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anonym0use
09/05/2010, 09:56
<img src="http://www.hcrealms.com/forum/picture.php?albumid=158&pictureid=11906" style="width:200px;">
Web of Spider-Man

Primer Review
Part 3:Rares
Menace (#033) to X-Ray (#048)
Click "full story" below to find out how the Rares fare!

anonym0use
09/05/2010, 10:10
Welcome to a Sealed Primer review of Web of Spider-Man.

Please read the set Overview (http://www.hcrealms.com/forum/showthread.php?t=286690) and the review of the Common (http://www.hcrealms.com/forum/showthread.php?t=286775) and Uncommon (http://www.hcrealms.com/forum/showthread.php?t=286859) figures, all of which contain information useful in determining how the set was reviewed.

Please note, for the purposes of this review it will be difficult to rate Alter Egos and Minion figures because there’s no guarantee a player will pull two corresponding AE figures to play together in a sealed event. Players lucky enough to make Army building figures and AE counterparts work, should consider their rating slightly (one shield?) higher.

I use shields to rate the figures.

:d-normal::d-normal::d-normal::d-normal::d-normal: - Unplayable in a 300 point format.
:d-indomitable::d-normal::d-normal::d-normal::d-normal: - Think twice before committing to this figure.
:d-indomitable::d-indomitable::d-normal::d-normal::d-normal: - There might be a better choice.
:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal: - an all around average figure
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal: - a good figure to build a team around
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: - a winning figure!

Finally, the review is based on the initial Gencon pull report threads, and the units section, which has been updated a few times since I started writing this piece. Please let me know of any discrepancies and I will correct them.

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It's been mentioned before, but it bears repeating - these reviews are based on the Wizkids standard 300 point build.

Any figure can be great backed up with enough support. It's fine if you want to disagree with my rating, I encourage talking about how good a figure did for you - just be sure to clarify the circumstances behind your victory. What was your build total? How many people showed up at your venue? It's not saying much if you pop on and tell us you went undefeated with Red Hulk, leaving out that you only faced one opponent or played a 500 point team.

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ws033 R Menace
Team: No Affiliation
Range: 4 :bolt:
Points: 37
Keywords: Brute, Celebrity
m-winga-fistd-shieldg-starburst6614061017299173891638816288152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

It's sad when the set's cheapest taxi has an activation click. On the plus side, Menace has a deep dial at a low price point. The drawback of course, is that unless you're really clever, Menace won't make an attack until at least round 4 (turn 1 - push, turn 2 - push to activate, turn 3 - clear).

Maybe hiding in the back row isn't a bad thing - Menace is better served as a clean up piece, finishing off wounded opponents with a meager 4:bolt: range. Shape Change helps keep the transition a little safer, but if you're the type who likes to get into the fight fast, leave Menace behind. If you're the type who knows how to work activation clicks, you might consider this one a shield higher.

:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws034 R Victor Mancha
Team: No Affiliation
Range: 8 :bolt:
Points: 96
Keywords: Robot, Runaways, Teen
m-winga-fistd-indomitableg-starburst101017391017399163991628816289151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Baby Ultron rocks an opening Running Shot/Psychic Blast combo with Indomitable to follow through - decent stats, price and combat values make this character a solid ranged attacker. Leave the Stealthy figures for another member on your team, while you swoop from bridge tower to bridge tower.

A bit of Shape Change and end dial Regen help to ensure longevity. When possible make use of all the SHIELD and PD in the set to help boost combat values and earn Victor a victory.

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

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ws035 U J. Jonah Jameson
Team: No Affiliation
Range: 0 :bolt:
Points: 26
Keywords: Politician, Reporter
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(Special) Spider-Man's a Menace!: Characters within line of fire can't use the Spider-Man team ability.

PARKER! Get me pictures of that wall crawling MENACE by 6 or you're FIRED!

JJJ storms across the map as an inflated Con Artist - 26 points buys 2 clicks of Perplex, which should be welcome to just about any team that doesn't feature Spider-man. Beware the Trait - like Kid Zoom's Stop! it makes no distinction between friend and foe. If you're not running Spider-man, and you don't use this figure either - YOU'RE FIRED!

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

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ws036 E Vermin
Team: No Affiliation
Range: 0 :bolt:
Points: 43
Keywords: Animal, Monster
m-boota-fistd-shieldg-starburst910162910162891628815177152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Rat Army (non-optional): Vermin uses Battle Fury. At the beginning of your turn, you may deal 1 damage to each opposing character that occupies hindering terrain and is within 2 squares of Vermin.

I usually consider myself a staunch comics fan, so I'm also kind of shocked when I see a Heroclix I don't recognize. A quick google of Vermin not only refreshed my memory, but also pointed out that Mephisto once used the pest as part of a brutal attack on Nightcrawler. How fitting then, that his Special Power may be the fuzzy elf's biggest bane - a two square Poison that only affects characters in Hindering Terrain. With two square adjacency he's an effective Stealth counter and doesn't even need to base figures to be effective.

Unfortunately Vermin's got fleas - or rather Battle Fury overlapping that power - you won't be able to carry him which will make forcing Nightcrawler to push that much more difficult. Likewise, beware opponents carrying the ratman as well. Apart from the Rat Army, Vermin is pretty standard, with consistent (if below average) defense and respectable attack values.

:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws037 E Scorpion
Team: Sinister Syndicate
Range: 2 :bolt:
Points: 62
Keywords: Armor, Detective, Masters of Evil, Sinister Syndicate
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(Attack) Tail Whip: Scorpion can use Quake, but targets all opposing characters within 2 squares unless his line of fire to them is blocked by a wall, blocking or elevated terrain.

Mac Gargan gets a much needed update, sporting Xplosion caliber defenses and a super Quake SP. Unfortunately anything great that could be said about the Scorpion is canceled out by his defense - the guy is just destined to be a punching bag when he's not bonding with a symbiote.

Maybe he'll get to share that 10 AV and clobber someone with a heavy for 5 damage before he gets punked off his top click and drops the object, but more likely he'll be the one borrowing attack values. Hey brother, can you spare a 10? I doubt it.

:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws038 E Noh-Varr
Team: No Affiliation
Range: 8 :bolt:
Points: 141
Keywords: Animal, Cosmic, Dark Avengers, Future, Kree, Soldier, Spy, Warrior
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(Attack) Transforming Gauntlet Gun: Noh-Var can use Energy Explosion, Penetrating/Psychic Blast, and Pulse Wave.

(Special) Traitor to All: As you reveal your force, you may choose that Noh-Varr loses all keywords this game. If you do, modify his attack value by +1 this game.

Take a look at that Trait - Noh-varr's got some amazing keywords, and may even be able to pull off a theme bonus in sealed, but most likely players will forgo Keywords in sealed. This leaves the Kree with a starting 12 attack, Running Shot and a choice between Psychic Blast and Pulse Wave.

As if that weren't enough, he picks up some HSS/Super Strength mid dial, (warning: not a flier - so look out for hindering terrain!) and rounds it all out with Perplex and Regeneration. Solid damage reducers should make putting him down a difficult task. At less than half your point build can you afford not to use this guy?

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

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ws039 Iron Patriot
Team: S.H.I.E.L.D.
Range: 8 :bolt:
Points: 150
Keywords: Armor, Dark Avengers, H.A.M.M.E.R., Ruler
m-winga-fistd-shieldg-starburst81018389183891748917389172891638816278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Stormin' Norman's got a lot going on with this rainbow dial, opening up in Leadership mode that may as well have flavor text calling it "useless in 300 point sealed games." At half the build total, and acting as a capable Taxi Norman will be hard pressed to find enough grunts to give an action to. Psychic Blast and Outwit make a great combination, allowing you to ping a damage reducing figure like Groot, and save that Outwit for something better.

The biggest problem I see with Norman is the first click. You'll want to keep him on that 10 AV and 18 Impervious, but yet you'll want to push him to get the Outwit. Once he's on Outwit he'll need help maintaining a decent attack value, though a long stretch of 9's are nothing for a goblin to laugh at. The dial presents a whole host of options before faltering at the end with sinking combat values, but Norman could pull out a few W's nonetheless.
:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

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ws040 Scarlet Spider
Team: No Affiliation
Range: 0 :bolt:
Points: 72
Keywords: New Warriors, Scientist
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(Speed) Pounce from Above: Scarlet Spider can use Leap/Climb. After he resolves a move action, he can make a close combat attack as a free action.

(Damage) Web: Impact Webbing: Scarlet Spider can use Energy Explosion as if he had a range of 6. For each character hit, you may place a Web special marker in that character's square.

This dial almost makes up for the tragedy that was the spider-clone wars (part 2). Impact webbing with Energy Explosion splash damage translates to board control, and could be messy on this map. A move and attack power via Pounce is very welcome, especially considering Ben can use objects to supplement damage.

Steady combat values (starting with an 11 attack) at a point cost of less than 1/4 of team build make this figure one you won't pass over this figure the way you passed on his storyline...

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

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anonym0use
09/05/2010, 10:11
ws041 R Cardiac
Team: No Affiliation
Range: 4 :bolt:
Points: 67
Keywords: Scientist
m-boota-fistd-shieldg-starburst791737916379162691526815258151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Hang Glider: Cardiac has the [wing] speed symbol.

(Attack) Pulse Staff: Cardiac can use Energy Explosion. Each character that takes damage from this attack is knocked back 2 squares in addition to the damage taken.

Apparently Marvel ran out of names, and when it came time to think up a pulse pounding new villain they settled on Cardiac, which admittedly sounds better than Dr. Heart Attack, but makes little sense. Cardiac! Cerebellum! The Podiatrist! Together they make the new terrtible trio: the frightful physicians!!

Pulse Staff should be a fun power to use on rooftop snipers, and while he doesn't have a wing symbol on his dial, he can still carry thanks to the hang glider. It's too bad his range isn't a smidge better. End dial he can pull off a fun trick - Force Blast an opponent away, then use Support.

:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws042 V Bullseye
Team: No Affiliation
Range: 10 :bolt:
Points: 117
Keywords: Dark Avengers, Thunderbolts, Martial Artist
m-boota-sharpshooterd-shieldg-starburst812173812183811172711172711162610161610151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Any Object A Weapon: Bullseye can pick up and use light objects as if he had Super Strength. If he hits with an attack using an object, after the attack is resolved; deal 1 penetrating damage to his target.

(Special) I Never Miss: Characters targeted by Bullseye can't use Shape Change or Super Senses.

Should I even bother with a review? This figure's awful attack values are no way comic accurate. Bullseye needs a trait that says "Give Bullseye a power action. Pick an opposing figure in range, deal that figure damage."

Lester's a bit soft jawed, so be sure to pack lots of mobile tie-up pieces onto a team with him. Opponents may try and base him to shut down range, but with Sharpshooter that's just a death sentence. With those statistics, and powers he'll have no problem clearing the battlefield.

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

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ws043 E Wolverine
Team: X-Men
Range: 0 :bolt:
Points: 105
Keywords: Weapon X, X-Force, X-Men
m-boota-fistd-shieldg-starburst91117291117281017381017271016279162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Damage) Reluctant but Brutal Leader: Wolverine can use Leadership. If Wolverine succeeds in his Leadership roll, you may also remove an action token from an adjacent friendly character with the X-Force keyword, then deal that character 1 unavoidable damage.

(Special) Continual Healing Factor: Once at the beginning of your turn, as a free action you may heal Wolverine of 1 damage.

Let's clear the record here. Wolverine does NOT have 6 clicks of life - he has 6+X clicks, where X = the number of turns you have in a game. Thanks to that trait, there's never a reason not to push Logan. Wolverine has solid combat values, a respectable dial layout and an SP that can help push teammates to a sweet spot, and let them attack all in the same round.

Team him with a Wild Card and use his TA as infinite healing, or pick on secondary attackers - just be sure to avoid clusters of opponents and anyone that can do 6 clicks in one shot. He's not a Wolverine you can afford to just rush into combat without thinking, so choose your targets wisely, and frustrate the heck out of your opponent.

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

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ws044 V Rocket Racer
Team: Spider-Man
Range: 6 :bolt:
Points: 60
Keywords: M.O.D.O.K.'s 11, Outlaws
m-boota-fistd-shieldg-starburst9916289162891616915268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Ain't Nothing Goin' to Stop Me: Rocket Racer ignores all terrain for movement purposes except indoor walls and indoor blocking terrain.

This dial just confuses me. HSS and range make him a great scoot-and-shoot figure, but his defense serves him better if he stays in an opponents face. Try and avoid enemy LoF I guess. Combat values are on par with the Sinister set, though he wishes he had the 17 defense so many of those figures sported.

Wild Card TA is fantastic - so long as you can use it, otherwise he's kind of a bum - a threat to researchers and nurses, but ineffectual against the set's numerous Toughness figures. If he could act as a taxi I might rate him higher, but as is, he's less than a stud and more of a dud.

:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws045 V Solo
Team: No Affiliation
Range: 8 :bolt::bolt:
Points: 99
Keywords: Six Pack, Soldier
m-boota-sharpshooterd-shieldg-starburst610163610172610172691625916258162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) While Solo Lives, Terror Dies!: If Solo has no action tokens, you may give him a power action to use Phasing/Teleport, and after the action resolves, he can then make a ranged combat attack as a free action.

I kind of like Solo, despite his slow movement and lumbering defense that says "just shoot me." I think it's the combination of his SP teleport and shoot power, combined with Sharpshooter that wins me over - with it he can breakaway for free, and doesn't have to worry about getting tied up when making a ranged attack.

Psyblast and RCE prove valuable, and with several clicks of 10av he should be hitting something. Still, where he can dish it out he can't take it. At 1/3 of your point total, he will have a hard time carrying the weight of a team, but makes for a great secondary attacker, or part of a two pronged attack force. It's too bad I can't do half-shields because I think he's a 3.5, so I'll just round down.

:d-indomitable::d-indomitable::d-indomitable::d-normal::d-normal:

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ws046 E Jackal
Team: No Affiliation
Range: 4 :bolt:
Points: 72
Keywords: Scientist
m-boota-fistd-shieldg-starburst79162710171691626815168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Clone Master: If two or more friendly characters adjacent to Jackal have the exact same name as one another, those characers can all use Shape Change if they can't already.

(Special) Clone Madness: Characters on your force modify their attack values by +2 and their damage values by +1 when attacking an opposing character under 300 points with their exact same name.

He may not look like much on paper, but trust me, this guy is worth the points in the right situations, despite his truncated dial. This figure may be the ultimate support piece - with both Outwit and Perplex and the ability to grant teammates Shape Change. Mastermind keeps him around longer than an opponent would like - though beware Outwit - without a defense power the guy's a one-punch-chump.

The real selling point is the trait - boosting allies attack and damage against certain opponents only gets better when he adds his Perplex to the mix. It doesn't require LoF, so he can hide in a corner and it'll still apply. Given that a sealed event will see lots of duplicates in play, this may come in real handy.

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-normal:

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ws047 U Nightcrawler
Team: X-Men
Range: 0 :bolt:
Points: 86
Keywords: Excalibur, Martial Artist, X-Men
m-boota-fistd-shieldg-starburst14101921310182129172118172108162910151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Speed) Teleportation Evacuation: Nightcrawler can use Hypersonic Speed, Stealth and the Carry Ability. When Nightcrawler uses Hypersonic Speed, a target hit by a close combat attack may be placed adjacent to Nightcrawler after the power action resolves.

(Defense) BAMF!: Nightcrawler can use Super Senses. Whenever he uses Super Senses to evade an attack, you may immediately move him up to half of his speed value.

(Special) Extra-Dimensional Teleportation: Nightcrawler ignores the effects of terrain and characters on movement.

I've always been a fan of the fuzzy blue elf, and while I like this dial, I think I might have changed a few things - moved BAMF! to the back end (he should be concentrating on defense at that point), and given him a pushing damage to use Evacuation, to represent the strain he's always shown in comics using his power. Still, they finally gave Kurt Stealth, and I can't really complain - the dial is comic accurate and somewhat tempered by Unique status.

For Nightcrawler to be really effective, he's going to need either Perplex, or Outwit (preferably both), because there's just too many Invulnerable+ class figures in the set that can ignore this X-man. Yes, he can reposition your teammates to set them up for a follow through, so be prepared for that. If I see an opponent using this figure, you can guarantee I'll make a B-line for the support staff rather than waste time chasing him down - I may not be able to KO, but as long as I can win on points I won't care.

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

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ws048 E X-Ray
Team: No Affiliation
Range: 10 :bolt:
Points: 67
Keywords: U-Foes
m-winga-sharpshooterd-shieldg-starburst129172129172129171129171129171KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Special) Intangible Energy Form: Ignore all but 1 damage dealt to X-Ray by close combat attacks.

Meet X-Ray, Uber taxi, cheap Pulse Wave, and damage absorption expert. With his Intangible Energy Form, and the ability to Teleport anywhere, this 'foe makes for an amazing tie-up piece. Phase him adjacent to an object toting tentpole, and watch as the opponent either tries to break away (to save the object) or wastes the object to deal 1 damage. The following turn - use that Shaprshooter ability to Pulse Wave.

Note the Trait IGNORES all damage (not reduces) which means even Exploit Weakness gets bumped back to square 1. Ray's a solid figure, so to speak - just steer clear of ranged attackers.

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable:

anonym0use
09/05/2010, 10:56
Lots of good figures in the rare slots. And yes, my math on Wolverine is wrong, but you should get the point. (6 + X - 2?)

Pepsirox08
09/05/2010, 11:05
so many 5 star rares!! some don't make sense, but the others are spot on!!

smurftacular
09/05/2010, 11:14
i love these primers. love them enough that i'm actually posting. I'm so excited about the new set. thanks for doing these.

Fredwood
09/05/2010, 11:19
I disagree heartily about Solo, especially after playing him @ GenCon. The Phasing + Shoot ability is ridiculous, the sharpshooter comes in really handy on the WoS map, and in Sealed with all the HAMMER Agents and Wild Cards he can be really nasty.

You have to protect him of course, but I still think you're selling him rather short. I dunno if he's a 5 star figure, but played correctly he's brutal, he took down supposedly much better figures or weakened them to the point where the rest of my figs could just mop up. (including Noh-Varr, Iron Man and Iron Patriot, Vector, She-Rulk, Norman/Green Goblin).

phantalien
09/05/2010, 11:28
I can't wait to use X-ray. Sharpshooter pulse wave. Nuff said!

JRZn32
09/05/2010, 11:29
Nice Reviews, cant wait 2 see tha super rares

dewking
09/05/2010, 11:52
cant wait to use bullseye and noh-varr

Alpha-Omega
09/05/2010, 11:57
While you are fairly right on about wolverine I disagree about the loosely applied "there's never a reason not to push Logan" statement. There is Always a reason not to. Most specifically the fact that you might put yourself in a position where your healing only gets you slightly back from the edge of doom, especially in the Toughness and Willpower ranges. My suggestion is always have a secondary attacker on a team you use him on. A fellow X-man is of course an obligatory as well, if possible.

WolvieFan9
09/05/2010, 12:20
JJJ storms across the map as an inflated Con Artist -

Were truer words EVER spoken????

Great reviews, as always -- I've only been slightly interested about this set, but after reading your reviews, I'm getting psyched!

WolvieFan9
09/05/2010, 12:22
A fellow X-man OR A WILD CARD is of course an obligatory as well, if possible.


Here, I fixed it for you -- with all the wild cards in this set, the few X-Men TAs should have an easier time getting someone to swap clicks with.

specialmagic
09/05/2010, 12:47
Solo played at about 4.5 - 5 stars for me at GenCon. Took down the red Hulk without breaking a sweat. Took down Spider-man and Venom 2 on 1. Etc.

I played against Wolverine once or twice and found him quite easy to deal with. Never took a click from him.

chrisdosmil
09/05/2010, 12:53
Nightcrawler is a rare? I thought he was a super-rare.

anonym0use
09/05/2010, 13:07
I appreciate the comments about Solo. Not having used him (or any in the set so far!), I had a hard time pinning him down. I just see that 16D staring me in the face, the high cost, the low move, and shudder. Like I said in the review, he's on the edge of a 4 shield rating.

lancelot
09/05/2010, 13:09
With X-Ray, only if we could Pulse Wave as a follow up...he loses Pulse Wave even after only 1 click. But back-dial, yeah, sure, why not?! :laugh:

lancelot
09/05/2010, 13:11
Nice Reviews, cant wait 2 see tha super rares

Likewise! I almost want to make him post 'em TODAY! But then again, on a day off from work tomorrow, I'd like something to read then :laugh:

anonym0use
09/05/2010, 13:14
so many 5 star rares!! some don't make sense, but the others are spot on!!

I will admit I was on the fence with JJJ & Victor. For JJJ, it's the cost of the Perplex that wins it over for him. It's so cheap and effective. In addition to using it on your own team, imagine using it to bump down some of the already low damage values of opponents!

Victor is just a total package thing. I originally had him at four, but with the lack of fliers, and the shortage of range, I think he makes a nice centerpiece for those teams that have to deal with bricks.

Hesster56
09/05/2010, 13:23
A bit off topic, but Solo plus Indom plus Xmen TA plus a slightly higher damage would make a perfect early 90's Cable. Or at least give the next Cable that teleport and shoot power.

larthosgrr8
09/05/2010, 13:24
i agree that while bullseye is a beast, he still needs to be able to SEE his target. there is enough stealth to get past him. on the spidey map he'll shine when he can get a ride on a rooftop.

anonym0use
09/05/2010, 13:31
i agree that while bullseye is a beast, he still needs to be able to SEE his target. there is enough stealth to get past him. on the spidey map he'll shine when he can get a ride on a rooftop.

On a roof he'll be brutal. A quick review of the units section shows 14 figures in the set have Stealth, and about 10 have it front loaded. Most of those 10 however, lose it after a single click, so it's up to Bullseye's teammates to knock them off it, and then he can fire away.

anonym0use
09/05/2010, 13:34
In unreleated news, I really want to see Scorpion Quake a bunch of figures off the top of a Bridge tower. Two square adjacency Quake just seems like fun!

Badges2
09/05/2010, 13:34
Can Bullseye using Running Shot and throw the object together?

anonym0use
09/05/2010, 13:35
Can Bullseye using Running Shot and throw the object together?

Yes. Specifically see the rules regarding the type of action Running Shot gives vs the type of action used to throw an object. I had an opponent nearly cry when I used Geo-Force to pick up his Laser Turret from underneath his Katana and throw it at her in a CD sealed event. :laugh:

lancelot
09/05/2010, 13:38
Can Bullseye using Running Shot and throw the object together?


Give this character a power action; halve its speed value for
the action. Move this character up to its replacement speed
value and it may be given a ranged combat action as a free
action.


When this character moves due to its own action, it can pick
up an object as a free action and carry it. The object must be
either in a square the character occupies or in an adjacent
square. If this power is lost or countered while this character
is carrying an object, immediately put the object in the
square this character occupies. If this power is canceled
while this character is carrying an object, it continues to
carry the object. When this character makes a close combat
attack targeting blocking terrain, a wall, or an object, modify
its damage value by +2 for the attack.

Hmmm, not sure, but I believe you can.

edit: 'mouse is correct, you can

anonym0use
09/05/2010, 13:40
Hmmm, not sure, but I believe you cannot.

Where's the part about throwing objects?

To throw an object, give the character a ranged combat action, even if its range value is 0. Regardless of the attacker’s range, light objects can be thrown 8 squares; heavy objects, 6 squares. Regardless of the attacker’s damage value, a successful ranged combat attack with a light object deals 2 damage; a heavy object, 3 damage.

Looks like you can to me. :)

lancelot
09/05/2010, 13:42
Where's the part about throwing objects?

Just checked the rule book and it does indeed state that throwing objects is a ranged combat action (attack), so Running Shot in conjunction is just fine.

Wombatboy
09/05/2010, 13:45
X-Ray's sharpshooter ability allows him to use Pulse Wave against adjacent opposing characters. Sweet! Much cheaper than putting Elite Sniper on Superman Blue (although the damage isn't as high).

anonym0use
09/05/2010, 13:45
Just checked the rule book and it does indeed state that throwing objects is a ranged combat action (attack), so Running Shot in conjunction is just fine.

It's one of my favorite "fooled you" moves to do with a special object like the Fuel Tank, or when your printed range is lower than the throwing range. :devious:

traitorarmor
09/05/2010, 13:50
Im really liking the way this set is shaping up........it would be difficult to have compleatly hopeless pulls without at least something to use.

So far we have

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: 9
:d-indomitable::d-indomitable::d-indomitable::d-indomitable: 15
:d-indomitable::d-indomitable::d-indomitable: 16
:d-indomitable::d-indomitable: 7
:d-indomitable: Only 1 (hi Eddie!)

With so many usable figs there should almost always be something to work with. This should favor players who can find good fig combos and can build good teams from what they have.

It should make for some fun events!

While you are fairly right on about wolverine I disagree about the loosely applied "there's never a reason not to push Logan" statement. There is Always a reason not to. Most specifically the fact that you might put yourself in a position where your healing only gets you slightly back from the edge of doom, especially in the Toughness and Willpower ranges. My suggestion is always have a secondary attacker on a team you use him on. A fellow X-man is of course an obligatory as well, if possible.

I think Wolverine will be most valuable if you use him as your secondary attacker at first (and keep him from getting quick KOed). If your team manages to do thier job and at least thin the ranks a bit a full dial Wolverine late game might be too much for most teams to deal with. Can't wait to see him in action.

On the flip side........Wolverine is on my list as 'KO on sight' it seems like a good stratagy for him if your team gives you the tools to do so.

Miraclo
09/05/2010, 13:53
Thanks for another thoughtful overview. Many terrific pieces. I've no serious arguments with any of the calls, though JJJ and Jackal in particular threw me a little with their ratings, but that's part of what these articles are meant to accomplish. Much of it's going to come down to playing style and, of course, what else one pulls. (On Sundays I become Captain Obvious.)

Now we've had sealed event-specific views of all the pieces one's most likely to pull, so while I expect to see the SRs be a factor we have most of the information before us players will be using to decide on teams.

littlebitte
09/05/2010, 14:00
Solo played at about 4.5 - 5 stars for me at GenCon. Took down the red Hulk without breaking a sweat.

I'm wondering how Solo took down the Red Hulk. On his first click, he can only plink at Red Hulk for 1 damage. After that, he can't hurt Red Hulk at all if he uses his teleport-shoot trick. The power gives him a Ranged Combat Attack, not a Ranged Combat Action, so he couldn't use Psychic Blast with it.

I think I agree with the rating. He's definitely good, but he can't use his teleport trick and break through all the Invulnverability in the set at the same time, so it would depend a lot on what you have supporting him.

anonym0use
09/05/2010, 14:01
Im really liking the way this set is shaping up........it would be difficult to have compleatly hopeless pulls without at least something to use.

So far we have

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: 9
:d-indomitable::d-indomitable::d-indomitable::d-indomitable: 15
:d-indomitable::d-indomitable::d-indomitable: 16
:d-indomitable::d-indomitable: 7
:d-indomitable: Only 1 (hi Eddie!)

With so many usable figs there should almost always be something to work with. This should favor players who can find good fig combos and can build good teams from what they have.

It should make for some fun events!

I agree. I think there is mostly a level playing field with this set. Some of the SRs lean heavy towards the "too good for their points" category but there's enough mid ranged threats in the CUR spots to keep them in check.

In my mind I look at this set and see games being won or loss based on sheer lucky dice rolls. Puma made a Shape Change? Awesome for him. Nightcrawler failed SUper Senses? Uh oh.

Look at a figure like Doppleganger who's a huge threat up close (18 CR), but has no move and attack. You'll want to run him into base combat to get that 20D. So you move him, and hope the opponent can't hit your uber-defense. Do you push him the following round to attack? Do you clear and risk getting hit again before he does anything? Tough decisions that have less to do with strategy and more to do with luck.



I think Wolverine will be most valuable if you use him as your secondary attacker at first (and keep him from getting quick KOed). If your team manages to do thier job and at least thin the ranks a bit a full dial Wolverine late game might be too much for most teams to deal with. Can't wait to see him in action.

On the flip side........Wolverine is on my list as 'KO on sight' it seems like a good stratagy for him if your team gives you the tools to do so.

You have a list? Heh. "Kill him! Kill him quick!"

anonym0use
09/05/2010, 14:03
I'm wondering how Solo took down the Red Hulk. On his first click, he can only plink at Red Hulk for 1 damage. After that, he can't hurt Red Hulk at all if he uses his teleport-shoot trick. The power gives him a Ranged Combat Attack, not a Ranged Combat Action, so he couldn't use Psychic Blast with it.

I think I agree with the rating. He's definitely good, but he can't use his teleport trick and break through all the Invulnverability in the set at the same time, so it would depend a lot on what you have supporting him.

Right! He needs that Shield/PD buddy to go the extra mile. :classic:

traitorarmor
09/05/2010, 14:22
Look at a figure like Doppleganger who's a huge threat up close (18 CR), but has no move and attack. You'll want to run him into base combat to get that 20D. So you move him, and hope the opponent can't hit your uber-defense. Do you push him the following round to attack? Do you clear and risk getting hit again before he does anything? Tough decisions that have less to do with strategy and more to do with luck.

If I'm playing Doppleganger (and if I pull him he's option #1) I'm going to find one of my pulls that is 94 pts or more so I can use his SP. Move up, put the token on. Give your teammate the power action, flurry with Dopple. Ideally after the two flurry attacks the 20(18+CR) in close will be enough to at least make my your target less of an issue.

You have a list? Heh. "Kill him! Kill him quick!"

Yes, yes I do. :p

I played Civil War Online(CWO) when Marvel Alliance 2 was being developed and they had some balance issues for........a long time.....where Captain America(anti side only) was crazy powerful. He was the first on the list.........I was willing to trade the life of any 1 or 2(depending which 2) members of my 4 player team to be rid of him. You want to talk about balance issues! Wow was he stupid broken. But being the organized force that we(the PRO side) were we learned to deal with the walking flag and crushed those upstarts.

That way of prioritising targets has transitioned over to Clix as well.

The accursed Richards in on the list on principle alone. :p

rowdyoctopus
09/05/2010, 15:25
Actually, if you take into account that Wolverine cannot use his trait when he is on his starting click then there is no straight forward formula to figure out how many clicks of life he has other than

6 + X

where X is the number of turns Wolverine is able to use his trait (a turn where he starts on a click other than his starting click or a KO click).

It is impossible to define how often he will be able to use it because there are too many variables. If he never gets hit, it completely negates any pushing damage he takes. On the turn where he clears, he heals the one damage he took when he pushed.

His first 2 clicks are identical in combat values and powers, so your chances of getting hit from any one attacker is the same on either click, giving no reason not to push except for the fact that it pushes you one click closer to death and a successful attack could kill you. A hit of 5 KOs Wolverine when he is on his second click.

The question becomes, is the opposing force (more so one figure, but multiples could hit as well) capable of dealing Wolverine 5 damage after I push him? On the flip side, if the opponent is capable of dealing Wolverine 6+ whether you push him or not (keep in mind they have to be able to get to him and pushing him may reposition him depending on the action) then you might as well push him because a 6 KOs him on his first click too.

And by capable, I do not mean just add their damage up. Take into account positioning, powers, and the combat values.

lancelot
09/05/2010, 16:05
^
I'll let you know in a while...am facing him down in an online sealed battle :laugh:

specialmagic
09/05/2010, 16:41
I'm wondering how Solo took down the Red Hulk. On his first click, he can only plink at Red Hulk for 1 damage. After that, he can't hurt Red Hulk at all if he uses his teleport-shoot trick. The power gives him a Ranged Combat Attack, not a Ranged Combat Action, so he couldn't use Psychic Blast with it.

I think I agree with the rating. He's definitely good, but he can't use his teleport trick and break through all the Invulnverability in the set at the same time, so it would depend a lot on what you have supporting him.

He didn't take down the Red Hulk by himself. He had Lt. Marcus Stone along to outwit the damage reducers, and some other characters contributed a bit. But it only took 2 turns from the start of the game. Also, it is easy to stay away from characters like the hulk on the WoS map by phasing into the water.

I found that his low starting defense wasn't a big deal, because with sharpshooter I could use my opponents non-ranged figures to as blocking terrain to protect me from his ranged guys, so Solo could be free to pick at whoever he needed to.

He was very effective for me.

specialmagic
09/05/2010, 16:49
I didn't find Wolverine to be that good. It is too easy to do 6 damage in a turn, and With no move-and-attack or range, it's easy to get the first hit on Wolverine. I just ignored him the first half of the game until he finally got into position where he could do something, and then killed him.

Deadpool2449
09/05/2010, 17:38
with X-ray, his SP, what happens if i were to put on the life model decoy feat?

traitorarmor
09/05/2010, 18:02
with X-ray, his SP, what happens if i were to put on the life model decoy feat?

Well a baseball bat* to the nuts sounds like a good way to go.....:noid:

I kid, I kinda kid.......:p

Here is some good reading. (http://www.hcrealms.com/forum/showthread.php?t=285211&highlight=Intangible+Energy+Form)

Here is a specific post that helps a bit. (http://www.hcrealms.com/forum/showpost.php?p=4923302&postcount=18)

It comes down to a timing issue (that the active player desides the order of, active usually meaning the attacker)

If LMD is chosen to happen first and then the :star:
5 is dealt, LMD reduces it by one, making it 4, then IEF ignores all but one, still dealing one damage.

If the :star: is chosen to happen first and then the LMD
X-Ray ignores all but one of the 5 dealt from IEF, then LMD kicks in because damage was not reduced, so the one he is dealt is reduced to zero.



*Or a frozen Puck to the nuts......Sammy Salo might of been the first person to try it (must have been a play tester) ......poor, poor Sammy(youtube). (http://www.youtube.com/watch?v=_pZoYw3kcKo)

Jawapimp
09/05/2010, 20:30
Also of note about X-Ray is his 10 range! Sharpshooter is great, but there are few others (Bullseye and the SR Cosmic Spidey) who have 10 range. Considering SR CS can't be played in sealed, and Bullseye is a fellow rare, that 10 is huge!

Mokole
09/05/2010, 22:08
uh vermin...... he deals 1 damage to characters in hindering AND those within 2 spaces...meaning he effects the whole map( if ur hiding...) and opponents within 2 spaces... thats what it means...rats hide in the shadows and with their master...

Jawapimp
09/05/2010, 22:20
uh vermin...... he deals 1 damage to characters in hindering AND those within 2 spaces...meaning he effects the whole map( if ur hiding...) and opponents within 2 spaces... thats what it means...rats hide in the shadows and with their master...

That, while being scientifically correct in terms of where rats hide, is not correct in terms of how heroclix works. The word AND in the special power makes it so that only character in hindering AND within 2 squares are effected.:cool:

chrisghast
09/05/2010, 22:31
bullseye is so powerful, I love him so much, my 500 point martial artist team got so much better

greenbean1224
09/05/2010, 23:27
Any heroclix players in PHX. Ill be in town thurs looking for a place to play.

Trader2699
09/06/2010, 00:28
VERY nicely done, mouse. Once again, I tip my hat to you.

Of course, I wouldn't be me without disagreeing with one point. Even with all that he offers, Victor Mancha is about a click or two shallow for a third of my team. As with Solo, I think it's unfortunate that you can't do half-ratings, as he is a solid 4.5.

Clicky
09/06/2010, 00:55
Bullseye and Nightcrawler obviously get the 5 shield rating, but head to head I think it's a matter of rock-paper-scissors (rock being Bullseye's solid attack values, the paper being Nightcrawler's paper-thin defense against Bullseye's Trait, and the scissors being the sharp object Bullseye throws into Nightcrawlers throat.) :grin:

Everyone seems to think Nightcrawler is going to be this great big beast. I think Bullseye will be the one everyone complains about in T-Minus 3 days....

Roderic_Cliche
09/06/2010, 02:17
Has anyone said anything about Vermin's special power interacting with Water Terrain? I know that Water Terrain counts as Hindering Terrain for movement purposes, but not for line of fire. . . so I'm guessing Vermin can't call rats into the water? Or am I wrong?

kingpotato
09/06/2010, 02:17
I'm loving the way this new set is looking! I got to get my mits on a case and some of those pieces from the OP kit.

sleeping_giant
09/06/2010, 03:33
The real Greatest Mouse on earth. Thanks man, these help me out a lot and always give insight on pieces i wouldnt have bothered with. Thanks.

zero_cochrane
09/06/2010, 03:54
Of course, I wouldn't be me without disagreeing with one point. Even with all that he offers, Victor Mancha is about a click or two shallow for a third of my team. As with Solo, I think it's unfortunate that you can't do half-ratings, as he is a solid 4.5.Victor Mancha is very effective on the bridge map. Between the elevated terrain and the water, there is ample opportunity for a flying 8:bolt: character to keep away from most threats whilst still dealing damage. His 10:a-fist: is very effective combined with Psychic Blast, and :d-indomitable: means that you don't even get much out of forcing him to push.

jak7890
09/06/2010, 04:19
Has anyone said anything about Vermin's special power interacting with Water Terrain? I know that Water Terrain counts as Hindering Terrain for movement purposes, but not for line of fire. . . so I'm guessing Vermin can't call rats into the water? Or am I wrong?

You're right; water terrain is only hindering terrain for movement, and Vermin's SP is not movement.

Mokole
09/06/2010, 05:26
vermin's SP should read ''characters occuping hindering terrain within 2 squares from vermin receive 1 damage'' not having the and would make sure theres no confusion... i have a college reading level and that was the way the SP would be interpreted...they'll need errata if they wanted only one effect...usually rares with SP would have a power that would be that effective...he's low pointed super poison/ anti-stealth...the powers great but once u punch its a KO from even avg joe...

Quebbster
09/06/2010, 06:16
Has anyone said anything about Vermin's special power interacting with Water Terrain? I know that Water Terrain counts as Hindering Terrain for movement purposes, but not for line of fire. . . so I'm guessing Vermin can't call rats into the water? Or am I wrong?
Water terrain =/= hindering terrain. The rats won't swim.
vermin's SP should read ''characters occuping hindering terrain within 2 squares from vermin receive 1 damage'' not having the and would make sure theres no confusion... i have a college reading level and that was the way the SP would be interpreted...they'll need errata if they wanted only one effect...usually rares with SP would have a power that would be that effective...he's low pointed super poison/ anti-stealth...the powers great but once u punch its a KO from even avg joe...
I don't see any confusion.
Is the opposing character two squares or less away from Vermin?
Is the opposing character occupying hindering terrain?
If "yes" to both, deal damage. If "no" to one or both, no damage.

To get the effect you wanted, "or" would have been a much better choice of word.

JOwenR2
09/06/2010, 12:06
I will admit I was on the fence with JJJ & Victor. For JJJ, it's the cost of the Perplex that wins it over for him. It's so cheap and effective. In addition to using it on your own team, imagine using it to bump down some of the already low damage values of opponents!

Victor is just a total package thing. I originally had him at four, but with the lack of fliers, and the shortage of range, I think he makes a nice centerpiece for those teams that have to deal with bricks.

Great Review, I'm anxiously awaiting your SR Review. The only disagreement I have is Mr. Jameson, I get the usefulness of cheap perplex, but I wouldn't shun 4 star figures to squeeze him onto a team unless it desperately needed the perplex and if that was the case I'd seriously look over my options again. He is 26 points that can be one shot KO'd by way too many figures in the set, Scarlet Spider can drop him in one hit from 9 squares away (love his SP) with an attack roll requiring only a 4 or better, basically don't critical miss. (Although that would be sooo incredibly awesome to see, I would even laugh at that happening to me. Spider-clone bum rushes Jameson, fails miserably and takes a click of damage.) Anyhoo, If I have room on my team, absofrikinlutly, but otherwise I see his usefulness but maybe rounded down to a 4 rather than a 5. Thanks again for the great reviews :)

ZetaCobra
09/06/2010, 12:30
Where are the super rares today!!! It's late!

anonym0use
09/06/2010, 13:04
Great Review, I'm anxiously awaiting your SR Review. The only disagreement I have is Mr. Jameson, I get the usefulness of cheap perplex, but I wouldn't shun 4 star figures to squeeze him onto a team unless it desperately needed the perplex and if that was the case I'd seriously look over my options again. He is 26 points that can be one shot KO'd by way too many figures in the set. Thanks again for the great reviews :)

I think you'd really, really, really have to work to not make JJJ fit on a team. I mean, really man, what are kind of build are you thinking of where you'd have to make so dire a choice?:confused:

As far as getting one-shot, JJJ needs to stay behind your lines, up on a bridge tower, a good 8 to 10 squares back from the enemy. I figure he'll get KO'd, but all the +1's he gives before that are gold.

anonym0use
09/06/2010, 13:05
Where are the super rares today!!! It's late!

Sorry, I didn't see a schedule posted with the start time. It is a holiday you know. :cheeky:

ZetaCobra
09/06/2010, 13:12
Ok :( I'll give you a day off. I was going by the other post dates and times for my schedule :P lol Keep up the good work!

traitorarmor
09/06/2010, 14:46
Sorry, I didn't see a schedule posted with the start time. It is a holiday you know. :cheeky:

But Shattered Dimensions comes out tomorrow (and EA Hockey!) who will have the time to read your awesome opinions when it means takeing their eyes off of such awesomeness! :noid:

Fine, I will attempt to schedule your article in during a break. ;) :p

Ianator
09/07/2010, 02:12
Great Job as usual anonym0use! Awesome, thank you!

krusticlese
09/07/2010, 02:27
Is it just me, or are none of the traits present within the review? I'm reading comments in the article like "his trait is awesome..." but there's no trait power showing in the review.

zero_cochrane
09/07/2010, 03:35
The traits are there - look for abilities marked (Special).

UniqueLoginNamor
09/08/2010, 17:24
Awesome set. Almost all 4-5. No 1 or 0's and like 1 or 2 guys with 2 sheilds.

Best set ever based on these ratings?

Grumpygoat
09/12/2010, 22:57
Everyone seems to think Nightcrawler is going to be this great big beast. I think Bullseye will be the one everyone complains about in T-Minus 3 days....

And having played Bullseye against two Nightcrawler teams in sealed, Bullseye reined supreme. However, that was due to one significant tactical error on my opponent's behalf in one game, then one absurd bit of luck in the other game (a critical hit that pushed Nightcrawler out to where I could knock him out).

That said, both Nightcrawler teams were also X-Men/X-Force teams that allowed him to heal up all the time. My narrow squeak victories might have been a bit more assured if Nightcrawler didn't have all those healing batteries available to him.

traitorarmor
09/12/2010, 23:36
Awesome set. Almost all 4-5. No 1 or 0's and like 1 or 2 guys with 2 sheilds.

Best set ever based on these ratings?

Not exactly.

Here are the final ratings............

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: 11
:d-indomitable::d-indomitable::d-indomitable::d-indomitable: 23
:d-indomitable::d-indomitable::d-indomitable: 17
:d-indomitable::d-indomitable: 10 (with Spot being moved up 1)
:d-indomitable: Only 2 (hi Eddie! hi Vapor!)

That's a dang fine set for sealed.......:classic:

PISCEAN
09/16/2010, 07:12
A note on X Ray: WORTH EVERY STAR OF FIVE!!! I just barely lost our sealed event as I just could not chase down Iron Man before the 10th turn was up but a combo of X Ray, Bullseye the Spot, Prowler and a Researcher for Cannon Fodder, made a fine team. Even though Bullseye was the KO machine, X Ray made it all possible. The Spot was a damn fine tie up pc as well With X Ray carrying him in to base the opposition or zipping in himself with phasing or a transporter attack. I think I lost friends that day using that combo!!

anonym0use
09/19/2010, 14:03
Not exactly.

Here are the final ratings............

:d-indomitable::d-indomitable::d-indomitable::d-indomitable::d-indomitable: 11
:d-indomitable::d-indomitable::d-indomitable::d-indomitable: 23
:d-indomitable::d-indomitable::d-indomitable: 17
:d-indomitable::d-indomitable: 10 (with Spot being moved up 1)
:d-indomitable: Only 2 (hi Eddie! hi Vapor!)

That's a dang fine set for sealed.......:classic:

It's an odd set, given the lack of fliers and lack of range. That alone really upped the ante for some figures, who are otherwise out performed in a floor-free modern age format.