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Stardust26
08/15/2010, 12:06
My shot at making the actual entities. They are 2x2 base.



#001 U Parallax
Team: Quintessence
Range: 12 :bolt::bolt::bolt:
Points: 1000
Keywords: Emotional Entity, Cosmic, Sinestro Corps
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:a-fist: The Yellow Fear - Parallax can use Psychic Blast, Quake and Force Blast. When Parallax uses Quake, knock the targets back 6 squares instead of 2, and when he uses Force Blast, roll 2 dice instead of 1. Modify the attack and defense values of all adjacent opposing characters by -1.

#002 U Ion
Team: Quintessence & Green Lantern Corps
Range: 12 :bolt::bolt::bolt:
Points: 1000
Keywords: Emotional Entites, Cosmic, Green Lantern Corps
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:star: Willpower - Characters on your force do not take pushing damage.

:star: Spirit of the Corps - While building your force, Ion costs 75 points less to play for each character with the Green Lantern Corps keyword on your force that is 70 or more points. Ion may carry characters with the flight ability.

Both are unaffected by *insert here lots of powers that aren't pulse wave etc.*, like galactus.

Troma99
08/15/2010, 14:39
Why not make Phasing and his Yellow Fear power a Trait?

gandalf550
08/15/2010, 21:29
Good, but that special power seems like a lot for the entire dial. Other than that, awesome and can't wait to see the other ones. :)

Stardust26
08/15/2010, 21:42
Thanks guys!

Troma99
08/15/2010, 22:56
How can you do the Butcher if you don't know what he does>?

darkjacen
08/16/2010, 03:34
I agree with Troma99 regarding the Butcher. As of now, it's safe to create dials for Ion and Parallax. The rest just can't be given stats yet since they really haven't made any appearances in the GL comics.

You get points for your enthusiasm though :)

Stardust26
08/16/2010, 11:58
Did Ion. Shorter dial than Parallax, but more of a team player.

darkjacen
08/16/2010, 21:19
I don't get why Ion's dial should be shorter than Parallax. You could easily just make both entities have dials of 18 clicks long (like the old sentinel) and they'd still be acceptable. They're both Entities of the Emotional Spectrum and it doesn't mean that one is more powerful than the other.

Maybe you could also incorporate a suped up version of what their respective lantern batteries effect. Like what you currently have for Ion.

i.e:
Willpower - Characters on your force do not take pushing damage. Characters up to 4 squares away that can use willpower increase their defense values by +2 when they are the target of Incapacitate or Mindcontrol.

Not only will it make them more playable but they won't have to be at the Colossal point range. :)