KO Bossy
07/14/2010, 21:05
Hey guys, I'm planning on making a set of dials for a Marvel/DC set. No, they're not gonna be all duos. Its 2 characters combined into one. A set list will be up soon.
Common
Captain Arrow (Captain America, Green Arrow)
Iron Beetle (Iron Man, Blue Bettle)
Bat-Strange (Batman/Dr. Strange)
God of Miracles (Thor/Mr. Miracle)
Flashpool (Flash/Deadpool)
Aquahulk (Aquaman/Hulk)
Uncommon
Lex Magnus (Lex Luthor/Magneto)
Veniac (Venom/Brainiac)
Frank Fate (Dr. Fate/Punisher)
Iron Marvel (Iron Fist/Shazam)
Super Spy (Superman/Nick Fury)
Spiderhawk (Spiderman/Hawkman)
Rare
Green Mariner (Green Lantern/Sub Mariner)
Silver Manhunter (Silver Surfer/Martian Manhunter)
Ghostrigan (Ghost Rider/Etrigan)
Blacktanna (Black Panther/Zatanna)
Adam Nova (Adam Strange/Nova)
Scarlet Spectre (Scarlet Witch/Spectre)
Super Rare
Dr. Joker (Dr. Doom/Joker)
Desperon (Despero/Ultron)
Sinskull (Sinestro/Red Skull)
Ra's al Goblin (Ra's al-Ghul/Green Goblin)
Deathilus (Deathstroke/Annihilus)
Limited Edition
Captain Arrow
Team: Avengers/Justice League
Range: 8 :bolt::bolt:
Points: 125
Keywords: Avengers, Star City, Justice League, Martial Artist, Invaders, Soldier, Outsiders
m-normala-normald-normalg-normal81017391116281116281016281017379173791626916268152KOKOKOKOKOKOKOKOKOKOKOKOAttack - Emerald Soldier: Captain Arrow can use Running Shot and Leadership. Modify Captain Arrow's attack value by +2 whenever he makes a Ranged Combat attack or action.
Iron Beetle
Team: Avengers/Justice League
Range: 10 :bolt:
Points: 113
Keywords: Avengers, Justice League International, Super Buddies, Scientist
m-winga-normald-normalg-normal1010173910173891738916389162781628816289154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Trait-Team Player Tech: Once per turn, any friendly characters who can draw a clear line of fire to and share a keyword with Iron Beetle may modify either their Speed, Attack or Range by +1 until the beginning of your next turn.
Bat-Strange
Team: Batman Ally/Spider-man Ally
Range: 10 :bolt:
Points: 151
Keywords: Gotham City, Detective, Mystical, Defenders, Avengers, Martial Artist, Outsiders
m-normala-normald-normalg-normal91118391018310101731110173101016299162891528915378143KOKOKOKOKOKOKOKOKOKOKOKOSpeed - In Contact With Spirits: Bat-Strange may use Phasing/Teleport, the Carry ability and has the Wing Speed Symbol.
Attack - Surgeon of Gotham: Bat-Strange may use Flurry and Support.
God of Miracles
Team: Avengers/Justice League
Range: 8 :bolt:
Points: 179
Keywords: Asgardian, Deity, Avengers, Justice League International, New Gods, Warrior
m-normala-normald-normalg-normal912193811184811184810174810173810173710173791637916279162KOKOKOKOKOKOKOKODefense - Quick Like Lightning, Tough Like Thunder: God of Miracles can use Toughness and Combat Reflexes.
Flashpool
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 100
Keywords: Weapon X, Central City, Justice League, Martial Artist
m-normala-normald-normalg-normal12101821210172119172119172109162981629816299152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Gone in a Flash...Pool: Flashpool can use Phasing/Teleport and Hypersonic Speed.
Damage - Quick Witted: Flashpool can use Perplex and Flurry, although when using Flurry, he must target 2 separate opposing characters with each attack.
Lex Magnus
Team: Brotherhood/Superman Enemy
Range: 8 :bolt:
Points: 117
Keywords: Metropolis, Brotherhood of Mutants, Mutant, Injustice League
m-winga-normald-normalg-normal8101738101738917379162791627916278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - MagnusCorp. Technology: Lex Magnus can use Telekinesis, Energy Shield/Deflection and Perplex. When Lex Magnus uses Telekinesis, he may choose to move up to 2 friendly characters, but only if they have either the Armor or Robot keyword.
Veniac
Team: Sinister Syndicate/Superman Enemy
Range: 8 :bolt::bolt:
Points: 148
Keywords: Psychic, Sinister Syndicate, Metropolis, Monster, Reporter, Injustice League
m-winga-normald-normalg-normal99173891728917281016281016289162891627915278152KOKOKOKOKOKOKOKOKOKOKOKODefense - 12th Level Symbiote: Veniac can use Mastermind, Willpower and Invulnerability.
Green Mariner
Team: Justice League/Defenders
Range: 10 :bolt:
Points: 205
Keywords: Justice League of America, Defenders, Ruler, Green Lantern Corps, Soldier, JLA, Atlantis
m-winga-normald-indomitableg-normal10101851010184911184911174910173910173810163891638916378152KOKOKOKOKOKOKOKOSpeed - Son of Oa: Green Mariner can use Charge,Running Shot and Phasing. When attempting to break away to use Charge, Green Mariner automatically breaks away.
Attack - Green Mariner's Might!: Green Mariner can use Super Strength and Telekinesis. Green Mariner's Telekinesis range is 10 instead of 8.
Silver Manhunter
Team: Justice League/Defenders
Range: 10 :bolt::bolt:
Points: 187
Keywords: Justice League of America, JLA, Cosmic, Defenders
m-winga-normald-normalg-normal1211184121118411101731010173101016310916399173991728816288152KOKOKOKOKOKOKOKOSpeed - Cosmic Shapeshifter: Silver Manhunter can use Charge, Stealth and Plasticity.
V Dr. Joker
Team: Minions of Doom/Batman Enemy
Range: 10 :bolt::bolt:
Points: 159
Keywords: Gotham City, Armor, Ruler, Politician, Mystical, Scientist
m-winga-normald-normalg-normal8111748101848101738917379163781627817278162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Gauntlet Guns: Dr. Joker can use Energy Explosion and Incapacitate. When using either of these powers, Dr. Joker increases his attack by 1 for every friendly character he can draw a line of fire to.
Defense - Stark Raving Genius: Dr. Joker can use Mastermind and Perplex.
Common
Captain Arrow (Captain America, Green Arrow)
Iron Beetle (Iron Man, Blue Bettle)
Bat-Strange (Batman/Dr. Strange)
God of Miracles (Thor/Mr. Miracle)
Flashpool (Flash/Deadpool)
Aquahulk (Aquaman/Hulk)
Uncommon
Lex Magnus (Lex Luthor/Magneto)
Veniac (Venom/Brainiac)
Frank Fate (Dr. Fate/Punisher)
Iron Marvel (Iron Fist/Shazam)
Super Spy (Superman/Nick Fury)
Spiderhawk (Spiderman/Hawkman)
Rare
Green Mariner (Green Lantern/Sub Mariner)
Silver Manhunter (Silver Surfer/Martian Manhunter)
Ghostrigan (Ghost Rider/Etrigan)
Blacktanna (Black Panther/Zatanna)
Adam Nova (Adam Strange/Nova)
Scarlet Spectre (Scarlet Witch/Spectre)
Super Rare
Dr. Joker (Dr. Doom/Joker)
Desperon (Despero/Ultron)
Sinskull (Sinestro/Red Skull)
Ra's al Goblin (Ra's al-Ghul/Green Goblin)
Deathilus (Deathstroke/Annihilus)
Limited Edition
Captain Arrow
Team: Avengers/Justice League
Range: 8 :bolt::bolt:
Points: 125
Keywords: Avengers, Star City, Justice League, Martial Artist, Invaders, Soldier, Outsiders
m-normala-normald-normalg-normal81017391116281116281016281017379173791626916268152KOKOKOKOKOKOKOKOKOKOKOKOAttack - Emerald Soldier: Captain Arrow can use Running Shot and Leadership. Modify Captain Arrow's attack value by +2 whenever he makes a Ranged Combat attack or action.
Iron Beetle
Team: Avengers/Justice League
Range: 10 :bolt:
Points: 113
Keywords: Avengers, Justice League International, Super Buddies, Scientist
m-winga-normald-normalg-normal1010173910173891738916389162781628816289154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Trait-Team Player Tech: Once per turn, any friendly characters who can draw a clear line of fire to and share a keyword with Iron Beetle may modify either their Speed, Attack or Range by +1 until the beginning of your next turn.
Bat-Strange
Team: Batman Ally/Spider-man Ally
Range: 10 :bolt:
Points: 151
Keywords: Gotham City, Detective, Mystical, Defenders, Avengers, Martial Artist, Outsiders
m-normala-normald-normalg-normal91118391018310101731110173101016299162891528915378143KOKOKOKOKOKOKOKOKOKOKOKOSpeed - In Contact With Spirits: Bat-Strange may use Phasing/Teleport, the Carry ability and has the Wing Speed Symbol.
Attack - Surgeon of Gotham: Bat-Strange may use Flurry and Support.
God of Miracles
Team: Avengers/Justice League
Range: 8 :bolt:
Points: 179
Keywords: Asgardian, Deity, Avengers, Justice League International, New Gods, Warrior
m-normala-normald-normalg-normal912193811184811184810174810173810173710173791637916279162KOKOKOKOKOKOKOKODefense - Quick Like Lightning, Tough Like Thunder: God of Miracles can use Toughness and Combat Reflexes.
Flashpool
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 100
Keywords: Weapon X, Central City, Justice League, Martial Artist
m-normala-normald-normalg-normal12101821210172119172119172109162981629816299152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Gone in a Flash...Pool: Flashpool can use Phasing/Teleport and Hypersonic Speed.
Damage - Quick Witted: Flashpool can use Perplex and Flurry, although when using Flurry, he must target 2 separate opposing characters with each attack.
Lex Magnus
Team: Brotherhood/Superman Enemy
Range: 8 :bolt:
Points: 117
Keywords: Metropolis, Brotherhood of Mutants, Mutant, Injustice League
m-winga-normald-normalg-normal8101738101738917379162791627916278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - MagnusCorp. Technology: Lex Magnus can use Telekinesis, Energy Shield/Deflection and Perplex. When Lex Magnus uses Telekinesis, he may choose to move up to 2 friendly characters, but only if they have either the Armor or Robot keyword.
Veniac
Team: Sinister Syndicate/Superman Enemy
Range: 8 :bolt::bolt:
Points: 148
Keywords: Psychic, Sinister Syndicate, Metropolis, Monster, Reporter, Injustice League
m-winga-normald-normalg-normal99173891728917281016281016289162891627915278152KOKOKOKOKOKOKOKOKOKOKOKODefense - 12th Level Symbiote: Veniac can use Mastermind, Willpower and Invulnerability.
Green Mariner
Team: Justice League/Defenders
Range: 10 :bolt:
Points: 205
Keywords: Justice League of America, Defenders, Ruler, Green Lantern Corps, Soldier, JLA, Atlantis
m-winga-normald-indomitableg-normal10101851010184911184911174910173910173810163891638916378152KOKOKOKOKOKOKOKOSpeed - Son of Oa: Green Mariner can use Charge,Running Shot and Phasing. When attempting to break away to use Charge, Green Mariner automatically breaks away.
Attack - Green Mariner's Might!: Green Mariner can use Super Strength and Telekinesis. Green Mariner's Telekinesis range is 10 instead of 8.
Silver Manhunter
Team: Justice League/Defenders
Range: 10 :bolt::bolt:
Points: 187
Keywords: Justice League of America, JLA, Cosmic, Defenders
m-winga-normald-normalg-normal1211184121118411101731010173101016310916399173991728816288152KOKOKOKOKOKOKOKOSpeed - Cosmic Shapeshifter: Silver Manhunter can use Charge, Stealth and Plasticity.
V Dr. Joker
Team: Minions of Doom/Batman Enemy
Range: 10 :bolt::bolt:
Points: 159
Keywords: Gotham City, Armor, Ruler, Politician, Mystical, Scientist
m-winga-normald-normalg-normal8111748101848101738917379163781627817278162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Gauntlet Guns: Dr. Joker can use Energy Explosion and Incapacitate. When using either of these powers, Dr. Joker increases his attack by 1 for every friendly character he can draw a line of fire to.
Defense - Stark Raving Genius: Dr. Joker can use Mastermind and Perplex.