View Full Version : Picking up an object next to an opponent
ChromeWeasel
02/27/2003, 23:09
Can you pick up an object if you have to come base-to-base with an opponent to get adjacent to the object? Assume this is for a character without leap/climb. The character uses his move to come adjacent to an ememy who is in the same square as an object, etc...
How about if you already are adjacent? Do you have to roll for breakaway or can you just pick up the object? In the FAQ it says you don't roll for breakaway unless you actually move.
Alrighty... I don't have my cut-n-paste document.. so let me see if I can wing this...
A figure with ONLY Super Strength would be immediately stopped as soon as he comes adjacent to the opposing figure. He would not be able to pick up the object. Next turn, he would have to break away in order to pick up the object. Then then third turn he would be able to use it.
A figure with Super Strength and Charge or Running Shot would be immediately stopped as soon as he comes adjacent to the opposing figure. He would not be able to pick up the object, but would still be able to continue his attack. Next turn, he would have to break away in order to pick up the object, but would also be able to use it that turn (Running Shot figures would have to still meet Ranged Combat restrictions)
A figure with Super Strength and Phasing or Leap/Climb would be able to move adjacent to the figure and pick up the object. They would not be able to use it in an attack until the next turn.
A figure with Super Strength and Hypersonic Speed would be able to move adjacent to the opposing figure, pick up the object and attack with it that turn. They could then use the rest of the Speed value to move away (picking up an object along the way).
How about if you already are adjacent? Do you have to roll for breakaway or can you just pick up the object? In the FAQ it says you don't roll for breakaway unless you actually move.
A figure with ONLY Super Strength would have to break away in order to pick up the object. Next turn, he would be able to use it.
A figure with Super Strength and Charge or Running Shot would have to break away in order to pick up the object. He would also be able to use it that turn (Running Shot figures would have to still meet Ranged Combat restrictions)
A figure with Super Strength and Phasing or Leap/Climb would not need to break away and the can pick up the object with a Move Action. They would not be able to use it in an attack until the next turn.
A figure with Super Strength and Hypersonic Speed would not need to break away. He could pick up the object and attack with it that turn. They could then use the rest of the Speed value to move away (picking up an object along the way).
I think that covers everything?
Klarc Quente
02/27/2003, 23:40
Where I play people do it very different from the way that Tsannik put it. Charge will imediatly stop MOVING but can pick up the object and so use it in the same turn to attack. Any other figure without charge will have to stop MOVING but can pick up the object... of course it will only be able to use it in the next round to attack. And I remember that I checked it to see if it really works this way when the issue came up the first time. Now Tsannik has a completelly different ruling... where does it change?
And the judge around here says that when you break away you cannot attack even if you have charge or running shot... he said that breaking away is a different move action and that it cannot be combined with other powers... I haven't agreed completelly with him but accepted so far since the issue haven't been raised on me and so I never really checked it. But I will be glad to hear that it works the other way (you can break away and use charge or running shot) so please can someone point to where I can find official info on this issue?
Thank you!
ChromeWeasel
02/27/2003, 23:44
Thanks tsannic. That's exactly the way I expected it to work.
Klarc Quente.... I like that play on the name....
This is the way it was explained to me. The is considered the official Chapeau (the rules arbitrator) approved ruling.
Your judge is very wrong on the breakaway part..
I don't have access to me notes or I give a better explaination.
Maybe HeroComplex, double_a (the original author of these rewrites), Xanth or webhead will pop in....
Otherwise I can give a better bibliography tomorrow.
double_a
02/28/2003, 12:40
Klarc Quente (weren't you in The Police? :D ) -
There was never a rule change though there was briefly a mix-up by Chapeau that allowed Charge/RunningShot (with S-strength) to pick up objects beneath an opponent.
However after a verification with the designers it was clarified that Charge/RS gives no special rights to pick up objects in this situation: when you move adjacent, your movement forcibly ends and you cannot pick up an object.
The new FAQ states this implicitly:A charging character with Super Strength cannot pick up an object as he/she comes into a square adjacent to an opposing character.
As for the judge's odd ruling that Chargers cannot attack after breakaway....the FAQ also deals with that and it is certainly permissable to attack with Charge after a successful breakaway:
A figure with the Charge power that begins its action in a square adjacent to an opposing figure must break away before using the power.
Klarc Quente
03/01/2003, 01:37
The last time that I read all the FAQ it was probably a completelly diferent version. Since so much have changed I guess I will need to read it carefully again. I've not playing that much recently, but I see I will need to catch up to be competitive again... (and the judge around here REALLY suX... we will have another one soon, but I have some major disagreements with the current one and that's why I haven't been playing too much recently)
p.s.: Oh... and for those that don't know: QUENTE is a portuguese word that pronounces exactly like Kent (maybe not exactly because our word is a bit "stronger" in the end of the pronunciation... but very very close) and it means HOT. I don't know how it sounds for you guys, but when I picked my name I just thought it would be SO cool playing an anagram with Clark Kent and also being kinda of Klarc "hot"... :)
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