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sluggo
02/27/2003, 11:00
A couple friends of mine were at a tournment on the weekend and found out about a rule none of us had ever heard of before. When a character with range is on the edge of a roof top they can attack other figures on the group at their FULL range value, while characters ont he ground trying to attack characters on a roof can only use HALF their range. We always thought the rules said, in that situation, that both figures could only use half their range.

Is this ruling right or just a Judges house rule?

shin-goji
02/27/2003, 11:02
I thought figures on a roof could use their full range. If so, it's an incorrect ruling or a house rule.

Tsannik
02/27/2003, 11:05
That would then either be a Judges' house rule... or a Judges' bad ruling.

The only time that range is halved (rounded up) is when a Grounded/Elevated figure is targetting a Soaring figure.

silent envy
02/27/2003, 11:05
I thought that both attacker and defender used their full range, unless one of them was soaring then the grounded target used half range. And if I am correct, while shooting from the rooftop the defender gets a +1 def if the shot crosses hindering terrain. Hope this helps.

Xanth
02/27/2003, 11:08
An elevated shooter ignores intervening grounded figs and hindering terrain so there would be no +1 hindering modifier unless the target were actually in the terrain.


And Tsannik's reply was correct.

Hope this helps.

sluggo
02/27/2003, 11:15
Let me just make this a little more clear, I don't think I got the questin across right.

I always thought if a character was ona roof top shooting down his ranged would be half, same for a character shooting up at him.
The Judge said the character on the roof's range was at full while the character ont he ground's range was cut in half - is this right?

silent envy
02/27/2003, 11:15
Thanks Xanth, with all the rules/corrections flying around its easy to get confused. Glad I found this out, I have been playing wrong the whole time.

range is only halved when it is against soaring characters. I think that rule applies to powers as well (hope I am right on that one).

Coach
02/27/2003, 11:18
Both the figure on the ground and the one on elevated terrain attack at FULL range. (assumptions: no one is soaring, that the elevated figure is at the edge, that each have a ranged combat)

Wizkids rule:
ELEVATED TERRAIN
Elevated terrain represents the presence of clear, hindering and blocking terrain at a single level above the battlefield. Objects, terrain features and characters that are on a rooftop are considered elevated. Elevated terrain can be reached in many ways, including climbing stairs or ladders, scaling or jumping walls with the Leap/Climb super power, or by a flying character in either hovering or soaring flight mode.
Elevated terrain cannot be destroyed.
Characters, objects and terrain that are not elevated are called grounded. A grounded character may be hovering, or be simply a non-flyer.
If both the attacker and target are on elevated clear terrain, nothing affects the line of fire except elevated hindering and blocking terrain, and other elevated figures.
An attacker on elevated terrain can target a grounded character as long as the only blocking terrain the line of fire crosses is part of the square the attacker occupies. Line of sight from an elevated attacker is not blocked or hindered by other grounded figures or grounded hindering terrain unless the terrain occupies the same square as the target.
A grounded character can make a ranged combat attack against an elevated figure if the only blocking terrain the line of fire crosses is in the square the target occupies.
Adjacent characters at different elevations cannot make close combat attacks against each other, but may target each other with ranged combat attacks.



Nothing about halving range. This only happens against soaring figures.

Nevest
02/27/2003, 11:20
Ok, just to say it again, the only time you take half range of any figure is when a grounded or elevated figure is shooting at a soaring figure.

The place where you are playing is either making up their own rules or just playing by the wrong rules.

If you read the rule book and the FAQ posted on the WizKids site then all of this can be cleared up.

I suggest you print out a copy of each if you don't have them already and take them to the next tournament to show the venue and/or judge the right way to play the game.

CoyoteShaman
02/27/2003, 13:34
If figure A is elevated and figure B is grounded and B's LOS crosses hindering terrain, does A get the +1 to it's defense?

Always greatful to the Moderator/Judges for your patience with us...

Tsannik
02/27/2003, 13:37
For this particular scenario.....

Figure A (elevated) would get the +1 defense for Hindering terrain crossing Line of Fire from figure B (grounded)

Vice versa...

Figure B (grounded) would get the +1 defense for Hindering terrain crossing Line of Fire from figure A ONLY if figure B was actually in the same square as the Hindering terrain.

CoyoteShaman
02/27/2003, 16:08
Thanks, Tsannik...

This gives me whole new ideas for Batman Team clix.
:D

delise
02/27/2003, 16:50
Let me add a little more that everyone complains about.

If there a figure in LOS from grounded to elevated, the grounded figure does not have LOS to the elevated figure BUT the elevated figure does have LOS to the grounded figure. This is true even if the character in LOS is against the wall.