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View Full Version : 300 point 3 piece team...


weezer_10
02/27/2003, 08:18
I know that you will probably recommend that I should place at least 5 or 6 figures in a 300 point game, but I thought about it, and I reckon I can do pretty well with these three guys:

- Hawkman E (43 points); Charge, Close Combat Expert
- the Flash E (82 points); Hypersonic Speed, Super Senses, Outwit, Energy Shield/Deflection (Plus JLA team ability)
- Superman E (173 points); Impervious, Charge, Super Strength, CCE, etc, etc (Superman team ability)

Total: 298 points

Basically, I use Hawkman to taxi in Superman where he (depending if I get the first move in the game or not) can ready himself for battle or make an immediate ranged or charge attack.

But before I even do that, I move the Flash in (again depending on whether I go first or not) to Outwit any defense or combat modifiers (i.e. Impervious, RCE, Charge, etc, etc).

The Flash will be there for back-up, if things get ugly, I can always do a few hit and runs and zip behind a wall :p

dernjg
02/27/2003, 08:26
Here's a problem I run into using Flash as a "hit and run behind a wall" guy:
You can't outwit from behind a wall.

Also, don't be afraid to taxi Flash next to a opponent and go for a HSS "rumba attack," as I like to call it.
If the dice fall your way, it's one of the most devastating blows out there (especially if you charge with Supes to soften him up).

Two questions:
Does the exp. Hawkman have charge?
Does the exp. Superman have Leadership?

weezer_10
02/27/2003, 08:53
1. There's nothing stopping the Flash from running back in range to make another Outwit move. Hypersonic Speed value of 11 is very nice :D

2. Rumba attack! I love the name. It reminds me of the Justice League game on the Super Nintendo, when you tap the punch button rapidly his fists go flying like E Honda in Street Fighter 2 (very cool :p). And yeah, I forgot about that attack. Point noted.

3. Yes, Hawkman has charge (I'm keen to get my hands on a LE Carter Hall myself, I reckon he should have a couple of clicks of Toughness though).

4. No, Superman does not have leadership. But for a team consisting of three, how much of a use would it be?

dernjg
02/27/2003, 10:29
Ah. First on the Hawkman with charge - By using either Superman or Hawkman as a charging taxi, you can outwit the defense of a character, charge while carrying Flash, drop Flash off so both are adjacent, hammer the opponent with the charge, then hit them over and over and over again with a Hypersonic attack. It's a quick way to whipe out one character really fast (and superb for taking out a Bat Ally that's trying to hide in the hindering terrain).

And on the Experienced Supes not having leadership, that's more a curiousity on my part. I want a Superman without Leadership. I mean really, if a character is taking up 219 points, isn't he already giving you a bonus action?

Wyldstaar
02/27/2003, 21:36
Originally posted by weezer_10
1. There's nothing stopping the Flash from running back in range to make another Outwit move. Hypersonic Speed value of 11 is very nice :D

I may not be reading your intent here properly, but it seems as though you believe that Flash can use Outwit while running from A to B using Hypersonic Speed. You cannot use Outwit in the middle of an action. You can use it before you run or attack, and you can use it after you're done.

weezer_10
02/27/2003, 21:44
Originally posted by Wyldstaar
You cannot use Outwit in the middle of an action.

I realise that. :p