View Full Version : Post-WoS Thunderbolts team
WhoaDirty
08/08/2010, 20:14
WoS Bullseye - 117
HoT Venom - 73
HoT Moonstone - 76
ATA x 3 = 24
Yellow Lantern - 5
295 points.
Bullseye can carry the Yellow Lantern and give Moonstone +1 to attack as they both shoot from 8+ away. Or he can carry a Shield Disruptor and base figs when they get close. Venom ties up anyone getting too close to allow the other two to keep shooting. And if it's a Bat or Stealth team, Thunderbolt to Ultimates.
Thoughts?
Dr. Briefcase
08/09/2010, 17:27
Yep, that's the new 300 pt tbolt team. The only other option is putting in Songbird for either Venom or Monstone which would not improve the team. Also, t-bolting to syndicate could make Moonstone (and even Venom) pretty sick as well. I would probably do that over mystics if there was no stealth on the opponent.
Dr. Briefcase
Hawk1113
08/14/2010, 16:54
What about this line-up?
============
WoS Bullseye: 117 points
WoS Norman Osborn: 66 points
AV Hawkeye: 56 points
WoS H.A.M.M.E.R. Agent: 33 points
ATA: 24 points
==========
Bullseye is sort of a must. This team seems like it can tear apart stealth teams, thanks to Thunderbolting for Ultimates (10 range 3 damage with 12 attack, ignoring Shape Change, Super Senses, and Stealth?).
Norman gives you the invaluable opening Outwit that teams need. He can Mastermind down to Hawkeye or his Agent, giving him a better chance of landing on his AE click and giving you some late-game staying power (2/3 of the time he can go for Goblin, and he should. Goblin is the better dial, with Pumpkin Bombs, Perplex, a longer dial, and one last click of Regen. Rules question: Can Goblin use the Thunderbolts ATA as well, when he shifts? Can Iron Patriot?).
Hawkeye is a solid clix, and like Bullseye he greatly benefits from Ultimates. The Hammer Agent is a space filler, but Stormin' Norman puts him at an 11 attack with 6 range and a 4 move running shot, which is pretty impressive for 33 points.
The nice thing about this team is its versatility; if you aren't facing a stealth-heavy team, go for Skrulls (extra lives) or Mystics (reflect damage) instead. Norman's AE is unpredictable but handy, and Mastermind + Regen gives you control of where he ends up on his dial and what he can do for you. And Bullseye, as mentioned, is a one-man team killing beast.
What do you guys think?
I like the first team a lot. Its theme, and its comic accurate (for Norman's time at Thunderbolt Mountain).
The 2nd team is great too, but it feels wrong to me. I guess I just don't like the idea of that team working together with Hawkeye (since Hawkeye was trying to kill Norman during Dark Reign). Though I like the idea of two Hawkeye costumes on the field... hmmm makes me want to run a whole field of Hawkeye-themed characters. Bullseye, Hawkeye, Hawkeye (YA), and Hawkeye (Ultimate-version).
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