docmartin72
02/27/2003, 20:25
http://www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=TaxiesandWalls&username=docmartin72&action=graphic
The above is a link to the team.
For those of you too lazy to click the link:
Rookie Mandroid armor
Rookie Checkmate Medic
Rookie Avalanche
Rookie Vulture
Unique Spiral
Unique Moondragon
Veteran Flash
300 points, and what I see happening is:
Turn 1
Vulture carries Avalanche up.
Mandroid TK's Spiral
Avalanche Brings up a wall to protect the figs
depending on where the enemy figs are next turn,
Moondragon TK's Mandroid up
Flash HSS attacks, or hangs loose
Avalnche pushes, and tosses a wall up again
Vulture and Mandroid clear
Next turn, Mandroid can TK Spiral to do damage,
Moondragon, Avalanche Clear
Flash can attack (if he didn't last turn, or he can push.
Of course, it all depends on who I am facing, what they do, and the rolls.
Comments?
The above is a link to the team.
For those of you too lazy to click the link:
Rookie Mandroid armor
Rookie Checkmate Medic
Rookie Avalanche
Rookie Vulture
Unique Spiral
Unique Moondragon
Veteran Flash
300 points, and what I see happening is:
Turn 1
Vulture carries Avalanche up.
Mandroid TK's Spiral
Avalanche Brings up a wall to protect the figs
depending on where the enemy figs are next turn,
Moondragon TK's Mandroid up
Flash HSS attacks, or hangs loose
Avalnche pushes, and tosses a wall up again
Vulture and Mandroid clear
Next turn, Mandroid can TK Spiral to do damage,
Moondragon, Avalanche Clear
Flash can attack (if he didn't last turn, or he can push.
Of course, it all depends on who I am facing, what they do, and the rolls.
Comments?