PDA

View Full Version : The Doctor IS IN! (300 point team for rating)


Random
02/26/2003, 11:49
Well, some are faliliar with my style, some not. here is my latest 300 point team. I am not real happy with it myself, but in a quest to use figs not normally seen on the same team, here we go!

"The Docotr is IN" - 300 points

Dr. Strange Experienced 71
Dr Doom Rookie 121
Doctor Octopus Veteran 66
Vulture Rookie 15
Vulture Rookie 15
1 Hydra Medic Rookie 12


All right, fisrt off, someone find me something better to use than two R Vultures, without changing any of the three Dr.'s. Basically here's my thought.

With 2 perplexers gotta START with Dr. Doom as not much more than a Taxi for Strange, up stranges attack, and with dooma copying the hydra ability, you've got a can't miss( almost) 13 attack for 4 damage at 10 range. after that first strike though, truthfully I am at something of a loss for what to do, Without the really popular figs, I am having to really rethink my tactics. so any ideas on tactics for a team like this, or even if it could work or not would be great

Just as a side note, this is the first team I have EVER created using a fig over 100 points. it is also the first one I ever created without a Uniques somewhere in it.

Random
02/26/2003, 13:56
aww come on, someone? anyone?

Keleko
02/26/2003, 14:47
Okay, I'll bite and try not to be rude. :D

You won't be able to perplex Dr. Strange on his first click, so keep it to dropping down the defense or upping Dr. Doom's range past 6. However, once you get past RCE, you can boost Dr. Strange to 4 damage again with Perplex. Dr. Doom can get to 5 with Dr. Strange's enhancement once he's past RCE.

I don't think you actually need the extra flier at all. Dr. Doom can carry Dr. Strange, since Doom's range is only 6. One Vulture is all you need to carry Doc Oc. I'd drop the other Vulture in favor of an AIM Agent for another 8 ranged person, and you can boost his damage up past 2. Alternatively you could put in a E-SHIELD Sniper or Trooper to get SHIELD damage boosting, too. E-SHIELD Trooper with Dr. Strange's enhancement would be a nice backup EE to Dr. Doom's. The agent would give you some mastermind fodder for Doom, too.

AZS
02/26/2003, 14:50
Originally posted by Random
aww come on, someone? anyone?You're not real good with the waiting are you?

As I see it, you're pretty limited by using 3 high point figures. Two vultures are the best you're gonna do.
But a couple of flaws I see are:
Vulture should carry both Doom and Strange. With willpower, I've never had a problem moving Doc Ock on his own. Then Doom can hit for 5 (perplexed twice) folled by strange's 4. that is enough to take out a firelord in 2 hits.
But, Doom has nobody to use Mastermind on. Its his only defense, but he can't give clicks to Vulture because they'll fold like a house of cards, and you dont' want to give them to your big hitters either.
The best suggestion I can come up with is to get rid of Doom and use the 100+ points to do something else creative. That, or Drop Doc Ock down to a 22 pt rookie and just use him to harrass your opponent. Then make one of the Taxis a Doombot for the master to shed damage onto.
Finally, you could try to get your hands on a Dr Doom LE, who is a doombot with the name Doctor Doom on the base. Then you'll have 3 legitimate Dr's on the team without all the cost. Well, it will cost you to get Doom LE, but it will save you points at least (and you'll still have Perplex).

Random
02/26/2003, 15:09
yep, I have NO patience. and thanks for the tips. I really never have used a fig before over 85 points, so this was kinda a stretch for me anyway. but like I said, thanks