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indigonightlife
08/28/2010, 11:44
Same as commons. I'll update as they come in :)

#18 V Medusa
Team: No Affiliation
Range: 2 :bolt::bolt:
Points: 85
Keywords: Inhumans, Ruler
m-normala-sharpshooterd-normalg-normal611162610152510151591424915249141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: Prehensile Hair: When Medusa is given an action that includes a close combat attack, she treats other characters up to two squares away as if they were adjacent unless blocking terrain, elevated terrain or a wall would otherwise block the line of fire. Medusa can make close combat attacks against elevated characters, even when Medusa is grounded.
:m-boot: So Much Hair (Plasticity)
:m-boot: (Flurry)
:a-sharpshooter: Psychokinetic Strands (Super Strength)
:a-sharpshooter: Bound By Her Locks (Incapacitate)
:a-sharpshooter: (Quake)
Defense - Royal Tresses: Medusa can use Combat Reflexes and Leadership.
:d-normal: Trained By Karnak (Combat Reflexes)
Damage - Follicular Whipcrack Medusa can use Close Combat Expert and Ranged Combat Expert.
:g-starburst: Queen Of the Inhumans (Leadership)


Wraith Experienced
Range: 6 :bolt:
Team: No Affiliation Points: 98
Keywords: Kree, Soldier
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#024 E Mentor
Team: No Affiliation
Range: 0 :bolt:
Points: 75
Keywords: Robot, Shi'ar, Imperial Guard
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:star: Analytical Ruthlessness: Mentor has Outwit and Perplex

Attack - Expose Weakness: Give Mentor a power action. Target adjacent character may use Exploit Weakness until the beginning of your next turn.

Defense - Tactical Advisor: Lines of fire drawn by Mentor can instead be drawn by any friendly character that shares a keyword with him, and to which he can drawn a line of fire.

Damage - Astonishing Intellect: When Mentor uses Perplex, he may choose to either target a single character, or all friendly characters that share a keyword and to which he can draw a line of fire. When targeting a single character, he may modify a combat value by +2 or -2.

Outsmart: Incapacitate
Brains Over Brawn: Mastermind
Steadfast Loyalty: Enhancement
Praetor: Leadership


#029 V Super-Skrull
Team: Skrull
Range: 8 :bolt:
Points: 200
Keywords: Soldier, Warrior, Skrulls, Spy
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:star:Best of the Skrulls: Super-Skrull has Shape Change

:star:Satellite Signal: At the beginning of your turn, roll 1d6. On a result of a 6, until the beginning of your next turn, Super Skrull has the following:

~ Any character that is 7 or more squares from Super-Skrull can't draw a line of fire to him.

~ Super-Skrull may use Energy Explosion. Damage dealt by this attack is Penetrating

~ Super-Skrull has Invulnerability

Speed - Better: At the beginning of your turn, choose Running Shot, Stealth, Plasticity, or Incapacitate. Super-Skrull gains this ability until the beginning of your next turn

Attack - Stronger: At the beginning of your turn, choose Telekinesis, Super Strength, or Pulse Wave. Super-Skrull gains this ability until the beginning of your next turn

Defense - Faster: At the beginning of your turn, choose Invulnerability, Barrier, Super Senses, or Energy Shield/Deflection. Super-Skrull gains this ability until the beginning of your next turn

Damage - Skrullier: At the beginning of your turn, choose Perplex, Ranged Combat Expert, or Close Combat Expert. Super-Skrull gains this ability until the beginning of your next turn

Hypnotic Stare - Mind Control
Flame On - Pulse Wave
Entanglement - Incapacitate
Like a Rock - Toughness
Warlock Warrior - Willpower
Trained Combatant - Close Combat Expert

#031: Havok
Team: Marvel - X-Men
Range: 8 :bolt: :bolt:
Points: 105
Keywords: Starjammers, X-factor, X-men, Mutant
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Trait - Cosmic Energy Resistance: When Havok is targeted by a character with the Cosmic keyword or the Powers Cosmic TA, he may use Toughness.
Attack - Focused Plasma Blast: Havok can use Penetrating/Psychic Blast. Give Havok a power action; his damage value becomes 0 and is locked for this action. He may make a ranged combat attack against a single opposing character as many times as he wishes, modifying the target's defense value by +1 after each attack, until he misses. The target takes an amount of damage equal to the total number of successful attacks.
:m-boot:: Running Shot
:a-fist:: CONTROLLED PLASMA BLAST (Incapacitate)
:a-fist:: UNCONTROLLED PLASMA BLAST (Pulse Wave)
:d-normal:: VETERAN X-MAN (Energy Shield/Deflection)
:d-normal:: KINGBREAKER (Willpower)
:g-starburst:: STARJAMMER (Perplex)
:g-starburst:: DEFIANCE (OUTWIT)
:g-starburst:: PLASMA BURST (Ranged Combat Expert)

#026 V Moon Knight
Team: Avengers
Range: 6 :bolt:
Points: 70
Keywords: Martial Artist, Mystical, Secret Avengers, Soldier10

:star: MOONLIGHT STALKER: Moon Knight can use Stealth and ignores the effects of hindering terrain on movement.

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FROM THE SHADOW OF THE MOON: Moon Knight can use Charge. When using Charge, he breaks away automatically and can continue to use the rest of his halved movement (if any) after making the attack if he ends his movement in a square of hindering terrain.

#030 U Ikaris
Team: No Affiliation
Range: 8 :bolt:
Points: 198
Keywords: Eternals

:star: ETERNAL: When Ikaris would be KOd, roll a d6. On a result of 4-6, Ikaris is not KOd; instead, heal him of 1 damage.

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"I LIKE TO GO UP": Ikaris can use Charge and breaks away automatically from all characters except those with the :m-wing:, :m-wing-trans:, :g-giant: or :g-colossal: symbols.
MOLECULAR CONTROL: Ikaris can use Barrier and Toughness.


#025: Inhuman Sentry
Team: None
Range: 6 :bolt:
Points: 33
Keywords: Inhumans
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:a-fist:: ENHANCED STRENGTH (Super Strength)
:a-fist:: ENERGY WEAPONS (Energy Explosion)
:d-normal:: INHUMAN REFLEXES (Combat Reflexes)
:d-normal:: ENHANCED ENDURANCE (Willpower)
:g-starburst:: Minion: Protectors of Attilan - When a friendly character with the Inhumans keyword and a higher point cost is within 8 spaces, Inhuman Sentry breaks away automatically and modifies its speed value by +1.

Hussar
Team: No Affiliation
Range: 4 :bolt:
Points: 56
Keywords: Shi'ar Empire, Starjammer, Imperial Guard
m-normala-normald-normalg-normal8917381016379162691526815258142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Battle Smarts: can use Stealth and perplex. When Hussar uses perplex she can only effect attack and defense values.
Attack - Bio-electric Shock: Hussar can use Incapacitate, when she does do not reduce her damage to zero.


#021 E Hiriom
Team: No Affiliation
Range: 0 :bolt:
Points: 85
Keywords: Warbound, martial artist
m-normala-normald-normalg-normal81117381016271017279163691636916368154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOSpeed - Warbound Shadow: Hiriom can use Charge and Leap/Climb.
Attack - Oldpower Unleashed: Hiriom can use Quake and Pulse Wave as if he had a range of 8. When he uses Quake, he can choose not to replace his damage value for this action.
Damage - The Oldstrong: Hiriom can use Willpower and Force Blast.

#017 E Quasar
Team: Avengers
Range: 10 :bolt::bolt:
Points: 130
Keywords: Avengers, Cosmic, S.H.I.E.L.D., Star Masters
m-winga-normald-normalg-normal12111741010173910173910163991628916289173KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - Quantum Bands: Quasar can use Psychic Blast, Energy Explosion and Incapacitate.

#032 V Ms Marvel
Team: Avengers/Shield
Range: 8 :bolt::bolt:
Points: 170
Keywords: Avengers, SHIELD, Operation: Lightning Storm, soldier
m-winga-normald-indomitableg-normal10111841010174121017310916389163881627915269163610163KOKOKOKOKOKOKOKOKOKOKOKOSpeed - Dedicated to the Fight: Ms Marvel can use Running Shot and Charge.

#020 E Deathcry
Team: No Affiliation
Range: 0 :bolt:
Points: 59
Keywords: Avengers, Shi'ar, Warrior

:star: BERSERKER RAGE: Deathcry has Battle Fury.

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"GET OUT OF MY WAY!": Deathcry can use Blades/Claws/Fangs and Super Strength.

indigonightlife
08/29/2010, 11:11
Updated with new dials. Only a few missing

indigonightlife
08/30/2010, 09:15
updated again. A few missing. Will hopefully add tonight

indigonightlife
08/31/2010, 08:59
Updated again with some new dials. Missing about 5-6 to complete the set

outbanks
09/01/2010, 23:38
Let's see some votes!

DARKKNIGHT188
09/02/2010, 02:11
I dont mean to judge but quasar is heka OP dont you think, where is Annihilus?

Overdrive
09/02/2010, 09:27
Let's see some votes!

Should we be voting here in the postings or PMing indigonightlife, do you imagine?

Davies
09/02/2010, 10:14
Very cool dials! My favourites are Hiroim and Quasar. Maybe the second need a clix or two representing his "phase" form, when he is a light proyection, but is a very good job.

indigonightlife
09/02/2010, 12:54
Vote here - i'm MIA for a week as of a few hours :)

Overdrive
09/02/2010, 13:43
Vote here - i'm MIA for a week as of a few hours :)

Fair enough...

I look forward to taking the time to give feedback on all the dials when I can, but for the moment, I'll just vote my favourite dial at each rarity. It sucks to pick one, since so many are awesome, but that's life. For the Uncommons it'll be...

Hiriom!

Perfect cost, great progression of powers and stats through the dial, very accurate and a lovely (and much needed) compliment to the Warbound.

outbanks
09/03/2010, 00:22
I vote Hiroim for the uncommons

Hawk1113
09/03/2010, 14:11
My vote goes to Moon Knight: I'd love to get a dial like that for him. Well built, well costed, and not saddled with some sort of lame "powers with a drawback...like the moon!" SP. Honorable mention to Hiriom.

I'll comment more on individual dials later, but...

I dont mean to judge but quasar is heka OP dont you think, where is Annihilus?

I don't think so. Compare:
ws038 E Noh-Varr
Team: No Affiliation
Range: 8 :bolt:
Points: 141
Keywords: Animal, Cosmic, Dark Avengers, Future, Kree, Soldier, Spy, Warrior
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(Attack) Transforming Gauntlet Gun: Noh-Var can use Energy Explosion, Penetrating/Psychic Blast, and Pulse Wave.

(Special) Traitor to All: As you reveal your force, you may choose that Noh-Varr loses all keywords this game. If you do, modify his attack value by +1 this game.

- Quasar has some gains (a TA, better damage, some good utility powers, killer range) but also some heavy losses (shorter dial, less reducers, worse attack, less "business" powers from his SP, less move-and-attack) for 11 less points. I think Quasar is costed about perfectly (and he's not even my dial :) ).

Also, Havok's SP should be changed to this much cleaner one (I am the designer on that dial):

:a-fist: Attack - Focused Plasma Blast: When Havok makes a successful ranged combat attack, roll a d6. Replace his damage value with the result. If he rolls a 1, 2, or 3, damage is penetrating.