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anonym0use
09/07/2010, 10:02
<img src="http://www.hcrealms.com/forum/picture.php?albumid=158&pictureid=11906" style="width:200px;">
Web of Spider-Man

Primer Review
Part 5:Team Building
Putting it all together!
Click "full story" below to explore options from a 2 booster build!

anonym0use
09/07/2010, 10:36
Just when you thought it was over! ;)

I thought it might be helpful to explore build options in a 300 point format. One of the questions I heard asked in the Primer Review comments was "What would you have to pull not to play X figure" - Today we'll examine that line of thought. This article opens two boosters at random, assembling the figures inside to find the best possible combination for a victory.

Yeah, yeah - nearly 40% of you play 400 point sealed events. I understand the reasoning behind 400 point games, and one of the biggest Pros is that you get to play with more figures. However, the way sets are currently designed, it's in my opinion that 300 points leads to the most balanced game play.

I could elaborate more, but HCRealms member jbship628 has already done a nice job of breaking it down.

Even at 300, if you get a bad pull, you can usually just pick the best of what you have and be decent at 300 points.

400 skews the outcome far too favorably to the players who get good pulls, as they will be able to play all of their primo pieces, while several players may basically be forced to play 8 out of 10 or more of their figures with little building skill involved.

Force construction is a huge factor in 300 in having to make tough decisions. 400 makes those decisions easy.

==================================================


So how do we randomly pull two boosters?

http://www.hcrealms.com/images/wosm_brick.jpgHCRealms.com member MORAND (http://www.hcrealms.com/forum/showthread.php?t=284434) was lucky enough to win a brick at GenCon, and posted his pulls. Using Random.org, I singled out two boosters to be our picks.

First booster is a little lackluster
Spider-Man - 78
Symbiote - 49
Vermin - 43
Ironclad - 74
Black Cat - 52

Second booster is a lot more promising...
Puma - 56
Venom - 87
Wolfsbane - 65
Nightcrawler - 86
Green Goblin - 122

First thing to notice about these pulls - only two taxis are available, Green Goblin and Nightcrawler. Second - note the lack of ranged attackers. Aside from that, there's a good variety of mid point characters - I should easily be able to fit four figures on a team, maybe 5. I have one figure with Outwit, but it's mid dial, one figure with Perplex, and one figure with PC (and it's a limited SP). Nightcrawler has some Wild Cards to share a TA with. My initial thought is to use Green Goblin's Perplex with Nightcrawler, which leads me to my first build.



<img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11782" style="width:165px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11755" style="width:160px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11717" style="width:180px;">

The aggressive build:
Venom - 87
Nightcrawler - 86
Green Goblin - 122
Total = 295

I want Nightcrawler to have access to Perplex, so he can at least harm Invulnerable figures. This leaves room for just Venom (without shorting myself on points). There is no other combination to reach 300 points. I call this aggressive because it's up to Venom to rush into combat and tie up as many opponents as he can, while Goblin and Nightcrawler hit and run from afar.

Alternatively, Nightcrawler can "go fishing" for an enemy, and lead them in to Venom for a follow-up KO. This team will likely get out actioned, and Venom will end up as Victory Points more often than not, and there's a good chance Norman may not survive either - in fact he's kind of the lynchpin for the team and the biggest points my opponent can score.

This build lacks a lot of synergy - Nightcrawler's TA is wasted, as is the second taxi. I don't think it would fare well against Iron Man, Morlun, or Rulk, so I go for more of a defensive force:



<img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11737" style="width:100px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11755" style="width:75px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11720" style="width:80px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11710" style="width:75px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11744" style="width:100px;">

The defensive build:
Symbiote - 49
Vermin - 43
Puma - 56
Wolfsbane - 65
Nightcrawler - 86

Total = 299

I took the approach of putting all the annoying Shape Change/Super Senses/High defense figures on one team - with the points left over I could either round it out with Venom, or the two smallest point figures. I chose the latter option because Vermin can do some fun things with his SP - Symbiote is pure filler.

This team could do well with a little strategy, namely using Puma and Wolfsbane to tie up opponents (preferably the ones hiding in hindering, so Nightcrawler can carry Vermin to use his Poison-like SP from a safe distance. Symbiote can sit back and use his teeny range to shoot at the tied up figures. This teams biggest problem is guaranteed damage output - lots of natural 2's can be offset with powers like CCE & B/C/F, and Puma eventually gets Outwit - but there's no guarantee you'll see it. I really wanted to fit Black Cat in to add to the frustration of trying to hit my team, but not at the expense of a figure like Puma.

Noting that I could make use of Symbiote's SP with Venom on my team, I decided to pair the two up, and see how much room I had left to play with.



<img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11710" style="width:125px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11755" style="width:125px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11717" style="width:125px;"><img src="http://www.hcrealms.com/forum/picture.php?albumid=1154&pictureid=11715" style="width:100px;">

The clone build:
Symbiote - 49
Venom - 87
Nightcrawler - 86
Spider-Man - 78
Total = 300

I really wanted to squeeze Norman in there for an all villain lineup, but the points just don't work out - so I picked Nightcrawler instead, and had exactly 78 points leftover for Spidey. I like this team's synergy - with Kurt acting as Taxi, and he's able to use his TA thanks to Spider-Man.

I think this build makes better use of the "gone fishing" tactic I mentioned earlier. Of the three builds, I prefer the last two. The defensive build is more my style, and I like having strength in numbers, however the clone build holds a lot of promise for dealing damage and is the one I'd probably run with.

So what did we pull that we didn't fit in?
It's interesting to note that where I at least wanted to fit Black Cat on a team, I never once considered Ironclad when picking my teams - Venom and Spider-Man were so close to his cost, and so much better.

This exercise illustrates my point about Team Building restrictions. In a 300 environment it's all but impossible to stick Nightcrawler AND Green Goblin on the same team (with these choices). Lift the build to 400 and you've got some pretty nasty options that on paper, looks like pure win.

Green Goblin - 122
Nightcrawler - 86
Spider-Man - 78
Puma - 56
Black Cat - 52
Total = 394

Of course this is just one example from 2 boosters. Let's take a look at another, courtesy once again of jbship628


In my WoS sealed event, here was my pull:

Symbiote 49
Venom 87
Wolfsbane 65
Vector 68
J Jonah Jamison 26

Symbiote 49
Venom 87
Iron Man 202
Nightcrawler 86
Spider-Hulk 141

Right off the bat, Spider-Hulk was ruled out as his dial was a bit quirky for sealed. Nightcrawler was pretty much a must, but putting Nightcrawler and Iron Man would be my whole team. My style of play usually is to put lots of smaller attackers together, so I actually went with Nightcrawler, the 2 Symbiotes, Venom and J Jonah, hoping to use NC to pull figures to my waiting Symbiotes and Venom for mass damage. IN 400, it would have been too easy to just plop NC, Iron Man, J jonah, Vector on the field and call it a day. Playing at 300 made me choose between a lot of good pieces.

My team actually fared poorly, but that was due to the dice (Nightcrawler missed opening attacks needing 6 or less in the first 3 games every time, then immediately got crit hit the 4th game) than it was the team. IN the games where my strategy worked, it WORKED!

So, tell me, HCRealms members - what 2 forces would you assemble from the 2 sets of boosters listed above (jbship628's & mine)? And why?

anonym0use
09/07/2010, 11:05
Looking at jbship628's pulls, my instinct tells me to run with this:

Vector 68
J Jonah Jamison 26
Iron Man 202

Total = 296

Camp on a rooftop. Have Vector TK Tony around, snipe everything not in Stealth while JJJ cheers and jeers from the sidelines. Or Tony Running Shots, then gets yanked back by Vector. Pure Tentpole team.

Not real effective against a Stealthy Nightcrawler, but who cares if I can whittle down my opponents team to the point where they can't break Tony's shell. I should at least be able to nail 2 solid attacks with Iron Man before the enemy can get to me, probably more because the team is so freaking mobile.

I'm also kind of intrigued to see if I can't go for a double trouble team:

Symbiote 49
Symbiote 49
Venom 87
Venom 87
J Jonah Jamison 26
Total = 298

The Symbiotes just get brutal with 3 damage flurry, and two object toting charging Venoms could KO most figures in one round. Of course, the team has serious flaws (no taxi) though Venom does have TK to reel in opponents.

As with the first team I built using jbship628's figures, you can see a scenario where you could pull Nightcrawler, but wouldn't want to use him in favor of something else.

Quebbster
09/07/2010, 11:14
I want Nightcrawler to have access to Perplex, so he can at least harm Invulnerable figures. This leaves room for just Venom (without shorting myself on points). There is no other combination to reach 300 points.
Yes there is. Green Goblin + Nightcrawler + Symbiote + Vermin. 300 points on the nose. :p

anonym0use
09/07/2010, 11:18
For the record, I majored in Algebra in High school. I took it 2 years in a row, before finishing it in summer school.

anonym0use
09/07/2010, 11:21
Also: Thanks again to Shellhead's Pal for posting pictures of the set, and to Morand for posting his pulls booster by booster. Thanks to jbship628 for involuntarily agreeing to be put under scrutiny for this article. His train of thought was so good, I felt I couldn't say it better myself! :)

Quebbster
09/07/2010, 11:25
What is that, metric math you're doing there? I don't know how you count things in your country, but where I come from, we call it 301 points. :laugh:
In my country, 122 + 86 + 49 + 43 = 300.

anonym0use
09/07/2010, 11:26
Remember kids, like santa, you better check that list twice!

hulksmash10
09/07/2010, 11:28
No, actually it's 300 pts even lol

anonym0use
09/07/2010, 11:32
No, actually it's 300 pts even lol

psst.












Venom is listed in the units section as 87 points.

Pepsirox08
09/07/2010, 11:40
psst.












Venom is listed in the units section as 87 points.

psst, venom isnt on the team...

Blubeard
09/07/2010, 11:42
looks like 'mouse left out the most important skill in building a team in sealed.

"know how to add" :p

seriously tho, this part of a sealed event is really the most important, and i've often tried to help some of the new players to think through these things.

you know what might be a good addition to this? an article on drafting

anonym0use
09/07/2010, 11:44
Ahhhh crumbs. I see my error now.
I was trying to put together a team from the all-villain standpoint - Goblin, Venom, Vermin, & Symbiote = 301. For players who want to run more of a theme thing. I discounted including Nightcrawler in place of Venom.


Anonym0use = doofus. :(


Kind of funny though.

Yes, Nightcrawler, Goblin, Vermin & Symbiote make 300 on the nose. But would you play it? Why or why not?

VikingRS
09/07/2010, 11:48
Deleted by user

anonym0use
09/07/2010, 11:51
you know what might be a good addition to this? an article on drafting

You mean like this one? (http://www.hcrealms.com/forum/showthread.php?&t=274020)

Hesster56
09/07/2010, 11:53
Love these articles. All six of them ;)

kidding, mouse. These articles are actually my second favorite part of a new set, right behind cracking the boosters.

WolvieFan9
09/07/2010, 11:59
Other than certain mathematical deficiences, this is an EXCELLENT article, perhaps my favorite one of the bunch. But as I am no mathemagician myself, and math in public is one of the most embarrassing things I can attempt... I'll give him a pass.

This is the article that ties it all together and will be a GREAT resource for those new to the game or those who haven't played in a lot of Sealed events.


"You must spread some Reputation around before yadda yadda yadda."

Clixkilla
09/07/2010, 12:07
Articles like this are the reason we need a real tangible Heroclix magizine. My hats off to you Mouse!

W10002
09/07/2010, 12:13
I wanna say that I totally SUCK at Marquee. This is not because I can't build a good team if I really want to. No, it's because I HAVE to play a theme team. Loosely if I needed to. Even if I'm 100 pts. under. One set, I play 80 pts. under, and actually tied for 1st place in the last round.

Anyways, I never play to win. I just play to have fun.

So if I got jbship628's pull, I would probably run-
Iron Man 202
Nightcrawler 86
______________
288 total

It's an all-heroes team, and seems like a plausible team-up.

anonym0use
09/07/2010, 12:24
I wanna say that I totally SUCK at Marquee. This is not because I can't build a good team if I really want to. No, it's because I HAVE to play a theme team. Loosely if I needed to. Even if I'm 100 pts. under. One set, I play 80 pts. under, and actually tied for 1st place in the last round.

Anyways, I never play to win. I just play to have fun.

So if I got jbship628's pull, I would probably run-
Iron Man 202
Nightcrawler 86
______________
288 total

It's an all-heroes team, and seems like a plausible team-up.

Thanks for the input. This is why I felt like including a "theme" component - for players like you. Everyone has different priorities in sealed - from winning to having fun. :classic:

awf7
09/07/2010, 12:25
Team from first set of Booster packs.

Green Goblin - 122
Wolfsbane - 65
Black Cat - 52
Puma - 56
Total = 295

I know this team would have a giant BULLSEYE on its back, but most of the set does anyways. Since most of the set has little to no range, I would be gunning from the distance with GG and carrying BC to prob any good rolls my opponents make. If they happen to have a range piece, well I'd base them. The rest of the team would go feral on anything they could get next to.

Team from second set of Booster packs.

Spider-Hulk - 141
JJJ - 26
Wolfsbane - 65
Vector - 68
Total = 300

I just think I would like how this team would play out. :)

anonym0use
09/07/2010, 12:25
Articles like this are the reason we need a real tangible Heroclix magizine. My hats off to you Mouse!

Print is dead! :laugh: :disappointed:

But seriously, I'd love to write for a magazine... anyone want to hire a mouse as an editor?

gauchoking
09/07/2010, 12:33
I played in the prerelease event and I don't remember my pull exactly but I fielded
117 Bullseye
56 Puma
26 J.Jonah
16 Mugger
81 Firestar

I was very pleased with how this team performed. My down fall was NorVarr. I went 4 and 1 with this team. Bullseye covers the range and Jameson perplexes while firestar taxis and puma chews through minions. It was effective.

get_1
09/07/2010, 12:45
First booster is a little lackluster
Spider-Man - 78
Symbiote - 49
Vermin - 43
Ironclad - 74
Black Cat - 52

Second booster is a lot more promising...
Puma - 56
Venom - 87
Wolfsbane - 65
Nightcrawler - 86
Green Goblin - 122

I'd have just run with:

Spider-Man - 78
Puma - 56
Wolfsbane - 65
Nightcrawler - 86

=285 points

and just gone 15 points short.

Quebbster
09/07/2010, 12:45
I wanna say that I totally SUCK at Marquee. This is not because I can't build a good team if I really want to. No, it's because I HAVE to play a theme team. Loosely if I needed to. Even if I'm 100 pts. under. One set, I play 80 pts. under, and actually tied for 1st place in the last round.

Anyways, I never play to win. I just play to have fun.

So if I got jbship628's pull, I would probably run-
Iron Man 202
Nightcrawler 86
______________
288 total

It's an all-heroes team, and seems like a plausible team-up.
That actually looks quite potent - Nightcrawler can pull opponents into position so Iron man can blast them.

saturnflight
09/07/2010, 13:21
Iron Man has huge range and Running Shot. The map is wide open. Who needs Nightcrawler to 'pull into position'?

Hesster56
09/07/2010, 13:30
Iron Man has huge range and Running Shot. The map is wide open. Who needs Nightcrawler to 'pull into position'?

He means "remove from stealth. "

gawain
09/07/2010, 13:33
Iron Man has huge range and Running Shot. The map is wide open. Who needs Nightcrawler to 'pull into position'?

I would guess in case of stealthy opponents?

EDIT: beat to the punch

anonym0use
09/07/2010, 13:42
Not to criticize his choices, but it would be interesting to see how a battle between jbship's team and the team I put together with his pieces. Both I think are close to even.

Vector 68
J Jonah Jamison 26
Iron Man 202

vs.

Nightcrawler
2 Symbiotes
Venom
J Jonah

Looking at his picks, If i was using Iron Man I'd want to eliminate his JJJ asap. I might even overextend myself to do it. With him gone, the only figure to really worry about is Venom (Symbiotes get B/C/F, so try to stick and move). Alternatively if it was easier to get rid of Venom first I would, so that Flurry wouldn't be an issue. Once Venom & JJJ are gone, Nightcrawler & the Symbiotes really flounder against Shell-Head, needing crits to do anything to him on the top 66% of his dial.

Now, if Nightcrawler got first strike, and was able to relocate Tony into a position where Venom and a Symbiote could follow up with attacks, Iron-Pants might be in trouble. But that's a lot of 10 & 9 AVs against 18 & 17 Defs - he'd have to be rolling higher than average (8's and 9's) to hurt the armored Avenger.

Likewise, the Iron Man team nearly eats every Green Goblin team alive. One alpha strike on Goblin leaves him seriously weakened - four damage takes him off Perplex (so save JJJ's for range or av), and another shot could eliminate him.

Goblin's team could pull out a win, but I think with TK & Perplex backing him, Tony's got some serious mojo. I really want to pull that tomorrow. :cool:

Dragon_Rose
09/07/2010, 13:57
The clone build:
Symbiote - 49
Venom - 87
Nightcrawler - 86
Spider-Man - 78
Total = 300

This is the exact build I went for, and the exact thinking process. I wanted to use Black Cat, but could not find a solid team with here. Then I built the team, and realized Spidey would take the team to 300. :cool:

I like the way you think kid.

mcrounds
09/07/2010, 14:02
Great article Mouse. I really appreciate the work you put into these. Thanks!!

Blubeard
09/07/2010, 14:10
You mean like this one? (http://www.hcrealms.com/forum/showthread.php?&t=274020)

BAH! you can't honestly expect me to remember a thread i read and commented on 5 or 6 months ago do you? :p

DrunkZombie
09/07/2010, 14:15
I really enjoy the primer articles that you write and really like this how the figures tie together article thank you for writing it, i found it to be extremely informative and interesting

TheVagrantKing
09/07/2010, 14:38
it'd be nice to have a pair of boosters that -didn't- have Nightcrawler in one of them :p

coyotejack
09/07/2010, 14:46
Great article Mouse. I really appreciate the work you put into these. Thanks!!

QFT! Good stuff as always, Mouse!

kujonomore
09/07/2010, 14:57
I want to thank you Mouse for an awesome article (and the primers), I totally stink at making teams in sealed and seeing some insight to what thought processes should take place, by someone with a clue is infinitely helpful to me. Hopefully I can remember some of this for my sealed 400 match this Saturday.

Reppage!!!

traitorarmor
09/07/2010, 15:46
So, tell me, HCRealms members - what 2 forces would you assemble from the 2 sets of boosters listed above (jbship628's & mine)? And why?

The first two team I would look at would be as follows......

Ironman 202
Wolfsbane 65
JJJ 26
----------
293

I would really think hard about haing IM on my team in most situations but with JJJ being able to give Wolfsbane a 20(close combat) with shape change and supersences she might be able to tie up some of the figures that would try to base the ranged tank. This team could easily eliminate a figure a turn when IM hits. Depending on what others pull this team could do very well.


For the other pull I might go with something like this

Green Goblin 122
Wolfsbane 65
Puma 56
Blackcat 52
--------
295

I really wanted to try to get Spiderman on the team but just couldn't do it. The added benefit of Black Cat on this team is that there are very high defences for her to potentially make your opponent hit it twice and her Spider TA would allow her to use the X-men TA with Wolfsbane if the need were to arise. This team would have issues with one shot KOs both dealing them and dealing with them, but it would give me the opportunity to at least scrap with most teams. Osborns perplex would be gold as where ever I need the stat help I could get it.

anonym0use
09/07/2010, 15:49
The first two team I would look at would be as follows......

Ironman 202
Wolfsbane 65
JJJ 26
----------
293

I would really think hard about haing IM on my team in most situations but with JJJ being able to give Wolfsbane a 20(close combat) with shape change and supersences she might be able to tie up some of the figures that would try to base the ranged tank. This team could easily eliminate a figure a turn when IM hits. Depending on what others pull this team could do very well.


For the other pull I might go with something like this

Green Goblin 122
Wolfsbane 65
Puma 56
Blackcat 52
--------
295

I really wanted to try to get Spiderman on the team but just couldn't do it. The added benefit of Black Cat on this team is that there are very high defences for her to potentially make your opponent hit it twice and her Spider TA would allow her to use the X-men TA with Wolfsbane if the need were to arise. This team would have issues with one shot KOs both dealing them and dealing with them, but it would give me the opportunity to at least scrap with most teams. Osborns perplex would be gold as where ever I need the stat help I could get it.

Those are both good builds. In my Iron Man build Vector is nothing more than support for Tony. I don't expect him to do anything but position and Perplex - you removed that from the equation with Wolfsbane. Nicely done.

anonym0use
09/07/2010, 16:33
So, another question:

Making the best of a bad situation.

Let's say your pulls are less than stellar. No Nightcrawler. No Iron Man. No move and attack. No standout figures overall. What do you do?

Booster 1
63 Daken
78 Spider-Man
33 H.A.M.M.E.R. Agent
43 Vermin
51 The Spot

Booster 2
10 Nurse
52 Black Cat
62 Scorpion
66 Chameleon
50 Peter Parker

There's one Taxi in this lot, the SR Spot. In this case, I highly recommend ignoring the :d-indomitable::d-normal::d-normal::d-normal::d-normal: rating for the figure, and making sure he's on just about all of your teams.

Looking at this team I see a few things apparent. My best ranged attack will be Spider-Man or Scorpion chucking objects at the enemy, followed closely by Chameleon's 6:bolt:

It's not exactly a hopeless situation either, with Peter Parker adding Perplex, and a possible SHIELD bump. The best strategy for my money is making use of the Sinister Syndicate TA - with Spider-Man's 11 AV, to share among 4 possible figures.

78 Spider-Man
51 The Spot
52 Black Cat
62 Scorpion
50 Peter Parker
Total = 293

With this set-up Black Cat needs to engage the enemy to slow them down, using her PC and Def to waste actions, preferably by hiding in hindering. Spot should taxi Spider-Man or Scorpion into position to grab an object, and chain those Sin-Syn AVs. Peter hangs out in the backfield Perplexing values (giving spot a 2 damage flurry would be nice), and if he's lucky can turn into Spider-Man (provided the available wall-crawler gets KO'd first.

This team will really have a tough time against big damage reducing figures like Groot. My suggestion would be to use Black Cat to tie-up a Rulk level figure, wait until that figure has 2 actions, then leap Spider-Man and Scorpion adjacent (holding objects), pushing to attack (Scorpion pushes first!). Then if possible, have Spot whisk one of the attackers away to get another object, or buy time.

This is not the type of team that even has a remote chance to dethrone a Nightcrawler - chasing him down is going to be nigh-impossible. You may be able to score points though. Whatever you do - score as many points as possible. If it turns out that Nightcrawler loses to another team, you may find yourself in a 2W:1L tie for victory, and then points make all the difference.

WhoaDirty
09/07/2010, 16:46
With the first boosters I would build:

Nightcrawler
Puma
Wolfsbane
Spider-man
285 points

You can play the kidnap game with this team, NC stealing a fig and dropping it beside Puma and Wolfsbane who use their 10 AV B/C/F. Spidey or Wolfsbane can heal NC if needed. NC can also haul around Spidey and position him to use the free Web token to tie up other figs while Puma and Wolfsbane dismantle the kidnap victim. If nothing else, all four of those figs are great for their points.

Second pulls I have to agree with the other poster and play:

Iron Man
Wolfsbane
JJJ
293 points.

IM is great board control with range. Once the figs get closer he can carry Wolfsbane and drop her beside a fig and shoot someone else. JJJ perplexes and stops use of the Spidey TA. Wolfsbane can also block line of fire to IM with her stealth.

Project: J-ko
09/07/2010, 17:00
From MORAND's boosters, I would have gone with this:

Green Goblin 122
Black Cat 52
Puma 56
Wolfsbane 65
295 Total
(Glad to see this in other poster's builds as well. I'm glad I'm not the only one who appreciates a good BCF assault! Plus, if I win, I get bragging rights on how I won without Nightcrawler. :cool:)

From jbship628's boosters:

Vector 68
Venom 87
Nightcrawler 86
Symbiote 49
290 Total

Nightcrawler's mobility is one thing, but when you can reposition him with Vector first..."Why hello 60% of the map! Why yes, you ARE mine today!"

From Mouse's hypothetical boosters:

The Spot 51
Black Cat 52
Daken 63
Vermin 43
Spider-Man 78
Nurse 10
297 Total

Theme of the day for this one is CHAAAARGE!! Try to get as much of the other team into a big ol' slugfest and have faith in Black Cat's PC and Daken's decapitations. Spot can do some light range duties. Nurse is there to fill in the gap on points. I hate generic figs like them, but maybe she can jump in the way of a Repulsor Beam or something and save one of my other figs.

My marquee is this Saturday. Can't wait to see what I actually have to work with! Thanks for these articles Mouse! You rock!

Owlman
09/07/2010, 17:25
Spider-Man - 78
Symbiote - 49
Vermin - 43
Ironclad - 74
Black Cat - 52

Puma - 56
Venom - 87
Wolfsbane - 65
Nightcrawler - 86
Green Goblin - 122

And

Symbiote 49
Venom 87
Wolfsbane 65
Vector 68
J Jonah Jamison 26

Symbiote 49
Venom 87
Iron Man 202
Nightcrawler 86
Spider-Hulk 141


So, tell me, HCRealms members - what 2 forces would you assemble from the 2 sets of boosters listed above (jbship628's & mine)? And why?

For the first pulls I'd go with:

Spider-Man- 78
Puma- 56
Wolfsbane- 65
NIghtcrawler- 86

Total- 285. I'd use Nigtcrawler for hit-and-run and would try to make some use of his kidnap power to pull enemies in closer to Puma nd Spidey. Wolfsbane is there to tie pieces down and hopefully socre some lucky hits. Spidey, Nightcrawler, and Wolfsbane all have the X-Men TA for healing if things get hairy.


For the second pulls, I'd go with:

Spider-Hulk- 141
Vector- 68
JJJ- 26
Wolfsbane- 65

Total- 300. I'd use Wolfsbane for tying pieces up again, hopefully giving Vector a chance to tk them over towards Spider-Hulk. Spider-Hulk's mobility combined with Vector's tk and JJ's perplex should help him overcome ranged enemies. Iron Man may be a better bet, but I like having 4 figures on my team more than 3, and if I lose Iron Man, I'm probably toast. If I lose Spider-Hulk, I'll have a better chance of coming back and winning since I'll still have half of my team.


Edit: For less lucky pulls:

Booster 1
63 Daken
78 Spider-Man
33 H.A.M.M.E.R. Agent
43 Vermin
51 The Spot

Booster 2
10 Nurse
52 Black Cat
62 Scorpion
66 Chameleon
50 Peter Parker

I'd use:

Spider-Man- 78
Black Cat- 52
Peter Parker- 50
Daken- 63
Spot- 51

Total- 294. Spot can taxi up Daken, who suffers from low speed values and no move-and-attack. Once the taxi-ing is done, Spot turns into tie-up with his high defense and super-senses. Black cat also ties pieces up while Spidey and Daken try to rip as many enemies up as possible. Pete brings the perplex, and hopefully can be alter-egoes out for Spider-Man if Spidey falls.

Alternately, I'd consider swapping Daken for Scorpion so he and Spidey cna use an 11 attack value and throw objects and then attack up close, hopefully while opponents are bogged down by Spot and Black Cat.

This whole article makes me so excited for the sealed event this weekend.

y2schwabe
09/07/2010, 18:34
I also played in the prerelease and ran:

Morlun
Nightcrawler
Hammer Agent

Admittingly I didn't pull much else for offense. I remember an X-23 and Wolfsbane (which were good), symboite, Code-blue, Eddie Brock. And I dont remember what else.

Team did good, BUT Morlun went down too quick against an Iron man, and Iron Patriot Team. And it always come down to NC VS IM or IP. Nightcrawler was amzing, but only lasted so long. But when Morlun could hit, I annilated my oppenents, with flawless victories.

bluedragon90
09/07/2010, 19:21
From anonym0use pulls I would have to play

Green Goblin-122
Vermin-43
Puma-56
Spiderman-78 (and as anyone that knows me will tell you i do not like spiderman and would like to play vemon...and not him)

It really hurts that I was not able to fit nightcrawler on the team given that he is my favorite character...but this is the better team.

tyroclix
09/07/2010, 21:16
Great topic. I hope this is a regular contribution.

Let me start off with saying I disagree with this statement 100%:

However, the way sets are currently designed, it's in my opinion that 300 points leads to the most balanced game play.

I believe the most balanced game play is 3 actions but the figures are not balanced for a 300 point game. The two phantom boosters total 712 points. 300 points is less than half your pulls. A balanced team should have 2 figures for every action - which means there should be a 6 figure average on a team. This will very rarely happen with 300.

Playing by these rules (3 actions / 300 points), I would likely play:

Spider-Man 78
Black Cat 52
Nightcrawler 86
Wolfsbane 65
(281 points)

2 wildcards and 2 X-men means any member can heal when they need to. With new X-men I can regenerate any piece and the added prob gives me better odds I can pull it off.

My team also relies on being brutally difficult to hit. You need to hit a 19 (likely twice) for 3 of my characters and my lowest defense (18) has a 50% shot at avoiding the attack. Both X-men have Shape-Change to stump your attack before you even try and hit that 19.

Offensively, I don't need to KO your team so I can take my time moving. Lots of clearing. Nightcrawler will be devastating if the opponent has any low point pieces.

Doubly so if more than 12 players show up because we can't all use the Bridge Map (thanks NECA!) so Prison, here I come!

At my venue we will be playing 3 action / 375 points (1 action per 125 points is the best balanced game play in my opinion).

So with the same pulls I'd go:

Spider-Man 78
Black Cat 52
Nightcrawler 86
Venom 87
Puma 59
(362 points)

The first 3 are identical. I considered just adding Venom but with the extra figure (and better use of my 3 actions per turn) Puma's Outwit could be more valuable mid-game. I really wanted Gobby's Perplex, but at 122, with a 6 range on the Bridge map, I think he'd get blasted to pieces too easily. This way I get lots of stealth, Nightcrawler can kidnap and Venom can TK the piece closer to my team so a massive beat down can commence.

Looking forward to reading through the posts and see who has a like mind and what things I didn't consider...

awf7
09/07/2010, 21:31
So, another question:

Making the best of a bad situation.

Let's say your pulls are less than stellar. No Nightcrawler. No Iron Man. No move and attack. No standout figures overall. What do you do?

Booster 1
63 Daken
78 Spider-Man
33 H.A.M.M.E.R. Agent
43 Vermin
51 The Spot

Booster 2
10 Nurse
52 Black Cat
62 Scorpion
66 Chameleon
50 Peter Parker


I would make the best out of this bad situation by

The Spot - 51
Spider-man - 78
Peter Parker - 50
Daken - 63
Hammer Agent - 33
Nurse - 10
Total = 285

Spot is a taxi for Daken for starters, then taxi's as needed or ties up. Spider-man attempts to go after their biggest threat with a heavy. Peter uses his perplex wherever needed. Peter copies Hammer Agents TA, and hopefully amp up range or damage when needed. Nurse is there to heal the friendlies that have hopped on the Spot-train! or to be the sacrificial lamb she is.

themonkey
09/07/2010, 21:34
Great article.

But much different than my normal building strategy for sealed events.

1. This character looks fun/interesting to play.

2. There's no way I'd play this character in constructed, I'll put it on my sealed team just so I can play it.

Since sealed teams aren't min-maxed like a lot of constructed, it lets you get away with playing some of the wackier characters and still be competitive.

I've had some very odd builds do surprisingly well in sealed by beating teams that look much better on paper. :laugh:

Thunderwebs
09/08/2010, 03:16
First set of boosters:
Spider-Man 78
Black Cat 52
Puma 56
Wolfsbane 65
Vermin 43
TOTAL 294
This one pretty much just started with my favorites, and went from there. Not sure how it would do, but I'd have fun playing anyway. :classic:

Second set of boosters, thought it might be neat to go this route:
Venom 87
Venom 87
Symbiote 49
Symbiote 49
Jolly JJJ 26
TOTAL 298
I guess you could call this team "Let's kill Spider-Man!" Would actually have some synergy, and almost everyone has range (albeit short).

Since I often play tentpoles, I would probably end up going this route:
Iron Man 202
Jolly Jonah 26
Wolfsbane 65
TOTAL 293
Pretty simple strategy here: Wolfsbane plays tie-up, JJJ supports (from the back), and Shellhead does the heavy lifting.

Fredwood
09/08/2010, 08:23
For the first one I'd use the 2nd build. It's my play style I don't know how I would do it, but Prob (even limited prob) is in short supply in this set, I'd still figure out a way to get BC in. I wouldn't play the clone for 300, because yes, I often limit myself to not playing characters I dislike. I've weened myself away from playing characters I like during sealed, I dunno if I can do both.

2nd build I doubt I'd use either, I'd probably get all odd and run a lot of smaller figs w/ NC. But hopefully I'd come to my senses and run JJJ w/ Iron man and Vector.

anonym0use
09/08/2010, 10:18
I will say, depending on venue size - the nice thing about pulling Nightcrawler could likely mean that someone else didn't.

Superclone
09/08/2010, 12:34
I played in the prerelease event and I don't remember my pull exactly but I fielded
117 Bullseye
56 Puma
26 J.Jonah
16 Mugger
81 Firestar

I was very pleased with how this team performed. My down fall was NorVarr. I went 4 and 1 with this team. Bullseye covers the range and Jameson perplexes while firestar taxis and puma chews through minions. It was effective.

God this team makes my stomach hurt at the thought of facing it across from me :)

Samaritan
09/08/2010, 13:46
I would tend on a Tk Tony Team on the second one, but Nightcrawler is so great a harasser, especially on this set with relatively few Atk 11 characters, it's just not passable...

I'd go with:

Symbiote 49
Wolfsbane 65
Vector 68
J Jonah Jamison 26
Nightcrawler 86

Total: 294

I'd play a little more defensive in the beginning, then all out kick ###. Wolfsbane's job is to tie-up and hopefully shredd the biggest opponent; have filler-symbiote hunt for nurses and the like (or stall secondary attackers), and have the combo Jonah-Cralwer clean-up with 3 DaV hits and bring more guys to the Wolfsbane meat grinder. Vector is mobility to whoever needs, and extra-action provider.

No outwits ever, but good synergy, 2 stealthed X-men to trade kisses and no SS leaves plenty of objects to Vector fling around!

anonym0use
09/09/2010, 16:03
I figured I'd update you to my WoS pulls and progress here.

EPIC BATTLES! I've never seen anything like this david vs Golaith Giant Slayer story.



Pulls:

Spider-Man Black
Peter Parker
Code Blue
Puma
Victor Mancha

Hammer (Agent?) 48 points
Venom
Molten Man
Thunderbird
Jackal

Victor was the only MUST PLAY - my only taxi, Running Shot, PB, Indom, etc. Baby Ultron was the backbone of my team. I got a ton of grief for my math skills from my original team build of Peter, Victor, Spidey, Code Blue and HAMMER DUDE (~ 313 points).:cheeky: I really wanted to use the PD and Shield TAs with Victor. I ended up removing Code Blue and Peter, and swapping in Puma for a 4 man team of:

Puma 56
Spider-Man 95
HAMMER-guy 48
Victor Mancha (96?)

First round I was paired against Chris for the craziest game I've ever seen.

He played:
Iron Man & War Machine :eek:

He won map roll, and on his first move positioned atop the bridge tower. I simply positioned to run across the board as fast as I could. Spidey moved into hindering (using Stealth), Victor carried MC Hammer just out of Iron-dudes range, and I threw Puma to the Wolves, moving him within Running Shot distance, but not duo attack distance hoping I'd make a Shape Change or Super Senses roll.

He took the bait, and repositioned to snipe Puma, two failed defense rolls later and I was on my Outwit/Flurry/Blades spot. Victor tried to return the favor. Whiff. Missed by 1. He cleared, and I moved Spidey into tie up mode - in a position that blocked LoF to Puma only *after* I outwit the Duo attack. He ignored Spidey and broke away to shoot Victor for 4. I still had PB, so I still had a chance. Feeling like PB was my best option, Spidey tied him up again to protect Vic.

Baby Ultron whiffed again, then he Outwit Victor's PB. I repositined Puma to Outwit his Outwit, got the PB back, and Victor actually managed to hit - with Knockback freeing up the Duo from Spidey. He multi-targeted my team blasting Victor knocking him off PB, and eliminating Puma's Outwit. Victor, now on two damage, relied on Shield TA for the remainder of the game, while Puma lead a suicide tie-up, buying time for Spidey to get into position.

Here's where it gets crazy. Spider-Man survives a duo attack thanks to two Super Senses rolls (after several failed defense rolls from Puma & Vic I was thankful). Spidey tries to Exploit Weakness - Whiff - crit miss. The old Parker Luck shines through. He makes two more Duo attacks, I make the first Super Senses roll, miss the next, Spidey is on his Willpower/CCE clicks (meanwhile Victor is just shooting the sky, the bridge, the water - anything but the target).

I'm on the ropes. Hammer keeps pushing to use the TA for Victor to shoot. No more Super Senses means Parker is soon to be Spider-Paste. He Duo attacks: I go white. Crit Miss. He clicks the dial, Duo attacks again: ANOTHER CRIT MISS. My jaw drops. A spectator laughs. Spidey must have jammed those guns with web fluid! Thwip Thwip! Yay! I'm not out of the woods yet. Spider-man retalliates with Willpower - Crit Hit! He fails takes 5 from Aunt May's favorite nephew (yay!) with Knockback onto the water (boo!).

At this point I was getting scared that I was going to run out of time because almost everyone else had finished their games, and we had drawn a bit of a crowd (Adam had gone 1:0 with IM/WM). Playing against IM/WM is an all or nothing victory, and I would have kicked myself if time had run out.

Victor seizes the opportunity to reposition Hammer Agent adjacent to a pushed IM/WM - Hammer agent tries to Stab, and misses. Spider-Man moves adjacent. He tries to duo attack Hammer and Spidey - misses both. Hammer pushes to stab. Misses. Spider-man tries to hit. whiff. He attacks. Whiff. Whiff. I know I can't push hammer, so I give him a token to boost Victor's damage, and Victor manages a hit - for the KO!

Victor and Spider-man were on their second to last clicks, Hammer was on his last. An unbelievable game. I honestly felt so bad for Chris's luck, but didn't know how to say anything other than it was all luck. He would have had me. In fact, he never missed an attack until those Crit Misses. He was a superb player, and made all the right moves and tough choices - breaking away to hit Victor and Puma crippled my team. I should have lost

So let this be a lesson - NEVER TELL ME THE ODDS!, or rather never let anyone else tell you the odds. Because anything can happen! Never give up! Never Surrender.

Wow. :knockedou

Second game was against Ian who won map roll. He played:

Noh-Varr
Carnage

He pulled no taxis (aside from Menace) so I could understand his choice. He cleaned house the last round, and I was nervous. He moved way upfield, where Victor blasted Carnage for 3, but Carnage charged & Flurried Spider-Man, hitting once for Steal Energy healing. His team pushed to injure Victor (removing PB). I took an opportunity to reposition, and all out assaulted Noh-Var with Puma, hitting an opening BCF roll for 6. I followed up with Spider-man hitting Carnage, and Hammer rolled a Crit to KO.

Noh-Var was hurting at this point, and never recovered. I bided my time - he played extremely well on the ropes and lasted quite a few rounds before a lucky shot finished him off.

The venue only had time for 2 rounds. Winners were announced and I was stunned to learn I had the most KO points - 594 over two rounds, putting me in first place and earning me a web token! I still think it was luck - two crit misses sealed one game, and a B/C/F roll from Puma directed the other. Sure there was some strategy behind my positioning, but mostly it wouldn't have mattered. :confused:

spiderhero
09/09/2010, 17:58
I can't think of anywhere else to post this so I'll put it here. Today, my dealer & I realized that the bricks are stagnant built. We opened two identical bricks. The key pieces were the Super Rares: Vapor, Red Hulk & Cosmic Spider-Man. Pert of the way through opening a brick to sell peices in the store, he noticed the similarity to the brick he bought for himself. Being a generous guy, he let me buy the rest and so I snagged a Cosmic Spider-man and the rest of the pieces I wanted. (Except other Super Rares.)

anonym0use
09/09/2010, 21:11
I can't think of anywhere else to post this so I'll put it here. Today, my dealer & I realized that the bricks are stagnant built. We opened two identical bricks. The key pieces were the Super Rares: Vapor, Red Hulk & Cosmic Spider-Man. Pert of the way through opening a brick to sell peices in the store, he noticed the similarity to the brick he bought for himself. Being a generous guy, he let me buy the rest and so I snagged a Cosmic Spider-man and the rest of the pieces I wanted. (Except other Super Rares.)

That guy let you buy a booster he knew had spidey in it? He gets the Mouse ears of approval.

spiderhero
09/09/2010, 22:02
Yeah. And what's more, he told me if the boosters didn't have a Spidey in them, he would give me the Red Hulk he already opened for free.

Wehtam
09/10/2010, 18:22
I'm going to my first sealed booster tournament this Sunday and am studying everything I can about WoS and yours have been a big help anonym0use.

Knowing my luck for my pulls I'll get something like Nurse, Mary Jane, JJJ, and a bunch of under 100 point mini's that don't really work well together.

Wehtam

bludd72
09/10/2010, 21:01
i dont want to specualte on what team to build with what pieces i may pull because im going mental just waiting for our sealed tournie this saturday!:laugh:
that being said, it's cool and exciting to hear about the battle stories you guys/gals have had. nice work on the IM/WM dual Mouse, nicely played and aren't those always the best matches? rising from the jaws of defeat to come out victorious! man i love this game! i'll try to spin my tale on sunday after the tournament. i can only hope for one thing:
if i don't pull a good team i sure as heck hope i pull pieces i really need for my collection! ;)

Owlman
09/11/2010, 09:37
Awesome story, mouse! I had to read through this thread again before I went off to the sealed tournament today. I'm in the zone, so I'll report back with my successes and failures later.

Owlman
09/12/2010, 02:23
Battle Report Time:

Sealed event, two boosters, 400 points, 3 rounds, no mercy.:angry:

I pulled the following:

Red Hulk
Vapor
Vector
Ironclad
X-Ray
Symbiote
Vermin
Will O'the Wisp
Firestar
Eddie Brock

I decided right away to play Red Hulk. I needed a big hitter and I needed support. I ended up going with:

Rulk- 220
Vector- 68
X-Ray- 67
Vermin- 43

Total- 398


My strategy was to have X-Ray and Vector taxi Rulk and Vermin up the map and then have Vector tk Rulk into the fray. Here's how it went:

Opponent 1: Rich.

Rich played:

Iron Man- 202
Bullseye- 117
Peter Parker- 50
Researcher- 15
Nurse- 10

Total- 394

This was a bad situation off the bat. Two nasty threats, entirely outranged... not good. I taxied my pieces up, and Vermin was shot to death as a sacrificial lamb. I then tked Rulk up, and he charged Bullseye with a heavy. I needed an 8 or better to cripple Bullseye; I crit missed.:speechles I tried to have X-ray tie up Iron Man, but Rich broke away and shot Rulk to death before I could get anything done. X-Ray and Vector weren't far behind.


Opponent 2: Ray.

Ray played:

Scarlet Spider- 72
Puma- 56
Black Cat- 52
Daken- 63
Nurse- 10
Solo- 99
Hammer Agent- 33

Total- 385

This game went the way I wanted it to go. Rulk ko'd Black Cat, Puma, and Daken thanks to his earthquake power, and Vermin and X-Ray ko'd Scarlet Spider. I lost Vector to Scarlet Spider first though. Solo was nearly impossible for me to dent since he was firing from the roof and getting healed by the nurse.


Third opponent: Bill.

Bill played:

Iron Man- 202
Venom- 87
Molten Man- 82
JJJ- 26

Total- 397

This game had a silly start, where a tk'd Rulk missed Venom, and Vermin made two or three super-senses rolls before getting ko'd. Bill's Molten Man ko'd Vector, X-Ray, and Vermin throughout the match, and Rulk ko'd his entire team. It came down to Iron Man and an injured Rulk duking it out in the end, and Rulk squaked by.


So I went 2-1, not bad at all. Shame not to get the Sinister Spider-Man LE, but I had such a great time seeing everyone and getting good pulls (purchased four boosters total, pulled Rulk, Vapor, and Green Goblin). I now like Rulk far more than I did previously.

drakelf
09/12/2010, 21:43
Hello all,

Posting my pulls for a saturday Sealed turney that was a 350pt build instead. I think I did pretty good for the pulls considering that I went up against two teams with the Iron Man/War Machine figure and a Team that had the Red Hulk. So here are the pulls and the team that I build from them.

BOOSTER 1
Chameleon 66pts
Molten Man 82pts
Researcher 15pts
Wolfsbande 65pts
spider-Hulk 141pts

BOOSTER 2
Spider-Man (Black Suit) 95pts
Will-o-Wisp 54pts
Victor Mancha 96pts
Researcher 15pts
Bullseye 117pts

TEAM BUILD
Spider-Hulk 141pts main attacker
Bullseye 117pts ranged attacker
Wolfsbane 65pts What a Beast
Researcher 15pts he actually 5 clix of dmg

I have to say that I really liked Wolfsbane and Spulk, Wolfy was a Beast that couldn't get easily and Spulk was a big suprise to my opponants with the 2clix of Impervious with a 18 and a 19 on two of last three clix. So what could I have used to build a better team?

[/SIZE]

bluedragon90
09/12/2010, 22:24
Hello all,

Posting my pulls for a saturday Sealed turney that was a 350pt build instead. I think I did pretty good for the pulls considering that I went up against two teams with the Iron Man/War Machine figure and a Team that had the Red Hulk. So here are the pulls and the team that I build from them.

BOOSTER 1
Chameleon 66pts
Molten Man 82pts
Researcher 15pts
Wolfsbande 65pts
spider-Hulk 141pts

BOOSTER 2
Spider-Man (Black Suit) 95pts
Will-o-Wisp 54pts
Victor Mancha 96pts
Researcher 15pts
Bullseye 117pts

TEAM BUILD
Spider-Hulk 141pts main attacker
Bullseye 117pts ranged attacker
Wolfsbane 65pts What a Beast
Researcher 15pts he actually 5 clix of dmg

I have to say that I really liked Wolfsbane and Spulk, Wolfy was a Beast that couldn't get easily and Spulk was a big suprise to my opponants with the 2clix of Impervious with a 18 and a 19 on two of last three clix. So what could I have used to build a better team?

[/SIZE]

I would have played
Bullseye 117 main ranged attacker
Victor Mancha 96 strong back up attack, plus a taxi, and psy blast
Wolfsbana she is a great close combat attacker and tie up for the ranged attacker
Chameleon 66 great tie up and his sp may have been helpful in sealed
344pts

That is my idea...but then again I like using more ranged figures and I try not to use pieces that are over 120 pts unless I really like it, and I am not all that impressed with Spider-Hulk.

traitorarmor
09/12/2010, 23:06
So what could I have used to build a better team?



Depends on what kind of player you are...........for me I would have looked at and how I would have gotten there;

Wolfsbane and Bullseye are locks. You don't fit them into teams...you make teams around them. If I pulled them from my first booster(like you did with Wolfsbane) I would have taken her out of the booster immediatly and put her in the team pile. So there is 182 pts ocounted for (well spent I might add!).

Since I still have 168 pts to play with I'd look to support those two figs(as you already have a close combat fig and a range fig...and Lester can kinda do both). Knowing how precious the carry ability is in this set I would then take Victor(96pts) who is not only a :d-indomitable: :m-wing: with RS but also packs Psy-blast......with no outwit options getting through IMP/INV might be a big weapon (like if you were facing Rulk or IM/WM) He's on. That brings me up to 278 pts.

Now I have a few bases covered and I would look for PC/Perplex/outwti/TA to help what I already have on the team.......nothing to work with there. :ermm: So you move on. If I have to hit a high defence or Spiderman(R&B) super-super-sences it would be nice to have a ace on my team to make that easier.....like poison who Molten Man just so happens to have. But he's 82 points and I only have 72 pts left :angry:. I could try to shave some points off but the other 3 figs on the team are kinda awesome so I'll try something else. So next I look at Will-o-Wisp who is a 10 move :m-wing: with a never changing 9 attack (which isn't great but it's decent) mid dial INV +SS and damage spike to 3......and a bonus of MC on his last 2. I will probably use him to get Wolfsbane into position and where ever I need her and let Vistor and Bullseye snipe the crud out of stuff. That bring me up to 332 pts. Now it's just a points game. I have 18 left......only the Resercher will fit.

So the team I would have built would have looked like this;

Bullseye 117pts
Victor Mancha 96pts
Wolfsbane 65pts
Will-o-Wisp 54pts
Researcher 15pts
-----------
347 pts

I would have paired up Wolfsbane with Will and Victor with Bullseye.

What you have there is an extremly mobile team that is a good mix of range and close combat, an extreamly hard to hit attacker(wolfsbane), a 12(!) attack in Bullsye and a few tricks (Bullseye's :star:, Will's MC and mid dial INV, and Victor who will be acting 2 out of three rounds with psy blast if I protect him). Quite frankly if the Resercher even made my opponent miss one breakaway that would be enough(but apparently yours did quite well).

I think that is a great pull for a 350 pt event.

Re: SpiderHulk I think M0use and I agree on this one........a 9/10 attack is not going to be a + in this set. Sure if you can hit he'll do some great damage but with 9/10 attack that's going to be a secondary attacker role. He can be just fine but I would more often then not pick higher mobility(move and attack that is not restricted to needing 3 targets) or more diversity........I went with Victor and Will for 9 pts more. Now I think Spider-Hulk is going to be crazy fun in multi-player games. I fully expect(and will enjoy!) seeing him almost every Thursday night causing all kinds of chaos each and every time.

That's my take.

Magnetrex
09/14/2010, 17:07
I have three possible WoS teams that I want to use for an upcoming tournament on Sunday but I need your guy's help. Tell me what you think of these teams:

Iron Man - 202
Nightcrawler - 86
Nurse - 10

Total = 298

Iron Man flies around pegging the characters while Nightcrawler smacks the stealth characters around. The nurse is for backup in case they're almost KO'ed.

Eddie Brock - 42
Symbiote - 49
Anti-Venom - 93
Venom - 87
J. J. Jameson - 26

Total = 297

The symbiote's lay down some frontal assault and Venom can tie up people with his webbing. JJJ provides the extra boost and nullifies any spider-men team he sees. Eddie lays low in the back until one of the Venom's is taken out and uses the AE ability.


Norman Osborn - 66
HAMMER agent (x2) - 66
Iron Patriot - 150
Nurse - 10
Total = 292

HAMMER TIME!!! Ok, I just wanted to get that out of the way. The agents can lay down some supressive firepower while Norman outwits their defensive powers. Iron Patriot flies around and shoots the characters while Nurse provides backup healing.

traitorarmor
09/14/2010, 18:54
I have three possible WoS teams that I want to use for an upcoming tournament on Sunday but I need your guy's help. Tell me what you think of these teams:

OK, for constructed, right?

Iron Man - 202
Nightcrawler - 86
Nurse - 10

Total = 298

Iron Man flies around pegging the characters while Nightcrawler smacks the stealth characters around. The nurse is for backup in case they're almost KO'ed.

That would be a very good team in sealed....but in constructed you might find that you opponent is going to be ablle to base IM with figs quickly. That's a style(tentpole) of play I usually shy away from, but I think this one would suffer in constructed. Case in point Moonstone (HoT) who might be very common in constructed theme(or almost theme) for a bit as either a T-Bolt or a Dark Avenger(subject to judge/venue oking it) could simply wreck your Ironman for just under 1/3 of his point cost and with the extra 126 pts of teammates to tie up and hide behind she could alone wreck your game plan.


Eddie Brock - 42
Symbiote - 49
Anti-Venom - 93
Venom - 87
J. J. Jameson - 26

Total = 297

The symbiote's lay down some frontal assault and Venom can tie up people with his webbing. JJJ provides the extra boost and nullifies any spider-men team he sees. Eddie lays low in the back until one of the Venom's is taken out and uses the AE ability.

If you plan on using Eddie for the AE (and really, why else would you be using him :noid:) you might as well just bring a double of Venom and Antivenom and switch as soon as you can (I would suggest the Phone Booth so you could get to AE Venom almost right away) that way you can at least have 4 figs carrying the attack for you instead of just 3......The Symbiote will really like the perplex from JJJ with his flurry.


Norman Osborn - 66
HAMMER agent (x2) - 66
Iron Patriot - 150
Nurse - 10
Total = 292

HAMMER TIME!!! Ok, I just wanted to get that out of the way. The agents can lay down some supressive firepower while Norman outwits their defensive powers. Iron Patriot flies around and shoots the characters while Nurse provides backup healing.

Looks decent to me. If you have 8 pts to spare you might want to tack on ATA: Thunder Bolts onto Norman......it can give him some nice options.