probably be in defense type stuff. I can't really picture him with more than two opening base damage, but attack and defense could be way up there.
Yeah, that's why I fear him being up there. I'll still play him a ton if he's 150 pts with 2 starting damage, but it wouldn't be a great deal for the points, and I don't think Spidey should have a bunch of clicks with 3 damage (not even going to mention anything above because 4 just seems kind of absurd on him). Maybe if he had Exploit Weakness or something (which isn't such a bad idea since that's how he defeats many of his enemies anyway).
I dont think he should get his powers as a trait. there are so many comics where his Spider-sense or his other powers are outwitted by his foes
DarkBlueAnt
07/08/2010, 11:53
I always like Spidey being a budget piece and requiring a lot of finesse. I'd want him between 70 and 90 points. Just enough to have all the tools he needs to be fancy.
robedestroyer
07/08/2010, 12:02
I think he should be one of if not the best tie-up piece in the game. I don't think he should have huge damage output, but he should be extremely difficult to hit. I've never seen him be all that effective in fighting in any Avengers title I've read so I'd say max his damage out at 3.
Has anyone in this thread suggested Spidey have Telekinesis? Especially with the new way it works, it actually seems to represent how he uses battlefield objects far better than super strength does [webbing up a motorcycle and swinging it at another dude]. Maybe Telekineses where he can only target objects, and only at 4 range.
I dunno. There's room for Spidey to be new and interesting. I just remain leary of the brick figure's gigantic, rediculous base.
bullseye100
07/08/2010, 12:28
The main problem I have with this is... when and how does Spidey deal a base damage of 4 at range? Not including the perplex.
Otherwise it's pretty cool!
Edit: Of course the same could be said of 3 damage. Which I suppose is why he used to have 1-2 damage with powers....
I like this, but I agree w/ above statement no more than 3 damage for Spidey. Also There is too much white SP boxes, it should be less as they are for special moments only...
Bat-Dude
07/08/2010, 12:32
Spider Man has Spider Sense this goes WAY beyond Super Senses
(I'd almost call it a degree of Probability Control)
Spider Man actually does have Super Senses in addition to his Spidey Sense
I dont think he should get his powers as a trait. there are so many comics where his Spider-sense or his other powers are outwitted by his foes
Hm.
These two quotes make me want to see a Damage Special Power like this:
Spider-Sense: Spider-Man can use Probability Control within a range of 6, but can only affect opponent's rolls against himself or another adjacent friendly character. Spider-Man does not need a clear LOF to the Attacker to use Spider-Sense.
Oh, and everyone be prepared to see a Spider-Man with a Peter Parker Alter Ego SP :ermm:
Impulse-ive
07/08/2010, 12:34
Make him a transporter!!!! That way he always has move and attack. Good numbers...and lots of damage reducers. i.e He can use Toughness. If attacked from range he can use SS and if attacked HTH he can use Combat Reflexes.
ManOfCopper89
07/08/2010, 12:38
Oh, and everyone be prepared to see a Spider-Man with a Peter Parker Alter Ego SP :ermm:
Yup, I worry about this because it seems like in their quest to place the orange line in the dial and completely portray the powers and abilities of the character after the orange line, it divides their attention and prevents them from looking at just the Spider-Man piece by itself, since they have the alter-ego in mind, which could hurt the balance and playability in the dial, to give him an orange line "top click" that is kind of in a random position in the dial that you might not reach if you play just the Spider-Man piece by itself.
Thunderclese
07/08/2010, 13:06
High defense (17-18) coupled with a trait giving him a Super-senses like 4-6 damage avoidance would make me happy.
Edit: I mean a roll of 4-6, obviously
Prof. Aragorn
07/08/2010, 13:47
#016 V Spider-Man
Team: Spider-Man
Range: 0 :bolt:
Points: 160
Keywords: Avengers, Celebrity, Fantastic Four, Martial Artist, Marvel Knights, Reporter, Scientist
m-normala-normald-indomitableg-normal910183810183810183891727917279162710162611153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Spider-Man can use Super Strength.
:star: When Spider-Man is not adjacent to an opposing character, you can give him a Move Action to use the Move And Attack Ability. When Spider-Man uses the Move and Attack Ability and does not carry an object, do not modify his attack value -2.
:m-boot: CAN HE SWING FROM A WEB? (Leap/Climb)
:a-fist:Catches Thieves Just Like Flies: Spider-Man can use Flurry and Shape Change. When Spider-Man uses Flurry and succeeds with both attacks against the same target character, the second attack deals 0 damage; instead, place an action token on the target, if applicable.
:d-indomitable: SPIDER SENSE TINGLING! (Super Senses)
:d-indomitable: SPIDER AGILITY (Combat Reflexes)
:g-starburst:Webbing: Spider-Man can use Telekinesis and Incapacitate (as if he had a range of 6 and :bolt::bolt:).
:g-starburst:VICTORY FROM THE JAWS OF DEFEAT (Outwit)
The Incredible Mate
07/08/2010, 14:23
I personally think that he should have a trait with:
:star: Spider-man can use super senses, combat reflexes, may roll for Impervious but only with the 5-6 result all damage is reduced to zero.
:star: Spider-man may use Super strength but only with Light objects
He should also have two :bolt: and like 6 i think but the robin from AA move ability to basically ignore elevated.
Honestly to get the real spider-man figure he would have to have alot of traits. I mean come on superstrength should never be a power. You can't lose super strength lol.
But that is the nature of the game.
I want to see something like this!
#001 V Spider-Man
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 120
m-normala-normald-normalg-normal101017399183911172810162891527816279172611183KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Web Swing!: Spider-Man can use Charge. When Spider-Man uses Charge, he may ignore elevation.
Attack - Web Blast: Give Spider-Man a ranged combat action. If successful, deal no damage, give the target an action token, roll d6 and subtract 2 (minimum result of 1). Characters hit by this attack may not be given move or ranged combat actions for a number of rounds equal to the result.
Defense - Spider-Senses: Spider-Man can use Flurry, Leap / Climb, Combat Reflexes, and Super Senses.
Damage - Quick As a Spider: Spider-Man can use Running Shot and Perplex. When Spider-Man uses Running Shot, he may ignore elevation.
Thoughts?
That's good except for the Web Blast SP. That's WAY to strong. If you kept it in the point cost would soar. Being able to tie up 1or 2 targets for 1-4 rounds would be HELLA expensive.
Tarnish
XFORCE1982
07/08/2010, 17:39
Spider-man may use Super strength but only with Light objects.
Why? He has picked up cars and thrown them, he has thrown a jeep with one hand. He has hurt the hulk in the past, when he thought maybe hulk was involved in MJ, disapperance.
You can't lose super strength lol.
Yes you can, being tired, K.O. or depowered lol
GrimlockX
07/08/2010, 23:24
Basically I'd like to see a Spidey that has the Webbing SP that Iron Spider had, as well as a SP that gives him Super Senses, Combat Reflexes, and Energy Shield/Deflection. I also think he should be a Transporter to give him the move and attack ability. I don't really think he needs Indomitable, though I wouldn't mind a dash of Willpower toward the end of his dial (combined with Flurry and Outwit). Maybe something like this.
V Spider-Man
Team: Spider-Man Ally
Range: 6 :bolt::bolt:
Keywords: Avengers, New Avengers, Reporter, Marvel Knights
m-normal-transa-normald-normalg-normal10101731010173991638111638101527917279162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Webbing: Spider-Man can use Incapacitate, but if the attack succeeds against a target with zero action tokens, give the target two action tokens instead of one.
Defense - Spider-Sense: Spider-Man has Super Senses, Combat Reflexes, and Energy Shield/Deflection
Note: This dial should be a Transporter, but I'm not really sure how to get that to show up here.
XFORCE1982
07/08/2010, 23:27
wow i love that spidey...you made me happy in pants
XFORCE1982
07/08/2010, 23:46
except give him leap/climb as a trait and put charge in, i mean there are like 2 or 3 clixs that have more than 1 trait, so why not spidey lol
Mr. Cranberry
07/09/2010, 08:04
I was asked to post some Spider-Man dials I've made in the past, so here they are. The Veteran Spider-Men:
V Spider-Man
Team: Spider-Man
Range: 6 :bolt: :bolt: :bolt:
Keywords: Avengers, Dark Avengers, Fantastic Four, Martial Artist, Marvel Knights, New Avengers, Reporter, Scientist, Secret Avengers, Spy, X-Men
m-normala-normald-indomitableg-normal101019310111839111838121726101625916269172710183811194KOKOKOKOKOKOKOKOKOKOKOKO :star: Honorary Member: Before the start of the first turn Spider-Man must select any one team ability possessed by a friendly character. Spider-Man can use the selected team ability and possesses the selected team symbol.
:star: Spider Sense- Spider-Man can use Super Senses, but he succeeds on a roll of 4-6. Spider-Man ignores other characters’ Stealth.
Speed - Weblines: Spider-Man can use Charge, Leap/Climb and Running Shot. When Spider-Man uses Charge or Running Shot he ignores hindering & elevated terrain.
Attack - With Great Power…:Spider-Man can use Flurry, Incapacitate and Super Strength. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack we can instead use Incapacitate. If an attack succeeds using Incapacitate against a target with zero action tokens, give the target two tokens instead of one.
Defense - …Comes Great Responsibility: Spider-Man can use Defend. When a friendly character with a lower point total and clear LOF to Spider-Man is the target of an attack and is within Spider-Man’s movement value, Spider-Man may roll a 1D6, on a result of 6 Spider-Man may move adjacent to the friendly character to become the target of the attack.
Damage - Scientific Mind: Spider-Man can use Exploit Weakness, Outwit and Perplex.
I wanted to show an Amazing Veteran Spider-Man that is always being called upon to help out all the teams. Not sure if I should have Spy or Dark Avengers to show him going undercover as Venom.
V Scarlet Spider-Man
Team: Spider-Man
Range: 8 :bolt: :bolt:
Keywords: Brute, Detective, Scientist, New Warriors
m-normala-normald-shieldg-normal10101831011183911183810172691625916269172710183KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Spider Sense- Scarlet Spider-Man can use Super Senses, but he succeeds on a roll of 4-6. Spider-Man ignores other characters’ Stealth.
Speed - Weblines: Scarlet Spider-Man can use Charge, Leap/Climb, Running Shot and Plasticity. When Spider-Man uses Charge or Running Shot he ignores hindering & elevated terrain.
Attack - Spider Stingers:Scarlet Spider-Man can use Combat Reflexes, Flurry and Super Strength. Modify Scarlet Spider-Man's damage by +2 when he makes a ranged combat attack against a single target.
Defense - Impact Webbing: Scarlet Spider-Man can use Energy Shield Deflection and Incapacitate. If an attack succeeds using Incapacitate against a target with zero action tokens, give the target two tokens instead of one.
Damage - Scientific Mind: Scarlet Spider-Man can use Outwit, Perplex and Shape Change.
This is all about Ben Reilly.
neutralmarkhot
07/09/2010, 08:20
I'd hope that Peter Parker has the support powers. Looks like everyone has made a case for Perplex, Outwit, possibly PC. I say leave Spider-Man's damage slot alone (except maybe for the click after the orange line) and save those points to make him a cost-effective offensive figure.
With some kind of L/C + Charge, Super-Strength, Super-Senses, Wildcard, Webshooters, and possibly Willpower, Incap, Flurry etc, he can be a formidable front-liner, he doesn't need to fill the support role too.
Give him no Keywords, but the following Trait:
:star: MARVEL TEAM-UP Spider-Man has all Keywords of friendly characters.
Worded better, of course.
Around 320 points - Spider-Man Prime. Give him a Power Ring too. Should be good enough then. Comic accurate too.
:star: Portrayed by Nicholas Hammond. At the beginning of each turn, roll a die; on a result of 1-3, Spider-man may take his turn as normal. On a 4-6, Nicholas hammond struggles to keep his enormous hairstyle in the Spider-Man outfit, place an action token on Spider-Man while he sorts his 'do' out.
Aronskrull
07/09/2010, 10:54
Spider-Man
Team: Spider-Man
Range: 6 :bolt::bolt::bolt:
Points: 120
m-normal-transa-normald-normalg-normal121118312111831011172101017281016281016269151691515814258142KOKOKOKOKOKOKOKOSpeed - Swinging: Spiderman can use Running Shot and Leap Climb
Attack - Proportional Strength: Spiderman may use Super Strength or incapacitate
Defense - Spidey Senses: Spiderman can use Energy Shield Deflection and Super Senses and Barrier
Damage - Quick Wit: Spiderman may use Perplex, Outwit or Support. Once per turn, may "taunt" a target character within 8 squares. Target MUST attack spiderman if it makes an attack this turn.
Didn't bother putting any keywords on him
spideyguy51
07/09/2010, 11:01
I hope he has a power like wonder woman that can pull in an enemy and then attack.
Aronskrull
07/09/2010, 11:08
My idea for when Spiderman had the Powers of Captain Universe
U Captain Uni-Spider
Team: Power Cosmic
Range: 8 :bolt::bolt:
Points: 200
m-wing-transa-normald-normalg-normal1412184121118412111721010172101016281016289181691816814248142KOKOKOKOKOKOKOKO
Attack - Proportional Strength: Spiderman may use Super Strength or incapacitate
Defense - Cosmic Spidey Senses: Spiderman can use both Imperviousness and Super Senses
Damage - Cosmic responsibilities: Spiderman may use Perplex, or Support
UniqueLoginNamor
07/09/2010, 11:43
im not sure about a dial or a point cost .. i just want to see a spider man with that leaked HOT play test dial for thor with avoiding attacks on a 3 +
I would really like to see this, but I think that might be a little too powerful if I'm honest with myself, but maybe a roll of a 4-6 wouldn't be too much to ask?
He should be in the 120's, with move and attack sp that ignores terrain.
And can we finally get a Spidey that starts off with at least 2 clix of perplex, and ends with at least 2 clix of outwit.
The sp that grants higher % for Super Senses would be great too.
How about this: "Spider-man can use Super Senses. When he does roll 2D6 and choose one for the result."
UniqueLoginNamor
07/09/2010, 11:51
I was asked to post some Spider-Man dials I've made in the past, so here they are. The Veteran Spider-Men:
V Spider-Man
Team: Spider-Man
Range: 6 :bolt: :bolt: :bolt:
Keywords: Avengers, Dark Avengers, Fantastic Four, Martial Artist, Marvel Knights, New Avengers, Reporter, Scientist, Secret Avengers, Spy, X-Men
m-normala-normald-indomitableg-normal101019310111839111838121726101625916269172710183811194KOKOKOKOKOKOKOKOKOKOKOKO :star: Honorary Member: Before the start of the first turn Spider-Man must select any one team ability possessed by a friendly character. Spider-Man can use the selected team ability and possesses the selected team symbol.
:star: Spider Sense- Spider-Man can use Super Senses, but he succeeds on a roll of 4-6. Spider-Man ignores other characters’ Stealth.
Speed - Weblines: Spider-Man can use Charge, Leap/Climb and Running Shot. When Spider-Man uses Charge or Running Shot he ignores hindering & elevated terrain.
Attack - With Great Power…:Spider-Man can use Flurry, Incapacitate and Super Strength. If he makes two successful attacks against the same target using Flurry, instead of dealing damage with the second attack we can instead use Incapacitate. If an attack succeeds using Incapacitate against a target with zero action tokens, give the target two tokens instead of one.
Defense - …Comes Great Responsibility: Spider-Man can use Defend. When a friendly character with a lower point total and clear LOF to Spider-Man is the target of an attack and is within Spider-Man’s movement value, Spider-Man may roll a 1D6, on a result of 6 Spider-Man may move adjacent to the friendly character to become the target of the attack.
Damage - Scientific Mind: Spider-Man can use Exploit Weakness, Outwit and Perplex.
I wanted to show an Amazing Veteran Spider-Man that is always being called upon to help out all the teams. Not sure if I should have Spy or Dark Avengers to show him going undercover as Venom.
Yes, a 200 point Spider-man. i can't tell if you are joking
UniqueLoginNamor
07/09/2010, 12:21
See this thread:
http://www.hcrealms.com/forum/showthread.php?p=4838109#post4838109
Mr. Cranberry
07/09/2010, 13:52
I hope he has a power like wonder woman that can pull in an enemy and then attack.
It should be a combination of that and OotS since there's a lot of times he uses webs to propel himself next to an opponent.
Yes, a 200 point Spider-man. i can't tell if you are joking
Not 200pts, but I'm not joking.
MattMinus
07/09/2010, 14:04
Not 200pts, but I'm not joking.
Yeah, he looks closer to 300 points. BTW - You forgot to add prob control, cosmic multi-attack, and starrophytes to his traits.
GreySkull
07/09/2010, 14:05
Spider-Girl, who is just 77 points, has a near perfect Spider-Man power set anyway.
si041 E Spider-Girl
Team: Spider-Man
Range: 6 :bolt:
Points: 77
Keywords: Avengers, New Warriors, Teen
m-boota-fistd-starburstg-starburst101018210101728917289162891627815278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Weblines: Spider-Girl can use Charge, Leap/Climb, and Running Shot.
(Attack) Bio-magnetic Field: Spider-Girl can use Incapacitate. Immediately after the resolution of a successful close combat attack by Spider-Girl, Spider-Girl can use Force Blast against the same target as a free action, but the target can't be dealt knock back damage.
(Defense) Spider-Sense: Spider-Girl can use Combat Reflexes and Super Senses.
Just lose the the RCE and Force Blast and add in the new "Web" mechanic a bit of a AV bump at the end, maybe a bit more SS and I'd be very happy.
Thrumble Funk
07/09/2010, 14:08
Yeah, he looks closer to 300 points. BTW - You forgot to add prob control, cosmic multi-attack, and starrophytes to his traits.
Always fun to see some good, ol' fashioned, absolutely ludicrous fanboy dials. :)
Perplexinator
07/09/2010, 14:10
Dammit, just give him Super Senses as a trait. Spidey-Scene solved.
doctor_x
07/09/2010, 14:10
IMO-he should have a starting damage of 3-4 tops.
He is after all, stronger than a normal human and for the most part-all of his versions pretty much[I'm sure I'm missing 1 here that doesn't]all start off with 2 damage.
I always wondered why about that?
He can lift cars-so his damage would be higher than 2 for sure.
UniqueLoginNamor
07/09/2010, 14:55
Yeah, he looks closer to 300 points. BTW - You forgot to add prob control, cosmic multi-attack, and starrophytes to his traits.
Funny jab.
@ Mr. Cranberry not a bad dial, just a little overboard don't ya think
ironman2112
07/09/2010, 15:23
Some great ideas.
Indomitable and lots of perplex/outwit is what I see missing. I think Spidey shouldn't dish out huge damage and can't resist damage relative to other 100 pt+ characters. So emphasize his other talents - and give him indomitable to represent how he is always moving, jumping, attacking in a flurry. But keep the damage values and damage reducers reasonable. Also, he is a scientist and often outwits his opponents rather than uses brute force - so I think that is best reflected by perplex and outwit - perplex up front to help his damage or attack values, and outwit towards the end.
Here is mine:
100pts
Indomitable
Move: Charge/Flurry SP for several click
Attack: Lots of 10's; Super strength up front, incap later
Defense: 1 click toughness; Super Senses / combat reflexes throughout rest
Damage: 3 w/outwit or 2 w/Perplex; perplex/outwit down whole dial; dmg nvr below 2
Trait of Leap/Climb
Spidey TA
Very mobile, very useful perp/outwit, good attacker but not ridiculous damage, but can't take a hit, so that is why 100 pts is ok value. If you charge flurry, you may take someone out quick, but you have based 100 pts with no damage reducer also, so you taken big risk - so 100 pts works, even with all the bells and whistles.
Mr. Cranberry
07/09/2010, 15:58
Funny jab.
@ Mr. Cranberry not a bad dial, just a little overboard don't ya think
Not really overboard, dependent on his point cost.
The biggest trouble with Spidey, versus Superman, is that Spidey is deserving of a dial like. Plus other things like Wondergirl's Lasso SP combined with OotS.
So what one may see as overboard others may see as accurate SPs & Traits. Possibly not the stats that I placed with them...but you get the idea.
The main points I wanted to ephasize:
Spidey is hard to put down. He deserves a long dial akin to some figs like Leg Bats & MM Spider-Man. So the nine clicks fits.
He's harder to hit than most heroes & villains out there currently, and with the abundance of 18DVs out there a couple 19s are a given.
Just like Daredevil he should be able to sense folks hiding somewhere, he rarely gets surprised even by the smallest things.
Martial artists are really no match for him, plus he's bested the likes of Cap & Elektra on numerous occasions. With this being a Vet version the 11AVs are warranted, I think I put the 12 AV in there because I was using the AV Ult Cap as a base model.
3 Damage is the minimum he should start with, and it should be on at least half his clicks with the other half no lower than two. The guy supported the better part of the Daily Bugle with one arm, a 26 story building, after a major battle when he was tired. And he cuts loose at the end so a final click of 4Dam works.
The biggest problem comes from his Powers. He deserves OW, Perplex, EW & CCE. But if you add those he starts to become too strong. So lose the CCE and give him at lest the OW & Perplex. A change could be that he can't use it on Damage, but then you have for for 108pts four GCPD figs dealing 5 Damage a piece with 12AVs AND the possibility of four times the attacks and more than double the clicks of life.
The last I'll touch on now is his Range. He's usually webbing foes in groups, multiple people that is at least :bolt::bolt:, but since he can typically target multiple foes with each hand he should get :bolt::bolt::bolt:. After all, if Cyclops & such can get :bolt::bolt::bolt: so can Spidey.
We are talking about a character that has taken down the X-Men and the FF by himself with no cosmic powers. And that was during what would be referred to as his "Experienced" days.
And the reason he's easier to make than Supes is because if Supes were made to his true potential he be dealing Colossal type damage.
My wishes for the ultimate Spidey:
1. Leap/Climb and Super Senses as a trait.
2. Add some super strength, incap, and willpower as needed.
3. He also should be able to carry other figures with run and shoot, the transport ability on the speed symbol, I guess?
4. High attack and decent defense. Should not do a lot of damage.
5. Outwit, prob control, and/or perplex could be added as extras. I would love an ability that gave all three, but that would be probably be insanity.
6. Multiple targets has to happen. 2 at the very least.
Mr. Cranberry
07/09/2010, 16:25
5. Outwit, prob control, and/or perplex could be added as extras. I would love an ability that gave all three, but that would be probably be insanity.
That's how folks feel about Impossible Man.
GrimlockX
07/09/2010, 16:56
I'm curious, but when has Spider-Man beaten people like Captain America and Elektra "on a regular basis?" I'm not trying to sound snarky, so I apologize if it comes across that way, but Elektra's sixth sense ability is better/more accurate than Peter's by a pretty wide margin, and the last time I saw Peter take on Cap Peter never really got the upper hand on him (and this was with the Stark Iron Spider suit). Plus, Spidey just hasn't had the HTH training/combat experience that people like Cap, Daredevil, Elektra, and Wolverine have had. Spider-Man should be in the upper-tier of street-level characters, but so should those other characters.
As far as Spider-Man having Super Senses as a trait, for the most part I disagree. There are several characters that have been able to cancel out his Spider-Sense.
As far as Spider-Man having Super Senses as a trait, for the most part I disagree. There are several characters that have been able to cancel out his Spider-Sense.
Aside from venom and carnage who else can canceal his spidey sense
Prof. Aragorn
07/09/2010, 17:19
Aside from venom and carnage who else can canceal his spidey sense
Norman Osborn, people his spidey sense thinks are friends, Iron Man, Doom if he wanted to, Dr. Strange, Black Panther, Reed Richards.
You know, most people that possess or use Outwit.
Mr. Cranberry
07/09/2010, 17:23
I'm curious, but when has Spider-Man beaten people like Captain America and Elektra "on a regular basis?" I'm not trying to sound snarky, so I apologize if it comes across that way, but Elektra's sixth sense ability is better/more accurate than Peter's by a pretty wide margin, and the last time I saw Peter take on Cap Peter never really got the upper hand on him (and this was with the Stark Iron Spider suit). Plus, Spidey just hasn't had the HTH training/combat experience that people like Cap, Daredevil, Elektra, and Wolverine have had. Spider-Man should be in the upper-tier of street-level characters, but so should those other characters.
As far as Spider-Man having Super Senses as a trait, for the most part I disagree. There are several characters that have been able to cancel out his Spider-Sense.
There's very few that have been able to cancel his Senses, and the majority of those that do are Venom & the Symbiotes. Characters like Morlun and such are able to make it go haywire. But those are character specific examples like Juggernaut only really being vulnerable to Psychics.
But check out a whole slew of books pre-Quesada EIC era. Even so far back as the 60s he was taking on the entire roster of the Avengers, minus Thor, and they were having trouble subdueing him.
As for his Senses? They second to none. Elektra's aren't anywhere near his, but she is more highly trained and like Batman that helps even the odds a bit. His Spidey sense can pinpoint the person in the crowd with a concealed weapon. It can discern intensity of being surprised from stubbing a toe or running into another pedestrian to if there's a manhole cover or Rhino coming full-bore his way.
Anything that has to do with the Iron Spider...just toss that out the window. lol.
And the whole bunk about him being only a 10-ton class character is bunk. When his character was in HS he was ranked just below the Thing, he was in the 50-65 ton class, and that was when he was 16. He's just been considered weaker because he's always pulling his punches.
Norman Osborn, people his spidey sense thinks are friends, Iron Man, Doom if he wanted to, Dr. Strange, Black Panther, Reed Richards.
You know, most people that possess or use Outwit.
ok ill give u norman...kinda i have to see proof of that
Reed ill give u. im sure that man can build an atomic bomb outta a paper clip and dirt if he wanted
Same w/ tony, he is not as smart as Reed but if i recall after he built the iron spidey suit he did fig out a way around the spidey sense
Dr. Strange maybe
I dont think T'calla could get around it
I mean Spiderman spider-sense sense the avengers in trouble over 2 gaxalies away that should say how powerful it is
btw...Sense when is Doom anyones "friend". as far a i recall to Doom there r his robot, his pawns, and Reed everyone else is trival
Mr. Cranberry
07/09/2010, 17:29
Norman Osborn, people his spidey sense thinks are friends, Iron Man, Doom if he wanted to, Dr. Strange, Black Panther, Reed Richards.
Norman doesn't really cancel it, more likely dulls it with his various gases.
Black Panther...I've yet to see an issue where this is the case.
Pretty certain that Tony hasn't done this.
Can't really say about the Doom, Richards & Strange as I'm sure there's issues where the plot device called for it.
You know, most people that possess or use Outwit.
True, lol.
y2schwabe
07/09/2010, 17:35
I got an idea (disclaimer, I only read the first 2-3 pages before I thought of it) Give him the Foot Transporter ability. It does make sense, as he does occasionally carry people when he zips around on his line, and it gives him move-and-attack all the way down the dial. Although he may need some consistent high attack values to compensate for the -2.
Prof. Aragorn
07/09/2010, 17:36
I could see a trait that allows Spider-Man to possess Leap/Climb and Super Senses. However, not a trait that allows the use. For the most part, his abilities should be counterable, it's not like he's The Thing or Thor who pretty much have no counter to their durability.
I really like the Secret Invasion dial, add some more clicks, give him some way of move and attack, some support powers, add the webshooter mechanic to sub in for his range (so he can have 3 damage charge and flurry without it being over the top) and you're good to go. Maybe add 1 to the attack or defense and make it pretty consistent.
Granted, that's essentially what I posted a couple of posts ago.
Prof. Aragorn
07/09/2010, 17:40
ok ill give u norman...kinda i have to see proof of that
That's how Norman discovered Spider-Man is Peter Parker. Made him inhale some gasses that dulled his Spider-Sense after deducing that Spider-Man has an additional sense that predicts danger. Then he spied on him transforming into Peter Parker.
He kidnapped Peter, revealed his identity. The two fought, Norman got knocked on the head and developed amnesia for about 50 issues.
Then he killed Gwen Stacey.
btw...Sense when is Doom anyones "friend". as far a i recall to Doom there r his robot, his pawns, and Reed everyone else is trival
The reason why Spidey's spider sense doesn't pick out Venom is because the Symbiote bonded with Peter so long, his senses still consider the symbiote a part of Parker (or friendly), so for the most part, if Spidey considers you a trusted, intimate friend, you don't trigger his Spider Sense.
GrimlockX
07/09/2010, 18:21
Norman doesn't really cancel it, more likely dulls it with his various gases.
Black Panther...I've yet to see an issue where this is the case.
Pretty certain that Tony hasn't done this.
Can't really say about the Doom, Richards & Strange as I'm sure there's issues where the plot device called for it.
True, lol.
Norman=dulling it is pretty much the same as canceling for all intents and purposes.
Black Panther=If Norman is smart enough to do it, so is T'Challa.
Tony=See Black Panther
Doom, Richards, and Strange=See Tony.
Also leaving out a big one.....Mysterio.
IIRC, Elektra's extra sense involves literally seeing ahead into the future and knowing exactly what her opponent is about to do. That's better than Peter, who's Spider Sense gives him a general idea where/which direction danger is coming from. We've seen numerous times where even characters like the Rhino have pretty well thrashed Peter, so his Spider Sense definitely isn't infallible.
As far as Spidey taking on the Avengers, that's garbage. The fact that you mention the time period bolsters my assertion. For a good while, Spidey was written as Marvel's Superman, ie able to take on anybody else and have a very good chance of winning even if the opponent(s) laughably outclass him. From this we get garbage like Spidey taking down the X-Men in the original Secret War. You say you want to toss out the Iron Spider part of the character's continuity? Fine. That means it's fair for me to toss out Spidey beating whole teams like the Avengers and X-Men.
If Spider-Man is going to made to accomodate the Alter-Ego mechanic, what would the Peter Parker figure even be able to do? From what I understand he doesn't really do anything until he gets into costume (not that it would stop the designer from shoe-horning it in). But I could be wrong of course.
Aronskrull
07/09/2010, 18:32
Daredevil, and Cap are unfortunately usually underpowered (even the new cap is a bit short on range, he often throws up to 8 away, though the shooting around corners thing is nice on it). Elektra is extremely fragile in her 160 point version, otherwise she'd be perfect
If we're going to delve into traits
Leap climb would probably be a contender for one he should always have, and he's very mobile, so leap climb and running shot combined would be good. In which case he might be able to even start with stealth to really make him aggrivating (or something like Batman has with his teleporting around in the shadows version). Spidey has always felt extremely immobile compared to his actual character so giving him L/C and R/S as traits would be good
The thing is, the lack of move and attack is a major hindrance for spidey, and while charge would be nice, i'm looking for a web slinger version of spidey (one more range oriented) so leap climb and running shot would make a good combo. (Though I'd be open to a charge/leap climb combo click, or alternate figure where he started charge instead of running shot).
He definetely merits the transporter (foot) symbol. Spidey grabbing someone, swinging in, and shooting webs at his enemies would be perfectly comic accurate. Spidey has gone toe to toe with Thor and other major Marvel characters, so he's definetely well above street level, despite his seeming consignment there. (So has Cap for that matter) Most of Spidey's villains are street level in terms of their power level, and while they can give spiderman a LOT Of grief, that's mostly because they use schemes to catch him off guard, or set up traps for him.
Cap and Spidey and Daredevil should all be in the range of Hypertime E Bats in terms of general playability, with Spidey and Daredevil getting super senses for their dodging as a substitute for opening stealth. Instead, while they are good figures usually, they're generally held back in their performance because they're so often viewed as street only heroes. But all of them have participated in key roles for some of the major Marvel storylines since they started, as crossover characters etc. The thing is, since the game was originally designed around 200 point games, the initial figures were pared back to be playable on a team in 200 - 300 point games. :\
I think CCE is fine, but should be used as a way of propping up his dial and keeping his dial consistent the whole way down, rather than added on top. He should def have outwit, perplex and exploit weakness somewhere on his dial as well as flurry towards the end (if not on the last click)
He has used web shields, so giving him barrier in conjunction with super senses would be nice (at some point on his dial) and help alleviate his squishness issues slightly
he does routinely take out groups of targets with his web bolo style attack, so quake, and 3 targets are appropriate, incap obviously for his webbing people up.
Spidey definetely merits a natural 3 damage (for range and for melee) The main reason he's held back on his base damage is because of his range attacks (thats where exploit weakness and CCE would come in). Perplex and outwit fit naturally for him. He Has occassionally led teams (Secret Wars for ex) so leadership is a possibility, but it's generally a wasted power esp for him since he's a loner most of the time.
Aronskrull
07/09/2010, 18:35
If Spider-Man is going to made to accomodate the Alter-Ego mechanic, what would the Peter Parker figure even be able to do? From what I understand he doesn't really do anything until he gets into costume (not that it would stop the designer from shoe-horning it in). But I could be wrong of course.
Clark Kent is a reporter
Peter Parker is a photographer/reporter
..probably analogous AE abilities
GrimlockX
07/09/2010, 18:38
I could see him maybe having a trait that helps with the mobility issue. Maybe something like....
Once during your turn, as a free action, if Spider-Man is within 8 squares of any elevated terrain or walls, you may move Spider-Man to a square adjacent to the elevated terrain or wall. When you use this ability, Spider-Man automatically breaks away if he is adjacent to opposing figure(s).
Or something like that. I still think he should be a Transporter on top of that even.
MattMinus
07/09/2010, 19:09
And the whole bunk about him being only a 10-ton class character is bunk. When his character was in HS he was ranked just below the Thing, he was in the 50-65 ton class, and that was when he was 16. He's just been considered weaker because he's always pulling his punches.
Dude, you sound like a 12 year old fanboi at this point. I'm not trying to insult you when I say that, but your claims are getting bizarre. We get that Spider-Man is you favorite character. He is not, however, anywhere near as strong as the Thing. Please, I defy you to cite a reference for that claim. <John McCain voice> You can't do it, my friend </John McCain voice>
The 10 ton thing isn't "bunk" (whatever that is), it's tOHotMU gospel. The handbook doesn't measure how hard a character punches, but what they can lift\press. Does Spidey hold back in the gym too?
I could see a trait that allows Spider-Man to possess Leap/Climb and Super Senses. However, not a trait that allows the use. For the most part, his abilities should be counterable, it's not like he's The Thing or Thor who pretty much have no counter to their durability.
I'm fine with him possessing so they can be countered.
Mr. Cranberry
07/09/2010, 21:17
Norman=dulling it is pretty much the same as canceling for all intents and purposes.
Black Panther=If Norman is smart enough to do it, so is T'Challa.
Tony=See Black Panther
Doom, Richards, and Strange=See Tony.
Also leaving out a big one.....Mysterio.
Lessee, since you basically reiterated what I said...T'Challa & Tony haven't done it, so they're out of the running.
IIRC, Elektra's extra sense involves literally seeing ahead into the future and knowing exactly what her opponent is about to do. That's better than Peter, who's Spider Sense gives him a general idea where/which direction danger is coming from. We've seen numerous times where even characters like the Rhino have pretty well thrashed Peter, so his Spider Sense definitely isn't infallible.
Please, other than the film with Jennifer Garner, let me know where this is referenced. Also, Spidey's Senses do allow him to guide where to strike for more help with a tough foe. Check the battle with Morlun.
As far as Spidey taking on the Avengers, that's garbage. The fact that you mention the time period bolsters my assertion. For a good while, Spidey was written as Marvel's Superman, ie able to take on anybody else and have a very good chance of winning even if the opponent(s) laughably outclass him. From this we get garbage like Spidey taking down the X-Men in the original Secret War. You say you want to toss out the Iron Spider part of the character's continuity? Fine. That means it's fair for me to toss out Spidey beating whole teams like the Avengers and X-Men.
The Avengers was during the Ditko early years when he tried out for the team. He mistook what their meaning and thought he had to fight them to join the roster. Folks like Iron Man(who doesn't count since he upgrades his armor), Giant Man and such. I do know that it did only include Thor or Hulk, but not both. The exact issue is escaping me at the moment.
But it did take the whole team to pin Spider-Man down.
Dude, you sound like a 12 year old fanboi at this point. I'm not trying to insult you when I say that, but your claims are getting bizarre. We get that Spider-Man is you favorite character. He is not, however, anywhere near as strong as the Thing. Please, I defy you to cite a reference for that claim. <John McCain voice> You can't do it, my friend </John McCain voice>
The 10 ton thing isn't "bunk" (whatever that is), it's tOHotMU gospel. The handbook doesn't measure how hard a character punches, but what they can lift\press. Does Spidey hold back in the gym too?
The reference I'm siting is from Amazing Spider-Man Annual #1. The creators of Spider-Man, as well as the other marvel characters, referred to Spider-Man as,"...one of the most powerful super-heroes! Only Tho, The Hulk & The Thing have greater strength! (And we must remember that Peter Parker is still a teen-ager, not having quite reached his full maturity yet."
This was at a time when Giant Man & Hercules were out. So the creators of these characters had intended for Spider-Man to be that strong.
True, Spider-Man is my favorite character, but it's not fanboyism. It's just backing my points with actual comic references.
Prof. Aragorn
07/09/2010, 21:19
If Spider-Man is going to made to accomodate the Alter-Ego mechanic, what would the Peter Parker figure even be able to do? From what I understand he doesn't really do anything until he gets into costume (not that it would stop the designer from shoe-horning it in). But I could be wrong of course.
Multiple times he's had to stop thugs as Parker (He "klutzes" about with heavy book bags and bonks them on the head) or the time he had to fight Harry's drug dealers.
Or else they could Amazing Bag man it.
Or Bruce Wayne it - cheap perplexer/outwitter with some defense that eventually turns into a leap/climber scrapper.
MattMinus
07/09/2010, 21:34
The reference I'm siting is from Amazing Spider-Man Annual #1. The creators of Spider-Man, as well as the other marvel characters, referred to Spider-Man as,"...one of the most powerful super-heroes! Only Tho, The Hulk & The Thing have greater strength! (And we must remember that Peter Parker is still a teen-ager, not having quite reached his full maturity yet."
This was at a time when Giant Man & Hercules were out. So the creators of these characters had intended for Spider-Man to be that strong.
True, Spider-Man is my favorite character, but it's not fanboyism. It's just backing my points with actual comic references.
Sorry, but I think my citation trumps yours. You're referencing Stan the Man's hyperbole, I'm citing numbers from OHOTMU. If you're honest about it, he is generally portrayed as being in the 10 ton range.
I've never seen it suggested that he's as strong as you're indicating, and being stronger than Giant Man (~15 ton range) still doesn't get you anywhere near the range that you're claiming.
To pick a nit, Amazing Spider-Man Annual #1 predates Hercules' first appearance.
Mr. Cranberry
07/09/2010, 21:45
Sorry, but I think my citation trumps yours. You're referencing Stan the Man's hyperbole, I'm citing numbers from OHOTMU. If you're honest about it, he is generally portrayed as being in the 10 ton range.
I've never seen it suggested that he's as strong as you're indicating, and being stronger than Giant Man (~15 ton range) still doesn't get you anywhere near the range that you're claiming.
To pick a nit, Amazing Spider-Man Annual #1 predates Hercules' first appearance.
Well the OHOTMU is based more on Quesada's view, and everyone knows Quesada hates Spider-Man & Hawkeye. Otherwise he'd never have signed off on BND.
The reference is that as a teen-ager he was just below the Thing, so Giant Man only being 15 doesn't disqualify him.
Plus Hercules was introduced the same time as the Annual in 1964. Granted his official release was is 1965.
The Arachnid
07/09/2010, 21:56
Spider-Girl from SI was almost a darn perfect representation of Spider-man. More so, than his pole dancer version. Hopefully, they could go along the line of combing the two?
And as for Peter's strength level? Originally, it was about a ton (enough to pick up a VW bug). After his mutation (multiple arms) he increased his strength inproportion with. He got cured, lost the arms, kept the strength. During Acts of Vengeance (the Dark Reign of the 90's) he could lift 500, due to being Captain Universe without knowing it. Years later, after his rebrith (The Other) it was estimated 20-25 tons, though never really stated I think, for story purposes (like plausible explanations why he can hold up whole buildings, but can sometimes loose fights with talented normals). This was of course before Joe Q bent him over a tree stump and rode him straight to El Paso. Under train. On fire. It's magic indeed.
Stainawarjar
07/09/2010, 21:59
Multiple times he's had to stop thugs as Parker (He "klutzes" about with heavy book bags and bonks them on the head) or the time he had to fight Harry's drug dealers.
Or else they could Amazing Bag man it.
Or Bruce Wayne it - cheap perplexer/outwitter with some defense that eventually turns into a leap/climber scrapper.
Oh man, I'd love it if Peter Parker had a klutz spesial power. Give him 18 defense w/Combat Reflexes and make it so that if you miss an attack against him you take one damage. Perfect.
MattMinus
07/09/2010, 22:18
Well the OHOTMU is based more on Quesada's view, and everyone knows Quesada hates Spider-Man & Hawkeye. Otherwise he'd never have signed off on BND.
Did Jim Shooter also hate Spider-Man and Hawkeye? Because he was EIC when the original OHOTMU was published, and that also says 10 tons.
Plus Hercules was introduced the same time as the Annual in 1964. Granted his official release was is 1965.
If you're referencing the Immortus story in Avengers #10, that's clearly not the same Hercules.
You know what would be great? If the BiBtB figure had his powers as 'classicaly' known(along with the webshooter mechanic, whatever that ends up being), while they also did a version of Spider-Man from after The Other story arc. His strength and spider-sense were truely enhanced (to the point I could justify an evade on 3-6) he truly had regeneration and even (for some odd reason) stingers! He also had night vision at his point and his ability to stick to things had expanded to his back.
I am confused about this though: In an April 2008 interview regarding "The Other"'s place in the One More Day continuity, Joe Queseda said that "While, we won't be making any direct references to 'The Other,' it's still a part of Spidey history, and it remains to be seen how Pete lost those powers."
Wait.. what? He became more powerful and now he isn't but not directly because of BND?!?
Giving this issue more thought, I actually think Spider-Man should have a shorter dial (6-7 clicks) but be very difficult to hit like: Spider-Sense - When Spider-Man is the target of an attack, roll a d6. On a 4-6 Spider-Man evades the attack.
For me a 3-6 should work, but I don't want to be called on fanboying it up :p
Oh, and I think the Peter Parker alter ego should be fine having Super Senses and Outwit, much like Bruce has Combat Reflexes and Outwit.
For those that I've seen list Spidey as a martial artist, he does have a unique fighting style but he has never (to my knowledge) studied any form of martial arts. It's not a keyword I would ever expect him to have.
I wonder if this will help with the arguement of Spidey's level of strength:
Spider-Man's strength varies widely due to artistic license, but is well into the superhuman range of strength. Early in his career, Spider-Man was frequently said to have the proportional strength of a spider, being capable of lifting 150-170 times his own body weight. For a time, due to events of "The Other" and "The Queen" story arcs, his physical strength was increased to twice his original limit, capable of lifting 20-25 tons. However, due to the events of the "Brand New Day" story arc, his strength has reverted to his original limits, capable of lifting 10 tons. During the Secret Invasion, Spider-Man was shown to able to knock a Tyranosaurus Rex unconscious in one punch. He has been shown to lift and throw objects such as a semi truck with ease. When in combat, Spider-Man must pull his punches unless fighting someone of similar or greater durability and power. Otherwise, his blows would kill a normal person.
Spider-Man's agility and reflexes are far superior to those of an ordinary human, even those that represent the peak of human conditioning such as Captain America.
Spider-Man has used his spider-sense to battle even the most skilled fighters in the Marvel Universe. While not being as trained as them in conventional fighting styles his spider-sense and reflexes (provided with split second quickness and agility) allow him to dodge and counter, often with ease.
Ooh, and I didn't remember this:
During the events of "The Other," Peter is shown as receiving martial arts training from Captain America.
GrimlockX
07/10/2010, 04:33
Lessee, since you basically reiterated what I said...T'Challa & Tony haven't done it, so they're out of the running.
Ah, so since they haven't actually done it, they're obviously not capable of it. I see. How silly of me to think otherwise.:rolleyes:
Please, other than the film with Jennifer Garner, let me know where this is referenced.
Well, this is taken from her wiki entry:
Elektra has demonstrated on occasion the ability to mesmerize others, and as such make them see illusions or other phenomena.
Elektra's strangest, and perhaps most obscure gift is her ability to "throw" her mind into those of others. For instance, she was able to track down her enemy, Ken Wind, by temporarily "borrowing" people's minds and acting through them while she hunted around for her prey. This temporal mind control enables her to metaphorically sniff out the psyche, or intent, of her targets. It saw extensive use during Elektra: Assassin, in which she was heavily reliant on only her ninja powers.
Elektra has occasionally demonstrated low-level telekinesis, though it is possible that this may be an illusion which victims of her mesmerism are led to see. She can communicate telepathically with individuals possessing similar levels of mental discipline, such as the Chaste.
It is unclear what the limitations on her psychic ability are. She may be limited by touching distance or to minds easily affected by persuasion; the last time Elektra tried this trick, it was with S.H.I.E.L.D. Elektra was not born with this interesting gift; she mastered it through training and refinement with The Hand. Their fighters share a similar power, which means each of them – including Elektra – are mentally linked to The Beast, the relentless demigod of The Hand who has haunted her since she broke rank.
This "mind jump" ability might explain why Elektra is always a step ahead of her competition, or seems to know where her target is at all times. An extreme example would be the time she murdered an ambassador in South America. The man was sitting against the wall when Elektra sought out his mind and thrust her katana into his heart. The sword pierced through the thick wall and the politician was slain where he sat.
The Avengers was during the Ditko early years when he tried out for the team. He mistook what their meaning and thought he had to fight them to join the roster. Folks like Iron Man(who doesn't count since he upgrades his armor), Giant Man and such. I do know that it did only include Thor or Hulk, but not both. The exact issue is escaping me at the moment.
But it did take the whole team to pin Spider-Man down.
Again, the average conflict between Spider-Man and an Avengers team is going to go badly for Spidey. That's just how it is. It's nonsensical to think otherwise. The Spider-Man vs. X-Men fight in Secret War is a prime example of awful writing. The Avengers thing doesn't sound quite as bad since they only had trouble "pinning him down," but it still isn't great.
The reference I'm siting is from Amazing Spider-Man Annual #1. The creators of Spider-Man, as well as the other marvel characters, referred to Spider-Man as,"...one of the most powerful super-heroes! Only Tho, The Hulk & The Thing have greater strength! (And we must remember that Peter Parker is still a teen-ager, not having quite reached his full maturity yet."
This was at a time when Giant Man & Hercules were out. So the creators of these characters had intended for Spider-Man to be that strong.
True, Spider-Man is my favorite character, but it's not fanboyism. It's just backing my points with actual comic references.
And yet you choose to ignore other specific comic references (Iron Spider, Tony Stark's abilities) when it suits the argument you're trying to present. There's a What If? comic where Punisher takes down the entire Marvel U. Shouldn't all Heroclix versions of him have this ability? Recently Spider-Man was almost killed in a one-on-one fight with Vermin (who had been seriously injured by Ana Kravinoff shortly before). That's not the first time that's happened either. I'm willing to bet the X-Men or the Avengers wouldn't have trouble fighting Vermin. Point is, every character has one or more ridiculous stories where they pull off something they have no business pulling off. What counts is what we see the character capable of in his/her average appearance. In Spider-Man's average appearances, he's no where near as powerful as you seem to claim.
GrimlockX
07/10/2010, 04:43
Spider-Man's agility and reflexes are far superior to those of an ordinary human, even those that represent the peak of human conditioning such as Captain America.
Ooh, and I didn't remember this:
During the events of "The Other," Peter is shown as receiving martial arts training from Captain America.
Good synopsis, but I'll nit-pick this a tad. Captain America's abilities are not "peak human," they're well beyond that. Being able to move so fast that a high-speed security camera can't pick him up is pretty meta IMO.
Also, "The Other" is a severe grey area of continuity. Did it happen? According to Joe Q. yeah it did. According to BND and common sense (and what we've seen so far) it didn't. Plus, he trained with Steve for maybe a day or so. Not a ton.
Good synopsis, but I'll nit-pick this a tad. Captain America's abilities are not "peak human," they're well beyond that. Being able to move so fast that a high-speed security camera can't pick him up is pretty meta IMO.
Also, "The Other" is a severe grey area of continuity. Did it happen? According to Joe Q. yeah it did. According to BND and common sense (and what we've seen so far) it didn't. Plus, he trained with Steve for maybe a day or so. Not a ton.
Both my original quote and this one were taken from Wikipedia. Since you're using wiki too, guess it's legit right? Joe implied that the events happened but the extra abilities were removed in ways that have not yet been explained.
Captain America has no superhuman powers, although as a result of the Super-Soldier Serum and "Vita-Ray" treatment, he is transformed from a frail young man into a "perfect" specimen of human development and conditioning. Captain America's strength, endurance, agility, speed, reflexes, durability and healing are at the highest limits of natural human potential.
What security camera are you talking about? This seems like a one-instance situation you're basing this decision off of.
Oh, and as to the marital arts training with Cap, I was refering back to my earlier comment that said I'd never heard of Spidey ever having any kind of formal training. Apparently he did have some, not much, but some. I still wouldn't consider him a martial artist for keyword purposes.
Mr. Cranberry
07/10/2010, 08:38
I wonder if this will help with the arguement of Spidey's level of strength:
Spider-Man's strength varies widely due to artistic license, but is well into the superhuman range of strength. ...He has been shown to lift and throw objects such as a semi truck with ease. When in combat, Spider-Man must pull his punches unless fighting someone of similar or greater durability and power. Otherwise, his blows would kill a normal person.
Spider-Man has used his spider-sense to battle even the most skilled fighters in the Marvel Universe. While not being as trained as them in conventional fighting styles his spider-sense and reflexes (provided with split second quickness and agility) allow him to dodge and counter, often with ease.
In this sense he supported the better part of a 26 story skycraper and caught trucks thrown by the Hulk. I'm intentionally staying away from any issues around the Cosmic story arc too. The building alone puts him far above the 10 ton range, and yes he has done similar feats multiple times throughout his comics.
Ah, so since they haven't actually done it, they're obviously not capable of it. I see. How silly of me to think otherwise.:rolleyes:
I could say Doom should warrant a 24 range because he has the ability to make a satellite that can target a ladybug. Just because he hasn't done it doesn't mean we shouldn't include it. So...
Well, this is taken from her wiki entry:
Give me five minutes a I'll find a Wiki entry that debunks that because Wiki is never wrong.
I have no problem with your argument if you can site actual issue reference since anyone can change the information on-line.
Again, the average conflict between Spider-Man and an Avengers team is going to go badly for Spidey. That's just how it is. It's nonsensical to think otherwise. The Spider-Man vs. X-Men fight in Secret War is a prime example of awful writing. The Avengers thing doesn't sound quite as bad since they only had trouble "pinning him down," but it still isn't great.
The Avengers reference is more a point as to why Spidey is higher than a 10 ton character. Not the end all be all to beat the Avengers.
And yet you choose to ignore other specific comic references (Iron Spider, Tony Stark's abilities) when it suits the argument you're trying to present. There's a What If? comic where Punisher takes down the entire Marvel U.
lol, that one-shot was really a great story. Plus he took Spidey out first...prolly because he was the biggest threat had Spidey the time to form a plan. ;)
And I'm not discounting the Iron Spider, it just has the reference to The Other story arc. Which was so bad they retconned it with an even worse idea. It didn't go over well, similar to the Clone saga, which I actually liked because it gave the reader both a married & single Spidey. But it is slowly being retconned...hopefully
Oh, and as to the marital arts training with Cap, I was refering back to my earlier comment that said I'd never heard of Spidey ever having any kind of formal training. Apparently he did have some, not much, but some. I still wouldn't consider him a martial artist for keyword purposes.
The Martial Artist keyword I included for these reasons.
We already have a Spider-Man with that Keyword, so for the penultimate version that could work with any team I included it.
His fighting style is Very much Freestyle & Improvised, both are considered Martial Art styles. Along with his Spidey Sense giving him a type of the film gun-kata style of knowing when he's being targeted.
GrimlockX
07/10/2010, 13:03
Both my original quote and this one were taken from Wikipedia. Since you're using wiki too, guess it's legit right? Joe implied that the events happened but the extra abilities were removed in ways that have not yet been explained.
Captain America has no superhuman powers, although as a result of the Super-Soldier Serum and "Vita-Ray" treatment, he is transformed from a frail young man into a "perfect" specimen of human development and conditioning. Captain America's strength, endurance, agility, speed, reflexes, durability and healing are at the highest limits of natural human potential.
What security camera are you talking about? This seems like a one-instance situation you're basing this decision off of.
Fair enough about the wiki. But the camera thing is one of many instances of Cap performing above "peak human" abilities. This stuff actually came up in a thread about Captain America's abilities compared to Deathstroke's a while back. Deathstroke was shown knocking down steel doors, jumping several stories, moving extremely fast, etc., and the argument was Cap hasn't ever been shown doing that sort of stuff. Then several comics were brought up as evidence to the contrary, including the security camera instance, as well as Cap's ability to see and deflect bullets, dead jump at least two stories with ease, and battering down a 5-inch thick steel door with his shoulder while severely injured. All of those things really say metahuman to me.
GrimlockX
07/10/2010, 13:25
And I'm not discounting the Iron Spider, it just has the reference to The Other story arc.
Hmm...
Anything that has to do with the Iron Spider...just toss that out the window. lol.
Seems like an attempt to "discount" it to me.
I could say Doom should warrant a 24 range because he has the ability to make a satellite that can target a ladybug. Just because he hasn't done it doesn't mean we shouldn't include it. So...
True, which is why we shouldn't design a regular Spider-Man based on a few over the top issues.
I have no problem with your argument if you can site actual issue reference since anyone can change the information on-line.
Well, I kind of did. Elektra: Assassin.
The Avengers reference is more a point as to why Spidey is higher than a 10 ton character. Not the end all be all to beat the Avengers.
Just because the Avengers "had trouble pinning him down" doesn't mean he's more than a 10-ton weight class character.
lol, that one-shot was really a great story. Plus he took Spidey out first...prolly because he was the biggest threat had Spidey the time to form a plan. ;)
Funny, even though he was apparently such a huge threat, Frank still drilled him didn't he?;)
Plus, if you want to get technical about it, he took out Cyclops, Hawkeye, and Jubilee first. He later took out Spidey and Venom together.
The Martial Artist keyword I included for these reasons.
We already have a Spider-Man with that Keyword, so for the penultimate version that could work with any team I included it.
His fighting style is Very much Freestyle & Improvised, both are considered Martial Art styles. Along with his Spidey Sense giving him a type of the film gun-kata style of knowing when he's being targeted.
That one's a head-scratcher. The Spidey that has the keyword is the Universe reprint of the Symbiote Spidey unique. What makes it weird is that the original unique doesn't have that keyword. Since the Universe figures are supposed to be simple clones of figures from Infinity Challenge and XPlosion, I would actually err on the side that Spidey getting that keyword is a mistake, especially since that's the only instance of it happening in the game even though the alternate universe House of M Spider-Man is way more deserving of it. Plus, if you start saying Freestyle and Improvised are enough to give someone the Martial Artist keyword, then every figure should have it.
Borachobean
07/12/2010, 01:07
Back to the thread topic:
I love spiderman and even i thought that last 50pt spiderman was a little WOW! He was slightly OP for his cost, 60-65 woulda been better. So as far as what a spidey figure's point cost should be, a good point cost would be around 90-110pt range. And abilities as follows:
Dial should be 8 clicks long, with indomitable, range6, 2 targets
Trait: Leap/Climb and Super Strength (as mentioned in above posts)
Speed: descending from 12-8 with first click running shot, the rest, should be charge and flurry mixed around
Attack: attack value starting at 10, peaking at 11, and never going below a 9. SP would be that webshooter power (incapicitating one person with no action tokens, gives him 2 action beads)for the first few clicks, and with a few clicks of normal incapacitate
Defense: starting at 19 to represent how hard he is to hit, descending down to a 16 minimum. SP should be he can use supersenses but on a 4-6, this should only be on his first few clicks, then combat reflexes, and finally normal super senses.
Damage: should start at 2 and get up to/and stay at 3 towards the end. SP should be he can use Outwit OR Perplex, and this should be intersperced throughout the dial along with exploit weakness.
For me this would be the perfect spiderman, comments?
ShadowMark
07/12/2010, 01:46
I sit back and read most of this thread and realized this: THERE IS NO PERFECT SPIDER-MAN HEROCLIX....and there never will be.
Spider-Man is Iron Man, Captain America, Batman, Superman, Wonder Woman, and many other iconic comic characters. With so many variations, story arcs, writers, and years they have endured, they are virtually never the same. A heroclix game designer more than likely has to pick an era in which to make the figure.
I think we may see TWO versions of him in this set, other than the BIBTB figure: one from the current story line, and maybe one from a "classic" era in which he is known for.
As for these dials I keep seeing: I don't read Spider-Man, but some of these are laughable. 120 points for imperv and SS, with an 18 def, 10 clicks of life, 12 speed dropping to a 7, 11 attack going to an 8. All with insane SP's that give him almost the entire PAC?
Keep making the craziest dials I have seen, but try and make the points match
Mr. Cranberry
07/18/2010, 13:59
Back to the thread topic:
I love spiderman and even i thought that last 50pt spiderman was a little WOW! He was slightly OP for his cost, 60-65 woulda been better. So as far as what a spidey figure's point cost should be, a good point cost would be around 90-110pt range. And abilities as follows:
Dial should be 8 clicks long, with indomitable, range6, 2 targets
I think 9 clicks, but 8 is cool.
Trait: Leap/Climb and Super Strength (as mentioned in above posts)
Use of Senses & whatever is more appropriate. IMO
Speed: descending from 12-8 with first click running shot, the rest, should be charge and flurry mixed around
Attack: attack value starting at 10, peaking at 11, and never going below a 9. SP would be that webshooter power (incapicitating one person with no action tokens, gives him 2 action beads)for the first few clicks, and with a few clicks of normal incapacitate
Defense: starting at 19 to represent how hard he is to hit, descending down to a 16 minimum. SP should be he can use supersenses but on a 4-6, this should only be on his first few clicks, then combat reflexes, and finally normal super senses.
These should be a bell curve dial that swings back up late dial.
Damage: should start at 2 and get up to/and stay at 3 towards the end. SP should be he can use Outwit OR Perplex, and this should be intersperced throughout the dial along with exploit weakness.
If Bats, Cap and a slew of other human type folks can start with 3 Dam, so should Spidey. I've even said a final click of 4 to shoe him cutting loose.
For me this would be the perfect spiderman, comments?[/QUOTE]
I sit back and read most of this thread and realized this: THERE IS NO PERFECT SPIDER-MAN HEROCLIX....and there never will be.
Spider-Man is Iron Man, Captain America, Batman, Superman, Wonder Woman, and many other iconic comic characters. With so many variations, story arcs, writers, and years they have endured, they are virtually never the same. A heroclix game designer more than likely has to pick an era in which to make the figure.
As for these dials I keep seeing: I don't read Spider-Man, but some of these are laughable. 120 points for imperv and SS, with an 18 def, 10 clicks of life, 12 speed dropping to a 7, 11 attack going to an 8. All with insane SP's that give him almost the entire PAC?
I agree he's hard to make accurately, though I didn't catch the Imperv one. I would like to see a vet one that was a staple of all the big cross-over stories.
Riksheare
07/18/2010, 14:36
I like Cranberry's Spidey. We've discussed this off site (he's a buddy), I priced it at 150-180, before (it looks like) a couple mods he's made. It does represent a vet, all purpose, stars in 3+ books a month Spidey.
3 damage is entirely appropriate. I'm leery about the 4 at the end, but I understand the reasoning and it is within the realms of possibility. The SP names are pure genius, I like "flavor" text that adds to the experience of enjoying the character. I like the variation on the wildcard team ability.
One nit Pick for me, though. I've read the comic mentioned that says only Hulk, Thing and Thor are the only ones that are stronger than Spidey. It exists and is absolutely true. But you need context. That was run back in the early '60's when there were like 10 characters in the whole Marvel Universe. It was definately true then. It is definately NOT true now.
And after BND, I thought his basic strength was upped. From Class 10 (10 tons or so) up to 12 or 15 tons. I know it got upped, just not sure to where.
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