Dr.Notsoevil
02/25/2003, 15:30
Leap/Climb says you don't need to break away.
Plasticity says that you need a 6 to break away when you are adjacent to the figure having plasticity.
Hypersonic Speed says that this character never needs to break away.
Don't these rules sort of cancel out each other like when 2 plasticity guys are next to each other?
Also Mastermind states
MASTERMIND. This character can deflect damage onto a teammate in an adjacent square. (Optional) When this character is the target of a successful attack (either close or ranged combat), all the damage it would normally receive from the attack can be inflicted instead on any friendly character with a lower point value in an adjacent square. Any damage-reducing powers possessed by the character receiving the damage reduces this damage per the standard rules.
I think that you could put the damage onto ANY friendly character with a lower point value in an adjacent square.
Meaning more than one, not just one.
Plasticity says that you need a 6 to break away when you are adjacent to the figure having plasticity.
Hypersonic Speed says that this character never needs to break away.
Don't these rules sort of cancel out each other like when 2 plasticity guys are next to each other?
Also Mastermind states
MASTERMIND. This character can deflect damage onto a teammate in an adjacent square. (Optional) When this character is the target of a successful attack (either close or ranged combat), all the damage it would normally receive from the attack can be inflicted instead on any friendly character with a lower point value in an adjacent square. Any damage-reducing powers possessed by the character receiving the damage reduces this damage per the standard rules.
I think that you could put the damage onto ANY friendly character with a lower point value in an adjacent square.
Meaning more than one, not just one.