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Mr. Stark
08/19/2010, 21:12
U Namor
Team: No Affiliation
Range: 0 :bolt:
Points: 139
Keywords: Atlantis, X-Men, All-Winners Squad, Avengers, Defenders, Invaders, Ruler
m-dolphina-normald-normalg-normal10121741011174911183910183910173991738916389164KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
:star: Lord of the Seven Seas: At the beginning of the game you can place 7 'water' tokens on any squares of clear terrain on the map. A square of terrain with one of these tokens in it is now considered water terrain until the end of the game.
:star: Atlantean Physiology: If Namor occupies water terrain he can use Invulnerability, if he isn't occupying water terrain he can use Toughness.
:m-dolphin: From the Depths: Namor can use Charge. Namor can start the game in any square of water terrain within 10 squares of your starting area, and if he is occupying water terrain he cannot be targeted by non adjacent characters.
:g-starburst: The Sub-Mariner: Give Namor a power action, then move him from any square of water terrain to any other square of unoccupied water terrain on the map. This power can only be used if Namor has zero action tokens, and he receives 2 action tokens after the action resolves, this doesn't deal pushing damage.

Avenging Son (Flurry)
Atlantean Strength (Super Strength)
Quake
Atlantean Warrior (Combat Reflexes)
Willpower
Whirling Water Currents (Barrier)
King of Atlantis (Leadership)
Close Combat Expert
Imperius Rex! (Exploit Weakness)

Troma99
08/19/2010, 21:43
Define your side of the map? How is this determined when doing more than two players

Mr. Stark
08/19/2010, 23:48
Define your side of the map? How is this determined when doing more than two players

Good question, hadn't thought about the more than two players aspect. I'll make a quick change to it. What do you think of the dial though?

imaleximsweet
08/20/2010, 01:30
Good question, hadn't thought about the more than two players aspect. I'll make a quick change to it. What do you think of the dial though?

quick glance...

the atlantean phisology, i would like to see "Imperv, or toughness with supersenses"

but thats a personal preference...

edit: after further review..

indomitable would be nice. and does the 2 tokens do pushing damage?

UniqueLoginNamor
08/20/2010, 08:17
Problem is not a lot of water on maps. Which is why i did my Namor like i did last year.

UniqueLoginNamor
08/20/2010, 08:19
U Namor the Sub-Mariner
Team: Spider-man
Range: 0 :bolt:
Points: 169
Keywords: Atlantis, Avenger, Defender, Fantastic Four, Illuminati, Ruler
m-winga-normald-indomitableg-normal10121741011174811164810153810163710174791737916368152KOKOKOKOKOKOKOKOKOKOKOKO

:star: King of Atlantis Namor also has the :m-dolphin: symbol. At the begining of the game you may place up to 9 SPECIAL markes on the map on clear or hindering terrain. These squares are water terrain.

Attack - Completly Invincible in Water: When Namor occupies water terrain modify all his combat values by +2.

Defense - Dehydration: (non-optional) If Namor does not occupy water terrain he uses Earthbound/Neutralize and Toughness. If he does occupy water he uses Invunerability

indigonightlife
08/20/2010, 08:59
Both Namors are awesome and very comic accurate. Good job!

Mr. Stark
08/20/2010, 09:11
quick glance...

the atlantean phisology, i would like to see "Imperv, or toughness with supersenses"

but thats a personal preference...

edit: after further review..

indomitable would be nice. and does the 2 tokens do pushing damage?

Impervious hmmm....he would be a really really strong fish man then.:grin:

Indeed he does take pushing damage from the two tokens. I was going to give him Indomitable but decided just having willpower would cheapen his cost a smidgen.

I think I'll change the Sub-Mariner power to no pushing instead, because I can tell you want him a little more powerful.:)

Mr. Stark
08/20/2010, 09:12
Both Namors are awesome and very comic accurate. Good job!

Thanks man!

Mr. Stark
08/20/2010, 09:13
Problem is not a lot of water on maps.

That was my worry as well.

Mr. Stark
08/20/2010, 09:18
U Namor the Sub-Mariner
Team: Spider-man
Range: 0 :bolt:
Points: 169
Keywords: Atlantis, Avenger, Defender, Fantastic Four, Illuminati, Ruler
m-winga-normald-indomitableg-normal10121741011174811164810153810163710174791737916368152KOKOKOKOKOKOKOKOKOKOKOKO

:star: King of Atlantis Namor also has the :m-dolphin: symbol. At the begining of the game you may place up to 9 SPECIAL markes on the map on clear or hindering terrain. These squares are water terrain.

Attack - Completly Invincible in Water: When Namor occupies water terrain modify all his combat values by +2.

Defense - Dehydration: (non-optional) If Namor does not occupy water terrain he uses Earthbound/Neutralize and Toughness. If he does occupy water he uses Invunerability


Very nice Namor, I really really like what you did with that trait, with water being so scarce on most maps.

Before I designed this dial I looked at SI Namor and decided I wanted a more fishy themed Namor, and his playability might have been impacted a little(or a lot) as a result.

UniqueLoginNamor
08/20/2010, 12:40
Both Namors are awesome and very comic accurate. Good job!

Very nice Namor, I really really like what you did with that trait, with water being so scarce on most maps.

Before I designed this dial I looked at SI Namor and decided I wanted a more fishy themed Namor, and his playability might have been impacted a little(or a lot) as a result.

Thank you. Water is the hardest to come by terrain. I think if you added a similar trait, your Namor would be pretty cool

No-Name
08/20/2010, 17:36
No X-Men keyword for Namor?

Mr. Stark
08/20/2010, 17:48
No X-Men keyword for Namor?

Was going to add that, but then didn't for some reason. thanks for the reminder

Mr. Stark
08/20/2010, 17:54
Thank you. Water is the hardest to come by terrain. I think if you added a similar trait, your Namor would be pretty cool

As long your okay with it, I would be happy to add a similar watery trait.