View Full Version : suggestions for a 1000 point team?
VictorySaber
02/27/2003, 19:28
I've a mean one together, as follows...
Thanos
Berserker Wolverine
Dominic Petros
Vet. Doom
Vet. Thor
Vet. Scarlet Witch
Vet. Aim Medic
Exp. Black Cat
Exp. White Queen
Exp. Shield Medic X2
Exp. Logan
Exp. Black Panther
the team obviously is a ranged battle team with berserker and logan tossed in to stop those close combat bastiches...
crits? coments? Blazing pirahnas?
Wyldstaar
02/27/2003, 20:59
It's an awfully small team, so I don't think it really warrants 3 Medics. You've only got six figures that appear to be meant to actually charge into battle-
Thanos
Berzerker Wolvie
V Doom
V Thor
E White Queen
E Logan
The others are support pieces intended to heal, cause Re-rolls, Outwit, or throw up a Barrier. For that many points, you're likely to be severely outnumbered by your opponent. They're all great figures, but expensive. I'd tone some of them down a bit and use the extra points for some Doombots to taxi.
Hi.
Here's who I field when we play games that big...
Cyclops (Veteran): 78 points
Dr. Strange (Veteran): 87 points
Hawkeye (Veteran): 64 points
Hercules (Veteran): 83 points
Hulk (Veteran): 147 points
Logan (Veteran): 60 points
Scarlet Witch (Veteran): 40 points
She-Hulk (Veteran): 120 points
Thing (Veteran): 134 points
Thor (Veteran): 187 points
TOTAL POINT VALUE: 1,000 points
Whadd'ya think...?
VictorySaber
02/27/2003, 21:43
... those "healer figs" are what'll give me the edge when it comes to doom, thanos, thor or white queen need the extra punch to finish off someone.
How many actions are you getting in this format? Your team would be great for one the 1000 pt 5 actions/ turn games we play in my neck of the woods, but you're going to have serious trouble with somebody who designs a team to use all 10 actions per turn with all their figs without pushing (i.e. 20 + figs). Are dupes allowed? If so, go for multiple cheaper probability controlers over the V scarlet witch, and some cheaper attack options.
Essentially, you have 12 figs, and 10 actions per turn, so you are definitely going to end up pushing a bunch of your guys if you want to use all the actions you're getting each turn.
VictorySaber
02/28/2003, 11:54
numbers of actions per turn don't bother me... there have been occasions where I took an entire pass to 4 actions, ending my turn as such, and still tore my opponent a new one... granted, that was with a little weaker team tho.. :p
here, here is in MY opinion a much superior 100 point team. Even if you ARE limited to the 5 actions per turn look what you can do with this. ( teams like this are why I don't like large point games, it's just to easy to build killer teams.)
Dr Doom Veteran 198
Nightcrawler Unique 83
Doombot Experienced 33
Doombot Veteran 38
Doombot Veteran 38
Black Panther Experienced 36
Firelord Experienced 81
Blastaar Veteran 138
Doctor Octopus Veteran 66
Vision Unique 112
Wasp Unique 44
A.I.M. Medic Experienced 16
Black Cat Experienced 32
Sabretooth Veteran 69
Hydra Medic Veteran 16
Exactly 1000 points and look what you can get.
8 free moves
2 running shots
2 perplexers ( so nightcrawler can taxi up, wop someone for 4 and run away)
outwit
PC
4 potential leadership rolls
2 B/C/F
1 doombot each taxis Dr Doom, Blastarr, and firelord
Wasp Taxis Nightcrawler
Vision Taxis Sabertooth
Black cat runs for free
and i STILL haven't used one of my five actions for the turn yet. 11 figs manuvered out of 15 and not an action used.
oops almost forgot all that free +1 to range attacks with the wonderfull hydra ability, that doesn't cost an action to use.
Valandar
02/28/2003, 12:21
I say go with about 140 Lackeys, and a medic. EVENTUALLY you'll get the crit hits with knockback you need... heheheheh....
yeah, can't beat that mass mugging with 100's of criminal types
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