hclixinarcadia
09/10/2010, 02:05
Dear Wizkids,
if you aren't already, would you consider volunteers to help test out new powers and such?
whenever there are new releases, it seems like there are always a ton of clarifications that have to be made due to something being overlooked.
recent examples are Big Figure from the Watchmen set, Bombastic Bag-Man from WoS and probably several other ones.
Sure, it's actually better to release a product rather than delay it due to over-QA but it seems like a little more effort would have helped prevent having to issue errata and clarifications.
I mentioned this in the other post and I wonder if it's already being done but to QA a new power:
1. break each statement in the power down and for each statement find all kind of scenarios for possible misinterpretation. For example, let's take some random new power such as WoS Vermin's:
RAT ARMY (NON-OPTIONAL): Vermin uses Battle Fury. At the beginning of your turn, you may deal 1 damage to each opposing character that occupies hindering terrain and is within 2 squares of Vermin.
a. Vermin uses Battle Fury - pretty straightforward there.
b. At the beginning of your turn - possible confusion may be on what exactly is done at beginning of turn. This has been discussed with poison and should be treated the same.
c. you may deal 1 damage - questions will arise regarding damage reduction, etc... if this works just like poison then there should be no clarifications needed.
d. to each opposing character that occupies hindering terrain - questions on whether characters on water terrain, smoke markers, debris, and objects will be affected... seems like they should but then again hindering terrain is defined as squares within the green... maybe that's what they mean.... at any rate.... a possible ambiguity here.
e. and is within 2 squares of Vermin - questions may arise on whether the two square radius can go thru walls. Judging from the wording on other similar ones such as the Shield Disruptor and the Opened Hydrant, it should be able to go thru walls.
So, out of that analysis, it looks like "d. to each opposing character that occupies hindering terrain" needs to be clarified. Otherwise everything else looks ok.
2. Test this figure using the different scenarios - probably none needed for this one since the power already works like the other powers and only ambiguities pertaining to terrain need to be addressed.
3. Beta-test this figure using a group of testers... people that actually play the game, preferably ones that think outside the box to formulate what the mortal beings call "cheese" strategies.
4. Implement any fixes/changes and start from step 1 again.
And, that's it. After the beta testing phase is passed, it should be ready for release.
I wouldn't mind volunteering to do any of this. This game is awesome and I wouldn't mind lending a hand.
if you aren't already, would you consider volunteers to help test out new powers and such?
whenever there are new releases, it seems like there are always a ton of clarifications that have to be made due to something being overlooked.
recent examples are Big Figure from the Watchmen set, Bombastic Bag-Man from WoS and probably several other ones.
Sure, it's actually better to release a product rather than delay it due to over-QA but it seems like a little more effort would have helped prevent having to issue errata and clarifications.
I mentioned this in the other post and I wonder if it's already being done but to QA a new power:
1. break each statement in the power down and for each statement find all kind of scenarios for possible misinterpretation. For example, let's take some random new power such as WoS Vermin's:
RAT ARMY (NON-OPTIONAL): Vermin uses Battle Fury. At the beginning of your turn, you may deal 1 damage to each opposing character that occupies hindering terrain and is within 2 squares of Vermin.
a. Vermin uses Battle Fury - pretty straightforward there.
b. At the beginning of your turn - possible confusion may be on what exactly is done at beginning of turn. This has been discussed with poison and should be treated the same.
c. you may deal 1 damage - questions will arise regarding damage reduction, etc... if this works just like poison then there should be no clarifications needed.
d. to each opposing character that occupies hindering terrain - questions on whether characters on water terrain, smoke markers, debris, and objects will be affected... seems like they should but then again hindering terrain is defined as squares within the green... maybe that's what they mean.... at any rate.... a possible ambiguity here.
e. and is within 2 squares of Vermin - questions may arise on whether the two square radius can go thru walls. Judging from the wording on other similar ones such as the Shield Disruptor and the Opened Hydrant, it should be able to go thru walls.
So, out of that analysis, it looks like "d. to each opposing character that occupies hindering terrain" needs to be clarified. Otherwise everything else looks ok.
2. Test this figure using the different scenarios - probably none needed for this one since the power already works like the other powers and only ambiguities pertaining to terrain need to be addressed.
3. Beta-test this figure using a group of testers... people that actually play the game, preferably ones that think outside the box to formulate what the mortal beings call "cheese" strategies.
4. Implement any fixes/changes and start from step 1 again.
And, that's it. After the beta testing phase is passed, it should be ready for release.
I wouldn't mind volunteering to do any of this. This game is awesome and I wouldn't mind lending a hand.