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View Full Version : Please comment on my taxis and walls team


docmartin72
02/27/2003, 20:25
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=TaxiesandWalls&username=docmartin72&action=graphic

The above is a link to the team.

For those of you too lazy to click the link:
Rookie Mandroid armor
Rookie Checkmate Medic
Rookie Avalanche
Rookie Vulture
Unique Spiral
Unique Moondragon
Veteran Flash


300 points, and what I see happening is:

Turn 1
Vulture carries Avalanche up.
Mandroid TK's Spiral
Avalanche Brings up a wall to protect the figs

depending on where the enemy figs are next turn,
Moondragon TK's Mandroid up
Flash HSS attacks, or hangs loose
Avalnche pushes, and tosses a wall up again
Vulture and Mandroid clear

Next turn, Mandroid can TK Spiral to do damage,
Moondragon, Avalanche Clear
Flash can attack (if he didn't last turn, or he can push.


Of course, it all depends on who I am facing, what they do, and the rolls.

Comments?

docmartin72
02/28/2003, 20:32
C'mon...comments?

i gotta play this team on Sunday, so if it needs tweaking, I have to do it soon.

Noman
02/28/2003, 20:42
Your Team :- (Crossover)
Rookie Mandroid armor ............OK, fair enough
Rookie Checkmate Medic ......... also fair enough
Rookie Avalanche ....................argh NO !!!
Rookie Vulture .........................reasonable taxi, but that's it.
Unique Spiral ...........................Yes !
Unique Moondragon ................Yes !
Veteran Flash ..........................yes, ish.

Things you ought to consider :-

Drop Avalanche
Get a better, or a second, Medic.
Drop Vulture, upgrade to Unique Wasp.
Consider using Unique Flash instead of Vet - he's better.

You can't do all 4 of these for the points, so I prioritised them.

You will probably lose the Rookies very quickly - so Spiral/Moondragon/Flash are going to have to take out the enemy "big guns" fast.

All the Best

Noman