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chess
02/27/2003, 11:45
Invisible Girl R
Human Torch V
White Queen R
Batman E
Daredevil V
Sabretooth V
AIM MED V

Xian
02/27/2003, 12:12
Daredevil?

Anyway, you have a number of good attackers, but you're lacking mobility. Torch is your only flying fig...you could really do with one or two more.

You could also probably work the team angle a little more, but that's neither here nor there, I guess, since you don't have much in the way of wildcards.


Xian

chess
02/27/2003, 13:05
well maybe you can give me some help, he has super senses and incom. 18 defence + Super Senses is pretty good IMO

Xian
02/27/2003, 17:00
Yeah, didn't mean to be overly negative before, just didn't have a lot of time to comment.

Duluth, hmm? I'm in Minneapolis. Might be getting up to Duluth some this spring/summer for other stuff, but maybe we can set up a game or two?

Anyway, all of my suggestions are made not knowing what you have available, hopefully some of it might work.

The real problem with Daredevil is that he's okay for defense, but he isn't much of an offensive threat. R Hercules is 4 points more, and is able to dish out a lot more damage. E Hercules is 17 points more, and is a brick house. E Controller is 50 points as well, I believe, and can be quite useful. E Logan costs 1 point less than DD.

I guess that the main problem I see with the team is that there doesn't seem to be any real solid strategy (maybe there is, but you haven't detailed anything) behind it. It looks to me like Torch and IG fly around together, Batman goes and does his own thing, and the rest kind of charge in and try to hit people at random. I don't personally have a problem with the universe-mixing, but there are people that do. Another thing to be concerned about is having less than 2x# of actions available. Generally, I would include at least 8 figures in a 400-point army, even with Batman in there. I generally assume that Invisible Girl isn't going to be doing much besides hiding, and Medics rarely take actions at the start of the game.

I would feel more comfortable with something a little more focused, or with more definition of what you want to do with the team. Okay, the following lacks Outwit, but otherwise, I think it's a step towards a more cohesive team:

V Human Torch
R Invisible Girl (I'm not really high on the Torch/IG combo, but it works, I guess)
E White Queen
E Wasp
E Logan
V SHIELD Sniper
V AIM Medic
E Black Cat
V Doc Ock (good figure, and can Perplex White Queen's Psychic Blast)

That's actually 405, I think, so you'd have to either move White Queen to R, or fiddle with Wasp, Logan, and the SHIELD/AIM figures to get it to 400 even...I'm trying not to think too hard about this. :)

That team gives you three main attackers in Torch, Logan, and White Queen, Probability Control with Black Cat, and Doc Ock is a great support/harrassment figure who can stand on his own. Black Cat can use SHIELD, Hydra, FF, and Avengers abilities, as well.


Xian

chess
02/27/2003, 17:08
well, it was more of an IG stays back with the ranged team and beefs their defence. Sabretooth goes with human torch to deal damage.