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Lightshear
08/17/2010, 23:07
Green Lantern Corps #19

“Red Planet”

By Lightshear


"A decision must be made."

"Yes - truth or deception."

"It is not so simple, Ganthet."

"Yes, Ganthet - truth brings great consequence."

"Where Honor Guardsman Prime has gone, none must follow. Destruction lays there-- any who seek him will burn."

"We don't know that! That fire hasn't yet been lit; we have no idea how far along that course we have come."

"Ganthet speaks true, brothers. Lantern Honor Guardsman Prime has done too much for us to abandon him over fear."

"Fear?"

"Fear?!"

"We can not fear."

"Never fear!"

"We are beyond emotion. We act on matters through logic and reason. Rationality must lead us to our answer."

"And our answer is to abandon Lantern Jordan to death? To lie to our Corps and say he is already perished? Such deception can only bring greater conflict."

"If it is discovered… trust in our word is already waning..."

"Yes. Thinned since Krona and Sinestro and the lighting of the yellow flame."

"No! There is a reason the forbidden sector was closed to the Green Lantern Corps - a reason why we forbade any of our agents enter."

"A reason we forbade any knowledge of its events escape."

"A reason we forbade any Lantern who discovers the red planet to ever again leave."

"The Inversions…"

"Inversions…"

"Do not forget, brothers and sisters, the tragedy of Abin Sur."

"Let it not be forgotten!"

"And so we condemn Hal Jordan to repeat the tragedy of his predecessor? I find these circumstances too familiar."

"Altogether too familiar."

"Enough. The edict of millennia will not be undone for the sake of a single man, no matter how indebted to his service you think we are. The deception of the Inversions must not escape their prison."

"The red planet must remain sealed."

"The fire must remain unlit."

"For the good of us all…"

"For the good of all beings…"

"Honor Guardsman Prime is deceased."

"Harold Jordan of Earth is dead.".
_______________________________________

Hal sat up with a start. It was morning, and he was still alive. He threw off the tarp he used as a blanket and collected the survival implements he'd scavenged from the dead city he'd passed some miles back. It had been little more than barely recognizable foundations of buildings long since destroyed, but he'd still managed to salvage some bare-bones survival gear - a tarp, some rope, a few short lengths of pole, some flasks for water, a hatchet so he could conserve the last of his ring's charge for important tasks. He checked them all in the makeshift backpack he'd made and gave another thanks for the survival training he'd gotten in the Air Force. It was supposed to help him live off the land and stay alive if his plane was ever shot down in the wilderness; it was finally paying off.

He pulled the tarp around him and adjusted the flap he was using as a hood to protect against the heat of the sun. As unforgiving and barren as this world was, at least there weren't any predators interested in his life. That meant he didn't have to be constantly on-edge. The first couple days after he’d crashed here, hurtled through space to the unknown world by Sinestro for some reason beyond his understanding, he was always looking over his shoulder; living like he was being hunted. But the only life-forms he ever found were the insects that were now his only steady food source. The ring told him they were non-toxic and would provide adequate sustenance in numbers, and so he'd gotten pretty good at catching them.

Somewhere in there was a 'fast food' joke, but Jenny wasn't here to make it for him. And Katma wasn't here either, so it wasn't worth him coming up with one himself. He sighed to himself, realizing how much he'd come to enjoy having them around. Even G'nort, the too-eager talking space-dog, had grown on him since he'd left Earth. Now he had nobody.

He hadn't seen another living thing larger than his thumb in days. Even in the long-dead city he'd found, there was no sign that any life had ever been there other than the foundations of the buildings themselves; no bodies, no remains, not even the sun-bleached skeletons from old western movies. There was virtually no vegetation here, and what there was was dry, brown and tasted like sand. This whole planet was basically dead. The red sun painted the sky crimson, the clay earth beneath his feet was stiff and often sharp. He'd only found one water source since he'd gotten here, and it tasted as coppery as it looked. It couldn't be healthy, but dehydration was worse. The days were impossibly hot and the nights frigid-cold. The hazy ripple from the heat off the burning ground in the red distance made it look like the whole planet was on fire.

He scratched his stubbled jaw and wondered if this was what Mars looked like, then laughed painfully remembering his friend J'Onn and all his other friends in the League. Two had died in defense of their planet - was he going to die in defense of nothing on some dead world where nobody would ever find him? And why was he laughing so hard at that?

The thing that nagged at him, that pulled at his mind and wouldn't let go, was the question of why his ring wasn't working right. It could do low-power tasks like scanning bugs and water to make sure he wasn't poisoning himself, but it couldn't fly him out of here? Or send a message to anybody outside? The charge was dwindling down day by day and he'd be out of power soon but no closer to an escape from this place. What was causing it? What could block the power of a power ring?

Ironically, it was the only thing that gave him hope; if his ring wasn't working, then something had to be blocking it. No natural phenomena could do that, so there had to be somebody else around here. At the least, there had to be some kind of facility broadcasting the-- what? The signal? The jamming frequency? Some kind of energy field? Whatever it was, it was coming from somewhere and being done purposely. If he could find that place, he could at best shut it down and use his ring to escape, and at worst shut it down and build or steal another way off this rock.

So he was following the strength of the jamming field. The more his ring went on the fritz, the closer he must be getting to the source. Yesterday he spotted what he thought had to be where he was headed - a huge ruined city half-way up a mountain in the distance. It was clearly a wreck, but it actually had standing structures large enough to be seen from a long way away so that was already something worth investigating. Even if it turned out to be a bust, he could find more or better supplies and maybe a better water source. Something. Survival was all about keeping yourself positive and focused on your next objective. Now he had a new one - he was going to get to that city, whatever it took.
_______________________________________

"Anything?" Jenny Hayden asked as Katma Tui came back into the office of the Green Lantern Honor Guard. She could already tell from the Korugaran woman's face, but she had to ask.

"Nothing. Salaak is stonewalling me, saying the whole operation has been boxed and all the files are frozen so we can't get any of them."

"Even though we were there?" Jenny scoffed. "This is unbelievable."

"Oh, it's plenty believable," Katma scowled. "This is how they-- this is what happened to Sin'nus. Whatever happened to Hal, we all stumbled into something the Guardians don't want anybody knowing about."

"I can vouch for that," Tomar said. "When I brought in reinforcements to help you*, I had to do so under the auspices of stopping and arresting the leadership of the Black Circle crime syndicate. When I'd tried to gather a rescue team to search for you I was flatly rejected at all turns."

"Hal and me probably only got to go looking for you in the first place because we didn't ask first," Jenny smiled sardonically.

"Any progress?" John Stewart asked as he and G'nort came into the room and saw Katma had returned. Unlike the others, he wasn't technically a Green Lantern. He still wore his dingy, dark-green coveralls with the sleeves rolled up.

"None," she shook her head. "How is Yrra?"

"She's better," he sighed, rubbing his close-cropped hair. "She's actually working with a Bymmin therapist, which amazed me. Kr'kuli from sector 3293? She says Yrra's made the most important step, being willing to talk at all. We'll see what happens next."

Katma nodded in understanding. The Xanshi girl had been an enigma to her from the beginning. Believing that John and the Corps had been more directly responsible for the destruction of her planet, she had gone on a campaign of revenge that led to the deaths of ten Green Lanterns and John's kidnapping. When Katma and G'nort had found and apprehended her, the Black Circle had crashed them all on an uninhabited world in the forbidden sector. The ensuing weeks had revealed Yrra, who called herself Fatality, to be little more than a sad, broken little girl, and profoundly empathic.

They had all escaped when Hal and Jade had come for them, but not before the Black Circle had sprung their trap. They found out that the head of the Circle, Amon Sur, had been the one to fill Yrra's head with her blood-thirst and supply her with the technology she needed to wage a private war on the Lantern Corps, all as an elaborate trap to catch and kill Hal Jordan. In the end, Yrra had saved them all from certain death, even though it had almost cost her her life.

Back on Oa, the Guardians had accepted John and Katma's request that the girl be treated on-planet and that her crimes be attributed to Amon Sur and not herself. She had been as much a victim as the rest; in some ways more. Ever since, John had kept close watch on her recuperation. Katma knew that she was special to him. He still blamed himself for what happened to her planet and her people, and he had tied his own redemption to saving Yrra and giving her a future.

"She's doing better than I ever hoped she would be by now, if she's talking to 'Kuli," Katma smiled, rubbing his shoulder. "I think everything is going to work out for her."

"It's just a question of what happens next," he nodded, laying his hand on top of hers and patting it affectionately. They broke their stare after a moment longer and returned to business.

"If we can't get to the files," Tomar said, bringing things back to the issue at hand, "then we'll just have to go back to the scene and investigate ourselves."

"Hey, yeah!" Jade snapped her fingers, eyes shooting wide. "Why didn't I think of this before now? G'nort!"

"Yeah?" the furry, short Lantern asked, panting as he smiled wide and wagged his tail, anxious to be helpful.

"It's been a long time, but do you think you could follow Hal's trail if we were able to pick it up back at the planet where we lost him?"

"Yeah! Yeah! 'Course I can! I'm a great tracker, just you watch!" He lifted off the ground, his ring sputtering light in time with his frantic tail-wagging.

"Not yet, buddy," John said, patting his back. "There's a problem with that plan. We can't go back there without the Guardians knowing about it. Lanterns are forbidden from entering that sector of space; if they find out you've gone there, they'll force you back."

"Not if they're busy with something else," Katma arched an eyebrow.

"I don't like when you get that look," John said warily. "That's a very 'Hal' look."

"I can keep them distracted," she continued. "If they're busy with me, they won't be watching the rest of you."

"How will you keep them watching you?" Tomar asked, growing more interested.

"I'll do something I'm not supposed to," she smirked. "But I'll have to do it with a lot of power. Enough to cover your tracks. Jenn, would you like to help me get into trouble?"

"I suppose I could," the girl smiled with a wicked giggle. "And I can definitely kick up enough power to give the boys some cover."

"And then G'nort and I go in alone to find Hal?" Tomar said, thinking it over and shaking his head. "The problem is that G'nort needs someone to set him on Hal’s specific energy trail, and I don't know Hal well enough to find his needle in the cosmic haystack."

"Maybe not," Katma said, staring at John. "But we have someone who does."

"Why did I have a feeling this is where you were leading?" he asked.

"Because for a human being, you're very clever," she smiled. "John, you know you can do this. You're the only one who can. We've spent all this time trying to find another way to solve this problem, and we keep coming up empty. It's time we tried something more extreme-- but it will only work with you helping us."

"And to help you, I'll have to become a Lantern again."

"…Yes," she nodded. She knew how hard this was for him. He'd refused the offer from her, from Hal, and even from the Guardians themselves. But after the time they'd spent together, she knew him well enough to know how far he would go for someone he cared about. John Stewart would not abandon a friend in need.

"It won't be enough just to wear the ring," she continued. "If this goes badly and the Guardians step in, you'll be breaking some of the most important laws the Corps lives by. The only thing that could protect you is Honor Lantern status. I can give that to you, if you're willing to accept it."

It was a long silent moment as he went into himself. She could see him shaking almost imperceptibly. She wondered if anyone else could tell, and the look on Jenn's face told her that at least one person could. His eyes were closed, his jaw clenched, his fists kept tightening and releasing as the emotions worked through him. Eventually, he looked up at her, and she wanted badly to embrace him. She could see the pain in his eyes, but also the resolution.

After years of denial, he was going to wear the uniform again.

"I'm ready," he said. And she knew that he was.

*see last issue!
_______________________________________

The planet known colloquially as Shadowland was one giant, wretched hive of scum and villainy. It was the only planet within the Forbidden Sector that had been completely colonized, and cities covered the world leaving little room for the rugged, twisting natural fauna to scrape its way past the concrete and durasteel and claw to the open air. But Shadowland had been built entirely by and for criminals on the run from the law. Being a world deep in a galaxy where no Green Lantern could ever travel, it had grown into a thriving hornet's nest of the vilest of the vile.

Arisia knew how dangerous the place was, but she had adapted. Hunkered down in the seedy haze of the darkened bar, she sipped at the disgusting drink she'd had to order to blend in. She hid her face in the shadows of the hood on her smuggler's disguise; felt her power ring snug on her finger beneath the worn gloves she used to hide it. Even her friends wouldn't recognize her, now. Sometimes she would wake up in the morning and look at herself in the mirror and she couldn't recognize herself. Her face seemed to be changing - was this place hardening her? She hoped that when this was over, she could still go back to her life without being marked too deeply by the character she'd been playing for these last weeks.

When she'd heard about the mission to rescue Katma and the others, and that Hal had been lost and presumed dead at its end, Arisia had refused to accept it. The Guardians claimed to have ordered a thorough search, and confirmed his death. She hadn't stayed for the funeral; she left immediately and snuck her way into the sector on a tramp freighter run by a guild of slavers she had been tracking before her stay on Mogo. Losing herself in the Forbidden Sector, she swore that she wouldn't return until she found Hal and brought him back with her.

Her information hunt had led her here to Shadowland, and from here she'd been picking up a lot of good intel. Apparently the Black Circle were well known here, and she was working her way up a chain of suckers to get to somebody well-placed enough to give her data on the mission that had ended the Circle and supposedly killed Hal. She knew there was something bigger going on here, she just needed to find it.

Pretending to be older was getting easier by the day. She hid her figure under heavy layers of clothes so to avoid having to brutalize would-be assailants and rapists that would come out of the woodwork at the first scent of a female. The disguise was ragged enough to look typical, but fashionable enough to mark her as somebody who had the skills to work offworld. If they thought she was just an under-city duster, nobody would tell her jyeck-all, and she needed to be able to move up to higher circles to get better info.

She'd had to change disguises a few times, as they grew increasingly uncomfortable. She hadn't realized how much of a blessing the ring-made clothing was that she usually wore; it conformed to her body, supporting her where she needed it while breathing so well that it felt like nothing at all. This stuff… she could hardly wear it a week before it started feeling too tight and confining. She longed to be able to fire up her ring, blast her way free of this dirt-hole and rescue Hal.

"Just a little longer," she said to herself, taking another sip and shuddering with a 'blech.' She was so close she could taste it, and then she would be on her way to find the bastiches that hurt her Hal. Then he'd see that she wasn't just some little girl - she was a hero, she was tough and resourceful, she was the kind of girl he wanted.

Except if he didn't see those things. She kept having dreams about finally finding Hal, only to have him blow her off again. She wasn't stupid - she knew there was a big age difference between them. But how do you just stop loving somebody? And if she couldn't have Hal because she was too young, what was she supposed to do? She didn't know anybody her own age, and even if she did what would they have in common? What teenage boy could she ever possibly be able to relate to?

She had to become the kind of woman Hal could love, not just for his sake so she could save him, but for her own too. She couldn't take everyone thinking of her as a little girl any more. Maybe after this, they'd all change their minds. Maybe after this, everybody would see her for who she'd been all along.
_______________________________________

When Hal finally reached the ruined city, it wasn't what he'd expected. He hadn't known what he really did expect to find, but this was not it. Built into the side of the mountain was what had once been a grand and vast city that rivaled any of the biggest and most impressive he'd ever seen. Just because it was in complete ruination did nothing to diminish his respect for the marvel it used to be.

But it wasn't the city that surprised him. Sitting in the middle, as if it had been built over top of the ruins, was a massive citadel. Its walls gleamed crimson and stood smooth and shining over the debris and rubble like a predator standing proudly over its kill. Everything on this planet was death and decay, and yet this citadel looked as if it had been built yesterday. Nothing he had seen in all his time here had been so clean, fresh, and new; at the same time, for all the bleakness of the planet, nothing had felt so foul to him.

This was definitely the source of the disturbance. He could feel it in his veins, and the blood seemed to pump painfully in his hand around the ring on his finger. He pressed on to find an entrance. One way or the other, this was going to end here.

He hadn't expected the colossal gates to the citadel to be sitting open. It put him on guard, but he was too tired and hungry and desperate to wait to find another way in.

He hadn't expected all roads within to lead to the center of the structure, or for it to feel so eerily similar to walking through the Lantern Citadel at the heart of Oa. His feet found the path almost without need for him to direct them. He was too curious now to look for another path.

He certainly hadn't expected what he found at the end. In the Citadel of Oa, this place would have been where the Guardians' secret chamber was built; their inner sanctum, most venerated and secure of all locations on Oa. Here, in this rank place, was a huge open room, its walls soaring up more than half a mile into the air before being capped off by a dome of blood-red glass. Before him stood seven huge stakes with crooked cross-bars, each like a twisted crucifix large enough to torture a man twice Hal's size. The ground was uneven rock and clay, and the center of the room was dominated by a 20-yard pool of red.

Hal was uncomfortable with how much it resembled blood.

"Everything is occurring as I have foreseen," a raspy voice said. Hal looked for the source and saw a large alien humanoid hunched at the far side of the pool, clutching something with both hands and not paying much attention to his presence.

"I saw that you would come, and so you have come," it continued. "And you wear his ring. Delicious. I do so love the circuitous nature of fate; rhythms are repeated like rhyming verse. A Green Lantern came once before and we slew him with the truth of his fate. Now you come with his ring for the same."

Hal didn't answer. He had little patience for monologuing, and certainly wasn't going to play this thing's game, but it might buy him time to find out what was happening. Sometimes the best thing to do when a lunatic wanted to tell you his life story was to let them go and see what you can find out.

"I wish my brothers had lived to see this," it said, leaning down to take a large, gruesome bite from what Hal realized now was the corpse of some other creature; likely also humanoid from what he could see, and not a recent kill. Its blood ran like a river to the pool, and watching the trail led Hal's eyes to spot carcasses of other monstrous aliens that lay slain on that side of the pool.

"But I knew the truth they refused to accept," it said. "Sometimes one is more powerful than the many. When you arrived, I knew it was time. The light must be lit - you are the harbinger of my freedom, after millennia of tortuous captivity."

"What… are you?" Hal said, not meaning to speak aloud, but failing to stop himself. He couldn't help it - the thing was like something out of a nightmare, full of fangs and claws with knotted muscles and skin tight enough and thin enough that he could see every sinew and tendon flexing with its movements. It looked little better than a corpse itself; as if it should have died a long time ago. What was sustaining it? What kept this thing alive that should have been dead?

"I am what I was made," it said. "I am the final Inversion. I am the lone brother. I am the last survivor. Doombringer, slayer; pitiable victim I was named, and now I name myself Vengeance. Redemption to the fallen masses, slain by the Maltusian folly.

"I am Atrocitus, who now lights the red fire and the first bearer of its light. I slew my brothers to bring it life, and now it lives through me. My hatred gives it strength, and so it is invincible."

"Right," Hal said, raising his hand and letting his ring flare, looking to try a bluff to see how far he could get with it and how much this Atrocitus thing knew about his situation. "Well, you're going to be in a world of pain if you don't tell me what I want to know."

Atrocitus stood to his full height, eight feet if he was an inch, baring his rows of fanged teeth in some horrific mockery of a smile. Though he radiated danger, he looked emaciated and gaunt, his muscles seeming to fight against every movement he made. His brows, chin, temples, and the joints of his nude body were pocked with open sockets, as if horns once grew there but had been torn free from his skeleton and only the grisly craters remained. He was like an animated corpse, driven by will alone.

"Your trinket is weak, here. You lack the rage to fuel your conviction. You think the desire for justice can give you power here? Justice has forsaken this place!"

He began to wade into the pool, and Hal noticed a subtle glow about him. It was like a red mist began wafting from his body, glowing faintly in the light. The blood of the pool started to swirl slowly, shapes taking form within like clouds in a roiling, stormy sky. Lightning cracks of light burst through its depths, and images began to form on the surface.

"We were betrayed and slain by your Guardians and their Manhunters," Atrocitus said, and the pool showed Hal visions of the Manhunter robots he and the Corps had fought off not so long ago.

"Yes, you know them," Atrocitus said, catching the look of recognition in his eyes. "They were the heartless, soulless soldiers that preceded your Green Lantern Corps. When they decided all life was a threat to universal order and peace, they set about the greatest genocide committed in the history of existence.

"Only I and my brothers survived, and we sought justice from their keepers, your Guardians." The pool showed Atrocitus and six other nightmare-creatures arguing before the court of the Guardians on Oa. "For our insolence, we were beaten, broken, and staked here to endure the ages in agony."

"Enough!" Hal shouted. "I don't care about your sob story, certainly not your perspective on galactic history. All I care about is getting the hell off this sorry planet and back to my Corps."

"It can't happen," Atrocitus said, raising his arms as he reached the center of the pool, the blood reaching to the middle of his abdomen. "Not before you bear witness to the lighting of the red of my anger, my hatred, my fury. As your forebear was the last pillar to fall, his death set in motion the events that have now led to this. Your presence with his ring proves to me that the time is now."

"What does this have to do with Abin Sur?" Hal demanded, his ring glowing brighter.

"Really," Atrocitus smiled again. "Did you never wonder why a Green Lantern would fly a starcraft rather than using his own ring? Did you never wonder why his ring couldn't protect him from the crash? He found us once before, and we gifted him with the prophecy of his demise. He thought he could best fate… and was proven wrong."

"Stop!" Hal shouted, not noticing the slight crimson cast of the light from his ring, nor how easily he was succumbing to the anger inside him. "You're twisting this around! There's no way you could have had anything to do with that. You just want to mess with my head."

"I don't have any need for that, Harold Jordan," Atrocitus said, and Hal saw images of his life drifting in waves through the roiling blood pool. "You are already unbalanced enough. The red light is alive in you, as it is in all beings. Only its strength will power you here."

"No!" he screamed, shutting his eyes and blasting with his ring. The green light washed over Atrocitus, his own crimson glow wrapping around his body. The red mist solidified into a shield, and when the green glow faded and the sound died down, Atrocitus was unscathed.

He reared back and roared, red blood foaming around his mouth and spilling down his chest like some grotesque fountain or a ruptured organ trying to escape from his opened jaws. The crimson pool swirled around him and as a wave crashed behind him, it lifted his body and hurled it through the air at Hal. He landed on the Green Lantern, the red froth at his mouth spilling on him like bile and saliva, and it burned like white phosphorous wherever it touched. It was like acid eating its way to his flesh, and Hal's ring couldn't douse the burn, so he tore his clothes free until he was down to his tattered uniform.

"Fight me, Lantern," Atrocitus gargled and roared, beating his chest as the red mist wafted off his skin like a faint halo of power. "Die at my hand, or join me - either way, your emerald light will be the first to be doused at my hand!"

Faintly glowing shapes took form around him, like dream-visions in red. Nightmares given life, they grew more solid but slowly, as if his mind was too far gone in berserk fury to focus on the tangibility of his power. Hal reached with his will into his own ring and tried to draw on the power there, but found it as hard to control and summon as Atrocitus' own.

If he spotted the rivulets of red veining his emerald constructs, he didn't show any signs.
_______________________________________



The Green Lantern Corps:

Hal Jordan (E JL Hal Jordan) - 120
Boxing Glove Construct (R Knockout) – 70
Green Arrow Construct (E JL Green Arrow) - 70
Blaster Construct (E LoS Lightning Lad) - 70

Total: 330

Vs.

The Inversion:

Atrocitus (V Mera) – 85
w/ Blood Oath - 10
Bestial Construct (U Colonel Logan) - 70
Demon Construct (R JL The Flash) - 70
Serpent Construct (E M&M Iron Man) - 70

Total: 305

Map: Park ( http://www.ianparmenter.com/hcutils/map.jsp?map=M3)


Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
08/18/2010, 03:32
Ok well since objects are now 1 L 1 H and 1 option (I will take a Heavy) all there is left is the initiative.

Initiative: 6,4=10. Looks like I am going first. :nervous:

Any takers on a villian?

Space Jawa
08/20/2010, 22:23
Initiative: 5,4 (9)

And I'll take 1 HO, 2 LO.

ALC Marauder
08/21/2010, 05:18
Slight clarification: Is the Gazebo blocking terrain? Or elevated? I am assuming that it is blocking terrain.

Setup:

The Green Lantern Corps:

1) Hal Jordan (E JL Hal Jordan) - 120 C12
2) Boxing Glove Construct (R Knockout) – 70 C13
3) Green Arrow Construct (E JL Green Arrow) - 70 E11
4) Blaster Construct (E LoS Lightning Lad) - 70 B13

Total: 330

Vs.

The Inversion:

Atrocitus (V Mera) – 85
w/ Blood Oath - 10
Bestial Construct (U Colonel Logan) - 70
Demon Construct (R JL The Flash) - 70
Serpent Construct (E M&M Iron Man) - 70

Total: 305

LO: I16
HO: K9, H17

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&L1=x-286y123&f1p1=x-409y-268&f2p1=x-414y-271&f3p1=x-508y-268&f4p1=x-480y-300

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Space Jawa
08/21/2010, 14:04
I think your side might be ahead a square of where they should be.

Setup:
1) Hal Jordan (E JL Hal Jordan) - 120 C12
2) Boxing Glove Construct (R Knockout) – 70 C13
3) Green Arrow Construct (E JL Green Arrow) - 70 E11
4) Blaster Construct (E LoS Lightning Lad) - 70 B13

Total: 330

Vs.

The Inversion:

Atrocitus (V Mera) – 85 W15
w/ Blood Oath - 10 (Targets Hal Jordan)
Bestial Construct (U Colonel Logan) - 70 W11
Demon Construct (R JL The Flash) - 70 W10
Serpent Construct (E M&M Iron Man) - 70 W12

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: "Park" (http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-409y-268&f2p1=x-414y-271&f3p1=x-508y-268&f4p1=x-480y-300&f1p2=x-345y296&f2p2=x-474y297&f3p2=x-536y296&f4p2=x-508y298)

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Team Atrocitus Dials:
bn001 V Mera
Team: No Affiliation
Range: 0 :bolt:
Points: 85
Keywords: Red Lantern Corps
m-winga-fistd-shieldg-starburst10111748101648101638101538915279142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Trait: Mera has the dolphin speed symbol.

(Attack) Red Rage: Whenever Mera takes damage from an attack targeting her, put one rage counter on this card. Mera modifies her damage value by +1 for each rage counter on this card. If Mera is healed of any damage, remove all rage counters from this card.

W/Blood Oath
Prerequisites: Battle Fury or Blades/Claws/Fangs or Willpower
Choose a character. Before the beginning of the first turn, choose an opposing character. The character modifies its attack value by +1 when attacking the chosen opposing character.

When the character makes a successful close combat attack against the chosen opposing character and the attack roll is doubles, you can choose to treat the damage from the attack as penetrating damage. If you do, remove this feat from the game after the attack resolves.

dr007 U Colonel Logan
Team: No Affiliation
Range: 6 :bolt:
Points: 70
Keywords: Future, Mutant, Soldier
m-boota-fistd-shieldg-starburst810162891728918279172881726917279163810153911143KOKOKOKOKOKOKOKOKOKOKOKO

jl103 R The Flash
Team: Justice League
Range: 0 :bolt:
Points: 70
Keywords: Central City, Justice League of America, Police, Scientist
m-boota-fistd-shieldg-starburst14917213917212816210816210715187141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Super Speed: The Flash can use Charge, Flurry, and Phasing/Teleport.

mu055 E Iron Man
Team: No Affiliation
Range: 8 :bolt:
Points: 70
Keywords: Monster
m-winga-fistd-shieldg-starburst91017289172891628815179151710141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

ALC Marauder
08/22/2010, 03:12
Ops! Yep. Didn't realise that the A row was a row. Also GA Construct is way out! Corrected.

Man that Mera is nasty! Makes a good Atrocitus though!



Turn 1a:
1) Hal will pick up the GA construct and move to G15 setting GA in H15.

2) Blaster Construct will pick up Boxing Glove Construct and move to G14 setting Boxing Glove in H14.


Setup:
1) Hal Jordan (E JL Hal Jordan) - 120 G15 @
2) Boxing Glove Construct (R Knockout) – 70 H14
3) Green Arrow Construct (E JL Green Arrow) - 70 H15
4) Blaster Construct (E LoS Lightning Lad) - 70 G14 @

Total: 330

Vs.

The Inversion:

Atrocitus (V Mera) – 85 W15
w/ Blood Oath - 10 (Targets Hal Jordan)
Bestial Construct (U Colonel Logan) - 70 W11
Demon Construct (R JL The Flash) - 70 W10
Serpent Construct (E M&M Iron Man) - 70 W12

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: [http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-315y-146&f2p1=x-379y-144&f3p1=x-383y-113&f4p1=x-451y-112&f1p2=x-345y296&f2p2=x-474y297&f3p2=x-536y296&f4p2=x-508y298&t1=x-302y-292&t2=x-362y-292]"Park"[/URL]

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Green Lantern Dials:
Hal Jordan
jl108 E Hal Jordan
Team: Green Lantern Corps
Range: 8 :bolt::bolt:
Points: 120
Keywords: Coast City, Justice League of America, Green Lantern Corps
m-winga-fistd-shieldg-starburst101017310101739916288162881627815278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Boxing Glove Construct:
or028 R Knockout
Team: Superman Enemy
Range: 0 :bolt:
Points: 70
Keywords: Brute, Female Furies
m-boota-fistd-shieldg-starburst691736916379162781527815268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Green Arrow Construct:
jl014 E Green Arrow
Team: Justice League
Range: 10 :bolt:
Points: 70
Keywords: Justice League, Martial Artist, Star City
m-boota-fistd-shieldg-starburst81017381117271016279162791526815368153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Fusillade: Give Green Arrow a power action. He makes two separate ranged combat attacks as free actions (make two separate attack rolls against two different target opposing characters). Resolve the first attack before making the second; if he loses Fusillade before making the second attack, he can't make the second attack.

Blaster Construct:
ls001 E Lightning Lad
Team: Legion of Superheroes
Range: 10 :bolt::bolt:
Points: 70
Keywords: Future, Legion of Super Heroes, Teen
m-winga-fistd-shieldg-starburst8101638915389152781427815167151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Space Jawa
08/22/2010, 14:54
Atrocious Turn 1
F) SC uses Perplex, Increases Atrocious' Defense by +1.
1) Atrocious moves to M18.
2) SC carries BC, moves to P9, places BC at P10. (Stealth)
3) DC moves to I6.

Setup:
1) Hal Jordan (E JL Hal Jordan) - 120 G15 @
2) Boxing Glove Construct (R Knockout) – 70 H14
3) Green Arrow Construct (E JL Green Arrow) - 70 H15
4) Blaster Construct (E LoS Lightning Lad) - 70 G14 @

Total: 330

Vs.

The Inversion:
Atrocitus (V Mera) – 85 M18 (Defense +1) @
w/ Blood Oath - 10 (Targets Hal Jordan)
Bestial Construct (U Colonel Logan) - 70 P10 (Stealth)
Demon Construct (R JL The Flash) - 70 I6 @
Serpent Construct (E M&M Iron Man) - 70 P9 @

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: "Park" (http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-315y-146&f2p1=x-379y-139&f3p1=x-383y-113&f4p1=x-448y-108&f1p2=x-221y-18&f2p2=x-504y81&f3p2=x-663y-140&f4p2=x-600y78&t1=x-302y-292&t2=x-371y-212&u1=x-197y-103&u2=x-617y-232&u3=x-541y-7)

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
08/23/2010, 01:11
(I can never get the map thing to do just a word. Sorry, it will just have to be long form.)

I numbered your characters to match up with the board. And corrected teh placement of Blaster Construct and Boxing Glove.

Turn 2a:
Free) Hal will Perplex up GA Construct's Attack to 11.

1) Green Arrow Construct will take a shot at Atrocitus. :d-normal: 17 + 1 Perplex + 1 Hindering - :a-fist: 11 = need 8. Rolled 5,2=7 miss by one. Ah well.

Free) Blaster Construct will copy Superman Enemy TA.

Free) Boxing Glove Construct will use Superman Enemy TA to Outwit Atrocitus's Charge.

(By the way do you want to use a dice server? I am fine with an honor system.)

Descriptive Post:
Hal sent out a huge boxing glove but instead of his usual 'Pow' attack he opened it up at the last moment and gripped his opponent. Then an emerald Ollie sent a hail of arrows at the seemingly imobilized Atrocitus. At the last moment Atrocitus bent over double backwards in a way that would have snapped the spine of any normal person. The impossible looking maneuver caused all the arrows to fly harmlessly over him (it?) or impact the boxing glove.

Setup:
1) Hal Jordan (E JL Hal Jordan) - 120 G15 @
2) Boxing Glove Construct (R Knockout) – 70 H14
3) Green Arrow Construct (E JL Green Arrow) - 70 H15
4) Blaster Construct (E LoS Lightning Lad) - 70 G14 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 M18 (Defense +1) @ (Outwitted Charge)
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 P10 (Stealth)
3) Demon Construct (R JL The Flash) - 70 I6 @
4) Serpent Construct (E M&M Iron Man) - 70 P9 @

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-315y-146&f2p1=x-382y-116&f3p1=x-383y-113&f4p1=x-450y-144&f1p2=x-221y-18&f2p2=x-504y81&f3p2=x-663y-140&f4p2=x-600y78&u1=x-197y-103&u2=x-617y-232&u3=x-541y-7&u4=x-339y-262

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

Space Jawa
08/23/2010, 02:15
Inversion, Turn 2
1) DC pushes, uses Charge to move to G13 and targets Blaster Construct with Flurry. Attack 1 is 9 vs 16; roll is 1,3 (4), missing. Attack 2 is 9 vs 16; roll is 2,1 (3), also missing. DC takes 1 Pushing Damage. :tired:
F) SC uses Perplex, increases Atrocitus' Defense +1.
2) BC wades to L14.

Lantern Jordan:
1) Hal Jordan (E JL Hal Jordan) - 120 G15
2) Boxing Glove Construct (R Knockout) – 70 H14
3) Green Arrow Construct (E JL Green Arrow) - 70 H15 @
4) Blaster Construct (E LoS Lightning Lad) - 70 G14

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 M18 (Defense +1)
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 L14 @
3) Demon Construct (R JL The Flash) - 70 (5/6) G13 @@
4) Serpent Construct (E M&M Iron Man) - 70 P9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-314y-139&f2p1=x-378y-108&f3p1=x-379y-108&f4p1=x-446y-137&f1p2=x-221y-18&f2p2=x-381y-48&f3p2=x-441y-204&f4p2=x-600y78&u2=x-403y-292&u4=x-329y-246&u5=x-442y-299&u6=x-427y-103

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

(Honor System works fine for me. It's how I usually play RSPC games.)

ALC Marauder
08/23/2010, 11:23
Just asking because my dice have been very hot lately.

Turn 2b:
Free) Hal Perplexes Boxing Glove attack to 10.

1) Boxing Glove attacks the Demon Construct. :d-normal: - :a-fist: 10 = need 7. Rolled 4,6=10! Who needs Perplex! SS roll 4. That hits for 3 clicks.

2) Blaster Construt attacks the Demon Construct. :d-normal: 15 - :a-fist: 10 = need 5. Rolled 5,6=11 Hit again. SS roll 6 dang the dice are too hot!

3) Hal picks up GA construct and RS to D12 and shoots the Demon Construct. :d-normal: 15 - :a-fist: 10 = need 5. Rolled 6,4=10 again. SS roll 4 so that hits for 3 clicks and the KO.

Free) Blaster will again copy Superman Enemy and the Boxing Glove Construct will Outwit Atrocitus's Charge.

Lantern Jordan:
1) [3+2] Hal Jordan (E JL Hal Jordan) - 120 D12 @
2) [3] Boxing Glove Construct (R Knockout) – 70 H14 @
3) Green Arrow Construct (E JL Green Arrow) - 70 D11
4) Blaster Construct (E LoS Lightning Lad) - 70 G14 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 M18 (Defense +1) [Charge Outwited]
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 L14 @
3) Demon Construct (R JL The Flash) - 70 Koed.
4) Serpent Construct (E M&M Iron Man) - 70 P9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-407y-238&f2p1=x-378y-108&f3p1=x-510y-237&f4p1=x-446y-137&f1p2=x-221y-18&f2p2=x-381y-48&f4p2=x-600y78&t1=x-319y-245&t2=x-336y-279&t3=x-416y-353&u4=x-329y-246&u5=x-18y5&u6=x-427y-103

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Space Jawa
08/23/2010, 14:43
Inversion Turn 3
F) SC uses Perplex, increases it's damage by +1 to 3.
1) SC targets Boxing Glove, 10 vs 17. Attack roll is 6,6 (12!). Attack hits for 3 (+1 Critical, -1 Toughness) hitting for 3 total.
2) Atrocitus moves to E12.
3) BC pushes, moves to H13, takes 1 pushing damage.

Lantern Jordan:
1) [3+2] Hal Jordan (E JL Hal Jordan) - 120 D12 @
2) [3] Boxing Glove Construct (R Knockout) – 70 (3/6) H14 @
3) Green Arrow Construct (E JL Green Arrow) - 70 D11
4) Blaster Construct (E LoS Lightning Lad) - 70 G14 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 E12 @
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (8/9) H13 @@
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9 @

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-408y-233&f2p1=x-378y-108&f3p1=x-505y-233&f4p1=x-446y-137&f1p2=x-408y-267&f2p2=x-411y-173&f4p2=x-600y78&t1=x-319y-245&t2=x-336y-279&t3=x-410y-352&u1=x-512y10&u2=x-412y-249&u5=x-440y-328&u6=x-466y-258

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
08/24/2010, 00:38
Turn 4a:
Free) Blaster Construct copies Superman Enemies and then Outwit's Atrocitus's Toughness.

Free) Hal will Perplex Green Arrow Construct's Attack to 11.

1) Green Arrow Construct attacks Mera. :d-normal: 17 - :a-fist: 11 = need 6. Rolled 1,5 = 6 hit (Barely! Hal gets a scooby snack! LOL) Mera takes 3 clicks. She gets a Red Rage Token.

2) Hal will Push to attack Mera. :d-normal: 15 - :a-fist: 10 = need 5. Rolled 6,5=11 hit. Mera takes another 3 and is koed. [Kind of a shame really. I wanted to see what she could do.] Hal takes 1 for the Push.

The rest clear.

Lantern Jordan:
1) [5+3+2ko] Hal Jordan (E JL Hal Jordan) - 120 (6/7) D12 @
2) [3] Boxing Glove Construct (R Knockout) – 70 (3/6) H14
3) [3] Green Arrow Construct (E JL Green Arrow) - 70 D11 @
4) Blaster Construct (E LoS Lightning Lad) - 70 G14

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (8/9) H13 @@
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9 @

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-408y-233&f2p1=x-378y-108&f3p1=x-505y-233&f4p1=x-446y-137&f2p2=x-411y-173&f4p2=x-600y78&t3=x-410y-352&u1=x-512y10&u2=x-412y-249&u3=x-462y-401&u5=x-444y-384&u6=x-466y-258

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Space Jawa
08/24/2010, 02:25
Well that's kind of anticlimactic. :ermm:

Can I assume the game keeps going even with Atrocitus down, or is it over now since the creator of the enemy constructs is out of it?

ALC Marauder
08/25/2010, 10:32
I would assume that the game continues, 'the flame is lit' and all. Lets continue until Lightshear tells us to stop.

Yeah it really was. Looking back he should have used CJ Despero instead of Mera. Would have really given me a hard time. Also that really fits more in what I think an Inversion would be like. To keep the points down he could have traded Logan for somebody like a R Sabretooth or Wolfsbane. But I would have liked the challenge of taking on the extra points. That GA is awesome and Hal is no slouch either. To be fair though I did get lucky with the Flash not making his first SS roll, (though he did make the 2nd).

Also I am not sure he realised I had Outwit with a Legionaire and a Superman Enemy. Makes a huge difference. Though you could have avoided the last Outwit (or at least forced me to push) by going behind GL and GA.

Space Jawa
08/26/2010, 13:20
Inversion Turn 4
F) SC uses Perplex, gives BC +1 Defense.

Both Rest.

Lantern Jordan:
1) [5+3+2ko] Hal Jordan (E JL Hal Jordan) - 120 (6/7) D12 @
2) [3] Boxing Glove Construct (R Knockout) – 70 (3/6) H14
3) [3] Green Arrow Construct (E JL Green Arrow) - 70 D11 @
4) Blaster Construct (E LoS Lightning Lad) - 70 G14

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (8/9) H13 (+1 Defense)
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-408y-233&f2p1=x-378y-108&f3p1=x-505y-233&f4p1=x-446y-137&f2p2=x-411y-173&f4p2=x-600y78&t3=x-410y-352&u3=x-462y-401&u5=x-444y-384

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

ALC Marauder
08/27/2010, 01:12
Nothing from Lightshear so I guess we play on.

Turn 5a:
Free) Hal will Perplex down Bestial's Def. back to his original.

Free) Blaster will copy Superman Enemy and Outwit Bestial's Super Senses.

1) Blaster will try to hit Bestial. :d-normal: 17 + 1 Perplex - 1 Perplex - :a-fist: 10 = need 7. Rolled 4,3=7 hit. (Super Senses were Outwited) Bestial takes 3 clicks. [Hal will take a point for the assist.]

2) Boxing Glove will try to hit Bestial. :a-fist: 17 + 1 Perplex - 1 Perplex - :a-fist: 8 = need 9. Rolled wow 3,6=9 hit. That was a surprise. Like I said, my dice are hot. I should go to the casino! :laugh: Bestial takes 2 - 1 toughness = 1 click.

The rest clear.

Lantern Jordan:
1) [10 + 1] Hal Jordan (E JL Hal Jordan) - 120 (6/7) D12
2) [3+1] Boxing Glove Construct (R Knockout) – 70 (3/6) H14 @
3) [3] Green Arrow Construct (E JL Green Arrow) - 70 D11
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 G14 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (4/9) H13 (+1 Defense)
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-408y-233&f2p1=x-378y-108&f3p1=x-505y-233&f4p1=x-446y-137&f2p2=x-411y-173&f4p2=x-600y78&u3=x-351y-266&u5=x-388y-294

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Space Jawa
08/27/2010, 14:05
Inversion Turn 6
1) BC attacks Blaster Construct with BCF, 9 vs 16. Attack roll is 5,5 (10), BCF roll is 5, hitting for 5 damage. I'm not entirely clear on knockback in such situations, so it might now be located at B19 (or F15?).
F) SC uses Perpex, gains +1 Damage.
2) SC targets Boxing Glove, 10 vs 16. Attack roll is 5,2 (7), hitting for 3. Boxing Glove is KOed.

Lantern Jordan:
1) [10 + 1] Hal Jordan (E JL Hal Jordan) - 120 (6/7) D12
2) [3+1] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [3] Green Arrow Construct (E JL Green Arrow) - 70 D11
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) G14 (B19? F15?) @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (4/9) H13 @
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-408y-233&f3p1=x-505y-233&f4p1=x-446y-137&f2p2=x-411y-173&f4p2=x-600y78&t1=x-514y27&t2=x-402y-234&u5=x-402y-297

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

ALC Marauder
08/29/2010, 03:18
B19. Straight corner shot. It used to be if there was a choice of squares (usually created when shooting someone and getting knockback) the shooter got to choose. Have to look it up in the new rules.

Turn 7
Free) Hal will Perplex up GA's Attack to 11.

1) GA Construct will RS to G8 and shoot at Bestial Construct. :d-normal: 17 - :a-fist: 11 = need 6. Rolled 3,5 = 8 hit. Bestial takes 3 clicks. [Hal will take an IAP for the boost.]

2) Hal will RS to F8 and shoot Bestial Construct. :d-normal: 14 - :a-fist: 10 = need 4. Rolled 4,2=6 hit. Bestial Construct takes 3 clicks and is Koed.


Lantern Jordan:
1) [11 + 1 + 3 + 2ko] Hal Jordan (E JL Hal Jordan) - 120 (6/7) G8 @
2) [3+1] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [3+2] Green Arrow Construct (E JL Green Arrow) - 70 G8 @
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) B19

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 (4/9) H13 @
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-534y-174&f3p1=x-600y-145&f4p1=x-295y-301&f4p2=x-600y78&t1=x-514y27&t3=x-536y-272&t4=x-556y-312&u5=x-232y-438


Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Space Jawa
08/29/2010, 05:16
(Also forgot to mark Logan as KOed...)

Inversion Turn 7
F) SC ups Defense +1.

SC rests.

Lantern Jordan:
1) [11 + 1 + 3 + 2ko] Hal Jordan (E JL Hal Jordan) - 120 (6/7) G8 @
2) [3+1] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [3+2] Green Arrow Construct (E JL Green Arrow) - 70 G8 @
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) B19

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-534y-174&f3p1=x-600y-145&f4p1=x-295y-301&f4p2=x-600y78&t3=x-536y-272&t4=x-556y-312&u5=x-232y-438


Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
08/29/2010, 10:10
Turn 7a: (You jumped one a few turns back. Not that I think it will matter much.)

1) Blaster Construct moves to F4.

The rest clear.

Descriptive Post:
Hal could feel his rage creeping up inside of him. 'So this is what it's like to be inside Gardner's head.' He thought. Well he was not Guy. He kept his cool and his constructs fought like demons. His boxing glove was ripped to shreads and Atrocitus leaped through its tatters and sprang at Hal. Abruptly a hail of arrows riddled the Inversion, some of them exploding and spinning it off its intended trajectory. Hal didn't bother with a construct and just reinforced his hand with a green steel gauntet. When Atrocitus looked up he saw a flash of green as Hal's fist smashed down on his face. Atrocitus lay on the cracked tile floor twitching, semi-consious. His constructs leaped to their master's defence redoubling their efforts.

Hal's Apache gunship, that had been riddling constructs with bullets and missles, took a massive blow from what looked like a giant flaming sword. 'Ollie! Double team on that one!' A net arrow flew out and pinned the bestial construct. A fire retardent arrow doused most of the red flames. Then dove behind a large altar for cover from the remaining construct. Hal then brought down a section of the roof with a tiny controlled blast of his ring while sprinting with Ollie. Control. Minimum energy for maximum result.

The Apache made a slow and limping progress back to the battle. Hal had it stand off from the final construct. They would take it down as a team.

Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) G8
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 G8
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) F4 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 P9 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-534y-174&f3p1=x-600y-145&f4p1=x-324y-176&f4p2=x-600y78&t3=x-224y-313&t4=x-1y-1


Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

Space Jawa
08/30/2010, 16:22
Inversion Turn 7
1) SC makes a strategic reverse advancement to V15.
F) SC uses Perplex, gains +1 Defense.

Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) G8
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 G8
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) F4 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 V15 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-534y-174&f3p1=x-600y-145&f4p1=x-324y-176&f4p2=x-411y268&t1=x-323y213&t3=x-224y-313&t4=x-1y-1


Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
08/31/2010, 08:52
Turn 8a:
Free) Hal will Perplex GA's range to 11.

1) GA will RS to K9 and shoot thye Serpent Construct. :d-normal: 18 +1 Hindering - :a-fist: 10 = need 9. Rolled 3,1=4 miss. Well it was about time for the dice to go cold. :)

2) Hal will move to M5.

Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5 @
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9 @
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) F4

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 V15 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y-176&f4p2=x-417y260&t1=x-323y213&t3=x-10y4&t4=x-1y-1&u1=x-481y-190&u2=x-621y-91

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

Space Jawa
08/31/2010, 13:03
Inversion Turn 8
F) SC will use Perplex, gain +1 defense.

Rest

Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5 @
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9 @
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) F4

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 V15 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y-176&f4p2=x-417y260&t1=x-323y213&t3=x-10y4&t4=x-1y-1&u1=x-481y-190&u2=x-621y-91

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
09/03/2010, 01:56
Turn 9a:
1) Blaster Construct moves to L18 (He was in F18 not F4. Not sure why I put that down :ermm: )

Descriptive Post: Hal cautiously eased his way towards the position where he saw the last constct take cover a moment ago. He sent the Blaster Construct ahead and to one side to scout and possibly distract the rage filled projection.

Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) L18 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 V15 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-417y260&t3=x-232y-99&t4=x-1y-1

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

Space Jawa
09/03/2010, 02:10
Inversion, Turn 9
1) SC moves to Q9.
F) SC uses Perplex, gains +1 Defense.

Lantern Jordan:
1) [17] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) L18 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 Q9 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t3=x-232y-99&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
09/07/2010, 00:07
Turn 10a:
Free) Hal will Perplex Serpent Construct's Def. down (negating the the Serpent Construct's perplex).

1) Green Arrow Construct will attack the Serpent Construct. :d-normal: - 17 + 1 Hindering - :a-fist: 10 = need 8. Rolled 1,2=3 miss. Dang.

2) Hal will attack the Serpent Construct. :d-normal: - 17 + 1 Hindering - :a-fist: 10 = need 8. Rolled 5,3=8 hit. Serpent Construct takes 3 - 1 Toughness = 2 clicks.

Lantern Jordan:
1) [17+2] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) L18 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) Q9 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t1=x-477y-140&t3=x-637y-82&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

Space Jawa
09/07/2010, 00:23
Inversion Turn 10
F) SC will use perplex, gain +1 defense.

SC will rest.

Lantern Jordan:
1) [17+2] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) L18 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) Q9 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t1=x-477y-140&t3=x-637y-82&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE][/QUOTE]

ALC Marauder
09/07/2010, 03:51
Turn 11a:
Free) Hal will again Perplex down SC's Def.

1) GA Construct will Push to attack the SC. :d-normal: 16 + 2 ESD + 1 Hindering - :a-fist: 10 = need 9. Rolled 3,1=3 again. GA construct takes a click. (Going to need that 11 attack!)

2) Blaster Construct moves to P16.

Lantern Jordan:
1) [17+2] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 (6/7) K9 @@
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) P16 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) Q9 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t1=x-477y-140&t3=x-637y-82&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE][/QUOTE][/QUOTE]

Space Jawa
09/07/2010, 23:01
Inversion Turn 11
F) SC will use Perplex, gain +1 attack.
1) SC will take a long shot at Hal, 10 vs 20. Attack roll is 5,2 (7), missing.

Lantern Jordan:
1) [17+2] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 (6/7) K9 @@
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) P16 @

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) @ Q9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t1=x-477y-140&t3=x-637y-82&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

ALC Marauder
09/08/2010, 03:46
Turn 12a:
Free) Hal will Perplex the SC's defence down.

1) Hal will attack the SC. :d-normal: 16 + 2 ESD + 1 Hindering - :a-fist: 10 - 1 Perplex = need 8. Rolled 4,1=5 miss. Sigh.

Descriptive post:
Hal and his constructs played a deadly game of cat and snake through the ruins of the temple. The snake-like construct slithered into and out of holes Hal could barely see, much less get through. Finally Hal caught a glimse of it diving into a space between some collapsed masonary and sent a pair of tongs to grab the red construct. It thrashed in his grip throwing off the aim of the Green Arrow construct. Only the arrows aimed at the tail hit their target. Abruptly the tail dropped off and the rest of the construct slithered away. The tail thrashed towards Jordan but he flung it away an instant before it exploded with an eerie soundless but forceful explosion. Hal smashed the masionairy flat in a vain attempt to squish the annoying construct.

Lantern Jordan:
1) [19] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5 @
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 (6/7) K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) P16

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) @ Q9

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t1=x-477y-140&t3=x-637y-82&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

Space Jawa
09/08/2010, 12:40
Inversion Turn 12:
F) Perplex for +1 defense.

Rest

Lantern Jordan:
1) [19] Hal Jordan (E JL Hal Jordan) - 120 (6/7) M5 @
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5] Green Arrow Construct (E JL Green Arrow) - 70 (6/7) K9
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) P16

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 (4/6) Q9 (+1 Defense)

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t1=x-477y-140&t3=x-637y-82&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.

Lightshear
09/08/2010, 23:52
Alright, well by the time I got back from my long (and friggin internetless - surprise!) trip, you've already moved ahead. Technically, I'd have said (and did in that PM, ALC, whoops!) that the match was over when Atrocitus went down. But since I wasn't here in a timely fashion to adjudicate, I'll allow you to finish the match anyway. You've come this far, and I won't let my unexpected absence to hold you back.

Play on! :)

ALC Marauder
09/10/2010, 01:46
Turn 14a:
Free) Hal will Perplex down the SC's Def.

1) GA construct will attack the SC (Not using RCE). :d-normal: 16 + 2 ESD + 1 Hindering - :a-fist: 11 = need 8. Rolled 6,4=10 hit! Yay! GA construct takes 2 clicks.

2) Hal Pushes and tries to finish him off. :d-normal: 15 + 2 ESD + 1 Hindering - :a-fist: 10 = need 8 (hmm... maybe this wasn't such a good idea...) Rolled 6,5=11 whew! The luck holds! hit! The Serpent Construct takes 3 clicks and is koed.

Thanks for the game!

Lantern Jordan:
1) [19+2+2ko] Hal Jordan (E JL Hal Jordan) - 120 (5/7) M5 @@
2) [4] Boxing Glove Construct (R Knockout) – 70 (KO!)
3) [5+2] Green Arrow Construct (E JL Green Arrow) - 70 (6/7) K9 @
4) [3] Blaster Construct (E LoS Lightning Lad) - 70 (1/6) P16

Total: 330

Vs.

The Inversion:
1) Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
2) Bestial Construct (U Colonel Logan) - 70 KOed
3) Demon Construct (R JL The Flash) - 70 KOed
4) Serpent Construct (E M&M Iron Man) - 70 KOed

Total: 305

LO: I16, P10, S3
HO: K9, H17, P16

Map: http://www.ianparmenter.com/hcutils/map.jsp?map=M3&H1=x-253y126&H2=x-536y219&H3=x-348y374&L1=x-286y123&L2=x-504y345&L3=x-752y436&f1p1=x-623y43&f3p1=x-569y-18&f4p1=x-324y12&f4p2=x-601y109&t1=x-477y-140&t3=x-637y-82&t4=x-1y-1&u1=x-470y47

Scenario Rules:

--> Because the constructs are made real by the will of the two combatants, they can be shaken by any significant attack against either man. Any time Hal Jordan or Atrocitus are hit and take damage from an attack where the roll was doubles, all their constructs take a cumulative -1 penalty to all their stats (attack, damage, movement, defense, and range) until the end of their player’s next turn.[/QUOTE]

ALC Marauder
09/10/2010, 03:58
Individual:
[23] Hal Jordan 23 IAP = 5 IXP 3 IAP

Guests:
[4] Boxing Glove Construct (R Knockout)
[7] Green Arrow Construct (E JL Green Arrow)
[3] Blaster Construct (E LoS Lightning Lad)
= 14 TAP = 3 TXP 2 TAP

Team
[37] 9 TXP, 3 TAP

KO’s
Atrocitus (V Mera) – 85 Koed
w/ Blood Oath - 10 (Targets Hal Jordan)
Bestial Construct (U Colonel Logan) - 70 KOed
Demon Construct (R JL The Flash) - 70 KOed
Serpent Construct (E M&M Iron Man) - 70 KOed

Total: 305

Total (305)/4 = 76.25 TAP = 76 TAP = 19 TXP 0 TAP

Totals for this game:
Individual:
Hal Jordan (V Cr Green Lantern) 5 IXP 3 IAP

Team
28 TXP, 3 TAP

End of Arc Rolls:
1st issue of arc, no rolls.

Old Totals:
V CR Green Lantern 9 IXP, 2 IAP (166 points)
* With Force Field
E Katma Tui 50 IXP, 0 IAP (139 points)
V Leg Jade 5 IXP, 3 IAP (112 points)
R G’nort 18 IXP, 0 IAP (88 points)
E Tomar Tu (Tomar Re) 16 IXP, 2 IAP (127 points)
Green Lantern (CJ) John 10 IXP, 1 IAP (89 points)

Team: 124 TXP 0 TAP

New Totals
V CR Green Lantern 15 IXP, 1 IAP (172 points)
* With Force Field
E Katma Tui 50 IXP, 0 IAP (139 points)
V Leg Jade 5 IXP, 3 IAP (112 points)
R G’nort 18 IXP, 0 IAP (88 points)
E Tomar Tu (Tomar Re) 16 IXP, 2 IAP (127 points)
Green Lantern (CJ) John 10 IXP, 1 IAP (89 points)

Team: 152 TXP 3 TAP

Team size calculation:
V CR Green Lantern (Hal) 157
* With Force Field
E Katma Tui 89
V Leg Jade 107
R G’nort 70
E Tomar Tu (Tomar Re) 111
R CJ Green Lantern (John) 81
Total= 615 Round down to 600
Squad Size = 600/2 + 50 = 350 point squad

Lightshear
09/21/2010, 00:01
End Post:

Hal was having a hard time focusing. As he pushed more of his focus through his ring, his constructs grew stronger and brighter, but his vision was wavering at the edges for some reason. He could taste blood in his mouth, and as hard as he tried he could not stop the shaking of his muscles and hands. He felt like he was already in round 13 of a heavyweight bout, and the fight had only just started.

“You feel it,” Atrocitus shouted. “It is in you – there’s no point fighting! Feel it in your veins, in your pulse, rushing out from your heart; the red flame will at last be lit!”

“All I feel,” Hal gritted out, his vision tunneling until all he could see clearly was the grotesque figure ahead of him, “is pissed off!”

He lunged with his fist forward and his constructs leapt from his imagination to life, channeled outward through the power of his ring. But when they came, they were veined with red and pulsed crimson and green like a reflection of the conflict in his own body. He let himself scream, letting his anger at being trapped on this desolate planet, his anger at this sick thing taunting and attacking him for no reason, his anger at suffering the whims of these cosmic lunatics and their elaborate games. He was tired of being somebody else’s pawn and sick of being somebody else’s target.

It was time he did the targeting.

The constructs tore through Atrocitus’ own defenses. Hal thought he saw reflections of people he knew in the red constructs as they were destroyed – Katma… John… Carol… It only made him more furious.

He watched Atrocitus’ skeletal face laughing, missing teeth making openings down his festering gullet. Blood still frothed at the edges of his mouth, and he reared back with his arms out. One fist slammed his chest.

“It is in you, now – but can you use it?” he challenged. “Do you have the strength to finish what I have begun?”

“I’ll finish things alright,” Hal said, feeling a swell of satisfaction at how much stronger his ring seemed again. It was like he was back to full power – and he was aching to use it. “I’m ending you right now—permanently.”

He blasted Atrocitus with all he had, and the monster didn’t seem to even try defending himself. He was taken off his feet by the power of the blast and landed in a heap in the blood pool. Hal was on him in seconds, and the two struggled against each other in the crimson tide.

Hal was almost outside himself. He barely registered the feeling of the blood swirling around his body as he slammed his fist into the monster’s side. He could hardly feel the tearing of his skin as claws scraped at his arm, his shoulder, his side. Then he was flipped and Atrocitus was over him. His vision went red as he was submerged, the air taken from his lungs and massive, boney hands clutched his throat. Hal desperately tried to make his ring work, but couldn’t think clearly enough to focus its energy.

What is happening to me? he thought through the swirling cloud of anger that boiled his blood in his veins. Visions swam through the blood pool all around his head. He saw Katma being brought before the Guardians while three of his friends dove desperately into the unknown void of forbidden space. He saw Arisia standing before him and offering her hand. He took it, and was lost. He closed his eyes and his vision was black and then white. He saw himself clothed in ebony, cold and empty but eternal. He saw himself dressed in pure light and his heart broke for the feeling that filled it.

He saw his death.

He saw his life.

He saw how futile it all was, in a world where all possible futures were already written.

And he saw Atrocitus sitting on a throne of skulls with an army of nude berserkers whose sweat ran red, their eyes bloodshot and pupils shrunken and blank. As he raised his fist, they charged and the universe burned. All the while, the creature laughed. He laughed! The Green Lantern Corps was scorched and destroyed for all time, and still that laughter… that mocking, gargled laughter…

Hal saw Atrocitus above him through the red soup of blood that was drowning him. He grit his teeth in fury and let himself give in. He could not die here – not now. All that mattered now was his own survival, and only one thing stood in his way.

He slammed his fist into the beast’s face, then again. Again. Over and over until his knuckles split and finally the creature relented and let go his throat. Hal kicked up and drew his first fresh breath of air, tasting the copper of the blood in his mouth as it ran like the waters of a baptismal font over his body. Atrocitus stared at him with wide eyes, expectantly. He raised his fist and screamed a cry that came from deep in his gut and ground its way past is throat like slabs of brick dragged across the highway.

From within his ring, a blast of emerald-crimson launched out and pierced the monster’s chest. With one short, powerful blast, it erupted through him and disintegrated his heart.

The sound of laughter finally died in Hal’s ears. He stared through the hole in Atrocitus’ chest, then up to the empty eyes above. The towering thing fell backward and sank into the pool, disappearing into the red.

Hal lurched forward and dropped to his knees at the bank of the pool. He could hardly breath and couldn’t stop his heart pounding a furious drumbeat through his ears. He looked down at his hands, his body, all covered in red viscous liquid… he heard voices in his head… he had to get them out! He had to get away!

He launched forward, running blindly through the city. He ran into building corners and fell over low walls, but never stopped moving. When he got out of the crimson citadel, he kept running until he reached the end of the ruined city that housed it. Not even watching where he was going in his blind desperation to get away from the voices all around him, he didn’t see the ground drop off in front of him until his feet stepped down and found nothing beneath but air.

He fell to the ground and tumbled down the steep, rocky hillside for a long way before he finally came to a stop. Pebbles and stones rolled down all around him and he weakly stared up at the red sky. His mouth moved, but made no sound as darkness claimed him and he passed into unconsciousness.

The last time he heard the voices speak to him, they said a single final phrase…

“It is done – the red flame is lit.”

To Be Continued…