View Full Version : HeroClix Set Idea: Injustice For All
DoomMinion
07/20/2010, 09:48
Hello there, gang. Batarang96 and I have decided to collaborate on creating a heroclix, so in this thread you'll be seeing the dials that we have made for it. Now, onto the set itself: Injustice For All.
Commons
1) Billy Batson (AE)
2) Barbara Ann Minerva (AE)
3) Thomas Elliot (AE)
4) LexCorp Security
5) HIVE Trooper
6) Kobra Fanatic
7) Arkham Inmate
8) Intergang Thug
9) Copperhead
10) Jack Ryder (AE)
11) LexCorp Battlesuit
12) HIVE Agent
13) Kobra Bestowed
14) Arkham Henchman
15) Intergang Soldier
Uncommons
16) Captain Marvel (AE)
17) Cheetah (AE)
18) Hush (AE)
19) Amazo
20) King Snake
21) Animal Man
22) Man-Bat
23) Guy Gardner
24) Killer Moth
25) Mr. Terrific
26) Mercy
27) Ravager
28) Jeffrey Burr
29) Mr. Zsasz
30) Bruno Mannheim
Rares
31) Toyman
32) Adam Strange
33) Sinestro
34) Scarecrow
35) Brainwave
36) Metamorpho
37) Black Canary
38) Clock King
39) The Creeper (AE)
40) The Wizard
41) Amazo
42) The Monocle
43) Plastic Man
44) Weather Wizard
45) Captain Atom
Super Rares
46) Prometheus
47) Shadow Thief
48) Queen Bee
49) Lex Luthor
50) Reverse Flash
51) Tattooed Man
52) Maxwell Lord
53) The General
54) Dr. Polaris
55) Killer Frost
Chase
56) The Shaggy Man
57) Eclipso
58) The Key
59) Neron
Buy It By The Brick
100) Lex Luthor and The Joker
DoomMinion
07/20/2010, 10:03
IA #001 AE Billy Batson
Team: None
Range: 0 :bolt:
Points: 61
Keywords: Celebrity, Fawcett City, Kid, Mystical
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Speed – Alter Ego: Shazam!: Give Billy Batson a power action. He may use quake as if he has a damage of 2. After using quake, replace this character with Captain Marvel (IA #16) on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Captain Marvel. If replaced, no victory points are awarded for this character and the replacement Captain Marvel is considered to be 61 points for all game effects.
Defense - Kind-Hearted Orphan (Defend)
Damage - He's Just a Kid (Shape Change)
DoomMinion
07/20/2010, 10:52
IA #002 AE Barbara Ann Minerva
Team: None
Range: 0 :bolt:
Points: 43
Keywords: Mystical, Scientist
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Speed – Alter Ego: Cheetah: Give Barbara Ann Minerva a power action to replace this character with Cheetah (IA #17) on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Cheetah. If replaced, no victory points are awarded for this character and the replacement Cheetah is considered to be 48 points for all game effects.
Defense – Let Me Examine The Lasso: Barbara Ann Minerva can use shape change.
Damage - Archaeologist (Perplex), The Beast Within (Battle Fury)
DoomMinion
07/20/2010, 10:57
IA #003 AE Thomas Elliot
Team: None
Range: 0 :bolt:
Points: 55
Keywords: Gotham City, Scientist
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Speed – Alter Ego: Hush: Give Thomas Elliot a power action to replace this character with Hush (IA #18) on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Hush. If replaced, no victory points are awarded for this character and the replacement Hush is considered to be 55 points for all game effects.
Defense – Subtle Manipulation: Once per turn as a free action, you may remove 1 action token from a friendly figure adjacent to Thomas Elliot and place the action token on him. After removing the action token, modify one of the friendly figure’s combat values by +1.
Damage - Surgeon (Support)
Hellfire117
07/20/2010, 10:59
Awesome! Can't wait for a new Toyman. Here's to hoping for a good Legion of Doom one in DC 75.
DoomMinion
07/21/2010, 09:42
IA #004 R LexCorp Security
Team: Police
Range: 4 :bolt:
Points: 27
Keywords: Metropolis, Police
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Attack - Stun Gun (Incapaitate), Rapid-Fire (Energy Eplosion)
Defense - Force Field (Energy Shield/Deflection)
Damage – No Running From Mercy: When LexCorp Security is within 8 spaces to a friendly figure named "Mercy" or "Lex Luthor", LexCorp Security may modify its speed value by +2 and can use running shot.
DoomMinion
07/21/2010, 09:47
IA #005 R HIVE Trooper
Team: None
Range: 4 :bolt:
Points: 25
Keywords: HIVE, Soldier
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Speed - Stealth, Flurry
Attack - Protection For the HIVE (Smoke Cloud)
Defense - Never Give Up (Willpower)
Damage – Minion: HIVE Mind: When HIVE Trooper is within 8 spaces to a friendly figure with a higher point cost and the HIVE keyword, HIVE Trooper may modify its defense value by +1 and can use enhancement.
Batarang96
07/21/2010, 09:56
#006 R Kobra Fanatic
Team: No Affiliation
Range: 0 :bolt:
Points: 31
Keywords: Martial Artist, Strike Force Kobra
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:m-boot: Minion: We Follow He Who Speaks the Word: Kobra Fanatic can use Willpower and modifies his attack value by +1 if a character named King Snake or Jeffrey Burr is within 8 squares of him.
:a-fist: TRAINED SWORDSMAN (Blades/Claws/Fangs)
:d-normal: DETERMINED (Toughness)
:g-starburst: TACTICS OF KOBRA (Exploit Weakness)
IA #001 AE Billy Batson
Team: None
Range: 0 :bolt:
Points: 61
Keywords: Fawcett City, Kid, Mystical
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Speed – Alter Ego: Shazam!: Give Billy Batson a power action. He may use quake as if he has a damage of 2. After using quake, replace this character with Captain Marvel (IA #16) on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Captain Marvel. If replaced, no victory points are awarded for this character and the replacement Captain Marvel is considered to be 61 points for all game effects.
Defense - Kind-Hearted Orphan (Defend)
Damage - He's Just a Kid (Shape Change)
Celebrity? He's a radio Broadcaster.
LOVE THE DIALS!
DoomMinion
07/21/2010, 10:06
IA #007 R Arkham Inmate
Team: None
Range: 0 :bolt:
Points: 26
Keywords: Gotham City
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Speed - Exhibits Violent Behavior (Flurry)
Attack - Keep Away From Sharp Objects (Blades/Claws/Fangs)
Defense - Fidgets Frequently (Combat Reflexes)
Damage - Minion: Do Not Mention Batman: When Arkham Inmate is within 8 spaces to a friendly figure with a higher point value and the Batman Enemy team ability, Arkham Inmate can use charge and the Batman Enemy team ability.
IA #007 R Arkham Inmate
Team: None
Range: 0 :bolt:
Points: 26
Keywords: Gotham City
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Speed - Exhibits Violent Behavior (Flurry)
Attack - Keep Away From Sharp Objects (Blades/Claws/Fangs)
Defense - Fidgets Frequently (Combat Reflexes)
Damage - Minion: Do Not Mention Batman: When Arkham Inmate is within 8 spaces to a friendly figure with a higher point value and the Batman Enemy team ability, Arkham Inmate can use charge and the Batman Enemy team ability.
I'd Run an Army of this, and misc. Name Specific inmates
DoomMinion
07/21/2010, 10:21
Celebrity? He's a radio Broadcaster.
LOVE THE DIALS!
Thanks for the note and glad you like the dials so far.
DoomMinion
07/21/2010, 16:01
IA #008 R Intergang Thug
Team: None
Range: 4 :bolt:
Points: 38
Keywords: Apokalips, Brute, Intergang
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Speed - Charge, Grapple (Plasticity)
Attack - Apokaliptian Power Gauntlets (Super Strength), Neural Inhibitor (Incapacitate)
Defense - Muscle (Toughness), Force Field (Energy Shield/Deflection)
Damage - Minion: Fully Charged: When Intergang Thug is within 8 spaces to a friendly figure with a higher point cost and the Intergang or Apokalips keyword, Intergang Thug may modify its attack value by +1 and can use quake.
Batarang96
07/21/2010, 17:19
#009 E Copperhead
Team: Batman Enemy
Range: 2 :bolt:
Points: 70
Keywords: Armor, Gotham City, Secret Society of Supervillains
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:m-boot: MASTER CONTORTIONIST (Plasticity)
:a-fist: NEUROTOXIN BITE Copperhead can use Blades/Claws/Fangs. If a target opposing character with zero or one action tokens is damaged from this attack, give the character an action token.
:d-normal: IMPENETRABLE SNAKESKIN (Toughness)
:g-starburst: BONE-BREAKING TAIL (Close Combat Expert)
Batarang96
07/21/2010, 17:22
#010 AE Jack Ryder
Team: No Affiliation
Range: 0 :bolt:
Points: 26
Keywords: Celebrity, Gotham City, Reporter
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:m-boot: Alter Ego: IA #036 The Creeper
:d-normal: PERSISTANT (Willpower)
:g-starburst: Determined to get the facts: Jack Ryder can use Perplex, but he can target only opposing characters
Yakhunter
07/21/2010, 17:33
Love that Copperhead.
DoomMinion
07/22/2010, 09:16
IA #011 E LexCorp Battlesuit
Team: Police
Range: 6 :bolt:
Points: 45
Keywords: Armor, Metropolis, Police
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Speed - Flying Shot (Running Shot), Technical Malfunction (Earthbound/Neutralized)
Attack - Energy Explosion, Super Strength
Defense - Battlesuit (Toughness)
Damage – Minion: Luthor’s Orders: When LexCorp Battlesuit is within 8 spaces to a friendly figure named “Lex Luthor”, LexCorp Battlesuit can use psychic blast and can use super senses when the target of an attack from opposing figures with the Superman Ally team ability or named “Superman”.
DoomMinion
07/22/2010, 09:22
IA #012 E HIVE Agent
Team: None
Range: 6 :bolt:
Points: 36
Keywords: HIVE, Soldier, Spy
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Speed - Stealth
Attack - Explosive Round (Energy Explosion)
Defense – Soldiers for the Queen: When HIVE Agent is within 8 spaces to a friendly figure named “Queen Bee”, HIVE Agent can use incapacitate and willpower.
Damage - Exploit Weakness, Sting of the HIVE (Ranged Combat Expert)
Batarang96
07/22/2010, 09:50
#013 E Kobra Bestowed
Team: No Affiliation
Range: 6 :bolt::bolt:
Points: 60
Keywords: Mystical, Strike Force Kobra
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:a-fist: Blood Magic: Kobra Bestowed can use Mind Control and Smoke Cloud
:d-indomitable: HEALING TECHNIQUES (Regeneration)
:g-starburst: HEALING TECHNIQUES (Support)
DoomMinion
07/22/2010, 10:44
IA #014 E Arkham Henchman
Team: Batman Enemy
Range: 0 :bolt:
Points: 38
Keywords: Gotham City
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Speed - Look! It's Batman! (Charge), Hug Him and Squeeze Him (Plasticity)
Attack - Swing, Batter, Batter! (Quake)
Defense - Arkham's Got a Good Fitness Lounge (Toughness), Learning From the Clown Prince (Combat Reflexes)
Damage – Minion: Grenades Courtesy of Your Friendly Uncle J: When Arkham Henchman is within 8 spaces to a friendly figure named "The Joker", Arkham Henchman may modify its attack value by +1 and can use energy explosion as if it has a range of 4.
DoomMinion
07/22/2010, 10:49
IA #015 E Intergang Soldier
Team: None
Range: 6 :bolt:
Points: 44
Keywords: Apokalips, Intergang, Spy
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Speed - Stealth
Attack - Apokaliptian Grappling Projection (Telekinesis), Apokaliptian Laser Rifle (Psychic Blast)
Defense - Force Field (Super Senses), Low-Energy Body Armor (Toughness)
Damage – Minion: Ugly Mannheim’s Personal Protection: When Intergang Soldier is within 8 spaces to a friendly figure named “Bruno Mannheim”, Intergang Soldier may modify its damage value by +1 and can use defend.
Nice work so far, guys - keep them coming!
DoomMinion
07/23/2010, 10:11
IA #016 AE Captain Marvel
Team: None
Range: 0 :bolt:
Points: 168
Keywords: Fawcett City, Justice League International, Justice Society, Mystical
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Speed - Speed of Mercury (Hypersonic Speed), Charge
Attack – Strength of Hercules (Super Strength), Power of Zeus: Captain Marvel can use pulse wave as if he has a range of 4., SHAZAM! (Quake)
Defense - Earth's Mightiest Mortal (Impervious), Courage of Achilles (Invulnerabilty), Stamina of Atlas (Toughness)
Damage – Wisdom of Solomon: Once per turn as a free action, roll 1d6. On a 1-4, Captain Marvel can use perplex. On a 5 or 6, Captain Marvel can use outwit., Power of Zeus (Exploit Weakness)
DoomMinion
07/23/2010, 10:19
IA #017 V Cheetah
Team: Injustice League
Range: 0 :bolt:
Points: 61
Keywords: Animal, Legion of Doom, Mystical
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Speed – On The Hunt: Cheetah can use leap/climb and charge., I Want That Lasso! (Flurry), Leap/Climb
Attack - Claws of the Cheetah (Blades/Claws/Fangs)
Defense - Agile (Super Senses), Instinct (Combat Reflexes)
Damage - Deep Cut (Exploit Weakness), Bestial Fury (Battle Fury)
DoomMinion
07/23/2010, 10:27
IA #018 AE Hush
Team: Batman Enemy
Range: 6 :bolt::bolt:
Points: 109
Keywords: Gotham City, Scientist
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Speed - Behind The Scenes (Stealth), Revenge (Running Shot)
Attack – What is a Friend?: Hush can use mind control and psychic blast, but only against opposing figures with the Batman Ally team ability or named “Batman”.
Defense - Mastermind, Combat Reflexes
Damage - Manipulation (Leadership), I Know Your Secrets, Bruce (Outwit), All Men By Nature Seek Knowledge (Perplex)
Batarang96
07/23/2010, 10:50
#019 R Amazo
Team: No Affiliation
Range: 0 :bolt:
Points: 195
Keywords: Robot
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:m-boot: Ability Absorption: Amazo gains the highest unmodified range value among characters 10 or fewer squares from him. Once during your turn, as a free action, you may choose a character 8 or fewer squares from Amazo. Amazo possesses the same Speed and Damage symbols of the chosen character. These non-standard abilities are lost when a different character is chosen by him.
:m-boot: SYSTEM MALFUNCTION (Earthbound/Neutralized)
:a-fist: Power Duplication: Once during your turn, as a free action, you may choose a character 8 or fewer squares from Amazo. Amazo may choose to possess one of the character's current Speed, Attack, or Damage powers. Amazo loses the chosen power when a different one of these powers is chosen by him.
:a-fist: SELF-DESTRUCT (Pulse Wave)
:d-indomitable: Energy Absorption: Once during your turn, as a free action, you may choose a character 6 or fewer squares from Amazo. Amazo can use the chosen character's current Defense power. Amazo loses the chosen power when a different Defense power is chosen by him. Amazo's powers cannot be countered.
:d-indomitable: SELF-REPAIR (Regeneration)
Batarang96
07/23/2010, 10:51
U King Snake
Team: No Affiliation
Range: 2 :bolt:
Points: 100
Keywords: Martial Artist, Ruler, Strike Force Kobra
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:star: King Snake can use Stealth
:m-boot: Using the Darkness as a Weapon King Snake can use Charge. When he does, he ignores the effects of hindering terrain for movement purposes.
:m-boot: KILLING WITHOUT CONSCIENCE (Flurry)
:a-fist: KOBRA VENOM (Poison)
:d-normal: UNCANNY SENSES (Super Senses)
:d-normal: SPEAKER OF THE WORD (Mastermind)
:g-starburst: The Most Dangerous Man Alive King Snake can use Close Combat Expert and Exploit Weakness
:g-starburst: FATHER OF BANE (Exploit Weakness)
DoomMinion
07/23/2010, 12:03
IA #021 E Animal Man
Team: Justice League
Range: 0 :bolt:
Points: 89
Keywords: Animal, Justice League Europe
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:star: – Fly Like a Hawk, Swim Like a Salmon: Animal Man can use the Flight and Swim abilities.
Speed - Bull (Charge), Bear (Flurry), Octopus (Plasticity), Fallen Hawk, Captured Salmon (Earthbound/Neutralized)
Attack – Borrowing the Gifts of Animals: Once per turn as a free action, Animal Man may select 1 standard attack power from any figure with the Animal keyword up to 8 spaces away. Animal Man may use the selected power (having a range of 4 for powers which require range) until he selects another power or until Borrowing the Gifts of Animals is countered or no longer on his dial.
Defense - Gorilla (Toughness), Cheetah (Super Senses), Lizard (Regeneration)
Damage - Snake (Exploit Weakness)
Batarang96
07/23/2010, 15:24
#002 R Man-Bat
Team: Batman Enemy
Range: 0 :bolt:
Points: 50/27
Keywords: Animal, Gotham City, Scientist
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:m-wing: Predator Man-Bat can use Charge and Stealth
:m-wing: SWOOP (Charge)
:a-fist: Ferocious Instincts: Man-Bat can use Blades/Claws/Fangs and Steal Energy
:a-fist: FEEDING OFF OF HUMANS (Steal Energy)
:d-normal: Man-Bat Serum: Once during your turn, you may deal Man-Bat one pushing damage as a free action.
:d-normal: SONAR SENSES (Super Senses)
:g-starburst: PROFESSOR LANGSTROM (Perplex)
IA #021 E Animal Man
Team: Justice League
Range: 0 :bolt:
Points: 89
Keywords: Animal, Justice League Europe
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:star: – Fly Like a Hawk, Swim Like a Salmon: Animal Man can use the Flight and Swim abilities.
Speed - Bull (Charge), Bear (Flurry), Octopus (Plasticity), Fallen Hawk, Captured Salmon (Earthbound/Neutralized)
Attack – Borrowing the Gifts of Animals: Once per turn as a free action, Animal Man may select 1 standard attack power from any figure with the Animal keyword up to 8 spaces away. Animal Man may use the selected power (having a range of 4 for powers which require range) until he selects another power or until Borrowing the Gifts of Animals is countered or no longer on his dial.
Defense - Gorilla (Toughness), Cheetah (Super Senses), Lizard (Regeneration)
Damage - Snake (Exploit Weakness)
I"d totally run this with an Animal Team.
DoomMinion
07/24/2010, 09:53
IA #023 E Guy Gardner
Team: Green Lantern Corps
Range: 8 :bolt:
Points: 162
Keywords: Brute, Green Lantern Corps, Justice League International, Super Buddies
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Speed - Time to Enter a World of Hurt (Charge), Bombs Away! (Running Shot), Bring It On! (Flurry)
Attack – The Perks of Bein’ In the Corps: Guy Gardner can use super strength, telekinesis and energy explosion., Let's Shake Things Up (Quake)
Defense - Green Shield (Invulnerability), That The Best You Got? (Toughness), Green Shield (Energy Shield/Deflection)
Damage – One Punch: (non-optional) Guy Gardner has battle fury. When Guy Gardner takes damage from a close combat attack, place up to 2 action tokens on him if he has none and 1 action token if he currently has 1., Power Ring (Ranged Combat Expert), Ever Have a Giant Green Fist Punch You In the Face? (Close Combat Expert)
Batarang96
07/24/2010, 10:33
#024 V Killer Moth
Team: Batman Enemy
Range: 6 :bolt::bolt:
Points: 65
Keywords: Gotham City, Misfits
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:m-wing: BROKEN WINGS (Earthbound/Neutralized)
:a-fist: COCOON GUNS (Incapacitate)
:a-fist: GRENADE LAUNCHER (Energy Explosion)
:d-normal: MISFIT (Willpower)
:g-starburst: Sonar Waves: Killer Moth and friendly characters adjacent to him ignore the effects of opposing characters' Stealth that are within his range.
Batarang96
07/24/2010, 10:34
V Mr. Terrific
Team: Justice Society
Range: 8 :bolt::bolt:
Points: 99
Keywords: Checkmate, Justice Society of America, Scientist
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:star: Invisible to Modern Technology: Any line of fire drawn to Mr. Terrific by a character possessing the "Robot" keyword is blocked
:m-wing: T-Spheres Self Destruct: Once per game, Mr. Terrific can use Ranged Combat Expert. After Mr. Terrific uses this power, he gains Earthbound/Neutralized.
:a-fist: T-Spheres: Mr. Terrific can use Incapacitate and Perplex
:d-normal: SIX BLACK BELTS (Combat Reflexes)
:g-starburst: THE WORLD'S THIRD SMARTEST MAN (Outwit)
:g-starburst: 3-DIMENSIONAL HOLOGRAMS (Shape Change)
:g-starburst: MID-NITE'S PROTEGE (Support)
DoomMinion
07/24/2010, 10:53
IA #026 V Mercy
Team: Superman Enemy
Range: 6 :bolt:
Points: 76
Keywords: Amazon, Martial Artist, Metropolis
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Speed - Running Shot, Flurry, Grapple (Plasticity)
Attack - Spin Kick (Quake)
Defense - Amazon (Toughness), Combat Reflexes
Damage – Head of LexCorp Security: Mercy can use perplex, but only on herself or friendly figures with a lower point cost. When using perplex on friendly figures, she may modify 1 combat value on all friendly figures within 6 spaces to her if they share at least 1 keyword with her., Close Combat Expert
IA #023 E Guy Gardner
Team: Green Lantern Corps
Range: 8 :bolt:
Points: 172
Keywords: Brute, Green Lantern Corps, Justice League International, Super Buddies
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Speed - Bombs Away! (Running Shot), Time to Enter a World of Hurt (Charge), Bring It On! (Flurry)
Attack – Power Ring (Energy Explosion), The Perks of Bein’ In the Corps: Guy Gardner can use super strength, telekinesis and psychic blast., Let's Shake Things Up (Quake)
Defense - Green Shield (Invulnerability), That The Best You Got? (Toughness), Green Shield (Energy Shield/Deflection)
Damage – One Punch: (non-optional) When Guy Gardner takes damage from a close combat attack, place up to 2 action tokens on him if he has none and 1 action token if he currently has 1., Power Ring (Ranged Combat Expert), Ever Have a Giant Green Fist Punch You In the Face? (Close Combat Expert)
I hope that opening power brings down his point cost.
Wouldn't he Get Battle Fury because the entire time he was trying to prove how he could do it sans ring
DoomMinion
07/24/2010, 11:03
IA #027 V Ravager
Team: None
Range: 8 :bolt:
Points: 103
Keywords: HIVE, Martial Artist, Soldier
m-normala-normald-normalg-normal81018381017381017379162791527915279142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Stealth, Charge, Knowing the Battlefield (Leap/Climb)
Attack - Grenade (Energy Explosion), Combat Knife (Blades/Claws/Fangs), HIVE Assassin (Psychic Blast)
Defense - Enhanced (Toughness), Death to the Teen Titans! (Willpower), Regeneration
Damage – 100% Brain Power (Outwit), Brilliant But Unstable: Ravager can use perplex and probability control. After using perplex or probability control, roll 1d6. On a 1 or 2, deal Ravager 1 click of damage.
GarganisScorpion
07/24/2010, 11:06
Looking forward to fresh takes on Lex Luthor, Promethius, The General and Queen Bee.
Best Injustice Gang ever.
IA #027 V Ravager
Team: None
Range: 8 :bolt:
Points: 103
Keywords: HIVE, Martial Artist, Soldier
m-normala-normald-normalg-normal81018381017381017379162791527915279142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Stealth, Charge, Knowing the Battlefield (Leap/Climb)
Attack - Grenade (Energy Explosion), Combat Knife (Blades/Claws/Fangs), HIVE Assassin (Psychic Blast)
Defense - Enhanced (Toughness), Death to the Teen Titans! (Willpower), Regeneration
Damage – 100% Brain Power (Outwit), Brilliant But Unstable: Ravager can use perplex and probability control. After using perplex or probability control, roll 1d6. On a 1 or 2, deal Ravager 1 click of damage.
Is this the original, the SEcond or Rose?
DoomMinion
07/24/2010, 11:10
I hope that opening power brings down his point cost.
Wouldn't he Get Battle Fury because the entire time he was trying to prove how he could do it sans ring
I have to admit, Guy Gardner was a bit of a challenge to design. Sorry if he seem a tad overcosted, but the Green Lantern Corps team ability and Indomitable really added up on his point cost.
DoomMinion
07/24/2010, 11:10
Is this the original, the SEcond or Rose?
This Ravager is Grant Wilson.
I have to admit, Guy Gardner was a bit of a challenge to design. Sorry if he seem a tad overcosted, but the Green Lantern Corps team ability and Indomitable really added up on his point cost.
Oh I wasn't complaining. I like the dial. The opening Power is brilliant.
Batarang96
07/24/2010, 11:47
#028 V Jeffrey Burr
Team: Batman Enemy
Range: 0 :bolt:
Points: 130
Keywords: Martial Artist, Past, Ruler, Strike Force Kobra, Underground Society
m-normala-normald-normalg-normal7916289162911183810173810172791627916268173KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Prophesied Ruler: King Snake can Stealth and Mind Control as if he had a range of 8. When he uses Mind Control, he may target only friendly or opposing characters with the "Strike Force Kobra" keyword.
:a-fist: KOBRA VENOM (Poison)
:d-normal: SADISTIC (Mastermind)
:d-normal: Matchless Combatant Kobra can use Combat Reflexes and Willpower
:d-normal: LAZARUS PIT LONGEVITY (Regeneration)
:g-starburst: Expert Strategist: Kobra Can use Leadership and Perplex
:g-starburst: GENIUS (Outwit)
:g-starburst: LIFE LONG TRAINING (Exploit Weakness)
DoomMinion
07/24/2010, 12:03
#028 V Jeffrey Burr
Team: Batman Enemy
Range: 0 :bolt:
Points: 130
Keywords: Martial Artist, Past, Ruler, Strike Force Kobra, Underground Society
m-normala-normald-normalg-normal7916289162911183810173810172791627916268173KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: Prophesied Ruler: King Snake can Stealth and Mind Control as if he had a range of 8. When he uses Mind Control, he may target only friendly or opposing characters with the "Strike Force Kobra" keyword.
:a-fist: KOBRA VENOM (Poison)
:d-normal: SADISTIC (Mastermind)
:d-normal: Matchless Combatant Kobra can use Combat Reflexes and Willpower
:d-normal: LAZARUS PIT LONGEVITY (Regeneration)
:g-starburst: Expert Strategist: Kobra Can use Leadership and Perplex
:g-starburst: GENIUS (Outwit)
:g-starburst: LIFE LONG TRAINING (Exploit Weakness)
Nice dial, but you should change the references to King Snake or Kobra in the special power descriptions to Jeffrey Burr, just as a head's-up.
DoomMinion
07/24/2010, 12:07
IA #029 V Mr. Zsasz
Team: Batman Enemy
Range: 0 :bolt:
Points: 50
Keywords: Gotham City, Monster, Society
m-normala-normald-normalg-normal8101728916279162791526815168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Charge, Murderer (Flurry)
Attack - Knife (Blades/Claws/Fangs), Another Day, Another Tally (Steal Energy)
Defense - Nimble (Super Senses), Plenty of Experience (Combat Reflexes)
Damage - You're My Next Tally! (Battle Fury)
DoomMinion
07/24/2010, 12:13
IA #030 V Bruno Mannheim
Team: Superman Enemy
Range: 6 :bolt::bolt:
Points: 142
Keywords: Apokalips, Intergang, Ruler
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Speed - Behind The Scenes (Stealth), Strafe (Running Shot), Refuse to Join Intergang, Huh?: Bruno Mannheim can use steal energy.
Attack – Apokaliptian Armory: Bruno Mannheim can use quake, super strength, incapacitate, energy explosion and psychic blast.
Defense - Head of Intergang (Mastermind), Force Field (Super Senses), No One Stops Bruno Mannheim (Willpower)
Damage – Crime Bible: Bruno Mannheim can use leadership and probability control., Outwit
:star: Invisible to Modern Technology: Any line of fire drawn to Mr. Terrific by a character possessing the "Robot" keyword is blocked
You should add 'armor' keyword as well
DoomMinion
07/24/2010, 13:52
IA #031 R Toyman
Team: Injustice League
Range: 6 :bolt:
Points: 77
Keywords: Legion of Doom, Metropolis
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Speed – Clockwork Soldiers: Give Toyman a power action. He may use one of the following options: 1. Select 1 object within 10 spaces to Toyman and to which he has line of sight. He may move the object up to his printed speed value.; 2. Select 1 object within 10 spaces to Toyman and to which he has line of sight. He may make a close combat attack or ranged combat attack as if he occupied the space of the object.
Attack - Foam Dart Gun (Energy Explosion), Yo-Yo (Quake), Bubble Blower (Incapacitate)
Defense - Mastermind
Damage - Toybox (Perplex), Popguns For Everyone! (Enhancement)
Batarang96
07/24/2010, 14:22
#032 E Adam Strange
Team: JLA
Range: 8 :bolt::bolt:
Points: 118
Keywords: Justice League of America, Politician, Seven Soldiers, Soldier
m-winga-normald-normalg-normal101018391017391017310916281017289162108152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-wing: JETPACK (Running Shot)
:m-wing: ZETA-BEAM (Phasing/Teleport)
:a-fist: ZETA-BEAM (Telekinesis)
:d-normal: RANNIAN SPACESUIT (Toughness)
:g-starburst: AMBASSADOR (Leadership)
:g-starburst: SOLID LIGHT EQUIPMENT PROJECTION (Perplex)
:g-starburst: MINI-ROCKET (Ranged Combat Expert)
IA #031 R Toyman
Team: Injustice League
Range: 6 :bolt:
Points: 77
Keywords: Legion of Doom, Metropolis
m-normala-normald-normalg-normal6915169151681416814168131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed – Clockwork Soldiers: Give Toyman a power action. He may use one of the following options: 1. Select 1 option within 10 spaces to Toyman and to which he has line of sight. He may move the object up to his printed speed value.; 2. Select 1 object within 10 spaces to Toyman and to which he has line of sight. He may make a close combat attack or ranged combat attack as if he occupied the space of the object.
Attack - Foam Dart Gun (Energy Explosion), Yo-Yo (Quake), Bubble Blower (Incapacitate)
Defense - Mastermind
Damage - Toybox (Perplex), Popguns For Everyone! (Enhancement)
You mean Select one OBJECT right?
I like it but which Toy man?
Winslow
Jack
or Hiro
....or Toy boy
who's now in Continuity?
IA #029 V Mr. Zsasz
Team: Batman Enemy
Range: 0 :bolt:
Points: 50
Keywords: Gotham City, Monster, Society
m-normala-normald-normalg-normal8101728916279162791526815168141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Charge, Murderer (Flurry)
Attack - Knife (Blades/Claws/Fangs), Another Day, Another Tally (Steal Energy)
Defense - Nimble (Super Senses), Plenty of Experience (Combat Reflexes)
Damage - You're My Next Tally! (Battle Fury)
Yezzzzz
One Two ThreeFourFivesixSeveneight
Amora's_best_friend
07/24/2010, 14:53
Guy Gardener definitely shouldn't have Psychic Blast. The power ring is powerful, but no way is it going to deal 3 damage to Darkseid with one set of hits.
Amora's_best_friend
07/24/2010, 14:59
King Snake and Kobra Bestowed are both undercosted by alot.
Generally Batarang, your dials are too cheap for what they do. They're good, but undercosted.
DoomMinion
07/24/2010, 15:18
You mean Select one OBJECT right?
I like it but which Toy man?
Winslow
Jack
or Hiro
....or Toy boy
who's now in Continuity?
Thanks for the note. It's supposed to be Jack Nimball, the Toyman most commonly remembered as being with the Legion of Doom.
Sensualninja
07/24/2010, 17:46
IA #014 E Arkham Henchman
Team: Batman Enemy
Range: 0 :bolt:
Points: 38
Keywords: Gotham City
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Speed - Look! It's Batman! (Charge), Hug Him and Squeeze Him (Plasticity)
Attack - Swing, Batter, Batter! (Quake)
Defense - Arkham's Got a Good Fitness Lounge (Toughness), Learning From the Clown Prince (Combat Reflexes)
Damage – Minion: Grenades Courtesy of Your Friendly Uncle J: When Arkham Henchman is within 8 spaces to a friendly figure named "The Joker", Arkham Henchman may modify its attack value by +1 and can use energy explosion as if it has a range of 4.
I like the idea of Henchmen being armed, Maybe Generic Gotham thug with the diff abilities depending on who they are henching for is in order..
DoomMinion
07/25/2010, 10:11
IA #033 R Sinestro
Team: None
Range: 8 :bolt::bolt:
Points: 133
Keywords: Green Lantern Corps, Legion of Doom, Secret Society of Super Villains
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Speed – Get On Your Feet, Jordan: Sinestro can use phasing/teleport and running shot., No Emerald Prison Shall Hold Me! (Phasing/Teleport)
Attack – Do You Feel Fear? (Energy Explosion), Qwardian Power Ring: Sinestro can use energy explosion, poison and telekinesis., Yellow Wave (Pulse Wave)
Defense – Yellow Shield (Toughness), Recharge: Sinestro can use energy shield/deflection and willpower. When Sinestro makes a successful attack roll against an opposing figure with the Green Lantern Corps keyword, heal him 1 click.
Damage - I Know The Corps' Tactics (Outwit), Qwardian Power Ring (Ranged Combat Expert)
Batarang96
07/25/2010, 12:54
#034 E The Scarecrow
Team: Injustice League
Range: 6 :bolt:
Points: 75
Keywords: Gotham City, Injustice Gang, Legion of Doom, Scientist
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:m-boot: Fear Toxin: The Scarecrow can use Stealth and Smoke Cloud. Immediately after using Smoke Cloud, Scarecrow can use Mind Control as a free action against an opposing character occupying a smoke marker placed by him. Ignore hindering terrain for line of fire purposes for the attack. He takes no damage due to the point cost of the chosen character.
:a-fist: SCYTHE (Blades/Claws/Fangs)
:d-normal: HALLUCINOGEN (Super Senses)
:d-normal: THE SCARECROW HAS NO FEAR (Willpower)
:g-starburst: YOUR WORST NIGHTMARE (Outwit)
:g-starburst: EXPERT PSYCHOLOGIST (Perplex)
Immediately after what? Stealth? Smoke Cloud?
DoomMinion
07/25/2010, 13:51
IA #035 U Brainwave
Team: None
Range: 10 :bolt:
Points: 97
Keywords: Injustice Society, Psychic, Scientist, Secret Society of Super Villains
m-normala-sharpshooterd-normalg-normal710172710171610161691616915269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed – Image Projection: Brainwave can use mind control. When using mind control, Brainwave does not take feedback damage., Unseen Foe (Stealth)
Attack – Telepathic Hold (Incapacitate), Telekinesis, Psychic Blast
Defense – Mental Illusion: Brainwave can use shape change and super senses., Mind Reader (Super Senses), Wrong Target (Mastermind)
Damage – Genius Intellect (Outwit), Image Projection (Shape Chage)
DoomMinion
07/25/2010, 14:03
IA #036 E Metamorpho
Team: Outsiders
Range: 6 :bolt:
Points: 107
Keywords: Justice League Europe, Outsiders
m-normala-normald-normalg-normal12917289163891631081821081728816278151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Gaseous Form (Phasing/Teleport), Platinum (Plasticity)
Attack - Chlorine Gas (Incapaciate), Sulfide (Poison), Carbon Monoxide (Smoke Cloud)
Defense - Mercury (Super Senses), Lead (Invulnerability), Combining Elements (Regeneration)
Damage - Living Periodic Table (Shape Change)
DoomMinion
07/25/2010, 14:06
IA #037 R Black Canary
Team: Justice League
Range: 4 :bolt:
Points: 39
Keywords: Gotham City, Justice League of America, Justice League International, Justice Society
m-normala-normald-normalg-normal7917279171691616816268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Attack – Canary Cry: Black Canary can use energy explosion and psychic blast., Canary Cry (Pulse Wave)
Defense - Like Mother, Like Daughter (Willpower)
Damage - Wildcat's Training (Close Combat Expert)
DoomMinion
07/25/2010, 14:12
I think you forgot the Legion of Doom keyword on Scarecrow.
Batarang96
07/25/2010, 22:31
E #038 Clock King
Team: Calculator
Range: 6 :bolt:
Points: 57
Keywords: Injustice League, Suicide Squad
m-normala-normald-normalg-normal7916279162691516917278161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: THE MOMENT SHALL COME (Charge)
:a-fist: ACCOMPLISHED SWORDSMAN (Blades/Claws/Fangs)
:d-normal: FENCING (Combat Reflexes)
:d-normal: TIMING IS EVERYTHING (Super Senses)
:g-starburst: TICK, TOCK (Probability Control)
Batarang96
07/25/2010, 22:34
AE #039 The Creeper
Team: Outsiders
Range: 0 :bolt:
Points: 92
Keywords: Celebrity, Gotham City, Outsiders, Reporter
m-normala-normald-indomitableg-normal9101838101738917289163l9101728916289162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:g-starburst: Superhuman Healing Ability: Once, at the beginning of your turn, the Creeper can use Regenration as a free action, but there is a maximum result of 2.
:g-starburst: ABNORMAL RESILIENCE (Perplex)
DoomMinion
07/25/2010, 22:50
IA #040 U The Wizard
Team: Mystic
Range: 8 :bolt::bolt:
Points: 96
Keywords: Injustice Society, Mystical, Secret Society of Super Villains
m-normala-normald-normalg-normal1091828101728101727917279162108162108152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - On With The Show! (Phasing/Teleport), Hypnotist (Mind Control)
Attack - Abracadabra! (Incapacitate), Alakazam! (Energy Exlosion)
Defense – Misdirection (Super Senses), Hocus Pocus!: The Wizard can use smoke cloud. Whenever a hindering terrain marker placed by him is removed from the map, you may move him to that space.
Damage – Illusionist (Shape Change), Presto Change-O!: Give The Wizard a power action. He may make 1 ranged combat attack against an opposing figure. If successful, deal no damage. Instead, place a spell token on the target's card. The target’s range, damage and speed values are modified by -2, while the target’s defense value is modified by +2. Remove the spell token when Presto Change-O! is countered or no longer showing on the dial.
OLD SCHOOL. Love the choice of the Wizard
Batarang96
07/26/2010, 18:53
You should add 'armor' keyword as well
Yeah, but the problem with that is the armor's targeting systems of course couldn't see him, but the person in the armor could.
DoomMinion
07/26/2010, 19:02
IA #041 E Amazo
Team: Calculator
Range: 8 :bolt:
Points: 174
Keywords: Injustice League, Robot
m-winga-normald-indomitableg-normal121118310101831010172991729917381016381016299162108154KOKOKOKOKOKOKOKOKOKOKOKO
:star: - Aquaman: Amazo can use the Swim ability.
Speed - The Flash (Hypersonic Speed), Aquaman (Charge), Martian Manhunter (Plasticity), Overload (Earthbound/Neutralized)
Attack - Martian Manhunter (Psychic Blast), Wonder Woman and Aquaman (Super Strength), Green Lantern (Energy Explosion), The Flash (Quake), Self-Destruct (Pulse Wave)
Defense - Wonder Woman (Invulnerability), Aquaman and The Flash: Amazo can use super senses. When he is occupying water terrain, Amazo can use toughness., Green Lantern (Energy Shield/Deflection), Repairable Programming (Regeneration)
Damage - Green Lantern (Ranged Combat Expert)
Batarang96
07/26/2010, 20:05
#042 V The Monocle
Team: Injustice League
Range: 6 :bolt:
Points: 35
Keywords: Secret Society of Supervillains
m-normala-normald-normalg-normal69162591525914159130KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: ENIGMATIC EYEPIECE (Force Blast)
:a-fist: MYSTICAL MONICLE (Penetrating/Psychic Blast)
:g-starburst: LETHAL LENS (Ranged Combat Expert)
Batarang96
07/26/2010, 20:14
DoomMinion: Shouldn't your Amazo be ranked Rookie? After all, your version represents his first appearance, when he squared off against the original Justice League.
DoomMinion
07/26/2010, 20:21
DoomMinion: Shouldn't your Amazo be ranked Rookie? After all, your version represents his first appearance, when he squared off against the original Justice League.
Thanks for the note. I was basing it more on the fact that in later appearances, he seemed to retain the powers of those five Justice Leaguers. Also, I feel it mght help to differentiate a bit more from your Amazo dial to showcase a version that has worked alongside other villains as shown with the Injustice League and Society keywords.
Still, should I rank him down as Rookie with just the Robot keyword or keep him a Veteran?
Batarang96
07/26/2010, 21:22
Thanks for the note. I was basing it more on the fact that in later appearances, he seemed to retain the powers of those five Justice Leaguers. Also, I feel it mght help to differentiate a bit more from your Amazo dial to showcase a version that has worked alongside other villains as shown with the Injustice League and Society keywords.
Still, should I rank him down as Rookie with just the Robot keyword or keep him a Veteran?
I think you could actually rank him Experienced and give him only the Injustice League and Robot keywords. It wasn't until Infinite Crisis that he paired up with the Society.
DoomMinion
07/26/2010, 21:27
IA #043 V Plastic Man
Team: Justice League
Range: 6 :bolt:
Points: 82
Keywords: Detective, Freedom Fighters, JLA, Justice League of America
m-normala-normald-normalg-giant8101728917389162791627815178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: – Plastic Man can use shape change.
Speed - No One Ever Suspects The Giant Red Statue (Stealth), Come On and Stay For the Party! (Plasticity)
Attack - For My Next Impression, King Kong (Quake), Let's Wrap Things Up (Incapacitate)
Defense – Stretch With The Blows (Toughness) Fantastic Plastic: Plastic Man can use toughness and super senses., Twist The Night Away (Super Senses)
Damage - Witty One-Liners or Lame Puns, Your Choice (Perplex), Giant Fist (Close Combat Expert)
DoomMinion
07/26/2010, 21:30
IA #044 V Weather Wizard
Team: Calculator
Range: 8 :bolt::bolt:
Points: 82
Keywords: Central City, Rogues, Society
m-winga-normald-normalg-normal109173891728816279162710153710154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed – Incoming Storm (Running Shot), Tornado: Weather Wizard can use force blast. Terrain up to 3 spaces away from Weather Wizard is considered to be hindering terrain for movement purposes.
Attack – Weather Wand: Weather Wizard can use energy explosion, smoke cloud and incapacitate., Thunder Storm (Pulse Wave)
Defense - Cloud Cover (Energy Shield/Deflection)
Damage - Lightning Bolt (Ranged Combat Expert)
DoomMinion
07/26/2010, 21:41
IA #045 E Captain Atom
Team: Justice League
Range: 10 :bolt:
Points: 183
Keywords: Justice League International, Justice League Europe, Soldier
m-winga-normald-normalg-normal10111838101728918399173991748101648101656815367132KOKOKOKOKOKOKOKOKOKOKOKO
Speed - Air Combat (Running Shot), Charge
Attack - Super Strength, Radiation Blast (Energy Explosion), Quantum Release (Pulse Wave)
Defense - Energy Absorption (Impervious), Dilustel Skin (Invulnerability), Air Force Officer Through and Through (Willpower)
Damage – Energy Manipulation: Captain Atom can use ranged combat expert, barrier and psychic blast.
IA #045 E Captain Atom
Team: Justice League
Range: 10 :bolt:
Points: 183
Keywords: Justice League, Justice League Europe, Soldier
m-winga-normald-normalg-normal10111838101728918399173991748101648101656815367132KOKOKOKOKOKOKOKOKOKOKOKO
Speed - Air Combat (Running Shot), Charge
Attack - Super Strength, Radiation Blast (Energy Explosion), Quantum Release (Pulse Wave)
Defense - Energy Absorption (Impervious), Dilustel Skin (Invulnerability), Air Force Officer Through and Through (Willpower)
Damage – Energy Manipulation: Captain Atom can use ranged combat expert, barrier and psychic blast.
Not to be a stickler but wasn't he also a member of the Justice League International during this incarnation?
Or is this RIGHT before that?
IA #041 E Amazo
Team: Calculator
Range: 8 :bolt:
Points: 174
Keywords: Injustice League, Robot
m-winga-normald-indomitableg-normal121118310101831010172991729917381016381016299162108154KOKOKOKOKOKOKOKOKOKOKOKO
:star: - Aquaman: Amazo can use the Swim ability.
Speed - The Flash (Hypersonic Speed), Aquaman (Charge), Martian Manhunter (Plasticity), Overload (Earthbound/Neutralized)
Attack - Martian Manhunter (Psychic Blast), Wonder Woman and Aquaman (Super Strength), Green Lantern (Energy Explosion), The Flash (Quake), Self-Destruct (Pulse Wave)
Defense - Wonder Woman (Invulnerability), Aquaman and The Flash: Amazo can use super senses. When he is occupying water terrain, Amazo can use toughness., Green Lantern (Energy Shield/Deflection), Repairable Programming (Regeneration)
Damage - Green Lantern (Ranged Combat Expert)
Goddamnit Amazo is so overdone...But I like this version> SO this is Amazo without Aborption capabilities BUT with the Default programming of the big Seven? Cool.
Batarang96
07/27/2010, 08:54
#046 U Prometheus
Team: Calculator
Range: 8 :bolt::bolt::bolt:
Points: 136
Keywords: Armor, Injustice Gang, Martial Artist, Secret Society of Supervillains
m-normala-normald-indomitableg-normal10111838101838101738101737917279162109162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: GHOST KEY (Phasing/Teleport)
:a-fist: GAUNTLET BLASTS (Energy Explosion)
:a-fist: Power Download: Give Prometheus a power action, and choose a character 8 or fewer squares to which he has a clear line of fire. Once during your turn, Prometheus may use one of the character's appearing standard or named powers, as a free action.
:d-indomitable: ARMOR (Toughness)
:g-starburst: PEAK OF MENTAL ABILITY (Outwit)
:g-starburst: Rapid feed A.I.: Prometheus can use Exploit Weakness and Perplex.
Batarang96
07/27/2010, 08:56
#047 V Shadow Thief
Team: Injustice League
Range: 6 :bolt:
Points: 108
Keywords: Injustice Gang, Secret Society of Supervillains
m-normala-normald-normalg-normal89191891918101828101828917298171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Shadow thief can use Stealth
:a-fist: Shadow Weapons: Shadow Thief can use Blades/Claws/Fangs and Quake
:d-normal: INTANGIBILITY (Super Senses)
:g-starburst: Shadow: If Shadow Thief is adjacent to a wall or blocking terrain, he can use Shape Change
DoomMinion
07/27/2010, 14:01
IA #048 V Queen Bee
Team: Injustice League
Range: 6 :bolt:
Points: 108
Keywords: Animal, HIVE, Injustice Gang, Ruler, Society
m-winga-normald-normalg-normal9917391016281016289152891627816178151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Pollen (Mind Control)
Attack - HIVE Venom (Poison)
Defense – Sacrifices for the HIVE: Queen Bee can use mastermind. Friendly figures up to 4 spaces away can be treated as adjacent for the purposes of mastermind., The HIVE Will Survive (Willpower)
Damage - The Queen (Leadership), Stinger (Ranged Combat Expert)
Queen bee and the H.I.V.E. have never worked together...sorry to uhhh rain on your parade but if you ahve something that says otherwise I'd like you to point me to it
DoomMinion
07/27/2010, 14:18
IA #049 U Lex Luthor
Team: Calculator
Range: 8 :bolt::bolt:
Points: 157
Keywords: Armor, Injustice Gang, Injustice League, Legion of Doom, Metropolis, Scientist
m-winga-normald-normalg-normal10111838101838101837917279172791626817268162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed - Flight Combat System (Running Shot), You Will Fall From the Sky, Superman! (Charge),Malfuction (Earthbound/Neutralized)
Attack - LexCorp Energy Blasters: Lex Luthor can use energy explosion. Damage dealt by energy explosion is penetrating damage., LexCorp Strength Augmenters (Super Strength), Electrical Defense (Poison)
Defense – Warsuit (Impervious), Pawns In My Plans: Lex Luthor can use invulnerability and mastermind., Basic Protection (Toughness)
Damage – Leader of the Legion: Lex Luthor can use leadership and outwit. When using leadership, he may use it normally or on a 4-6 receive two additional actions, both of which must be used by friendly figures who share at least 1 keyword with Lex Luthor., The Smartest Man in Metropolis (Outwit), Kryptonite Gauntlets (Exploit Weakness), Planning For All Occasions (Perplex)
DoomMinion
07/27/2010, 14:20
Queen bee and the H.I.V.E. have never worked together...sorry to uhhh rain on your parade but if you ahve something that says otherwise I'd like you to point me to it
Using Wikipedia as my source:
Later, Zazzala and her drones join Lex Luthor's new Secret Society of Super Villains. The Queen becomes the leader of the H.I.V.E., a multi-national criminal enterprise. She appears in the six-part "Villains United" limited series. A small team of villains, known as the Secret Six, attack her base as part of a war against the Society. Her forces are defeated, the base's prisoner, Firestorm, is freed and Zazzala herself is badly wounded.
Batarang96
07/27/2010, 14:56
E #050 Reverse-Flash
Team: Injustice League
Range: 0 :bolt:
Points: 119
Keywords: Future, Secret Society of Supervillains
m-normala-normald-normalg-normal141017213101711310173129172119172108171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:m-boot: The Reverse Speed Force: Reverse-Flash can use Charge and Flurry
:a-fist: I WILL BE THE NEW FLASH!: Reverse-Flash can use Blades/Claws/Fangs as part of a close combat attack (instead of close combat action).
:d-normal: I'M BARRY ALLEN! (Willpower)
:g-starburst: PLASTIC SURGERY (Shape Change)
Using Wikipedia as my source:
Ah Nice. that's Legit. Fair enough
DoomMinion
07/27/2010, 16:14
IA #051 U Tattooed Man
Team: Injustice League
Range: 6 :bolt:
Points: 56
Keywords: Coast City, Injustice Gang, Suicide Squad
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Speed – Dragon Tattoo: Give Tattooed Man a power action. Place a special terrain marker within 6 spaces of Tattooed Man. This marker is the Dragon Tattoo. At the beginning of a turn, all opposing figures adjacent to the Dragon Tattoo receive 1 click of damage. Tattooed Man may be given an action to move the Dragon Tattoo up to his printed speed value. Opposing figures may make attacks against the Dragon Tattoo as if it has 15 :d-normal:. If successfully hit, remove the Dragon Tattoo from the field. Only one Dragon Tattoo from this figure may be on the field at a time.
Attack - Cannon Tattoo (Energy Explosion), Axe Tattoo (Blades/Claws/Fangs)
Defense - Shield Tattoo (Toughness), Shield Tattoo (Energy Shield/Deflection)
Damage - Anchor Tattoo (Close Combat Expert)
DoomMinion
07/27/2010, 16:20
IA #052 E Maxwell Lord
Team: Calculator
Range: 6 :bolt:
Points: 90
Keywords: Checkmate, Justice League International, Psychic, Robot, Super Buddies
m-normala-normald-normalg-normal791726917269162681625815158141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed – Pushing Minds: Maxwell Lord can use mind control. Modify Maxwell Lord’s attack value by +1 when using mind control on opposing figures which do not possess willpower or indomitable. Maxwell Lord takes 1 feedback damage when using mind control, no matter the point cost of the target. At the end of an action made by the target due to mind control, you may choose to roll 1d6. On a 5 or 6, the target remains friendly for the next turn and Maxwell Lord receives 1 feedback damage. The target remains friendly until you roll a 1-4, choose not to make the roll or when Maxwell Lord is KOed.
Defense - Cybernetic Body (Toughness), Amoral Businessman (Mastermind)
Damage -Influence: Maxwell Lord can use perplex, but may only modify the combat values of other figures.
Batarang96
07/27/2010, 16:52
#053 E The General
Team: Injustice League
Range: 10 :bolt:
Points: 255
Keywords: Brute, Beast, Injustice Gang, Robot, Soldier
m-normala-normald-indomitableg-giant10121949121841011185911185910174810174810173891638916388162KOKOKOKOKOKOKOKO
:m-boot: MILITARY TACTICS (Running Shot)
:m-boot: YOU GO DOWN WITH ME (Plasticity)
:a-fist: BITE (Blades/Claws/Fangs)
:d-indomitable: THE HAIRLESS SHAGGY MAN (Impervious)
:d-indomitable: INDESTRUCTIBLE BODY (Invulnerability)
:d-indomitable: Automatic Healing: The General Can use Toughness. Once, at the beginning of your turn, The General can use Regeneration as a free action. When he does, subtract three from the result, minimum result 1.
:g-starburst: HEAVY ARTILLERY (Ranged Combat Expert)
IA #052 E Maxwell Lord
Team: Calculator
Range: 6 :bolt:
Points: 90
Keywords: Justice League International, Psychic, Robot, Super Buddies
m-normala-normald-normalg-normal791726917269162681625815158141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
Speed – Pushing Minds: Maxwell Lord can use mind control. Modify Maxwell Lord’s attack value by +1 when using mind control on opposing figures which do not possess willpower or indomitable. Maxwell Lord takes 1 feedback damage when using mind control, no matter the point cost of the target. At the end of an action made by the target due to mind control, you may choose to roll 1d6. On a 5 or 6, the target remains friendly for the next turn and Maxwell Lord receives 1 feedback damage. The target remains friendly until you roll a 1-4, choose not to make the roll or when Maxwell Lord is KOed.
Defense - Cybernetic Body (Toughness), Amoral Businessman (Mastermind)
Damage -Influence: Maxwell Lord can use perplex, but may only modify the combat values of other figures.
No SPy Or checkmate? because wasn't that when he really started pushing minds?
#053 E The General
Team: Injustice League
Range: 10 :bolt:
Points: 255
Keywords: Brute, Beast, Injustice Gang, Robot, Soldier
m-normala-normald-normalg-giant10121949121841011185911185910174810174810173891638916388162KOKOKOKOKOKOKOKO
:m-boot: MILITARY TACTICS (Running Shot)
:m-boot: YOU GO DOWN WITH ME (Plasticity)
:a-fist: FANGS (Blades/Claws/Fangs)
:d-indomitable: THE HAIRLESS SHAGGY MAN (Impervious)
:d-indomitable: INDESTRUCTIBLE BODY (Invulnerability)
:d-indomitable: Automatic Healing: The General Can use Toughness. Once, at the beginning of your turn, The General can use Regeneration as a free action. When he does, subtract three from the result, minimum result 1.
:g-starburst: HEAVY ARTILLERY (Ranged Combat Expert)
NIce Except: I didn't' know he Bit : P
Batarang96
07/27/2010, 20:06
NIce Except: I didn't' know he Bit : P
Yes he did. :noid:
In a fight with the Justice League, he nearly bit through Steel's hand. :knockedou
Batarang96
07/27/2010, 20:13
#054 V Dr. Polaris
Team: Calculator
Range: 8 :bolt::bolt:
Points: 159
Keywords: Armor, Cadre, Scientist, Society
m-winga-normald-normalg-normal1011184101017391017399172891628916378154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:m-wing: Propulsion: Once, at the beginning of your turn, Dr. Polaris can use Force Blast as a free action
:d-normal: MAGNETIC FORCE FIELD (Energy Shield/Deflection)
:g-starburst: Magnetic Manipulation: Dr. Polaris can use Incapacitate. Modify Dr. Polaris' attack value by +1 when he makes an attack against a character with the "Armor" or "Robot" keyword.
:g-starburst: MEDICAL BACKGROUND (Support)
Yes he did. :noid:
In a fight with the Justice League, he nearly bit through Steel's hand. :knockedou
DUH! thank you that's right. Wow I'm all wiggy. I should really just re-flip through some JLA volumes at the library.
Batarang96
07/27/2010, 20:35
#055 V Killer Frost
Team: Calculator
Range: 8 :bolt::bolt:
Points: 139
Keywords: Suicide Squad, Injustice League, Secret Society of Super Villains
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:m-boot: ICE SLIDE (Running Shot)
:a-fist: Frozen Solid: Killer can use Incapacitate, but if the attack succeeds against a target(s) with zero action tokens, give the target(s) two action tokens instead of one.
:d-normal: Ice Walls: Killer Frost can use Barrier. She can use it normally, or as a free action, place up to two squares of blocking terrain as if she had a range of 0:bolt:
Batarang96
07/27/2010, 20:36
#056 U The Shaggy Man
Team: No Affiliation
Range: 0 :bolt:
Points: 300
Keywords: Brute, Robot
m-normala-normald-indomitableg-giant10101741011184911184912185912185811184811174810173891737916378163KOKOKOKO
:star: The Shaggy Man can use Plasticity
:star: The Shaggy Man's defense powers can not be countered
:m-boot: Destructive Rampage: After the Shaggy Man resolves a move action, he may make one close combat attack as a free action.
:a-fist: DESTROYING EVERYTHING IN SIGHT (Quake)
:d-indomitable: INDESTRUCTIBLE (Impervious)
:d-indomitable: Plastalloy Technology: The Shaggy man can use Toughness. Once at the beginning of your turn, the Shaggy man can use Regeneration as a free action.
DoomMinion
07/27/2010, 20:53
IA #057 U Eclipso
Team: Mystic
Range: 10 :bolt::bolt:
Points: 242
Keywords: Diety, Mystical, Psychic
m-winga-normald-indomitableg-normal101118410111731010173991639918291017381017381017389162KOKOKOKOKOKOKOKOKOKOKOKO
:star: – Eternal Darkness: When Eclipso has 1 or no action tokens, he can use stealth. When Eclipso is the target of outwit, roll 1d6. On a 4-6, outwit cannot be used against Eclipso.
Speed - The Darkness Within: Eclipso can use mind control. Eclipso can use mind control on opposing figures with battle fury, modifying his attack value by +2 against such targets. After all targets of mind control have made an action, place 1 black diamond token on their card. Once per turn when an opposing figure with a black diamond token has been dealt penetrating damage or damage from a successful attack roll that is doubles, roll 2d6. On a 7 or more, the opposing figure may immediately be given an action is if it were mind controlled. Eclipso does not receive feedback damage. Remove the black diamond token when The Darkness Within is countered or no longer on the dial., Phasing/Teleport
Attack – Eyeblast (Psychic Blast), Inner Demons: Give Eclipso a power action. He may make a ranged combat attack. If successful, deal no damage to the target. Instead, deal 1 penetrating damage to all opposing figures adjacent to the target., Casting Darkness (Smoke Cloud)
Defense - Wherever Pain is Inflicted (Impervious), Wherever Rage Is Sated (Invulnerability), There You Will Find Me! (Regeneration)
Damage – Your Dearest Friends (Shape Change), Your Deepest Insecurities (Outwit), God of Vengeance: Eclipso can use outwit. Once per turn as a free action, Eclipso may select 1 standard power on an opposing figure’s dial up to 10 spaces away. Eclipso may use the selected power until he selects another power or until God of Vengeance is countered or no longer on his dial.
Batarang96
07/27/2010, 21:08
#058 U The Key
Team: Calculator
Range: 8 :bolt:
Points: 134
Keywords: Injustice League, Intergang, Scientist, Secret Society of Supervillains
m-normala-normald-normalg-normal81117281017271017279162791626915269152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:m-boot: I Possess the Key to Space and Time Itself!: The Key can use Phasing/Teleport, Incapacitate, and Barrier.
:m-boot: NO PRISON CAN HOLD THE KEY! (Leap/Climb)
:a-fist: Teleportation Portals: The key can use Telekinesis, but only options 1 & 2. Friendly characters targeted by this power break away automatically for the action. Modify The Key's attack value by +2 when he uses option 1 of Telekinesis.
:a-fist: RAPID FIRE KEYS (Energy Explosion)
:a-fist: PROGRAMMED PSYCHO VIRUS (Poison)
:d-normal: INCREASED NUMBER OF SENSES (Super Senses)
:g-starburst: FULL BRAIN CAPACITY (Outwit)
:g-starburst: PSYCHO CHEMICALS (Perplex)
:g-starburst: Open a portal to the heart of the Sun!: Give the key a power action, and place a special marker within his range, to which he has a clear line of fire. The Key may use Pulse Wave as a free action, as if he occupied the square containing the Special marker.
Batarang96
07/27/2010, 21:17
#059 U Neron
Team: Mystics
Range: 8 :bolt:
Points: 140
Keywords: Mystical, Psychic
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:m-boot: YOU BROUGHT THIS UPON YOURSELF (Charge)
:a-fist: Soul Exchange: Give Neron a power action, and choose a friendly character 4 or fewer squares from him. Choose a standard power. The target character possesses the chosen power until the beginning of your next turn. At the beginning of your next turn, roll a d6. This roll cannot be rerolled or modified. The chosen characters takes damage equal to half the result.
:a-fist: DEALS ARE MY PASSION (Steal Energy)
:d-normal: DEMON (Invulnerability)
:g-starburst: MASTER OF MALEFICIUM (Outwit)
:g-starburst: SHAPESHIFTING (Shape Change)
:g-starburst: Telepathy: Neron can use Psychic Blast
IA #057 U Eclipso
Team: Mystic
Range: 10 :bolt::bolt:
Points: 242
Keywords: Diety, Mystical, Psychic
m-winga-normald-indomitableg-normal101118410111731010173991639918291017381017381017389162KOKOKOKOKOKOKOKOKOKOKOKO
:star: – Eternal Darkness: When Eclipso has 1 or no action tokens, he can use stealth. When Eclipso is the target of outwit, roll 1d6. On a 4-6, outwit cannot be used against Eclipso.
Speed - The Darkness Within: Eclipso can use mind control. Eclipso can use mind control on opposing figures with battle fury, modifying his attack value by +2 against such targets. After all targets of mind control have made an action, place 1 black diamond token on their card. Once per turn when an opposing figure with a black diamond token has been dealt penetrating damage or damage from a successful attack roll that is doubles, roll 1d6. On a 7 or more, the opposing figure may immediately be given an action is if it were mind controlled. Eclipso does not receive feedback damage. Remove the black diamond token when The Darkness Within is countered or no longer on the dial., Phasing/Teleport
Attack – Eyeblast (Psychic Blast), Inner Demons: Give Eclipso a power action. He may make a ranged combat attack. If successful, deal no damage to the target. Instead, deal 1 penetrating damage to all opposing figures adjacent to the target., Casting Darkness (Smoke Cloud)
Defense - Wherever Pain is Inflicted (Impervious), Wherever Rage Is Sated (Invulnerability), There You Will Find Me! (Regeneration)
Damage – Your Dearest Friends (Shape Change), Your Deepest Insecurities (Outwit), God of Vengeance: Eclipso can use outwit. Once per turn as a free action, Eclipso may select 1 standard power on an opposing figure’s dial up to 10 spaces away. Eclipso may use the selected power until he selects another power or until God of Vengeance is countered or no longer on his dial.
Awfully hard to get a 7 on a 1d6
#059 U Neron
Team: Mystics
Range: 8 :bolt:
Points: 140
Keywords: Mystical, Psychic
m-normala-normald-normalg-normal89182891728917271017371017461016369162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:m-boot: YOU BROUGHT THIS UPON YOURSELF (Charge)
:a-fist: Soul Exchange: Give Neron a power action, and choose a friendly character 4 or fewer squares from him. Choose a standard power. The target character possesses the chosen power until the beginning of your next turn. At the beginning of your next turn, roll a d6. This roll cannot be rerolled or modified. The chosen characters takes damage equal to half the result.
:a-fist: DEALS ARE MY PASSION (Steal Energy)
:d-normal: DEMON (Invulnerability)
:g-starburst: MASTER OF MALEFICIUM (Outwit)
:g-starburst: SHAPESHIFTING (Shape Change)
:g-starburst: Telepathy: Neron can use Psychic Blast
NOW THIS IS how you do a difficult to represent representation of the "Devil" not that mephisto bull####.
DoomMinion
07/27/2010, 21:31
IA #100 V Lex Luthor and The Joker
Team: Injustice League
Range: 8 :bolt::bolt:
Points: 155
Keywords: Gotham City, Injustice Gang, Metropolis, Monster, Scientist
m-normala-duod-normalg-normal91017399162810183811182781737916281016389163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: – Clashing Egos: At the start of each turn, roll 1d6. On a 1, Lex Luthor and The Joker cannot use the Duo ability this turn.
Speed - Use The Environment To Your Advantage, Joker (Stealth), How About a Running Gag for Batsy and the Boyscout? (Running Shot), Twin Jet Packs (Leap/Climb)
Attack – Kryptonite Blasters (Psychic Blast), Variety’s The Spice of Life, Lexy: Once per turn as a free action, roll 1d6. On a 1-2, Lex Luthor and The Joker can use exploit weakness. On a 3-4, Lex Luthor and The Joker can use poison. On a 5-6, Lex Luthor and The Joker can use blades/claws/fangs., LexCorp Blasters Can Settle The Job Well (Energy Explosion), Don't Doubt My Joker Venom or You Might Be Putting On a Happy Face (Poison)
Defense – The Man of Metropolis and The Clown Prince of Crime (Mastermind), Mind If I Borrow The Tech? (Invulnerability), Too Bad Your Force Fields Don't Come in Purple (Super Senses), Watch It With My Machines, You Maniac!: Lex Luthor and The Joker can use willpower and energy shield/deflection.
Damage - World's Cruelest (Outwit), Come On, Luthor, and Have a Laugh! (Perplex), There's a Thin Line Between Genius and Insanity, You Know (Probability Control)
DoomMinion
07/27/2010, 21:33
Awfully hard to get a 7 on a 1d6.
Thanks. It's supposed to be 2d6. Made the change.
IA #100 V Lex Luthor and The Joker
Team: Injustice League
Range: 8 :bolt::bolt:
Points: 155
Keywords: Gotham City, Injustice Gang, Metropolis, Monster, Scientist
m-normala-duod-normalg-normal91017399162810183811182781737916281016389163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: – Clashing Egos: At the start of each turn, roll 1d6. On a 1, Lex Luthor and The Joker cannot use the Duo ability this turn.
Speed - Use The Environment To Your Advantage, Joker (Stealth), How About a Running Gag for Batsy and the Boyscout? (Running Shot), Twin Jet Packs (Leap/Climb)
Attack – Kryptonite Blasters (Psychic Blast), Variety’s The Spice of Life, Lexy: Once per turn as a free action, roll 1d6. On a 1-2, Lex Luthor and The Joker can use exploit weakness. On a 3-4, Lex Luthor and The Joker can use poison. On a 5-6, Lex Luthor and The Joker can use blades/claws/fangs., LexCorp Blasters Can Settle The Job Well (Energy Explosion), Don't Doubt My Joker Venom or You Might Be Putting On a Happy Face (Poison)
Defense – The Man of Metropolis and The Clown Prince of Crime (Mastermind), Mind If I Borrow The Tech? (Invulnerability), Too Bad Your Force Fields Don't Come in Purple (Super Senses), Watch It With My Machines, You Maniac!: Lex Luthor and The Joker can use willpower and energy shield/deflection.
Damage - World's Cruelest (Outwit), Come On, Luthor, and Have a Laugh! (Perplex), There's a Thin Line Between Genius and Insanity, You Know (Probability Control)
Are these quotes from somewhere? They're just darling
Batarang96
07/27/2010, 21:42
NOW THIS IS how you do a difficult to represent representation of the "Devil" not that mephisto bull####.
I appreciate all your enthusiasm for our set. You've made this fun for me and Doom. :classic:
Man, I can't believe it's already over. :( It's been a blast. I had no idea I could pump out so many dials. It's been a lot of fun for me.
Just a note for all future viewers; I have subscribed to this thread, so I will listen to your commentary and suggestions for the set.
DoomMinion
07/27/2010, 21:43
Are these quotes from somewhere? They're just darling
Not really. They're just what I could see being said during the inevitable breakdown between a partnership of Lex and Joker.
DoomMinion
07/27/2010, 21:45
I appreciate all your enthusiasm for our set. You've made this fun for me and Doom. :classic:
Whew, can't believe it's over. I had no idea I could pump out so many dials. It's been a lot of fun for me.
Just a note for all future viewers; I have subscribed to this thread, so I will listen to your commentary and suggestions for the set.
Yeah, can't believe this is already over. It's been a blast working on it with you, Batarang, and I'd be down for working together again sometime on a future HeroClix set. Just send me a PM on any ideas you have for the future, whether it be based on DC, Marvel or even something like video games.
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