View Full Version : Ladder and Adjacent Question. In game now!!!
eagletsi
09/11/2010, 09:16
He has a character on a building adjacent to the Ladder Space. I want to charge up the ladder and Hit him. There is space for me to get up there directly above the ladder. But he said, "When I enter the ladder I become adjacent to him and have to stop moving"
Help.
Please.
Thanks,
Quebbster
09/11/2010, 09:17
He has a character on a building adjacent to the Ladder Space. I want to charge up the ladder and Hit him. There is space for me to get up there directly above the ladder. But he said, "When I enter the ladder I become adjacent to him and have to stop moving"
Help.
Please.
Thanks,
Ladders do not make any sort of adjacency - stairs do. You can do that just fine.
eagletsi
09/11/2010, 19:24
Thanks,
I just had him read your response.
The7ofDiamonds
09/11/2010, 19:31
As Quebbster said, he is thinking of Stairs.... from the rulebook on page 13:
If a character has no other means to enter and
leave areas of elevated terrain (such as the Leap/
Climb power or the Flight ability), it must use stairs
and ladders. A character can’t “jump off” elevated
terrain unless a game effect allows it to ignore the
effects of elevated terrain on movement.
Part of a stairway is on grounded terrain and
part is on elevated terrain; a character must pass
through every square of the stairs (from “bottom”
to “top” or vice versa) and cross the boundary
between elevated and grounded terrain in order to
change elevation; squares of a stairway are always
adjacent to one another even when the boundary
of elevated terrain falls between squares. When
using a ladder, a character must pass through the
two squares (one grounded and one elevated)
that contain the ladder terrain feature. Stairs and
ladders are not hindering terrain.
Elevated terrain itself has no other effect on
movement.
Questions
09/12/2010, 05:18
As Quebbster said, he is thinking of Stairs.... from the rulebook on page 13:
Although even if it was stairs, the character wouldn't have to stop until it reached the top stair. As near as I can tell from the original question, the opposing character is adjacent to the top ladder space. Changing it to stairs, a character moving up the stairs wouldn't have to stop until they were at the top of the stairs because that is when the character would move adjacent to an opposing character adjacent to the top square of stairs.
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