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napa
02/27/2003, 17:07
Here's what i think he would look like. tell me what you think.

Range 10 with 1 target

Speed
12 11 10 10 9 8 8 7 7 6 with hyper sonic speed and phasing for his teleportation. flurry on the last two clicks

Attack
12 11 11 10 9 9 8 8 10 12 withrunning shot,charge,and bcf onthe last click

Defense
17 16 16 15 14 14 13 12 11 10 with super senses and then shield deflection.

Damage
3 2 2 2 2 2 2 2 3 1 with rce and cce


also if someone out there has one of those point calculators could you tell me how much this version would cost.

MidnigherApoll
02/28/2003, 00:01
Is this Akuma from Street Fighter?

curr0001
02/28/2003, 00:15
ouch! not someone I would want to mess with.. Definty sounds about right for him..

Yes that Is Akuma from Street Fighter.. don't know if video game charters would make good cliks lose something in the translation me thinks..
But what do I know? :)

MidnigherApoll
02/28/2003, 14:58
I think Akuma's not this powerful. He's a "Street Fighter," so he always fights enemies at least nearby, so I don't know that he shoudl have a 10 range. Also, his damage is one of the highest I've seen, and that means he should be able to level a loser like Balrog in one hit, which he can't. I think a grand total of 3 damage for too long would be too much.

shin-goji
02/28/2003, 15:04
Well, you have to remember Akuma is superhuman. To be specific, he is a human martial artist who is possessed by a demon. While not evil, he is certainly ammoral. He has long range attacks, maybe 8 inches, and is even deadlier up close.

I would like to see on hsi dial CCE, RCE, HHS, SS, and maybe even Charge and Toughness.

I would never suggest he take Impervious or Invulnerability because he takes damage more than any other Capcom character. I've been an Akuma fan since the start :)

CyberVenom
02/28/2003, 15:06
One major flaw is that Running Shot and Charge aren't Attack Abilites, they are Speed. :)

MidnigherApoll
02/28/2003, 15:14
Just looked over the stats some more, and i have some more comments. Again, he's a close range fighter, and I know he can shoot energy or whatever, but RCE is for characters like Cyclops, Hawkeye, or Bllseye who are know from attacking from great distances.
Also, why B/C/F? Does he use weapons in a new Stret Fighter? Granted, I haven't played him since Marvel vs. Capcpom 2, so he may well have new tricks up his sleeve.
I guess so I don't sound like an uber-pain, I'll post what I think his stats should be:

Akuma Veteran Range: 6 Arrows: 1
Speed: 8 8 7 7 6 6 5 4
Attack: 13 12 11 10 9 8 7
Defense: 15 14 14 13 13 12 12
Damage: 1 1 1 2 2 2 2

Charge Double click on the arrow, and Akuma charges into action in "Street Fughter." However, all characters do this, so I only gave him one click.
Phasing This represents his teleportation. Again, he doesn't teleport far, just evades attacks, so I didn't give him Hypersonic Speed.
Psychic Blast I don't know the reasoning behind the fire balls a lot of SF characters shoot, but I figure it's something mental.
Toughness I won't argue with you. Akuma's tough.
Close Combat Expert Yeah he can shoot fire or whatever, but deep down, Akuma's a close combat fighter.

Chack out my other character stats:
Buffy: http://www.hcrealms.com/forum/showthread.php?s=&postid=252409#post252409
Jessica Jones of Alias: http://www.hcrealms.com/forum/showthread.php?s=&threadid=28662
Black Canary: http://www.hcrealms.com/forum/showthread.php?s=&threadid=28657

A_Higher_Level
02/28/2003, 15:23
And exactly what click represents the move where the lights go out, and when you can see again, your character is lying there dead... next to the mighty Akuma with his hands folded across his chest (has anyone been able to pull off that move against their opponent at any time with Akuma)?

shin-goji
02/28/2003, 15:24
I would give Akuma more clicks of charge, since he can teleport [Ashura Warp] in attack, and get out of range. If you have ever seen his Messatsu Gouhadouken, you'd agree he needs one click of RCE at least. I do agree on the CCE.

WarHULK
02/28/2003, 15:26
Well, I wouldn't agree with Akuma being "mostly a close range fighter". He was the first one to have a fireball that actually set the opponent on fire and he had the first arial hadoken. I'd just give him a high damage, period. No need for CCE or RCE just a regular 4 damage. HSS is the best way to show off his crazy teleportion abilities. I'd start with charge and a high damage then go to HSS once he's been hit some to show how he's resorting to teleporting to get sneaky once his all out offense is down. I'm thinking maybe PB once he gets to a 2 damage and maybe one last click of 5 damage to show one of his super attacks. His defense should be average, perhaps even low and he shouldn't have toughness because, as Shin said, he takes more damage to even out his great power. That's my take on the Dark Hadou master (this is funny because one of my old SNs was AkumaDarkHadou).

shin-goji
02/28/2003, 15:28
Originally posted by A_Higher_Level
And exactly what click represents the move where the lights go out, and when you can see again, your character is lying there dead... next to the mighty Akuma with his hands folded across his chest (has anyone been able to pull off that move against their opponent at any time with Akuma)?

That is the Shin Goku Shatsu, or Instantaneous Hellish Murder, or Raging Demon.
I think the ONLY thing this could be represented by is BCF and Flurry for the high damage AND Probability control all on the same spot for just one click.

fridayweb
02/28/2003, 16:34
Originally posted by shin-goji
That is the Shin Goku Shatsu, or Instantaneous Hellish Murder, or Raging Demon.
I think the ONLY thing this could be represented by is BCF and Flurry for the high damage AND Probability control all on the same spot for just one click.

...and a 0 Attack so you have to roll a Crit to hit with it. :)

napa
03/01/2003, 17:06
One major flaw is that Running Shot and Charge aren't Attack Abilites, they are Speed

my bad on that one. i ment to give him pb.

the bcf and flurry on the end of the dial with the high av represents his shun goku satsu(instant hell murder).

Hadoken777
05/16/2011, 02:31
Akuma is def one of the if not THE strongest character in street fighter! Over and time again his endings exhibit him training and possesing strength to accomplish INCREDIBLE feats. he has sunken an island with a punch, split a mountain in half also with his fist, while training deep in the ocean(under hundreds/thousands of pounds per square inch) he is able to kick a sunken ship out.

Of coarse this is the story akuma. They will most likely base his stats from his video game iteration. low stamina high speed and damage. and yes a click near the end of his dial with 5 or more clicks of damage would be true to his Shun Goku Satsu or Kongou Kokuretzu zan since in game they both do half to slightly more than half damage to your full health bar.

What would really be awesome is if one of the super rares or uniques turn out to be SHIN AKUMA!!!! lol i could only wish for now!

Anachronic
05/16/2011, 02:39
They already leaked the Akuma dial. Check the other threads.

aa060 U Akuma
Team: No Affiliation
Range: 10 :bolt:
Points: 318
Keywords: Street Fighter
m-winga-fistd-indomitableg-starburst101117510111741212174101217481217491117310111731010164129164129154KOKOKOKOKOKOKOKO
(Special) : Akuma cannot use the Carry ability.

(Speed) I'm a Hero!: Akuma can use Charge and Flurry. When he uses Flurry, he deals penetrating damage.

(Attack) Get out of my Way!: Akuma can use Quake and Super Strength.

(Defense) Invincible: Damage Dealt to Akuma is reduced to 1.

(Damage) Die, Already!: Akuma can use Close Combat Expert and Ranged Combat Expert.

vlad3theimpaler
05/16/2011, 03:03
Shouldn't this be in the Creative Corner forum?

EDIT: Thanks, mod.

psycho69
05/16/2011, 03:10
akuma is definitly not worthy of the superman prime dial.

loki18g
05/16/2011, 03:27
Here's how I would handle Raging Demon

Give Akuma a power action to make a close combat attack against an opposing character. IF the attack succeeds:

Raging Demon : and the result is 3 or more higher than the opposing characters defense value add 2 to the damage and damage is penetrating.

Glancing Blow: and the result is NOT 3 or more higher than the opposing characters defense value -1 from the damage.

I think the stipulation represents how hard the move is to pull of, but how devastating it is if can be done.