View Full Version : Should there be split power slots in place of some special powers?
DarkBlueAnt
09/01/2010, 14:04
In the recent sets there have been a LOT of special powers and traits. Now special powers do a lot to make the game more fun, but it's also not fun to consult a card all the time.
So my question is this:
A lot of special powers exist solely to grant characters a combination of standard powers that they normally couldn't have. In these cases, would it be better to just have slots with split colors instead of a special ability?
In other words, would you be opposed to this?
http://www.snakevsmongoose.info/Power.JPG
The Grumble Grumbles
09/01/2010, 14:14
Wouldn't have a problem. I'd in fact, love it. The only problem is, I think it'd be too late. But if it ain't, do it up.
red king
09/01/2010, 14:22
I think we don't need to add another layer of complexity to this game. Its hard enough trying to bring new players in without jamming more info onto the dials.
Just my .02
Catman25
09/01/2010, 14:24
agreeed...it was a good idea to have done this awhile ago, it may have made special powers unneeded, but now it is better to stick with special powers.
I wouldn't want it, personally. I'd hate trying to decipher toughness/super-senses and other combos. It doesn't really add anything over special powers, imo.
DarkBlueAnt
09/01/2010, 14:26
I think we don't need to add another layer of complexity to this game. Its hard enough trying to bring new players in without jamming more info onto the dials.
Just my .02
Yeah, but isn't it more complex to have to look at a card? The thing I liked about early clix is that everything you needed to know was right there on the figure. I don't think being like, "This guy has red and brown attack" is any more complex than seeing a white slot that refers you to a card that says, "This character can use Blades and Poison."
doctor_x
09/01/2010, 14:27
PLEASE no.
We would then be stuck with traits, sp's AND multi-colored slots.
Enough is enough.
I chose "Other", 'cause, frankly, I can see the appeal of having all the data you need on the dial again, but as others have said, we may be too far gone for that now.
songwriterz
09/01/2010, 14:35
I think we don't need to add another layer of complexity to this game. Its hard enough trying to bring new players in without jamming more info onto the dials.
Just my .02
Agreed. filler
It would be too hard to combine some powers like defend and Combat Reflexes. Together they would look too much alike or what about when the colors fade?
Overdrive
09/01/2010, 14:48
This really is what SPs are for imo...dual colour slots would allow more power combinations per value type, but I think that would get ugly fast. I already think a lot of SPs overdo it with power combinations - Elektra comes to mind - but with this type of system, it wouldn't be long before figures would have so many powers it would be completely out of hand, and creative dial design would become eclipsed by power-packing even more than it already is. *shudder*
Also, I think they'd be too hard to read sometimes, so you'd need the card anyway.
hobojoe258
09/01/2010, 14:50
Some combinations, such as Exploit/Battle Fury, might be a little hard to decipher in such a format.
saturnflight
09/01/2010, 14:51
My big concern would be in color distinguishing too. I can just see too many errors from it. Then what if the red accidentally overlaps the yellow a little bit and you have an orange middle stripe? What about guys who have 3, 4, or 5 powers? And no more combining powers from other slots. I think the less variations on the norm, the better; as is, it's either 1 color right there, or it's a special power on the card.
DarkBlueAnt
09/01/2010, 14:54
My big concern would be in color distinguishing too. I can just see too many errors from it. Then what if the red accidentally overlaps the yellow a little bit and you have an orange middle stripe? What about guys who have 3, 4, or 5 powers? And no more combining powers from other slots. I think the less variations on the norm, the better; as is, it's either 1 color right there, or it's a special power on the card.
Well, I'm not talking about eliminating special powers completely. I only want to eliminate the ones that are unnecessary. I was just thinking of ways to cut down on the modern trend, which is to make dials that are pretty much all white.
Just look at Thor and Loki...
realdarkphoenix
09/01/2010, 15:06
Its a good ideal i remember when i got the Promo batman back in the day andhe had the split power on the dial.
I like it alot, having to go to a power card for ever combo of power is kind meh. It gets worst a you start to play older pieces less.
Thunderclese
09/01/2010, 15:24
Its a good ideal i remember when i got the Promo batman back in the day andhe had the split power on the dial.
I remember that Batman. Someone later told me that was to denote he was a promo, but my friends and I used to think it was Outwit and Enhancement together. Needless to say, before we played in 'official' games, that was my favorite DC piece to use.
I'd prefer a 2 power split to SPs that just grant two powers, that way the opponent would have to choose one or the other to outwit. Although I'd imagine that combined potential for cancellation is part of the point savings SPs seem to receive.
spideyguy51
09/01/2010, 15:28
I think the old promo spider-man figure has this already. He was the infinity challenge promo.
EDIT: BEATEN. PLUS IT WAS BATMAN.
No. This is a discussion as old as the game itself, as the first pieces many of us saw were the promotional Spidey and Bats ones and they had that one split-color stat meant only to show someone where the first click was.
I'm sufficiently sure that it would not work well, producing more difficult to read dials.
Sometimes good ideas are not as simple finacially as you would think.
I think this might be one of those ideas, where it requires higher quality printing.
If the dials went to multi color I would just have to quit. I can see the colors in the slots but I have some trouble with the lighter colors phasing etc.
Since I just had eye surgery. I only have one good eye for a while. Just keep it the same. Thanks.
Briang
I will also talk to my venue about better lighting. LOL Ill have to bring a flashlight.
Batarang96
09/01/2010, 16:08
No, are you kidding? :angry:
That would defeat the purpose of special powers. That would also mean there would be new names of specific powers, screwing over feats, BFC's, and character's special powers (such as Black Hand).
Duh.
DarkBlueAnt
09/01/2010, 16:13
No, are you kidding? :angry:
That would defeat the purpose of special powers. That would also mean there would be new names of specific powers, screwing over feats, BFC's, and character's special powers (such as Black Hand).
Duh.
I can understand not seeing the colors... but I can't understand your complaint. There would be no new names and special powers would still exist. We would just be weeding out all the special powers that are like "You get these two standard powers." Like Thor and Loki would have a rainbow dial instead of a white dial, but some weird power like Spider-Man's webbing would still be special.
Thunderclese
09/01/2010, 16:22
I can see where it'd be a detriment, with visual impairments and poor printing; and it's not like I sit up at night pining for dual power slots. I'm just saying I wouldn't mind one bit.
NigrumAEternus
09/01/2010, 16:23
other as in no but nothing to do with ugly, but more to do with I wanted this for a long time having played a little mage knight and multi-powers existed there and so naturally when it came to heroclix i thought some character would be well served by having the same. All of this was answered with SPs so there is no need to switch now looking at the card isnt all that difficult and in some cases I like seeing in print what it is supposed to be because the colors get a little...indistinct(CoG Heralds I'm looking at you)
Old school Mage Knight, why not.
da_turtledude
09/03/2010, 20:18
Better for me to read the card then try to look at too ugly colors. Especially for the color blind that cant tell the difference of orange and red or lime green and yellow.... Like me =0(
commandercool
09/03/2010, 20:40
Other.
No, there's no reason to do that. We have special powers. Why have two different kinds of special powers? What do we gain from it? NOTHIN'.
Paul_Hill
09/03/2010, 20:54
point cost of the figures would also go up. SPs with two powers reduce the point cost of the combo but if you place both colors on the dial the opponent is able to only outwit a single power unless the rules are changed to a character outwits the both of them at one time. I agree with the dual power can be hard to see if you have similar colored powers. If done before SPs came out I would be more for it.
Cards are simply part of the game now, so white powers make this possible. If you would have asked me this Pre-Avengers, I may have said yes. Now this would simply not happen.
I wouldn't want it, personally. I'd hate trying to decipher toughness/super-senses and other combos. It doesn't really add anything over special powers, imo.Agreed. A bunch of clix have that ambiguous color defense - it is toughness or supersense? Seeing combos of red/orange would come off as looking like a single color.
Plus, you can outwit a SP. If they have ESD/Barrier split power, you could only outwit one of those. It would be really weird and throw alot of people off.
Spider-Dave
09/03/2010, 22:04
I would prefer a small colored square to the left of the icon for attack, damage, movement etc. that shows that character has the power as a trait. Thor Loki with a small silver box next to (or around) the defense icon. would make things so easy to do so much more with characters.
Think of the characters that could have full dial Super-strength, or defense powers, or charge or running shot or phasing.
Superfly
09/05/2010, 08:42
We don't need this. With the special powers already on the dial saying things like "Character X can use Charge and Flurry," you're already encompassing two power options - either of which can be used or left unused by the player. Why split it into two separate powers? That would not make the game any better, in my opinion.
KillerSavage
09/05/2010, 10:55
I voted no and not because they would be too ugly. There are a fair share of mistakes when it comes to dials. I think that something like this would increase the possibility of mistakes. No thanks!
No. Not much more to say about it. The system is fine the way it is now, don't change it.
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