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UniqueLoginNamor
08/03/2010, 08:22
Inspired by the other thread, here is my modern Thanos:

U Thanos
Team: Powers Cosmic
Range: 10 :bolt::bolt:
Points: 372
Keywords: Brute, Cosmic, Diety, ruler, Infinity Watch
m-normala-normald-normalg-normal101219610131851212185111117410101839917499165KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Defense - Bethrothed to Death: Thanos can use Invulnerability and Regeneration

Damage - Time Gem: Thanos can use Prob Control and Super Senses. At the end of each of your turns, roll 1D6. On 5-6 remove an action token from Thanos

I figure the short dial but a lot of Power. So i'd cost that at 232-252 leaving the rest of the points for his trait

:star: Thanos can use the Cosmic Multi-Attack Ability

Terman8er
08/03/2010, 10:21
My only concern is anyone with a 4DaV and the Meteorite can one shot KO this Thanos. :( For example:

ha013 R Bi-Beast
Team: No Affiliation
Range: 0 :bolt:
Points: 73
Keywords: Robot
m-boota-fistd-normalg-starburst8111748101647101637916379163691636815258152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

xer0sum
08/03/2010, 10:47
Thanos didn't have the Time Gem

Overdrive
08/03/2010, 11:08
My only concern is anyone with a 4DaV and the Meteorite can one shot KO this Thanos. :( For example:

ha013 R Bi-Beast
Team: No Affiliation
Range: 0 :bolt:
Points: 73
Keywords: Robot
m-boota-fistd-normalg-starburst8111748101647101637916379163691636815258152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Wouldn't they need to roll a Critical Hit + a 6 on their Meteorite roll + Thanos missing his Impervious? Assuming Thanos didn't Outwit Super Strength? Or that he didn't just phase away? That may be true, but it's pretty unlikely...any attack that deals 9 damage is going to be pretty devastating - even against Galactus!

I actually have the opposite concern - that at 372, Thanos is significantly undercosted considering his potency. I think Cosmic Multiattack is just too unbalancing in the Modern Age - the folks at Wizkids seem to have realized it was going too far with Galactus, which I believe is why we haven't seen it since, and why the new Galactus doesn't have it.

At 372 points, this Thanos would work any other piece in this cost range (not that there are many!) almost every time. Against Thor/Loki, who are only 10 points less, Thanos should be able to consistently dominate. Phasing means Thanos should always be able to stay outside Thor/Loki's Running Shot range in the early goings (providing walls/blocking are on the map). Then, whenever he's good and ready, Thanos declares C.M.A. and...
1) Phases into view of Thor/Loki
2) Attacks. Even if the duo Perplexed their defense, Thanos would be looking to roll a 7 to do 6 penetrating damage.
3) If the attack was successful, Thor/Loki now are saddled with Battle Fury, the Perplex is gone and their defense is 16. Thanos need only roll a 4 to KO them, with no threat of immediate retaliation. If the attack was not successful, he just phases behind a wall and waits to do it again.

While in the above example Thor/Loki might be able to corner Thanos eventually, it's unlikely. Using the same strategy, Thanos ought to be able to outmaneuver and crush Thor's Mighty Chariot, which is 500 points!

No offense in any of this - I think this is a really cool take on Thanos and definitely a powerhouse fig worthy of the Mad Titan. I like this Thanos a lot, but feel like his trait should give him the normal Multi-Attack ability rather than the Cosmic one...Cosmic is just ridiculous, imo.

JNW7
08/03/2010, 11:51
Hmm, I like the idea and the natural 6dmg. But give me Annihilus with a bit of perplex..Running shot for 7dmg psyblast. Thanos needs and deserves 11 clicks...just give him a spc power that grants him the multi-attack ability for only a few clicks of a full dial.

DeadpoolDX
08/03/2010, 11:58
Thanos didn't have the Time Gem

Thanos had all the gems when he had the Infinity Gauntlet.

As far as the dial goes I needs to be 3-4 clicks longer

UniqueLoginNamor
08/03/2010, 12:05
Thanos had all the gems when he had the Infinity Gauntlet.



Exactly

As far as the dial goes I needs to be 3-4 clicks longer

The short dial is what keeps him from being inconceivably broken. As for every one saying Character-x could beat him in one shot is assuming that character could catch him (phase 10, 10 range attack, phase 10=20 range through walls and stuff) and live to tell about it


Not infallible, but if he was there would be no point

Overdrive
08/03/2010, 12:20
Exactly



The short dial is what keeps him from being inconceivably broken. As for every one saying Character-x could beat him in one shot is assuming that character could catch him (phase 10, 10 range attack, phase 10=20 range through walls and stuff) and live to tell about it


Not infallible, but if he was there would be no point


I completely agree - I like coming at Thanos from the angle of fewer clicks of greater power rather than more clicks - catching Thanos will be hard, Outwitting him isn't possible, and with all his reduction and high defense - plus Steal Energy w/ HSS and also Regen - finishing him off would be ridiculously hard. If anyone still thinks he wouldn't last, making Outwit a Trait and front-loading his damage special would give him opening Impervious and Super-Senses and Prob Control to keep him safe.

The shorter dial is a really cool idea, and well reflects that Thanos never weakens. Any more and he would just be absurd, and eventually you would hit a playability threshold.

JNW7
08/03/2010, 12:26
(phase 10, 10 range attack, phase 10=20 range through walls and stuff)

How is he moving 10 and attacking at 10 range in the same turn???(multi attack does NOT allow anything but attack actions) Annihilus can running shot from outside of his range for the 1shot kill.

edit...Cosmic multi attack does..but that's a dead mechanic.

xer0sum
08/03/2010, 12:55
Thanos had all the gems when he had the Infinity Gauntlet.

As far as the dial goes I needs to be 3-4 clicks longer

Oh? Is this Infinity Gauntlet Thanos? In that case, he is nowhere near powerful enough, and is undercosted by approximately 4000 points.

UniqueLoginNamor
08/03/2010, 13:22
Oh? Is this Infinity Gauntlet Thanos? In that case, he is nowhere near powerful enough, and is undercosted by approximately 4000 points.

Terue but people could argue the same about certain versions of Superman.


It's a playable Infinity Gauntlet Thanos


@JNW7 His trait is the Cosmic Multi-Attack

Terman8er
08/03/2010, 13:44
Wouldn't they need to roll a Critical Hit + a 6 on their Meteorite roll + Thanos missing his Impervious? Assuming Thanos didn't Outwit Super Strength? Or that he didn't just phase away? That may be true, but it's pretty unlikely...any attack that deals 9 damage is going to be pretty devastating - even against Galactus!


Nope.

Meteorite: Continual. When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.

Ergo, anyone with Super Strength can pick it and smack this Thanos (or anyone) it and cut right through any defenses.

IMPERVIOUS (NON-OPTIONAL) When this character is dealt damage, roll a d6. On a result of 5 or 6, the damage dealt is reduced to 0. On a result of 1–4, the damage dealt is reduced by 2.

Not emphasis.

In other words Bi-Beast, at 73 points, slaps Thanos with the Meteorite, rolling either a 5 or 6 for the Meteorite (6-2 = 4 <rule of 3> or 5-2 = 3) thus dealing 7 clicks of pseudo-penetrating damage to Thanos....K!! O!!

Then again a bruiser (like Namor) and the Shield Disruptor means buh-bye Thanos too.

MegaLotusMan
08/03/2010, 14:01
Inspired by the other thread, here is my modern Thanos:

U Thanos
Team: Powers Cosmic
Range: 10 :bolt::bolt:
Points: 372
Keywords: Brute, Cosmic, Diety, ruler, Infinity Watch
m-normala-normald-normalg-normal101219610131851212185111117410101839917499165KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Defense - Bethrothed to Death: Thanos can use Invulnerability and Regeneration

Damage - Time Gem: Thanos can use Prob Control and Super Senses. At the end of each of your turns, roll 1D6. On 5-6 remove an action token from Thanos

I figure the short dial but a lot of Power. So i'd cost that at 232-252 leaving the rest of the points for his trait

:star: Thanos can use the Cosmic Multi-Attack Ability

I like the dial .... but I think a fight between this guy and Magog might be embarassing.

Is the cosmic Multi-attack the same as the original galactus? cause in that case..nvm.

VenomDaBomb
08/03/2010, 14:22
Thanos can take some hits.. he deserves a deep dial.

Overdrive
08/03/2010, 14:36
Nope.

Meteorite: Continual. When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.

Ergo, anyone with Super Strength can pick it and smack this Thanos (or anyone) it and cut right through any defenses.

IMPERVIOUS (NON-OPTIONAL) When this character is dealt damage, roll a d6. On a result of 5 or 6, the damage dealt is reduced to 0. On a result of 1–4, the damage dealt is reduced by 2.

Not emphasis.

In other words Bi-Beast, at 73 points, slaps Thanos with the Meteorite, rolling either a 5 or 6 for the Meteorite (6-2 = 4 <rule of 3> or 5-2 = 3) thus dealing 7 clicks of pseudo-penetrating damage to Thanos....K!! O!!

Then again a bruiser (like Namor) and the Shield Disruptor means buh-bye Thanos too.


Thanks for clarifying - I was looking at the Meteorite object, but obviously didn't realize the "can't be modified" also meant that it couldn't be reduced.

Seems kinda odd...damage values that are "locked" (using the new terminology) can still be reduced though, right? Otherwise BCF would be bypassing reducers, and that can't be right.

The rule books says "Locked combat values ignore all other replacement values and modifiers." BCF says "The result replaces this character’s damage value, then that damage value is locked." Therefore, BCF damage ignores all modifiers.

So...if damage reduction is considered a "modifier" as per your explanation above, wouldn't that also mean that BCF damage wouldn't be reduced?

Or is the difference that BCF locks your damage value, whereas the Meteorite locks damage dealt?

I know the rules forum is the better place for this question, but since we're on the topic...

UniqueLoginNamor
08/03/2010, 16:08
Inspired by the other thread, here is my modern Thanos:

U Thanos
Team: Powers Cosmic
Range: 10 :bolt::bolt:
Points: 409 (giddy-up)
Keywords: Brute, Cosmic, Diety, ruler, Infinity Watch
m-normala-normald-normalg-normal1012196101318510131751212185111117410101839917499165911164KOKOKOKOKOKOKOKOKOKOKOKO

Defense - Bethrothed to Death: Thanos can use Invulnerability and Regeneration

Damage - Time Gem: Thanos can use Prob Control and Super Senses. At the end of each of your turns, roll 1D6. On 5-6 remove an action token from Thanos

:star: Thanos can use the Cosmic Multi-Attack Ability

Look better? I think that's a little overkillish

VenomDaBomb
08/03/2010, 16:38
Look better? I think that's a little overkillish

i like it!

Overdrive
08/03/2010, 18:11
Look better? I think that's a little overkillish

It's pretty overkillish, but it is Thanos, after all.

I still think Cosmic Multiattack is too much, though - especially given that he's not restricted from having his values Perplexed up or being TK'd. If he were played on a team and you had three Perplexers, his opening damage could be made higher than Galactus, and he could dish out 27 penetrating damage on his opening click! And that's not even considering that if you played him with a Mind Controller with Compel, he could do it a second time!!! That's enough to take out E2 Superman, KC Supes, Superbrat Prime, Black Adam/Shazam duo and Thor/Loki duo....in one round.

The above example of all the pieces Thanos could take out in one round totals 1,515 points. For that many points, you should have no trouble using Thanos and using the remaining 1,109 points to get a MCer with Compel, a TKer, and an army of cheap Perplexers and Probability Controllers would could:
1) Pump Thanos' attack and damage values.
2) Prob any unsuccessful attacks he makes with C.M.A. after being TKed into position.
3) Pump the MCer's attack value and prob any unsuccessful attempts to Compel.
4) Pump Thanos' defense, just in case anyone is left alive after Thanos has finished laying out his 54 damage in this one turn.

I love this take on Thanos, but I really think his trait should be the normal Multiattack - or a special "Cosmic Multiattack Light" that would enable him to take two actions, of which movement actions would be permitted...otherwise things are just way, way too out of hand.

JNW7
08/03/2010, 23:40
Completely Agree with Overdrive. It's a great take on Thanos, but needs tweeking. That Cosmic multi-attack is just recockulous.

UniqueLoginNamor
08/04/2010, 08:04
It's really hard to make a fair piece with Cosmic Multi-attack. The power in and of itself is inconceivably broken. Atill it would be nice to see someone with it again.

thanks everyone.

Be sure to tune in for Dracula

Overdrive
08/04/2010, 09:14
It's really hard to make a fair piece with Cosmic Multi-attack. The power in and of itself is inconceivably broken. Atill it would be nice to see someone with it again.

Very true - I'm sure that's why we haven't seen it since. Guess we should enjoy Galactus while we can.

If they ever do bring it back, though, I too hope it'll be on Thanos!

UniqueLoginNamor
08/04/2010, 10:57
Very true - I'm sure that's why we haven't seen it since. Guess we should enjoy Galactus while we can.

If they ever do bring it back, though, I too hope it'll be on Thanos!

I'sd like to see a Silver Surfer with Defenders t/a that has a speed sp

"Herald of Galactus: Silver Surfer can use the Cosmic Multi-attack ability and Powers Cosmic T/a"

Overdrive
08/04/2010, 11:14
I'sd like to see a Silver Surfer with Defenders t/a that has a speed sp

"Herald of Galactus: Silver Surfer can use the Cosmic Multi-attack ability and Powers Cosmic T/a"


That would be pretty powerhouse, alright. Too bad the best timing for it would have been before they gave us a new Galactus who doesn't have C.M.A.

It would be especially awesome if Surfer was a flying Transporter with high (at least 12) speed, high (at least 11) attack and modest (3) damage to start. [Limiting the damage at 3 is the only way I can see it working with C.M.A. - otherwise it would be unbalancing.]. Then, Surfer could either use C.M.A. to get in position and make a couple of almost-sure-to-hit attacks, or he could take the attack drop and use C.M.A. to make three separate Transporter attacks - covering a potential 36 squares in the process!!! Man, would that ever be awesome...

Overdrive
08/04/2010, 11:30
For example...

U Silver Surfer
Team: Defenders
Range: 10 :bolt::bolt:
Points: 300
Keywords: Defenders, Herald
:star:Silver Surfer has the :m-wing-trans: symbol (I couldn't get the icon to show up properly)
m-wing-transa-sharpshooterd-normalg-normal121117312111731110163111017411917410916310916310101541011145KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Herald of Galactus: Silver Surfer has the Power Cosmic team ability and can use Cosmic Multiattack.
Attack - Sentinel of the Skyways: Silver Surfer can use Super Strength, but only while using Hypersonic Speed.
Defense - Protection of the Power Cosmic: Silver Surfer can use Impervious and Regeneration.

UniqueLoginNamor
08/04/2010, 12:11
For example...

U Silver Surfer
Team: Defenders
Range: 10 :bolt::bolt:
Points: 275
Keywords: Defenders, Herald
:star:Silver Surfer has the :m-wing-trans: symbol (I couldn't get the icon to show up properly)
m-wing-transa-sharpshooterd-normalg-normal121117312111731110163111017411917410916310916310101541011145KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Herald of Galactus: Silver Surfer has the Power Cosmic team ability and can use Cosmic Multiattack.
Attack - Sentinel of the Skyways: Silver Surfer can use Super Strength, but only while using Hypersonic Speed.
Defense - Protection of the Power Cosmic: Silver Surfer can use Impervious and Regeneration.

Front load some EE or Psyblast and one starting click of Prob control. Make it 300 points

Overdrive
08/04/2010, 12:23
Front load some EE or Psyblast and one starting click of Prob control. Make it 300 points

Good call - I updated it. Psy Blast scares me with 9 Damage potential to start, but EE is totally comic accurate and could be devastating with C.M.A. if your opponents don't have reduction. The Prob Control is just plain mean. I made him 275 in case anyone wanted to toss Fortitude on him, but your idea for the 300 point version is probably more accurate.

UniqueLoginNamor
08/04/2010, 12:39
Also scrap the HSS seeing he has transporter. I no he wouldn't suffer the minus 2 but its not worth the cost.