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Kager
08/23/2010, 23:14
I have a question.

Web Special Terrain Marker: A character occupying this square must break away for movement purpose.

If a character is on a web marker and is adjacent to an enemy. does he have to roll break away 2x once for the web marker, and once to get away from the adjacent clix?

Questions
08/23/2010, 23:17
I have a question.



If a character is on a web marker and is adjacent to an enemy. does he have to roll break away 2x once for the web marker, and once to get away from the adjacent clix?

No. Just like when a character is adjacent to multiple opposing characters, only one break away roll is needed to break away from the Web Terrain Special Marker and all opposing characters.

Kager
08/23/2010, 23:43
does leap climb and phasing ignore the web marker as well?

TheCheerleader
08/23/2010, 23:44
yes, it does indeed,

Questions
08/23/2010, 23:50
Breaking away from a Web Terrain Special Marker is no different than breaking away from an opposing character. Any effect that allows a character to automatically break away applies to Web Terrain Special Markers just like it does opposing characters. Similarly, Plasticity and Giant Stride will make it easier to break away from a Web Terrain Special Marker.

Harpua
08/24/2010, 00:05
Breaking away from a Web Terrain Special Marker is no different than breaking away from an opposing character. Any effect that allows a character to automatically break away applies to Web Terrain Special Markers just like it does opposing characters. Similarly, Plasticity and Giant Stride will make it easier to break away from a Web Terrain Special Marker.

This isn't quite true.

"Dr. Manhattan automatically breaks away from other characters, and other characters automatically break away from Dr. Manhattan. No break away involving Dr. Manhattan deals damage."

So, it's very easy to use the short-hand "treat the webbing like you are adjacent to a character." 99% of the time, it will be true. A corner case like Dr. Manhattan, though, throws that out the window as far as being accurate all the time.

Questions
08/24/2010, 01:43
This isn't quite true.

"Dr. Manhattan automatically breaks away from other characters, and other characters automatically break away from Dr. Manhattan. No break away involving Dr. Manhattan deals damage."

So, it's very easy to use the short-hand "treat the webbing like you are adjacent to a character." 99% of the time, it will be true. A corner case like Dr. Manhattan, though, throws that out the window as far as being accurate all the time.

Welcome to Heroclix. :)

rollinsolo
09/03/2010, 12:04
Can web markers be destroyed?

lancelot
09/03/2010, 12:09
Can web markers be destroyed?

They aren't terrain, walls, blocking, so I'd say no.

Harpua
09/03/2010, 12:10
They aren't terrain, walls, blocking, so I'd say no.

They are terrain, but they aren't one of the terrain types specifically listed as being destroyifiable.

Dremak
09/03/2010, 14:21
destroyifiable.

You've made my day with your word invention!

Also, this really irks me, I was hoping that the web markers could web down hypersonics. That is what i get for interpreting "must roll break away" to override "automatically breaks away." I am immediately less impressed with the web mechanic, in fact, it now seems like superficial fluff. Most of these figures with the mechanic don't have range anyhow. What is the difference at that point?

normalview
09/03/2010, 14:32
You've made my day with your word invention!

Also, this really irks me, I was hoping that the web markers could web down hypersonics. That is what i get for interpreting "must roll break away" to override "automatically breaks away." I am immediately less impressed with the web mechanic, in fact, it now seems like superficial fluff.

Normal break away (from characters) MUST happen, too. BN, page 7:

If a character occupying a square adjacent to one or more opposing characters is given an action and attempts to move, that character must successfully break away before it can move, as shown in Figure 8.

The wording of the Web tokens just mirrors the normal break away rules. So anything that would normally ignore break away and/or automatically break away still functions normally.

Most of these figures with the mechanic don't have range anyhow. What is the difference at that point?

And I think (can't remember for sure) that all the characters with the Web Token mechanic are either given range values to use with the Web power or can use range some other way (like Venom's TK with Web Tokens).

Dremak
09/03/2010, 14:42
Yeah, I understand, it just doesn't feel as cool as when I initially looked at it. It is ok, less than a week until I get excited again.

rollinsolo
09/04/2010, 01:50
This is awesome. Now I can use up all my PC trying to break away from a web token. :tired: I can tell these will be very usefull againt me.

Kager
09/04/2010, 03:24
My initial plan after seeing this is to abuse nightshade -_-.... get someone with plasticity and start basing ^_^ *maybe with poison as well :p

then smoke cloud away....

Questions
09/04/2010, 05:00
My initial plan after seeing this is to abuse nightshade -_-.... get someone with plasticity and start basing ^_^ *maybe with poison as well :p

then smoke cloud away....

If you're already adjacent with Plasticity why do you need Web Terrain Special Markers?

Captain Krueger
09/04/2010, 07:03
Some characters ignore the effect of other characters for movement purpose, like for example a good old Warskrull with Infiltrate feat played on it. The Web terrain marker will come in handy then. I don't think Plasticity will apply then (it's an effect bound to the character) but it will force the Warskrull to roll for breakaway nonetheless.

Questions
09/04/2010, 12:20
Some characters ignore the effect of other characters for movement purpose, like for example a good old Warskrull with Infiltrate feat played on it. The Web terrain marker will come in handy then. I don't think Plasticity will apply then (it's an effect bound to the character) but it will force the Warskrull to roll for breakaway nonetheless.

But in that case, there is no difference if the opposing character with Plasticity is present or not, is there?

Captain Krueger
09/05/2010, 02:40
Nope, none at all.
I would love to see a feat linked to the web mechanic (or a change to the mechanic itself) that either forbid automatic breakaway from happening (like Construct) or prevent the roll from being modified by the webbed character's powers or abilities. That would make the whole thing much more useful.

The7ofDiamonds
09/05/2010, 03:11
Initially I wasn't too fond of the web mechanics... but now I actually kind of like them. I like to think of it comparatively to a cheap tie up piece. The difference being, with a cheap tie up piece, you can take the 50/50 chance to break away from it or sit there and do nothing or you can take the likely easier option and just KO the piece outright as the cheap disposable tie up pieces tend to have lower defenses.... with the web markers, their is no defensive number to hit so there is no "easy roll", your only option is to break away.

awf7
09/05/2010, 07:04
Initially I wasn't too fond of the web mechanics... but now I actually kind of like them. I like to think of it comparatively to a cheap tie up piece. The difference being, with a cheap tie up piece, you can take the 50/50 chance to break away from it or sit there and do nothing or you can take the likely easier option and just KO the piece outright as the cheap disposable tie up pieces tend to have lower defenses.... with the web markers, their is no defensive number to hit so there is no "easy roll", your only option is to break away.

Wow, thats awesome. Rep to you sir! :)

Though it really only works against pieces with zero-range. If you're using it as a tie up piece say against an HoT Ultron, he will still be able to blast you from 12 squares away (or 6 if he's using pulse wave).