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View Full Version : Dials that get BETTER as they go DOWN.


Cloo41
09/02/2010, 01:31
As a relatively new player, -points to join date- I am not nearly as experienced in this game as others. As such, my tactics aren't the same as more experienced players (I assume). So, I was wondering what people thought of dials that get better as you click it down. I was looking at Red She Hulk's dial from Web of Spider-Man and I wondered if Clix like her were worth playing. In practice, I just wonder how effective and playable these were. So, for those who have played these "Backwards" dials, are they effective in the game or do they just not hold up in a fight as they get knocked down their dials? Please, voice your opinions!

KO Bossy
09/02/2010, 01:34
Most Hulks get better as they take damage. The Sentry from SI starts out pretty decently, and then after a few clicks of damage becomes a powerhouse.

larthosgrr8
09/02/2010, 01:38
the game sucks when you can hit someone once and forget about them. what's wrong with putting up a fight until u die??

DARKKNIGHT188
09/02/2010, 01:47
I like power upfront, hate dealing damage to deal damage. ( if that makes since?)

TheXpert
09/02/2010, 02:23
I like power upfront, hate dealing damage to deal damage. ( if that makes since?)

That makes so much sense that at least 300 figures are designed with that in mind, but late dial 'hugeness' is cheaper pointswise, no?

jak7890
09/02/2010, 02:25
Well, it really depends on the piece and at what point the piece gets better. I'm not a fan of clix that are best on their second or last clix just because those are the clix you just don't usually see unless you push to them... at which point your opponent just knocks you right off of them.

Now, a consistent dial is a whole other beast.

Take vet Steel from Origins, for instance. He is consistently dangerous and useful down the dial without having a click that you can point at as having the best of all stats and powers. That's the sort of dial that I prefer.

Cloo41
09/02/2010, 02:30
I guess I didn't pose this question as I intended to, I was wondering more of how effective they are when played. I have theories of how they could play but I have never done so and I was wondering what people thought of them when they have played them.

Kager
09/02/2010, 02:31
I like the Bizarro #1, 20 def with toughness lol hes not going down, but the 7 atk hurts... makes him a very good pricy cleanup piece.

happyoptimistic88
09/02/2010, 02:55
As a relatively new player, -points to join date- I am not nearly as experienced in this game as others. As such, my tactics aren't the same as more experienced players (I assume). So, I was wondering what people thought of dials that get better as you click it down. I was looking at Red She Hulk's dial from Web of Spider-Man and I wondered if Clix like her were worth playing. In practice, I just wonder how effective and playable these were. So, for those who have played these "Backwards" dials, are they effective in the game or do they just not hold up in a fight as they get knocked down their dials? Please, voice your opinions!

Definitely effective (especially towards the middle to end of a game), there are many figures that get better as they take damage. Like: Hulk, REV Kang (SN), etc. As for Red She-Hulk, in my opinion, I don't like her that much. Her dial from start to finish, has a really nice mix of abilities. Yes she gets better and she takes damage, and her dial from middle-end to end is really good. However, the beginning is weak because of low attack values. Yes she is only pts., but for me I don't get a figure that has less than 10 attack value on the starting click that is 100+pts. (maybe only exception, is a figure like Hulk, etc.) Likewise, I don't get a figure that has less than 11 attack value on the starting click if they are 200+pts. I always like to ensure that I have quite a bit of good attack values for a team in a game. Yes you can say, use Perplex or Contingency Plan, Brilliant Tactician, etc. However, what if you loose those abilities then you are stuck with a low attack again for that figure (especially if it is your main piece, like say Red She-Hulk), if they are still in good standing and have taken little or no damage. Good attack values are crucial!;) Hope this helps Cloo41!:cool:

Cloo41
09/02/2010, 03:20
I really appreciate everyone's input, I like hearing what other players think about various Clix. I may not always agree, but that is the way of the world haha. Ultimately, I will have to play her and others like her to know for myself whether I like them / find them effective. I just don't have the faith in these clicks to play them as of yet. I just worry as their defense is so low at the start they will be easy to hit in the start. But "luck" will determine whether they make it to their best clicks.

TheRedHood
09/02/2010, 08:31
I prefer dials that are interesting. I don't miss the days of that the last click was :m-boot: 4 :a-fist:5 :d-normal:11 :g-starburst: 0 and a thug or a paramedic could take you out. Alot of dials now are unpredictable and more fun. And hey, isn't that what it is all about. :grin:

zangiefsjm
09/02/2010, 08:46
I like a mid-dial spike.
You can heal them back to the sweet spot easily, and you don't mind pushing to get the first few shots in.

dewking
09/02/2010, 08:53
I like clix with consitant dials better than ones that get better towards the end

Pashmina
09/02/2010, 08:56
I enjoy interesting/all over the place dials, they can often completely get your opponent off-guard.

I won a match I should have lost the other day against chairdriver with just M&M Gambit and Iceman left on my force, because Iceman was hit onto his mid-dial defence and attack spike. No one could hit past impervious!

So I think it's a good thing.

goblynqueen23
09/02/2010, 08:59
I'm a big fan of the Black King (from MM, I think) He starts off terrible but gets stronger as you hit him, just like in the comics.

Overdrive
09/02/2010, 09:21
Typically, I find that if a dial gets consistently better (ie. all stats and powers in all slots) as they click, they can be a pain to use effectively, as they don't seem worth their points to start and often sail right over their best clicks if they get hit hard enough. A lot of the early Hulks were guilty of this, and some others. I never got the Flashes duo, but I suspect they'd be in the same boat, with such low damage off the top.

What I love is a dial that changes it's strengths while generally tending towards greater power. Green Scar is one of the best examples for me - off the top he's got great move & attack capacity and his highest Defense and Damage. As he goes, his Defense and Damage drop, but this is balanced by an increase in reducers and the acquisition of Willpower, along with rising Attack values and more ways to make his slightly lower damage stick (EW, Flurry). He probably fits best into the "balanced dial" department, but he still gets better as he goes, at least until mid-dial.

Does this help? It's my two cents, anyway...

Catman25
09/02/2010, 09:43
I prefer dials that are interesting. I don't miss the days of that the last click was :m-boot: 4 :a-fist:5 :d-normal:11 :g-starburst: 0 and a thug or a paramedic could take you out. Alot of dials now are unpredictable and more fun. And hey, isn't that what it is all about. :grin:
you got taken out by a paramedic? a figure that does 0 damage? thats amazing... the best thing i had like that was when lian harper crit hit a superman who had his imperv outwitted...but the guy probed it...stupied prob:cry:

ragingapathy17
09/02/2010, 10:33
I find that close combat pieces with reverse dials (that is, Hulk) can be huge assets when combined with other pieces with regular dials. That way, your opponent is more likely to focus on that piece and leave the rest of your team alone. Thus your team gets a little stronger as the game picks up, while the other team most likely will weaken, giving you serious potential edge for a while.

bluelantern01
09/02/2010, 11:36
I varies depending on the dial. Some dials are designed in such a way that you can never guarantee landing on the appropriate click(s). Other dials are designed in such a way that there is a long enough build up that you are very likely to land on an approprate click, or, like (R) Shazam and Big Figure, it just takes a push. A figure like Gypsy, however, you have to design your team (including objects) around making sure she gets to that 19D with Defend.

commandercool
09/02/2010, 11:43
The answer is a definite "sometimes". Obviously it depends on the character.

In my experience those that start worthless and then take two or three damage to ramp up to usability (most older Hulks, for example) are effectively just overcosted figures with short dials.

Figures like Red She-Hulk, on the other hand, that start decent and then become awesome after taking damage generally are worth it. Also worth noting in this category are characters with an "Asgardian upswing" who start strong, get weaker mid-dial, then jump back up to near their starting attack and damage at the end, and characters like Hellboy who start out as decent attackers and who get better and better damage reducers as they take damage even as their stats go down.

Surfer13
09/02/2010, 11:51
I said depends, because some characters improve one aspect while sacrificing another, and others might become virtually different characters.

They are generally no better or worse than a more 'normal' dial type, though, they just might require a different approach to playing them.

speedy92286
09/02/2010, 12:37
If the figure is good but get amazing by the end, then it's great. Especially if they are cheap figures. Damian is a great example of this. Master Mind fodder him til he is deadly, then send him after someone. Ra's on the other hand, makes me cry.

Black King is a great example, too. If it is comic accurate for the figure to get better as they get beaten down, by all means put that in their dial. Especially if they are as playable as BK!

rowesbud
09/02/2010, 13:09
Tee hee... "go down."

combatninja
09/02/2010, 13:34
There have been many times where I'm hesitant to attack a figure that I know gets better down the dial. That alone proves them to be effective.

DARKKNIGHT188
09/02/2010, 13:42
That makes so much sense that at least 300 figures are designed with that in mind, but late dial 'hugeness' is cheaper pointswise, no?

As true as that is u are still not getting much bang for your buck. Look at some hulks (not all so don't harass me) to get to their truly playable clix that u paid for you end up with pretty much a 200 point piece with only 5 clix and find out that a 27 point aqua man carrying a rock from space can kill u instantly. Just my thoughts any way.

Amora's_best_friend
09/02/2010, 13:49
It's effective in general.

"You have to hit me to kill me, and when you hit me I get better. I don't mind not being hit either, because I can chip away at you in the meantime."

W.I.T
09/02/2010, 14:53
They can be effective. The 'problem' is that everyone (in general) who plays, knows which figures spike like that. If you know their dial at all, it's fairly easy to hit them to a 'soft' spot, and then smash them into oblivion. I know that I'll always dog pile a figure like that to get them out of the game.

That being said, I do like the WoS figures that have end dial spikes. Most have a high Defense, Damage Reducers as well as great stats (high Damage, Attack etc), whereas most of the older figures that had end dial spikes had great Attack and Damage values, but little in the way of Damage Reducers, and small Defensive numbers.

Wilx
09/02/2010, 15:10
It's great. Well worth playing. Hulks get sronger as they get madder. Basic hulkness. Bizarro is fun as well as his defense goes up the more hits he takes.

airdomin8
09/02/2010, 16:03
I like mid- and late-dial strengths. That way, it's not so demoralizing when your figure gets hit early.

It can actually even make your opponent hesitant to attack (go figure), and even make pushing your character more attractive (and hence pick up speed of the game).

For comic accuracy, many heroes (and even villains) have a few final tricks up their sleeve to pull off a victory!

Titan 72
09/02/2010, 17:30
I like a comic accurate version. Hulk gets stronger. Black King was another great example. Batman and Captain America wil not quit. Their dials should reflect that.

loganspeedo
09/02/2010, 18:56
You hit me, I get better, I hit you, you get worse, you hit me again, I get mo better, I hit you again, you get even worse, you miss me, because you are hurt, I finish you off as I'm feeling good.

Only problem with most dials like that, they tend to be zero range and limited move and attack pieces.

Renard
09/02/2010, 20:44
I think this is a difficult question to answer. Nothing is better than figs that maintain over their dial, but not at the expense of being mediocre their whole dial. All in all it's best to be best on the first click to maximize effectiveness, but then not become a useless point sink when hit only once.

konasavage
09/03/2010, 00:44
Getting better as they click is for Hulk and the pissed off types, lol.

Staying usable after a hit is awesome and is what makes older sets unplayable.

SLVRSR4
09/03/2010, 00:50
They are effective assuming that they start out with something halfway decent to begin with. I don't care for characters that start out crappy and get better, though.

da_turtledude
09/03/2010, 01:58
Don't matter to much to me. Although it is nice when your figure takes damage and their defence picks up along with attack and damage. A little suprise for your opponent. Or maybe they don't want to hit you knowing you will pick up something good. Wizard shazam is someone good for that IMO .

Clickin'nutz!
09/03/2010, 11:14
I think this is a difficult question to answer. Nothing is better than figs that maintain over their dial, but not at the expense of being mediocre their whole dial. All in all it's best to be best on the first click to maximize effectiveness, but then not become a useless point sink when hit only once.

Ditto for me. The only thing I would add in here is that especially on a 200pt + figure they should atleast have an awesome first click or two. If they are lower point values at 200 and below I don't mind if they have a mixed dial or one that spikes in the middle. I think different combinations of these dials and trying to represent the characters go together.