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View Full Version : Dr. Doom team. Critique plz


KiLLeR_bUrIto
02/25/2003, 16:25
I have not been into heroclix for a long time and was wondering how these teams would work that i created:

600 pts:
V Dr. Doom
2x V Doombot
E Dr. Strange
V Dr. Octopus
E Sandman
E AIM Medic
R Intergang Medic
E Quicksilver
U Spiral
E Mandriod Armor

I tk spiral araoud via mandroid armor. Intergang medic for outwit in my wildcards. Dr. Doom taxis Sand man and lets him tie up opponents and attack them while he shoots at them from a range of two. They both also share the syn. syn. team abiltity. Strange taxis doc oct and both doc oct and doom and perplex quicksilver's attack up for lots o damage. One of the doombots can taxi the medic as well providing outwit to outwit other teams outwit. That stops them from outwitting Mastermind away from dr doom. If u have any faults or ways u think this team could be better please speak up. Thanks

napa
02/27/2003, 10:18
You could pair Strange up with Doom. once Strange is pushed Doom damage can then be enhanced to 5 (3 + 1 perplex + 1 enhancement). you could also use this to increase ee damage as well.

sunchaser
02/27/2003, 11:43
Finding room to add a robin would help a lot too. It would give stealth to 4 of your members. You could switch him out with QS. You have enough leadership and movements to not really need the avenger's ability.

KiLLeR_bUrIto
02/28/2003, 16:23
anyone else have any thoughts?

Danos
02/28/2003, 16:33
I would use a r. Steel to get rid of those outwitters hiding in the bushes and etc. The Minions of Doom team ability can borrow from the team superman ability. Surprize E. Batman, I see you (KaPow).