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View Full Version : Solar Suit Superman


UniqueLoginNamor
08/13/2010, 12:37
E Superman
Team: Superman
Range: 6 :bolt:
Cost: 188
Keywords: Metroplolis
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:star: Solar Absorption Once at the beginning of each of your turns roll 1D6. Add 1 if Superman occupies elevated terrain, subtract 2 if he is indoors, and subtract 2 if he occupies hindering terrain or is grounded and adjacent to elevated terrain (min 1). Superman can use Perplex that many times this turn targeting himself only. At the end of your turn, for every 2 applications of Perplex not used in this way, heal Superman 1 damage. Superman does not take pushing damage when outdoors.


Speed - Superman Returned?: At the begining of your turn roll 1D6. On a 6 Superman can use HSS, Impervious, Penetrating/Psychic Blast, and Close Combat Expert until the beginning of yuor next turn

Attack - Strong: Superman can use Super Strength but can only lift light objects


Shape Change= Another Superman?...
Prob control = ...Or The Real Superman?