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View Full Version : Turning off Super Powers and Team Abilities


Rake
02/27/2003, 19:49
Okay. The scenarios is this:

My Team

Invisible Girl (R)
Scarlet Witch (V)

Opponents team

Robin (V)
Black Cat (V)

The map is totally blank except for 2 light objects smack in the middle. The objects are adjacent. On one of them is my Invisible Girl and on the other is my opponents Robin, so they are in base to base and on hindering terrain.

Now both my Scarlet Witch and my Opponents Black Cat are in positions where they can see all the other figures (ignore for the moment that they are stealthed).

Situation 1

It's my go. Inv. Girl attacks Robin and fails her attack roll. The situation as I see it is this:

1. If I have not turned off IG's stealth before rolling then I can't use probability control to reroll, as I can't draw line of fire to IG and if I did hit, my opponent cant use prob control either.

2. If I have turned off stealth prior to rolling to take advantage of prob control, then my opponent also has the opportunity to use their prob control as stealth is currently off.

Question 1 - If I have turned off stealth for IG is it off until my next go or can I turn it back on before my turn ends?

Situation 2

It's my opponent's go. Robin attacks IG and fails his attack roll. The situation as I see it is this:

1. If my opponent has not turned off Robins batman team ability before rolling then they can't use probability control to reroll, as they can't draw line of fire to Robin and if they did hit, I cant use prob control either as he is stealthed.

2. If they have turned off Robins batman team ability prior to rolling to take advantage of prob control, then I also has the opportunity to use prob control as stealth is currently off.

Question 2 - If Robins batman team ability is turned off, is it off until his next go or can my opponent turn it back on before their turn ends?

So what's the verdict? I'm after a concrete ruling on this one.

Heroclix1234
02/27/2003, 20:04
To actually answer your question...as opposed to what I originally did...

From the Rules:
The owning player may cancel the effect at any time, in which case it is canceled until the end of the current turn. At the beginning of the next turn, it is assumed to be in effect again.

dolemite199
02/27/2003, 20:16
You can perplex your own stealthed character if you have truned that super power/team baility off, the figure is within ten squares, and you can draw LOF. Same as with PC. However, you can never at any point in time outwit a figure who is stealthed. This is true even while an outwitter is in B2B with a stealthed figure. Not trying to step on anyones toes, but Perplex and PC can work if the stealth super power/team ability is turned of.

Heroclix1234
02/27/2003, 20:31
I was bad. Bad bad bad.

shakuan
02/27/2003, 20:56
Originally posted by Heroclix1234
.....Stealth doesn't stop probability control.

yes it does. "Since a clear LOF cannot be drawn to a Stealth figure that is in hindering terrain, that figure’s Stealth cannot be Outwitted. The same applies to Probability control."

Heroclix1234
02/27/2003, 21:03
My bad...I'm smoking crack. Let me go edit my prior posts. It's been a long week. I obviously need a nap. And to stick to my own forum. You guys ask some long questions.

I was answering someone else recently re: using the Superman Team ability for PC on a stealth and that got in my head. So I answered here in that mind set. Superman Team ability would work with PC to get past stealth, unlike Superman Team Ability with outwit or perplex. But you are all right that you'd have to turn off stealth otherwise to PC a figure.

(And just to note...I know the STA wasn't the question. Or at least I don't think it was. One more day, just one more day.)

Heroclix1234
02/28/2003, 10:45
BTW, Rake, now that I have my head on better...in the situations you are talking about, it was ruled that you could actually turn off your own stealth after the attack in order to PC the attacker.

Because of the way that PC works, it has been conceptualized that after you turn off stealth, the PC takes place, and time would then back up to just before the attack so you could go ahead and do it. So the person who had the stealth would have an advantage in your situation because they could decide if they wanted to do a reroll first. (Based on whether they missed the attack or not.)

As an addtional note...once that figure did turn off their stealth and did the reroll, their stealth would stay off until the end of their current turn, so if they did make the hit after being PCed, your opponent could then force the attacker to reroll a second time given that your opponents PCer now has LOF. (Your PC was the first reroll, your opponents PC is the second reroll.)

wrmechant
02/28/2003, 10:59
Originally posted by Rake
2. If they have turned off Robins batman team ability prior to rolling to take advantage of prob control, then I also has the opportunity to use prob control as stealth is currently off.


Is there a way to turn off Robin's Batman Ally ability? I know you can declare that you turn off your Stealth power because it's an optionnal power. But I didn't see in the rules where you can decide to turn off a Team Ability. I don't think you can use Probability Control (or Perplex, etc...) on a Batman Ally in hindering terrain.
Am I wrong?

Tsannik
02/28/2003, 11:01
As per the FAQ
· All team abilities are optional.
So team abilities will work just like Optional super powers.
· If a power is described as “optional,” the controlling player can cancel the power at any time.
Optional powers and Team abilities declared to be off will stay off until the end of the turn.

Funky Jett
02/28/2003, 11:02
You certainly can turn off a team ability, otherwise you would ALWAYS have to use the SHIELD ability if you fielded a member and they were adjacent to a ranged figure.

Rake
04/24/2003, 17:58
Originally posted by Heroclix1234
BTW, Rake, now that I have my head on better...in the situations you are talking about, it was ruled that you could actually turn off your own stealth after the attack in order to PC the attacker.

Well according to this thread below, PC can't work this way.

PC + Stealth thread (http://www.hcrealms.com/forum/showthread.php?s=&threadid=38136&perpage=15&display=&pagenumber=2)

quote:
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Posted by Chapeau on October 16, 2002 at 4:14 P.M.:
Probability control can only be used while the action is still being resolved, before any damage is taken, or before another action is taken if there is no damage. It cannot be used on the past! Sorry for the lateness of this message.
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Any additional thoughts?