Diablo4485
02/28/2003, 15:27
Hey there.
I've always found the 100-point matches to be some of the more interesting, as a balance of power and finess is required to pull a truly good team off with such a limited number of points to work with. That said, here's mine:
V Bullseye - 43
V Doombot - 38
V AIM Medic - 17
TOTAL - 98 points
This team is still undefeated 1-on-1, but doesn't do so well in 3 and 4-player matches because of the figure positioning needed to take advantage of the team abilities. Keep this in mind when evaluating.
Really basically I just use Doombot to taxi Bullseye around and pick off enemies as they come, keeping the AIM Medic a healthy distance behind them to avoid ending up in the crossfire. The Doom team ability comes in useful, using it to copy either HYDRA to up Bullseye's Attack or Sinister Syndicate to copy Bullseye's Attack onto Doombot. Doombot's role in this team is really threefold: leader (roll for Leadership), taxi (carry Bullseye around), bodyguard (he can hit for a decent amount if someone's getting too close). This makes it EXTREMELY important that all figures remain alive as long as possible, as the fragile system breaks down if even a single member is missing (the team's only big flaw that I've been able to find).
I've always found the 100-point matches to be some of the more interesting, as a balance of power and finess is required to pull a truly good team off with such a limited number of points to work with. That said, here's mine:
V Bullseye - 43
V Doombot - 38
V AIM Medic - 17
TOTAL - 98 points
This team is still undefeated 1-on-1, but doesn't do so well in 3 and 4-player matches because of the figure positioning needed to take advantage of the team abilities. Keep this in mind when evaluating.
Really basically I just use Doombot to taxi Bullseye around and pick off enemies as they come, keeping the AIM Medic a healthy distance behind them to avoid ending up in the crossfire. The Doom team ability comes in useful, using it to copy either HYDRA to up Bullseye's Attack or Sinister Syndicate to copy Bullseye's Attack onto Doombot. Doombot's role in this team is really threefold: leader (roll for Leadership), taxi (carry Bullseye around), bodyguard (he can hit for a decent amount if someone's getting too close). This makes it EXTREMELY important that all figures remain alive as long as possible, as the fragile system breaks down if even a single member is missing (the team's only big flaw that I've been able to find).