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View Full Version : Zero line of sight, last-man-standing, arena fight!


HeroFactor
08/10/2010, 18:36
Ok, we get 400 points. Modern age, great area map, map edges "shrink" each round making the area smaller. Zero printed range, and "as if he had a range of x" powers are ignored. Zero line of fire means perplex, outwit, pc, and similar powers are allowable, but useless.

This is my short list, but I can't decide who to kick out:ermm:

130 HA017 Balder
93 HA033 Sif
70 SI004 Iron Fist
150 SI045 Namor
73 SI054 Gamora
43 BB042 Robin
63 CR024 Karate Kid
60 JL032 Bronze Tiger
70 CR052 Psycho-Pirate

nivlac713
08/10/2010, 18:38
Kick out psyco-pirate. I understand why in this setting, but he isn't doing anything other then tie up. Get someone who can tie up AND attack. Plus its just jankety. :>

HeroFactor
08/10/2010, 18:46
I used Psycho Pirate last time we did one of these tounaments and he ROCKED! It came down to Psycho Pirate, Karate Kid and Devil Dinosaur. I would have won the game outright if I hadn't tried to attack on my turn. I rolled a crit miss, came off of the sweet click, and was crushed.

He was a pain in the arse...and a bit jankety.