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Amora's_best_friend
09/12/2010, 19:29
As part of the "100 point X-Men" series:

V Cyclops
Team: X-Men
Range: 8 :bolt::bolt:
Points: 100
Keywords: X-Men
m-normala-sharpshooterd-indomitableg-normal8101738111637101737101636915369153KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: OPTIC BEAMS: When Cyclops deals damage, you may choose to knock the target(s) back.
Attack - POINT BLANK SHOT Give Cyclops a power action, he may make a ranged combat attack, targeting a single opposing character. Roll a D6; replace Cyclops' damage value by this result minus the number of squares away the target is, to a minimum of 3.

Amora's_best_friend
09/12/2010, 19:58
E Psylocke
Team: X-Men
Range: 6 :bolt:
Points: 100
Keywords: X-Men, Psychic, Martial Artist
m-normala-normald-normalg-normal811162810172810172891627916278162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOAttack - PSYCHIC KNIFE: Psylocke can use Psychic Blast and Exploit Weakness.

Hellfire117
09/12/2010, 22:55
E Colossus
Team: X-Men
Range: 0 :bolt:
Points: 100
Keywords: Armor, Mutant, X-Men
m-normala-normald-indomitableg-normal81018481017379173791637916269172610182KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO

Trait: Human Shield- Colossus can use Defend on figures with the X-Men keyword and a lower point value.

Amora's_best_friend
09/14/2010, 13:07
V Daredevil
Team: No Affiliation
Range: 5 :bolt:
Points: 80
Keywords: Martial Artist, Marvel Knights
m-normala-normald-normalg-normal8101828101727917279162791627816278162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: ROOFTOP FIGHTER: Daredevil can use Leap/Climb.
:star: ENHANCED SENSES: Daredevil ignores other characters' Stealth and Shape Change.
Speed - MAN WITHOUT FEAR: Daredevil can use Flurry. When Daredevil would be given an action that would result in him taking pushing damage, increase his attack value by 1.
Attack - BILLY CLUB: When Daredevil successfully deals attacks a character with Invulnerability, but deals no damage, give the target an action token.

Amora's_best_friend
09/14/2010, 13:30
V Wolverine
Team: X-Men / Spider-Man Ally
Range: 0 :bolt:
Points: 100
Keywords: X-Men, Avengers, Marvel Knights
m-normala-normald-normalg-normal81017381016381016379173791727917379163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: INSTANTANEOUS REGENERATION: When Wolverine removes tokens, heal him damage equal to the number of tokens removed.
Speed - ANIMALISTIC INSTINCT: Wolverine can use Flurry. When Wolverine would be given an action that would cause him to take pushing damage, roll a D6. On a result of a 1-3, increase his attack value by 1. On the result of a 4 - 6, do not deal him pushing damage.

Amora's_best_friend
09/14/2010, 13:39
V Spider-Man
Team: Spider-Man
Range: 0 :bolt:
Points: 90
Keywords: Marvel Knights, Fantastic Four, Avengers
m-transport-boota-normald-normalg-normal891728917281016210918299172810163KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: SPIDER SENSE Spider-Man can use Super Senses, but succeeds on a roll of a 4-6.
Attack - SPINS A WEB, ANY SIZE: Spider-Man can use Incapacitate, as though he has a range of 6.
Defense - WITH GREAT POWER COMES GREAT RESPONSIBILITY: Spider-Man can use Defend and Willpower.

Slade Wilson
09/14/2010, 13:43
love the DD, dont care for the spidey, the rest ar ok too. If the spidey was the rookie, then it would be ok.

Amora's_best_friend
09/14/2010, 13:54
EDIT: Don't like this dial, in hindsight.

Amora's_best_friend
09/16/2010, 20:42
U Magneto
Team: Brotherhood / X-Men
Range: 10 :bolt::bolt:
Points: 180
Keywords: Mutant, Brotherhood, X-Men
m-winga-normald-normalg-normal910184911184812174810173891638916371015478154KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: MUTANT MESSIAH: Magneto can use Defend, but only on friendly characters with the X-Men or Brotherhood team abilities.
:star: HELM OF MAGENTO: Magneto cannot be mind controlled.
Speed - MASTER OF MAGNETISM: Magneto can use Telekinesis, Quake and Barrier. Once per turn, as a free action, Magneto can use Force Blast.

Wolf_Otaku
09/17/2010, 04:11
Don't like the empty defense slots on Psylocke. Late-dial, she's already going to be deep into the fray and those empty defensive powers are gonna be easily exploitable.

I'd rather see some Super Senses up front, then Combat Reflexes once she's neck-deep in battle.

Don't like the Wolverine AT ALL. However, he does have some interesting powers that I'd like to see on a less-vanilla dial.

happyoptimistic88
09/17/2010, 04:55
I like Psylocke, Magneto, Professor Xavier and Cyclops.

NeoShazam
09/18/2010, 13:04
Like the Professor X a lot.
Magneto , Colossus , Psylocke , and Spidey look good too.

Lotta blank slots on Wolvie.
Cyclops 1 click of leadership ? No Psyblast or Pulse Wave ?
Daredevil : no damage powers ? You could drop the cost to 60-65 I think.

Amora's_best_friend
09/18/2010, 13:07
Less is more.

Re: Cyclops. I prefer raw damage to Psyblast/Pulse Wave.

Amora's_best_friend
09/18/2010, 15:49
U Medusa
Team: Fantastic Four
Range: 3 :bolt::bolt::bolt:
Points: 70
Keywords: Inhumans, Frightful Four, Fantastic Four, Ruler
m-normala-sharpshooterd-normalg-normal8101728916379162791626815268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: PREHENSILE HAIR: Medusa ignores hindering terrain on movement. Opposing characters need to roll a 5 or 6 to break away from Medusa. Treat Medusa as though she has the giant symbol when making close combat attacks.
Damage - INCREDIBLE TENSILE STRENGTH: Medusa can use Super Strength and Quake.

Wolf_Otaku
09/18/2010, 15:51
Less is more.

Re: Cyclops. I prefer raw damage to Psyblast/Pulse Wave.

Actually, I agree. I've never seen Cyclops be able to manipulate his optic blasts to form a spherical or outward energy blast like Havoc. He usually only focuses his beams at one point. Perhaps it becomes more intense or broader at times, but definitely one target at a time.

I also agree with the no Psyblast, since his beams are more concussive. So they're more of a force blast (no pun intended) than a laser or intense heat beam.

Amora's_best_friend
09/18/2010, 16:21
U Snowbird
Team: No Affiliation
Range: 0 :bolt:
Points: 100
Keywords: Alpha Flight, Animal, Mystical
m-winga-normald-normalg-normal8916281017271015379163781526815267152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: At the start of each of your turns you may choose one of the following effects. Snowbird gains the powers and modifications specified in addition to those showing on her dial until the start of your next turn:
BEAR Snowbird gains Invulnerability and :m-boot:. Increase Snowbird's damage by 1.
OWL Increase Snowbird's speed by 2. Snowbird breaks away automatically. Snowbird cannot use the Carry ability.
SPERM WHALE This option can only be chosen when Snowbird occupies water terrain. Decrease Snowbird's defense by 2. Snowbird gains Invulnerability, Quake and :m-dolphin-trans:.
WOLF Snowbird gains Charge, Toughness and :m-boot:.
Speed - ARCTIC GODDESS: Snowbird can use the Mystics Team Ability.

Amora's_best_friend
10/04/2010, 19:10
V She-Hulk
Team: Avengers / Fantastic Four
Range: 0 :bolt:
Points: 110
Keywords: Avengers, Fantastic Four, SHIELD, Defenders, Heroes For Hire
m-normala-normald-normalg-normal81017399173109173910173811163791537814377133KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODefense - GREEN SKINNED GODDESS: She-Hulk can use Toughness and Willpower.

Amora's_best_friend
10/05/2010, 14:28
E Black Widow
Team: Avengers
Range: 6 :bolt::bolt:
Points: 70
Keywords: Champions, Avengers, SHIELD, Marvel Knights
m-normala-normald-normalg-normal81017281016281016289162791627816278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: ESPIONAGE Black Widow can use Stealth.

Wolf_Otaku
10/05/2010, 15:44
Such blank defense slots.....Since when is Black Widow so plain in her defensive abilities?

Toughest 1 there is
10/05/2010, 21:03
Such blank defense slots.....Since when is Black Widow so plain in her defensive abilities?\

What he said

Amora's_best_friend
10/05/2010, 21:08
Since Black Widow is competent at both close and range, but not super-humanly so. She is strong-willed, which is reflected by her really consistent numbers, and is resourceful enough that she can pull a few tricks to stay around longer (Perplex).

16 defense is a good defense value. Especially when you have 5 consecutive clicks of it.

DrZero
10/06/2010, 11:30
U Medusa
Team: Fantastic Four
Range: 3 :bolt::bolt::bolt:
Points: 70
Keywords: Inhumans, Frightful Four, Fantastic Four, Ruler
m-normala-sharpshooterd-normalg-normal8101728916379162791626815268152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: PREHENSILE HAIR: Medusa ignores hindering terrain on movement. Opposing characters need to roll a 5 or 6 to break away from Medusa. Treat Medusa as though she has the giant symbol when making close combat attacks.
Damage - INCREDIBLE TENSILE STRENGTH: Medusa can use Super Strength and Quake.


Nice to see other people going the Shapshooter route with her, as well as giving her the Giant attack ability. Good work!

Amora's_best_friend
10/06/2010, 12:10
U Black Bolt
Team: No Affiliation
Range: 10 :bolt:
Points: 170
Keywords: Inhumans, Ruler, Illuminati
m-winga-normald-normalg-normal10101841011174911173991638816389154710155711145KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKODamage - MASTER BLOW: Give Black Bolt a power action. He may make a close combat attack, modifying his attack and damage by 2. After the resolution of this attack, deal him 1 unavoidable damage.

oddjob1138
10/06/2010, 12:29
Actually, I agree. I've never seen Cyclops be able to manipulate his optic blasts to form a spherical or outward energy blast like Havoc. He usually only focuses his beams at one point. Perhaps it becomes more intense or broader at times, but definitely one target at a time.


You forget what it's like when he takes his visor off...
http://i345.photobucket.com/albums/p388/proteus_lives/Scan10960.jpg
http://i345.photobucket.com/albums/p388/proteus_lives/Scan10968.jpg

Amora's_best_friend
10/06/2010, 12:51
Kraven
Team: Sinister Syndicate
Range: 6 :bolt:
Points: 90
Keywords: Sinister Syndicate
m-normala-normald-normalg-normal9101639101629916389162891527814268142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: JUNGLE TRACKER: Kraven ignores hindering terrain when he makes move actions.
Attack - THE HUNTER: Kraven can use Incapacitate. When he succeeds in an incapacitate attack, place a web token in the target's square.

Amora's_best_friend
10/06/2010, 13:26
V Juggernaut
Team: Brotherhood / X-Men
Range: 0 :bolt:
Points: 140
Keywords: Excalibur, Exiles, Brotherhood, X-Men, Thunderbolts
m-normala-normald-normalg-normal791947918469184691846918468183681736816368153KOKOKOKOKOKOKOKOKOKOKOKO:star: UNSTOPPABLE: Juggernaut ignores hindering terrain and other characters when making move actions. Once per turn, Juggernaut may move through a square of wall or blocking terrain, placing a debris token in the square he moves through.
:star: IMPENETRABLE: Juggernaut ignores other characters' Psychic Blast.
Damage - SHAKE OFF: Once per turn, when Juggernaut has 0 action tokens, he may use Force Blast as a free action.

Magnito
10/07/2010, 15:10
V Juggernaut
Team: Brotherhood / X-Men
Range: 0 :bolt:
Points: 130
Keywords: Excalibur, Exiles, Brotherhood, X-Men
m-normala-normald-normalg-normal791947918469184691846918468183681736816368153KOKOKOKOKOKOKOKOKOKOKOKO:star: UNSTOPPABLE: Juggernaut ignores hindering terrain and other characters when making move actions. Once per turn, Juggernaut may move through a square of wall or blocking terrain, placing a debris token in the square he moves through.
:star: IMPENETRABLE: Juggernaut ignores other characters' Psychic Blast.
Damage - SHAKE OFF: Once per turn, when Juggernaut has 0 action tokens, he may use Force Blast as a free action.
No Thunderbolts keyword?

Wolf_Otaku
10/07/2010, 15:25
You forget what it's like when he takes his visor off...
http://i345.photobucket.com/albums/p388/proteus_lives/Scan10960.jpg
http://i345.photobucket.com/albums/p388/proteus_lives/Scan10968.jpg

I still see that as raw damage rather than a piercing or pulse wave. Pulse waves are usually outward energy bursts in the form of spheres or at least travel in all directions.

Repulsor rage
10/07/2010, 15:44
E Black Widow
Team: Avengers
Range: 6 :bolt::bolt:
Points: 70
Keywords: Champions, Avengers, SHIELD, Marvel Knights
m-normala-normald-normalg-normal81017281016281016289162791627816278152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: ESPIONAGE Black Widow can use Stealth.

Awesome I really like having cosistant values to show will power, agility and endurance with a longer dial makes her perfect

Amora's_best_friend
10/08/2010, 11:47
E Multiple Man
Team: X-Men
Range: 0 :bolt:
Points: 60
Keywords: Mutant, X-Factor, SHIELD
m-normala-normald-normalg-normal89162781617816178151|
|
7815267152KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO:star: STRENGTH IN NUMBERS: When Multiple Man is adjacent to a friendly character called Multiple Man, he can use Super Strength, and may modify his attack value by 1.
Speed - CLICK OF THE FINGERS: Give Multiple Man a power action. Place a Multiple Man on his orange starting line in a legal adjacent square. This Multiple Man costs 7 points for all game purposes.
Defense - MULTIPLY: When Multiple Man is dealt damage, you may place a Multiple Man on his orange starting line in a legal adjacent square. This Multiple Man costs 7 points for all game purposes.
Damage - ABSORB: Give Multiple Man a power action. Remove a friendly adjacent Multiple Man from play, awarding victory points to your opponent, and heal Multiple Man 3 clicks.

Troma99
10/08/2010, 13:09
so when someone KOs A multiple Man that was placed from outside the game they'd get seven points? Ugh my Judge would force us to modify that but I LOVE HIs dial...

Amora's_best_friend
10/10/2010, 10:50
so when someone KOs A multiple Man that was placed from outside the game they'd get seven points? Ugh my Judge would force us to modify that but I LOVE HIs dial...

Yes. Why would your judge force you to modify it?

Troma99
10/10/2010, 11:05
He doesn't like any figure that can give "Extra" points. He thinks it unbalances point based tournament games