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anonym0use
09/03/2010, 08:59
<img src="http://www.hcrealms.com/forum/picture.php?albumid=158&pictureid=11906" style="width:200px;">
Web of Spider-Man

Primer Review
Part 1:Commons
H.A.M.M.E.R. Agent (#001) to Ironclad (#016)
Click "full story" below to find out how the Commons rate!

anonym0use
09/03/2010, 09:23
Welcome to a Sealed Primer review of Web of Spider-Man.

As many long time HCRealms members know AZS has had a long history of providing excellent Primer Reviews. I was asked to take over the Primers with Hammer of Thor, and like a clown's understudy, I know I have some pretty big shoes to fill. (http://www.hcrealms.com/forum/showpost.php?p=4418979&postcount=18) I can only hope I continue to do the series some justice.

I'm continuing with AZS's format, specifically:

Please Read:

* These figures are compared only within the [WoS] set, only for sealed play at 300 points.

* There are only a few 1 or 5 ratings, based on their sealed play strength.
So even though your favorite character didn’t get five like you think it should, the ratings are only my recommendation. If you really like a fig, by all means play it.

* Everything written here is intended to be very broad in order to give a general idea of what may or may not work - These are not specific suggestions “you must play this!”
These are just my recommendations, and the combination of figures on a team can drastically affect a specific fig’s overall effectiveness.

*!!* Lastly, this review is just my opinion, and these are a lot of work to write - so I ask you very kindly, please don’t get angry at me for my ratings. I give reasonable explanations for each choice.
If you disagree (and you are welcome to do so), please try to do the same.


New game mechanics.

In addition to continuing the Army Building mechanic which debuted in Hammer of Thor, Web of Spider-man introduces a few new dimensions to Heroclix: The double utility Alter Egos, and the Web Shooter mechanic, both of which are found in the commons slot.

Alter Egos: The Alter Ego figures debuted in tB&tB with a special power somewhere on their dial that lets them swap out the entire figure/dial and replace it with the upgraded “costumed” version of the character. For WoS many AEs have TWO possible costume changes, for example - Peter Parker can choose to don the classic red and blue Spider-duds or the Back in Black Spider-man costume.

Web Shooter: The second new mechanic in Web of Spider-Man is an ability to place special Web Special Terrain Markers on the map. This ability is possessed by many of the set's web-spinning wall crawlers and will be listed on their character card if they can use it in conjunction with an SP. The rules for Web Special Terrain Markers are as follows:


A character occupying this square must break away for movement purposes. Immediately after the character occupying this square no longer occupies it, remove this marker from the map.



Please note, for the purposes of this review it will be difficult to rate Alter Egos and Army Building figures because there’s no guarantee a player will pull two corresponding AE figures to play together in a sealed event, and even then they may want to put both on their force. Players lucky enough to make Army building figures and AE counterparts work, should consider their rating slightly (one shield?) higher.

Speaking of ratings, I'll be using shields to rate the figures.

:d-normal::d-normal::d-normal::d-normal::d-normal: - Unplayable in a 300 point format.
:d-indomitable::d-normal::d-normal::d-normal::d-normal: - Think twice before committing to this figure.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal: - There might be a better choice.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal: - an all around average figure
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal: - a good figure to build a team around
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: - a winning figure!

Finally, the review is based on the initial Gencon pull report threads, and the units section, which has been updated a few times since I started writing this piece. Please let me know of any discrepancies and I will correct them.

=========================================================

It's mentioned above, but it bears repeating - these reviews are based on the Wizkids standard 300 point build. I recognize some of you play 400, or even 500 point sealed games - adding 100+ points to a build total drastically changes the balance of some figures, like tentpoles who could otherwise be out-actioned or overrun by a smaller force.

Any figure can be great backed up with enough support. It's fine if you want to disagree with my rating, I encourage talking about how good a figure did for you - just be sure to clarify the circumstances behind your victory. What was your build total? How many people showed up at your venue? It's not saying much if you pop on and tell us you went undefeated with Red Hulk, leaving out that you only faced one opponent.

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ws001 R H.A.M.M.E.R. Agent
Team: S.H.I.E.L.D.
Range: 6 :bolt:
Points: 33
Keywords: H.A.M.M.E.R.
m-boota-fistd-shieldg-starburst79162791626816168161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Minion: Chain of Command: When a friendly character with the H.A.M.M.E.R. keyword and a higher point value is within 8 squares, H.A.M.M.E.R. Agent modifies his attack value by +1. If that character is named Norman Osborn or Iron Patriot, H.A.M.M.E.R. Agent modifies his attack value by an aditional +1.


H.A.M.M.E.R Agent kicks off the set, with a dial that's nasty when fielded in a theme swarm. His SP grants a him impressive AVs down the dial if he can use it, and the SHIELD TA might come in handy with other ranged attackers. A bit soft jawed, though Stealth helps - you'll likely want to push him to Running Shot into hindering terrain, but once he's there, he's one punch away from KO.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws002 R Symbiote
Team: No Affiliation
Range: 4 :bolt:
Points: 49
Keywords: Monster
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(Damage) Minion: Strongest Host Dominates: When a friendly character named Carnage or Venom is within 8 squares, Symbiote can use Flurry.

Another "filler" piece, the 49 point Symbiote is fairly mobile, able to Leap/Climb into the thick of it, then push to tie up opponents. Toughness may help him survive an initial attack, and if an opponent can't follow up for the KO, Regeneration may keep him in the game. The SP will make the figure that much more potent in constructed. In sealed, you''ll be lucky to use it, but it could be a decision maker.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws003 R Researcher
Team: No Affiliation
Range: 2 :bolt:
Points: 15
Keywords: Scientist
m-boota-fistd-shieldg-starburst671416713156121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Minion: Not an Idea Man: When a friendly character with the Scientist keyword and a higher point value is within 8 squares, Researcher can use Enhancement, but only to affect characters with the Scientist keyword.

Researcher appears to be the answer to "what happened to bystander tokens ?" and seems like an odd choice for Heroclix. Why not, SHIELD researcher? Or, Army Scientist? But I digress. Here, he's a one-lump chump - a punch away from an easy 15 points for an opponent. Still, with no feats in boosters, he's decent filler, and if you can make the SP work, all the better. If not, well, I wouldn't build around him by any means.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

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ws004 R Nurse
Team: No Affiliation
Range: 0 :bolt:
Points: 10
Keywords:
m-boota-fistd-shieldg-starburst6714.6713.6712.KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Paramedic 2.0 (or would it be 3.0 after Universe?) actually rates worse than the Researcher for having no damage value or defense power whatsoever. Support used to be king, but with high defenses, adjacency rules, and 2 subtracted from the D6 roll her 7 AV just won't be doing much good in the age of huge and stable defenses. Her one saving grace is cost - 10 points is easy to squeeze onto a team.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

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ws005 E Code: Blue Officer
Team: Police
Range: 6 :bolt:
Points: 24
Keywords: Police
m-boota-fistd-shieldg-starburst69151691516915169151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Minion: Serve and Protect: When a friendly character with the Police keyword and a higher point value is within 8 squares, Code: Blue Officer can use Willpower.

The PD TA debuts in the 616 with Code Blue. Lackluster damage values aside, he's an impressive tie-up piece with Plasticity and Toughness to possibly buy him two hits before KO. The real kicker is the aforementioned TA. With high defenses running rampant, and Wild Card's aplenty, the TA should be a welcome addition on teams featuring ranged attackers. At 24 points, he won't be breaking the bank either.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

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ws006 R Mugger
Team: No Affiliation
Range: 6 :bolt:
Points: 16
Keywords:
m-boota-fistd-shieldg-starburst78151681416714167132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

If you can get past the fact that he killed Uncle Ben, Mugger is your one stop shop for mobile LoF blocker. Three clicks of Stealth can help with board control, and a 6 range is decent even when paired with his Poggy combat values. He won't be giving much return on your investment - burning an action to plink someone for 1 is a long road to victory, but with no more feats, this guy is guaranteed filler.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

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ws007 Spider-Man
Team: Spider-Man
Range: 0 :bolt:
Points: 78
Keywords: Avengers, Outlaws, Reporter
m-boota-fistd-shieldg-starburst9111839101739917381017381017389162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Web: Web-Shooters: Once at the beginning of your turn, if Spider-Man has no action tokens, as a free action he may place a Web special terrain marker in a square occupied by a target opposing character within 6 squares and line of fire.

(Special) Spidey Sense: Spider-Man can use Super Senses, but evades the attack on a result of 4-6.

The Wall Crawler swings in with a surprisingly solid, mostly vanilla dial. His Uber-senses trait will guarantee that half of all attacks fail, if they manage to hit that opening 18 defense. Lack of range is problematic (don't forget he can throw!), though his SP helps a little - note that placing special web tokens is not a ranged attack (or ranged action), so Petey can still place web markers even if an enemy figure is adjacent to him.

Spider-Man's TA may come in handy, sharing with a number of SHIELD, PD and X-MEN figures in the set. With a point cost around 1/4th of build total, you probably can't afford to *not* put him on a team, and let's face it - you're not going to find a frontloaded AV like this anywhere else in commons for the cost.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

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ws008 Peter Parker
Team: Spider-Man
Range: 0 :bolt:
Points: 50
Keywords: Reporter
m-boota-fistd-shieldg-starburst8917189172881717816169161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Alter Ego: Spider-Man: Give this character a power action and replace this character with a #007 Spider-Man or a #022 Spider-Man on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.

For my money, Alter Egos are a bit of a handicap in sealed events. Unless you're lucky enough to pull the costumed counterpart to use with it as you're essentially paying for a mechanic that you'll never get to use. That said, Wizkids has been kind enough to provide useful Alter Egos, like Mr. Parker here.

Even without a mask, Peter brings a Wild Card TA, some Perplex, and damage evasion powers to the board. Pair him with a PD or Shield TA figure to really pull his weight, or use him as an X-men healing battery. The nebbish reporter is even more useful than previous AEs, as he has two costumes to swap into, increasing the odds that you might get to use the mechanic in sealed (assuming you don't play one alongside the other).
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

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anonym0use
09/03/2010, 09:39
ws009 Venom
Team: No Affiliation
Range: 4 :bolt:
Points: 87
Keywords: Monster, Reporter, Sinister Syndicate
m-boota-fistd-shieldg-starburst10101738917381117381016391016381017379164KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Trait: Venom can use Plasticity.

(Damage) Web: Web Tendrils: Venom can use Telekinesis option 1. If he hits, after Telekinesis is resolved he can place a Web special terrain marker in the destination square.


Venom brings solid damage and a beatstick dial to the map, forgoing damage evasion powers (aside from Stealth) for pure Toughness. Unlike Spidey, Venom has a bit of range to supplement him, along with an SP. Telekinesis option one, by the way, is the "move an opposing character" selection, which may be good to set up a strike from a secondary figure, or reel in an opponent - but most of the time Venom's better suited to punch, slap, and kick his opposition into submission.

Plasticity makes him an effective tie-up, Steal Energy keeps him in the game a bit, and while that 11 AV is nice, it's also easily lost mid-dial, likely never to be seen. He's on the bubble of having 4 Shields, but his cost and defense powers just leave me cold. He's going to Charge into combat, and then stand there and get shot, smacked, and kneed into oblivion.

:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws010 Eddie Brock
Team: No Affiliation
Range: 4 :bolt:
Points: 42
Keywords: Monster, Reporter
m-boota-fistd-shieldg-starburst5815169162691624612.6916269162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Alter Ego: Venom: Give this character a power action and replace this character with a 009 Venom on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.

(Attack) Alter Ego: Anti-Venom: Give this character a power action and replace this character with a 025 Anti-Venom on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement. If replaced, no victory points are awarded for this character and the replacement is considered to be its orange point value for all game effects.

There's a reason Brock wasn't able to one-up Parker in the reporter business. Where Peter is a team player (Perplex, Wildcard), Brock is a bit more selfish bringing only Toughness, Shape Change, and the off-hand chance of transforming into a gigantic man eating alien symbiote. The former Bugle employee makes for a decent tie up piece and has stats any other bystander would be jealous of, but it all comes with a few tactical problems.

As an AE figure, he's one of the few capable of a near-immediate transformation - unlike Peter, Diana or Clark who need to be knocked around to make use of the AE power. You'd think this would be a benefit, but one of the strengths of Alter Egos is the potential length of dial you're paying for. Here one quick strike on his vanilla top pushes him past Venom, and possibly leaves him powerless. Range adds a little something extra to the mix, but it's not enough to push this piece into must play, should play, or even might play territory.
:d-indomitable::d-normal::d-normal::d-normal::d-normal:

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ws011 E Prowler
Team: Spider-Man
Range: 4 :bolt:
Points: 50
Keywords: Outlaws
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There's a lot of bricks in this set, and not a lot of figures with frontloaded Outwit, so even though Prowler's only got a 4:bolt: range you might be able to make his PB work for you.

Spider-Ally TA is welcome, so long as you have TAs to copy, and Leap/Climb makes him nice and mobile. Hobie Brown could really use some Stealth to keep him safe (crossing fingers for an Outlaws ATA), because that defense just won't carry him far.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws012 E Puma
Team: No Affiliation
Range: 0 :bolt:
Points: 56
Keywords: Animal, M.O.D.O.K.'s 11, Mystical, Outlaws
m-boota-fistd-shieldg-starburst6101728917288171791727916168161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Ooh! Kitty's got claws! Charge. BCF and a decent attack value on top of the dreaded damage evasion combo of Shape Change and Super Senses? Yes please. What's that? One hit puts him on his "I can Haz Flurry, BCF and Outwit? clicks." If you had told me months ago that Puma was going to be a stand out from this set, I'd have laughed at you, maybe even thrown out a derisive LOLcat statement. But if I see him across the board, I won't be LOL'ing at all. His point cost, defense, and power set earn him:
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

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ws013 E Will-O'-The-Wisp
Team: No Affiliation
Range: 0 :bolt:
Points: 54
Keywords: Outlaws, Scientist
m-winga-fistd-shieldg-starburst1091621091626917369173109161109161KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Wasn't this guy a Mort of the Month in Wizard's heyday? 10 Phasing/Teleport is pretty good, especially as a taxi. Wispy Hulks-up mid dial, but getting to use that Super Strength may prove challenging. He rounds it all out with some Mind Control, albeit at default range. Really, two words come to mind when I see this guy - Mastermind Fodder. Lack of range with no move and attack and an odd powerset that never seems to gel make for a difficult figure to use effectively on the battlefield.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws014 V Iron Man
Team: S.H.I.E.L.D.
Range: 8 :bolt:
Points: 202
Keywords: Armor, Avengers, Illuminati, Scientist, S.H.I.E.L.D.
m-winga-fistd-indomitableg-starburst12111841110184101018410101731010173109163991639916288153KOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Repulsors Upgraded: Once during your turn, Iron Man can use Force Blast as a free action.

The Indomitable Ironman makes the setlist for Web of Spider-man thanks to the repainted sculpt initiative, and I probably wouldn't have a problem with it if he had something unique to offer to Stark's arsenal, like an Alter Ego. That said, Wizkids delivered a very solid figure with a somewhat simple dial full of damage reducers and damage enhancers.

Shellhead's RCE attack is going to one shot most of the figures in this set, and free action Force Blast will help keep swarms off his back. Tony likely will get surrounded - at over 2/3rds build total he's in danger of being out actioned but has just enough going for him (Indomitable, Outwit) that he might make for a few 3-0 showings from skilled players. I might take a good look at my pulls before deciding to front him as a tentpole, because that's an awful lot of eggs to put in one armored basket.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

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ws015 R Molten Man
Team: No Affiliation
Range: 0 :bolt:
Points: 82
Keywords: Brute
m-boota-fistd-shieldg-starburst891738917379163781536815368153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

I'd almost suggest Molty be used for Mastermind Fodder, though there's hardly anyone in the set with points high enough to pass damage onto him. Don't let that 9 AV fool you - he may not be the best attacker, but once he picks up Poison, he'll be worth his weight in Molten Gold - as Poison bypasses all the damage evasion powers found in Web of Spider-man. Paired with a mobile taxi, he could easily force figures like Nightcrawler to push, or at the very least offset Wolverine's healing factor.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws016 E Ironclad
Team: No Affiliation
Range: 0 :bolt:
Points: 74
Keywords: Brute, U-Foes
m-boota-fistd-shieldg-starburst71016369173691745817458184KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Ironclad looks a lot like a Veteran Molly Hayes, and I'm not talking about the tinfoil skirt. Scads of damage reducers and respectable defense and damage values almost make up for this clod's teeny weeny dial. Indomitable might have gone a long way in convincing me to field this guy, because pushing through 20% of his dial with each click just doesn't sound like a winning proposition.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal:

TheCheerleader
09/03/2010, 10:18
Nice write up.

I would probably give Molten Man 4 shields, but that is only because he was my MVP at GenCon.

The Code Blue and Nurse I think deserve 3 shields but only because they are so effective at those low point costs.

traitorarmor
09/03/2010, 10:18
Very good thoughts M0use...........just one issue I noticed.





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ws007 Spider-Man
Team: Spider-Man
Range: 0 :bolt:
Points: 78
Keywords: Avengers, Outlaws, Reporter
m-boota-fistd-shieldg-starburst9111839101739917381017381017389162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Web: Web-Shooters: Once at the beginning of your turn, if Spider-Man has no action tokens, as a free action he may place a Web special terrain marker in a square occupied by a target opposing character within 6 squares and line of fire.

(Special) Spidey Sense: Spider-Man can use Super Senses, but evades the attack on a result of 4-6.

The Wall Crawler swings in with a surprisingly solid, mostly vanilla dial. His Uber-senses trait will guarantee that half of all attacks fail, if they manage to hit that opening 18 defense. Lack of range is problematic (don't forget he can throw!), though his SP helps a little - note that placing special web tokens is not a ranged attack (or ranged action), so Petey can still place hindering markers even if an enemy figure is adjacent to him.

Spider-man's TA may come in handy, sharing with a number of SHIELD, PD and X-MEN figures in the set. With a point cost around 1/4th of build total, you probably can't afford to *not* put him on a team, and let's face it - you're not going to find a frontloaded AV like this anywhere else in commons for the cost.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

=========================================================

The Web markers are not hindering terrain.

Other than that.............gold as usual. :classic:

Hesster56
09/03/2010, 10:25
Love these articles, and can't wait to play. Teaming common Iron Man with common Researcher is going to be just rude in games.

anonym0use
09/03/2010, 10:27
Very good thoughts M0use...........just one issue I noticed.





The Web markers are not hindering terrain.

Other than that.............gold as usual. :classic:

Thanks, I fixed it.

TheCheerleader
09/03/2010, 10:31
Love these articles, and can't wait to play. Teaming common Iron Man with common Researcher is going to be just rude in games.

Imagine him with 2.

Nevermind, only needs one when he is on RCE.

son of shamrock
09/03/2010, 10:31
Great work as always, Mouse. Thanks for doing the leg work!

Slade Wilson
09/03/2010, 10:38
good write up however I think the researcher and nurse are closer to 3 star figures just beacuse they are so cheap to field. Good stuff!

jackstar7
09/03/2010, 11:00
Love these pieces as the excitement for release day and sealed games hits a fever pitch.

Wheeeee!


Great analysis, sir and good writing, too!

IceHot
09/03/2010, 11:00
Not bad,

But I would rate IronClad higher in sealed....

For less then 100 points you have Thick Damage Reducers, an ever growing Defense, the ability to deal 3 damage and an opening :a-fist: of 10.

This makes a great secondary attacker that is extremely effective as a tie-up piece that can go toe-to-toe in sealed.

I would definitely rate this piece as playable.

Think of it this way, you could field Iron Man and Ironclad from your common pulls leaving 20+ points on the table and you would be very competitive.

Trader2699
09/03/2010, 11:04
Nice write up! I have been looking forward to these since the set was spoiled.

I agree on all points, and I might go so far as to make Spider-Man a 5 star figure. The evasion, the AV, all for less than 80 points. I don't know what I would have to pull to NOT put him on a team.

Aberrant
09/03/2010, 11:08
I'm a little sad that Spider-Man lacks the Scientist keyword, otherwise I would run (assuming good pulls) Spidey, Iron Man, and a Researcher for a 295 themed team.

Overdrive
09/03/2010, 11:28
As always, fantastic write-up. I love these reviews, and they are really helpful to keep in mind when building forces, and, perhaps more importantly, looking across the table at who is waiting!

Man oh man does this set (or at least this rarity) ever require a lot of pushing to make the most of the pieces. Want to use H.A.M.M.E.R. Agent's SP? Push him! Want Code: Blue to lock people down with Plasticity? Push! Want Spidey to spin a web, any size? Push! Pete's Perplex? Push! Eddie's symbiote? Push! Tony's RCE? Push! Molten Man's Poison? Push! Ironclad's Charge? Push!

I have no issue with cool powers hiding a little ways into the dial - it can surprise opponents, and keeps things interesting - but how come so many dials feel like they have a beefed-up version of an activation click?

My phone booth is going to get worn out with this set, I suspect...

Toughest 1 there is
09/03/2010, 11:47
Great job as usual!

gudda
09/03/2010, 11:51
Just a note on the peter parker ... even if you play his alter egos with him .. if they are Koed from the game peter can then AE into them ... thats true with all AE figs .. So if you crap pull and stuck running brock with one of his AE's he can still be used as a second life for the much better dial.

Granite Moose
09/03/2010, 11:59
Love these articles, even though it's been a while since I could make one of these events.

Superclone
09/03/2010, 12:26
YOu the man mouse! Between this and your primer piece, I'm already ready to duke it out at street level in WoS!

saphira17
09/03/2010, 12:42
nice job Mouse, i can't wait for this set in counting 5 days remaining - my fiance usually buys a case of it and he's gotten me hooked onto it, i just hope i will be able to pull a Nightcrawler piece since he's one of my favs throughout the X-men group... keep up the great work and hopefully this will be a damn great set!!

Thunderclese
09/03/2010, 12:44
Always a treat reading these articles in anticipation of the set! With very little front-loaded Outwit or PB, I could see Ironclad being a decent tie up piece when put up against all the 2 damage characters out there.

Clickin'nutz!
09/03/2010, 12:53
Great write up! Now we just need figures to play!

anonym0use
09/03/2010, 13:16
Nice write up! I have been looking forward to these since the set was spoiled.

I agree on all points, and I might go so far as to make Spider-Man a 5 star figure. The evasion, the AV, all for less than 80 points. I don't know what I would have to pull to NOT put him on a team.

I really weighed this one in my mind - again he's a figure who's on the bubble. For me it's his decided lack of range AND lack of move and attack that keeps him at a 4.

anonym0use
09/03/2010, 13:29
Just a note on the peter parker ... even if you play his alter egos with him .. if they are Koed from the game peter can then AE into them ... thats true with all AE figs .. So if you crap pull and stuck running brock with one of his AE's he can still be used as a second life for the much better dial.

Took me a minute to figure out what you're saying.

Essentially, if I get this right, you're telling me that you only pulled 2 corresponding AEs you could play:

Peter Parker
alongside
Spider-Man

(etc)

and so long as Spider-man gets KO'd first (not a great proposition) you can then have Peter Switch into the Spider-Man that just got kO'd.

This makes perfect sense - and really why wouldn't you if you can pull it off. I don't want to confuse people though and make them think you can swap in a Spider-man your friend pulled but isn't using. Bottom line, and the key thing players should remember: You can't play any figure you didn't pull!

Now, if you're lucky enough to make it all work for you - great! But I don't see the odds happening that much - it's reliant on pulling 2 AEs, then playing them in such a way as to want to KO the higher point version to get the lower point version. Still, if it happens, yes by all means take advantage of it.

anonym0use
09/03/2010, 13:35
Not bad,

But I would rate IronClad higher in sealed....


My thing is - when you compare him to other figures in his point class (like Common Spider-man) he just doesn't hold up well. I personally feel like those 74 points can offer more bang for your buck elsewhere. He's really one Outwit from getting KO'd in one shot.

Now, if you pull him and want to play him - be selective on who he gets into base with. He'll frustrate those 2 damage figures out there for sure.

anonym0use
09/03/2010, 13:36
Can anyone tell me specifically why Puma gets a 5?

AUKOS
09/03/2010, 13:39
Nice as always mouse.

Three points:

Puma - I faced him three times at Gencon and on the WOS map and with his slow movement/no range he was always out before he could do harm.

Ironman - Is a beast in sealed. His high movement and range destroys other pieces far before they can reach you; specially on this map. Free force blast and indomitable are killer. I understand the 4 star rating but after playing him I would give him a five.

Map - if you pull a team without range - good luck on winning. The map really favors range teams. I can't tell you how many times I flew from roof top to roof top pinging my non-range foes.


AUKOS

Thunderclese
09/03/2010, 13:40
Can anyone tell me specifically why Puma gets a 5?

I guess it's because of his point cost vs damage output, combined with mid-late dial outwit?

anonym0use
09/03/2010, 13:49
I guess it's because of his point cost vs damage output, combined with mid-late dial outwit?

Essentially when I look at this figure he's a giant slayer - capable of taking out figures twice his point cost. Of course Aukos' testimony has me questioning myself. :nervous:

Thunderclese
09/03/2010, 13:50
Essentially when I look at this figure he's a giant slayer - capable of taking out figures twice his point cost. Of course Aukos' testimony has me questioning myself. :nervous:

Just hope you get Will O Wisp to taxi him in, I suppose...:ermm:

DrZero
09/03/2010, 13:52
You could make a solid Outlaws theme team just from the Commons.

Thunderclese
09/03/2010, 13:55
You could make a solid Outlaws theme team just from the Commons.

I was considering the same thing. With Rocket Racer and Sandman spreading into the other rarities, it might actually happen!

Pepsirox08
09/03/2010, 14:09
i cant wait for the SR ratings... DEADPOOL GET 6 SHIELDS!!!

DrZero
09/03/2010, 14:29
I was considering the same thing. With Rocket Racer and Sandman spreading into the other rarities, it might actually happen!

Oh, yeah. Assuming I get lucky enough in my pulls, this is the Outlaws team that I would want to field:

Spider-Man 78
Sandman 101
Puma 56
Rocket Racer 60
Team: 295 pts and 2 Theme Team PC rolls

airdomin8
09/03/2010, 14:47
Thank you for this review! I always enjoy the articles and contributions on HCrealms.com! Very informative and an excellent primer for a set that I am looking forward to very much.

bluesummers
09/03/2010, 16:54
good write up however I think the researcher and nurse are closer to 3 star figures just beacuse they are so cheap to field. Good stuff!

Oh man, what's this new figure do? "Trait: At beginning of game, KO this figure. Your opponent gets 15 points."

Well, that doesn't seem very good. Oh, wait, he only costs me 15 points? Heck yeah, he's going on a team! 3 Stars!


I kid, I kid.

But really, researcher is fine at 2 shields, I'd have put him at 1, personally. The odds of pulling him with a scientist, a scientist with range no less, is honestly pretty slim in this set.
If he's not doing anything for your team, you'd better be very hard up for tie-up fodder before you slap this guy down. You're just feeding points to your opponent.
If you pull a Mastermind figure (Doc Ock) fair enough, play away.

Deadpool2449
09/03/2010, 17:42
I wish Will-O'-The-Wisp was a point or two cheaper, just so my poor Silver Sable would have really good mastermind fodder :(

prowler just won't do I fear, but I am glad the finally gave Silver Sable more friends to play with lol

Miraclo
09/03/2010, 19:19
Always appreciated. Rep-worthy, if anything is.

A second read-through and it holds up as a thoughtful. well-considered evaluation within the context of (as you said up front) this being a sealed event with a 300 pt build. You gave good reasons for all.

Given the low incidence of Outwit and Puma's Super Senses/Shape Change combination I'm still finding it odd to think that he'd be taken out in games very easily, but AUKOS did mention the relatively low Speed and lack of range as issues, so it could be simply that he's relatively easy to ignore, letting him push himself trying to get to someone and to take a shot, and then taking him out later in the game.

I look forward to the other installments!

Are you planning on running the rest at one per day through the weekend or picking up again Monday or Tuesday?

dariusq
09/03/2010, 19:59
I'd just like to point out that the Researcher is apparently a better combatant than the JH sets Lila for the same number of points. For realz?

Prof. Aragorn
09/03/2010, 20:38
Man it's probably possible to pull 2 Will O'Wisps, a Prowler, a Spidey, and a Puma and have a 292 Outlaws Theme Team . . .

That also means you probably didn't pull a super rare either so fair enough.

AUKOS
09/03/2010, 21:14
I look forward to the other installments!



As do I.

Here is another secret and it does not only apply to Puma but to all other of his ilk - water. Both sides of this map make them stop if they enter and either way they're sitting ducks.

The map is the key -


AUKOS

Danzig01
09/04/2010, 00:03
ALWAYS look forward to your articles Mouse. Always!

larthosgrr8
09/04/2010, 01:40
you gave puma 5 shields! that's all i wanted to see. he's my fav fig to play from this set. i've played him in 6 games already. at this point and time i already have to make myself NOT play him!

WolvieFan9
09/04/2010, 09:25
You have certainly filled those big shows, 'mouse... two fantastic write-ups so far.

candusima
09/04/2010, 09:57
Love these articles Mouse! Wish I had found them for BatB, I might have not fared as badly in my embarrassing showings .

greenbean1224
09/05/2010, 23:25
Any tournys on thurs. in PHX AZ

Lord Logan
09/08/2010, 19:31
I disagree with rating on Eddie Brock. Push him right away to get to second click, then ur able to get in Venom mode. (If you want) To get him to that other powerless spot, oppsing figs would have to have a 3 damage or 2 psychic blast/ exploit weakness. But u still have the shape change available to evade in the first place. Later you can work ur way thru pushing or taking damage to Anti-Venom. I haven't compared those two yet tho.

Vevilaughs
09/08/2010, 22:40
Just a little reflection after last nights big sealed in Chicago...

Venom just didn't work for me as a piece. His defense was too easy to hit and he ended up being a damage sponge most of the time. Even when I got him into position for his opening salvo with a Heavy... he just wiffed and then got the snot beat out of him. And his naked defense on the back end of his dial just made him easy to finish off. Too much Toughness in a row to make one good Outwit on him stick until everyone had had a turn on him.

Will O Wisp on the other hand was MAGIC. His ability to carry at 8 speed off the bat meant I wasn't pushing pieces in the opening of the match just to take advantage of a good attack. He was also decent mastermind fodder and works wonderfully with Norman. Getting him into the middle of his dial meant most shots against Norman were just wasted. And then when he gets to the end of his dial, most of the fight is a close-quarters gang bang anyway and in two different games he was able to: Mind Control an opponents Firestar to Psychic Blast Noh-Var for 3 penetrating damage... And he also MCed Scarlet Spider to clobber Doc Oc with a Heavy using his own SP.

I would probably never build him into a team, but in this sealed environment he works far better than he should. And his AV doesn't tank.

anonym0use
09/19/2010, 14:05
I disagree with rating on Eddie Brock. Push him right away to get to second click, then ur able to get in Venom mode.

And if you didn't pull Venom? ;)

spider_ham
09/19/2010, 14:24
Spider-Man is gold in sealed. Push off his first click to attack, then place Web Markers to your heart's content. Your opponent's characters will waste actions trying to break away, or will be forced to push to attack up close.

Puma is the star of the set, imho. Very pushable, and deadly when he hits his Flurry + B/C/F + Outwit combo.

Will O' The Wisp is a great support piece, due to high speed (10) with Phasing, mid-dial Invulnerable, and end-dial Mind Control. So is Lt. Marcus Stone, who can provide Leadership for the first 2 turns, then push for Outwit for the rest of the dial.

tigerroar
11/03/2010, 18:44
May sound like a dumb question, but there was some discussion on whether or not the Webs that spidey shoots out stay even after he is KO'd (since unlike other mechanics, this specifically states how they go away). Or does it also fall into the realm of: once a character is KO'd, all the powers are turned off type of thing?