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View Full Version : Would you correct your opponents mistake if it would benefit you not to?


d_knight7
09/24/2010, 17:49
Answer truthfully, this is for science!

Prof. Aragorn
09/24/2010, 17:54
If he takes an extra click, because he forgot Toughness, and I don't tell him, it's cheating.

If he begins to click before rolling super senses, it's cheating.

If we both forget there's a pcer around, it's not cheating, but I feel like a jerk.

If he moves within my running shot/charge range, I'll ask, "are you sure?" unless I know the player is a good player.

Thunderclese
09/24/2010, 17:55
People that come to play with power pieces, just expecting to win, and then not paying attention most of the time, they're on their own. Obvious things like damage reduction, Super Senses, etc... I'll still remind them, optional things like prob control, I don't bother.

Otherwise, I try to be fair if someone makes a mistake and doesn't catch it, I'd like for them to do the same for me.

IceHot
09/24/2010, 18:09
It depends. A strategic or tactical mistake. Likely No help, unless he is learning to play and wants advice.

A power error, like shape change or super senses I would remind him.

The7ofDiamonds
09/24/2010, 18:13
Honestly, I would but only in a casual match. If it's competitive like in a tournament scene, even if the prize is miniscule, I wouldn't. And that is about half because of my competitive nature and half because I think it's better in the long run for them if they not only realize their mistakes but also have to accept the consequences. I think it will make them better for it in the long run.

This of course, isn't cut and dry. If it's a newer player or hell, if they're just a super nice guy (used to be quite a few of em at my venue) then I probably would help them out. It's really a case by case thing. I can't say I haven't helped people out in the past, and I can't say that doing so didn't cost me the match.

Manchine
09/24/2010, 18:16
I have done it several times and even cost me the game a few times. =)

carnage7575
09/24/2010, 18:16
It really depends on whom im playing, if its a new player, then i have no problem helping them out and letting them know, or if they have a good attitude and fun to play against. Now if you have been playing for years and a jerk about things then you are on your own.

Cliffjumper
09/24/2010, 18:18
I remind people of their pieces and their powers defensively like shape change, SS, impervious, hindering bonuses etc. always except with PC...which could be subjective depending how the rest of the turn will go they could be saving it for something else. Offensively I keep my mouth shout...Im not gonna play your team for you but if you are counting a charge and come up one short cause you arent using the diagnols to your advantage Ill let them know that they COULD reach me if they went a different way....stuff like that if theyre close Ill chime in cause the intent is there.

2Face
09/24/2010, 18:39
I do this all the time. In fact, last week I explained a rule to a player and he tried to fight me on it, even though the correct rule benefitted him.

Imbalance
09/24/2010, 19:05
Are you kidding? This is war. No man ever won a war by dying for his country. You win wars by causing some other poor schmuck to die for his country. To survive war, you gotta become war.

How it can be called cheating to allow an opponent to err is beyond me.

Now, I also say that winning is NOT everything. I'm a nice guy, I'll applaud moves that lead to your triumph over me, shake your hand, complement your strategy and mean it, etc. But I'm not about to hand you a victory based on your failure to observe the battlefield. I don't see the merit in rewarding inadequacy.

That said, when there is a gross discrepancy in skill levels, I'll offer any amount of advice and patience up to the point where I'm basically playing against myself. There's no victory there, and no real point in playing HeroClix solitaire. It's just not fun, but it is worth taking the time to explain to someone how they let their star figure be defeated if it helps them improve. How true of a victory is it for them to have me help them beat me? It's not a 'real' win then, either.

Soul
09/24/2010, 19:19
If he takes an extra click, because he forgot Toughness, and I don't tell him, it's cheating.

If he begins to click before rolling super senses, it's cheating.

If we both forget there's a pcer around, it's not cheating, but I feel like a jerk.

If he moves within my running shot/charge range, I'll ask, "are you sure?" unless I know the player is a good player.


That's basically the way I handle this, too. (which ever of your options that boils down to...)

Sometimes I speak up, if it's clear than an action taken by my opponent is based on a misconception (frequently misunderstood rules) or mis-perception (You do realise there is a whole in the wall there, yes?).

Usually I don't want to win a game, because there were some reflections / glare on the map and my opponent wasn't aware of some map features because of this.

Owlman
09/24/2010, 19:21
I'll remind opponents to roll for their Skrull/Shape Change quite frequently. However, if an experienced player is forgetting to use part of a special power (like forgetting that SI Elektra has flurry), I don't remind them.

I'll even point out which piece of mine is a better target for some opponents, just because I'm friends with everyone at the local store, and I'm usually not playing for blood. The only time I really don't correct people is when they under-utilize special powers.

thanosstar
09/24/2010, 19:27
I would let them know. i like fair games and i have lost a few when i corrected my opponet. but i like the game to be fair and fun.

W.I.T
09/25/2010, 01:32
In a tournament one time, I actually let a guy convince me to have us start the whole game over, because he 'messed up'. I ended up losing that match.

A few months later in another tournament, this same guy made a successful Support roll, and clicked his figure. 3~4 turns later, he turns around and says "I clicked the dial the wrong way. Instead of healing my figure, I took 3 Damage." My response: "sorry man, but that's too bad." 1 turn later? Sure, I could live with that. 3~4 turns later? I don't think so.

Anyway, I'll almost always ask my opponent if they are sure they want to make a move. I remind them about Shape Change (if I know about it) and Super Senses etc. If I'm going to win, I want to really win. Not win because I 'cheated' -----> intentional or not.

llyrghmnghyll
09/25/2010, 01:39
It depends on what you mean by mistake.

If my opponent forgets to use perplex, well then he needs to look at his figs. If he forgets to roll super senses, then I remind him. I judge sometime and my feeling is that anything I would remind a person as a judge is something I should remind them as a player.

I usually discuss games afterwards and at that time I will discuss both and listen to both his and my analysis of our tactical errors.

W.I.T
09/25/2010, 01:45
I'll remind opponents to roll for their Skrull/Shape Change quite frequently. However, if an experienced player is forgetting to use part of a special power (like forgetting that SI Elektra has flurry), I don't remind them.

I'll even point out which piece of mine is a better target for some opponents, just because I'm friends with everyone at the local store, and I'm usually not playing for blood. The only time I really don't correct people is when they under-utilize special powers.

I played in a game against my buddy yesterday. 1,000 home game. I had 3 duo figures (IM/WM, Green Lantern/Green Arrow & Harley/Ivy) and I kept forgetting to use the duo attack, until late in the game. It didn't affect the outcome (I won) but it could have.

I don't blame my buddy for not telling me though, he is just getting back into the game after taking about 3~4 years off of the game, so he's playing catch up right now. Though his Thor/Loki duo scared the living hell out of me (first time I've had to face them).

Harajuku
09/25/2010, 16:48
Correcting a mistake about a little-used or easily misunderstood power is a great way to make your opponent think you are a better player than he is! ;)

Sadly I am not truly good enough to notice many mistakes.

W10002
09/25/2010, 17:15
I don't care enough to win. I just play to have fun. Only time I would not correct someone is if they were unsportsmanlike to begin with.

Shellhead's Pal
09/25/2010, 17:26
Crud, I didn't realize this was for science. How do I change my answer?

Sharkbite
09/25/2010, 17:30
I correct all rules misunderstandings. I don't want my opponant confused when I make my move and he believes something is illegal. (Line of fire questions, shape change/super senses, etc). I correct them mostly for continuity sake and good sportsmanship.

I don't, however, give them tactical advice. If they position within my range, perplex up their attack instead of down my defense, or don't use their outwit prior to attacking, I don't correct them while the game is going on. Their choice wasn't technically incorrect, and while I may find it foolish, in another person's play style that may work. I'm certainly not the best, so who am I to tell him strategy.

Since I typical end up judge at our events, I look at it from that attitude. Correct any rules errors, but it is unfair to provide strategic assistance or coaching during a match. Instead, I review with my opponants post-match and discuss mistakes I made, weak spots in my team or tactics, and how I feel they could have improved.

Give a man a fish... yadda yadda

drfaust176
09/25/2010, 17:46
Kinda depends on what you call a mistake and who I'm playing against.

Generally, if it's taking place on my turn, I'll tell them what's going on and if they missed something, because they might be thinking about their own turn. This means PC, damage reducers and SS/SC.

As far as on their turn- if it's a relatively new person, I'll definitely cut them some slack, tell them to use their Perplex and Outwit, even point out my weaker figs. If it's a more competitive player- well, they're probably the one doing it for me. But I won't feel the need to mention their own uses since they know what they're doing better than me.

d_knight7
09/25/2010, 20:48
Crud, I didn't realize this was for science.

Everything I do is for science.

Quickly, ingest these.

5046 5047



Back on topic, this is turning out to be a very interesting poll.

cattmoe
09/25/2010, 20:54
I typically do, but we have a pretty laid-back venue.

Also, I lose a lot. :(

ChiRocker
09/25/2010, 20:56
I said almost always because it depends on a lot of circumstances. If it is a new player, I am more prone to give him every option available to him including reminding him to turn off stealth before making an attack if he has a PC figure nearby (or just letting him if he forgets), but if it is an experienced player that I am really trying to beat, I will remind him after the game that he never used his Protected, or that he had 3 theme probs left etc. More often than not, I will remind my opponent of these such things, which is why I got fellowship 90% of the time at my original venue when we did it by voting.

I typically do, but we have a pretty laid-back venue.

Also, I lose a lot. :(

It also took me a full year before I won my first game in a tournament at my original venue... not tournament mind you, GAME. I had a great time losing though.

Clclix
09/25/2010, 21:00
I voted always, but not for the reason listed. I'm too honest for my own good sometimes...if I see it, I'm gonna say something, but I will not go back multiple actions...the stuff is done by then.

anonym0use
09/25/2010, 21:00
I made sure to ask my opponent if Nightcrawler wanted to roll for Shape Change every time I attacked him. He made the first 3 rolls successfully.

Superfly
09/26/2010, 17:46
Sometimes I do, sometimes I don't. Kind of depends on who the opponent it, their age, and whether or not they've been playing a long time. Generally, if I don't point out the mistake during the game, I point it out at the end so they don't repeat it in the next game.

rpweld03
09/26/2010, 17:52
I'm the judge at my two venues, so I gotta point out all mistakes made when playing against me, if for no other reason than to make sure they don't make the same mistakes later and I have to come over there...

That said, strategic advice is only given to new players. If you're an experienced player, I won't point out that you very carefully counted out the range of all of my characters, moved your guy to be one outside of it, and forgot that I have three perplexers on my team.

I correct rules mistakes, but not poor strategy. People learn better when that kind of mistake costs them. And, really, it's almost always a "buy" round when I get to pay these days, so it doesn't cost them anything but a "d'oh!"

chrisdosmil
09/26/2010, 18:01
Like most others have stated...I will always help correct someone if it's not in my favor if it's a new player or a friend or a nice person. If this person is a total jerk, then he/she is on thier own. I might even cheat against them!

gambit38
09/26/2010, 18:16
Every time if it's a rule thing. But if he forgets to use outwit, perplex etc...well, then I'm more selective.

ColdSteelKid
09/27/2010, 09:45
Almost always, but if they screwed up from texting or looking around the room then tough.


This would have been my vote if it existed.

Phillip.

Thrumble Funk
09/27/2010, 09:52
Nope.

I ask no more of my opponents than I would have them ask of me. If I screw up, then I learn from the mistake and (hopefully) don't make it again.

Trader2699
09/27/2010, 09:57
Not enough options here. It depends what level of competition.

At my weekly game with my crowd? Every time. I will point out things they forgot, let them take back things, etc.

At Gencon, or a major event? No. That's high level play. You best come prepared.

Suttkus
09/29/2010, 15:37
Answer truthfully, this is for science!

Sorry, no science possible, YOU PUT COMMENTARY IN THE POLL OPTIONS! None of those answers apply to me, thanks to the commentary. Just give bare options, already! {Insert twenty minute rant.} GAH!

I typically point out mistakes, even mistakes that hinder me. Typically. There have been times I've folded to greed, I'll admit. Mostly, though, it depends on how my opponent is playing. If he's playing for blood, he can't expect me to play nice in return. Of course, I get the same way about people playing badly because they aren't paying attention.

DiscoHippo
09/29/2010, 15:43
I never remind them that they didn't use outwit, pc, or perplex, but i will ALWAYS remind anyone who forgets to roll impervious, shape change, skrull TA, super senses.

It really feels like cheating any other way.

Eric2
09/29/2010, 15:45
I never remind them that they didn't use outwit, pc, or perplex, but i will ALWAYS remind anyone who forgets to roll impervious, shape change, skrull TA, super senses.

It really feels like cheating any other way.

It is, technically. If a power is non-optional, it has to be used, period. (Unless it can be cancelled, but I don't think it can) Either/both of you are cheating if it doesn't get used.

Eric

KillerSavage
09/29/2010, 21:57
I said maybe. Depends on the mistake.

c-jyd
09/29/2010, 22:14
In casual games with friends? Always.
Against new, inexperienced or much younger players? Always. Way back when it even not only cost me a couple of games, but cost me a couple of LEs.
Against an experienced player who is playing cutthroat? Still, usually. But act like a jerk enough, especially in order to get past younger/inexperienced players, and I have reconsidered my usual approach. I'm much less likely to try and point out tactics or actively help a more experienced player in any case.

Still, 95% of the time, I'd try and help if I noticed the mistake.

lancelot
09/29/2010, 22:16
Always with this pal who's still learning.

Sometimes with a couple of pals who have been playing for years.

Never at a tournament; they ain't gonna help me, why help them?

neoclix
09/29/2010, 22:19
When I win is becaus I beat them down not to cheating. However the temptation is sometimes there but I like the real wins to much.

biz567
09/29/2010, 22:22
I almost always do because mistakes happen, and I'd feel like it was a cheap win.

However, if Daken is on the line for example...

shyguy3187
09/29/2010, 22:30
If he takes an extra click, because he forgot Toughness, and I don't tell him, it's cheating.

If he begins to click before rolling super senses, it's cheating.

If we both forget there's a pcer around, it's not cheating, but I feel like a jerk.

If he moves within my running shot/charge range, I'll ask, "are you sure?" unless I know the player is a good player.

According to the Blackest Night power sheet the powers read as such:

TOUGHNESS (NON-OPTIONAL) Damage dealt to this character is reduced by 1.

SUPER SENSES When this character is hit by an attack, roll a d6 before damage is dealt. On a result of 5 or 6, this character evades the attack.

If a person forgets they have toughness and you do not correct them it is cheating, toughness is NON-OPTIONAL

If a person clicks right away and does not roll super senses, they simply forgot which is ok, Super Senses is optional. A person mustn't forget super senses, if you do not remind them to roll it you are not cheating just playing to win.

soxolas
09/29/2010, 23:14
Ditko and Rorschach knew: right is right.

There is no "depends"..."maybe"...or "sometimes."

Either you do right or you don't.:cool:

shyguy3187
09/29/2010, 23:54
Anyone who doesn't pay attention while playing should not be playing

Magneticlaw
09/30/2010, 00:06
I always remind players of Probability Control, Shape Change, and the like, as they are easy to forget powers for many players. I don't always remind on things like Outwit or Perplex, as they are volition-geared powers, and there are times when they is nothing worthwhile to use them on, so I try not to assume. I always try to coach newer players and offer them helpful tips, even if it means that they (gasp!) may gain an improved chance of defeating me with said advise. Even when playing against my brother (Thunderwebs), who is every bit the level of player that I am, I don't hesitate to offer friendly reminders and such, and he does the same. Remember - if you work to elevate the competition and make the game as good as it can be, both you and your opponent will become better players and enjoy the game more. If you won, but did so by sabotaging the competition, what does that say about you as a player? That you outwitted mediocrity? Defeated the disadvantaged? It's better to take the high road. Winning an LE figure is nice, but having your skills and respect as a player and a person stagnate or atrophy is not.

vlad3theimpaler
09/30/2010, 00:08
If a person forgets they have toughness and you do not correct them it is cheating, toughness is NON-OPTIONAL

If a person clicks right away and does not roll super senses, they simply forgot which is ok, Super Senses is optional. A person mustn't forget super senses, if you do not remind them to roll it you are not cheating just playing to win.

Shyguy nailed it. If something is an OPTIONAL power, such as super senses, I have no obligation to remind my opponent about it. (Although I frequently do, especially if I'm playing against a newer player.)
If my opponent has impervious or another NON-OPTIONAL power, then I do have an obligation to point it out if they forget. (Although I sometimes forget, too, especially when it comes as part of a special power.)

How it can be called cheating to allow an opponent to err is beyond me.
As others have pointed out, if an opponent forgets a NON-OPTIONAL power, and you don't remind them, it is indeed cheating. Also, I believe that at one time there was an statement in the comprehensive tournament rules that indicated that knowingly allowing an opponent to take an illegal action was considered cheating, although I can't find it in the current document.

Edit: Suttkus is right: Commentary in the poll choices inherently leads to bias, and therefore is not the correct course when polling FOR SCIENCE!
Commentary in the post is fine, I just don't like having it in the actual poll form.

d_knight7
09/30/2010, 16:21
one day I will take a poll on how to make a poll that will not result in people complaining and calling it a bad poll.

It will have too many/not enough choices, be too vague/too specific, and will feature people literally eating their own heads in outrage.

Thrumble Funk
09/30/2010, 16:32
one day I will take a poll on how to make a poll that will not result in people complaining and calling it a bad poll.

It will have too many/not enough choices, be too vague/too specific, and will feature people literally eating their own heads in outrage.

Fanboys are to Complaining what Poutine is to Delicious.

Tombstone Frank
09/30/2010, 16:40
Even in tourney, I will always remind the player of mistakes. PC's, Perplex, whatever. I even go so far as to give hints on stratagy if they seem like a newer player.

I am very competitive, but I play tom the level and attitude of my oppenent. If they are cool, I'm cool. If they are a douche, I crush them. I don't like to play that way, I perfer to play casual, but it happens.

Miraclo
09/30/2010, 16:43
Heh.

For me it was a case of not being able to select one because it would depend on the player. In most cases I would offer the correction, but whether I did or not wouldn't depend upon the stakes for the game -- I dislike prize-driven play -- but rather on the person I'm playing against. If the person's been far too focused on the win and/or has been a humorless prick, then I have little reason to help him unless there's some slim hope that there's someone there behind the game face who might conceivably be salvaged.

The practical reality is that as a very non-competitive player it's not as if I'm steamrolling anyone in most matches, so it isn't as if someone needs to be rescued from my mad skillz. I'll generally default to play the pieces reasonably in accordance with their characters rather than keep a running total of victory points and how many minutes remain on the clock and just try to run away and run out the clock if I'm ahead. On at least one occasion I've even pushed a piece to death (Winter Soldier) in a final turn attack for points I not only didn't need to win but, in so doing (thanks to a Critical Miss), gave my opponent enough points that he won. :)

KillerSavage
09/30/2010, 19:27
one day I will take a poll on how to make a poll that will not result in people complaining and calling it a bad poll.

It will have too many/not enough choices, be too vague/too specific, and will feature people literally eating their own heads in outrage.
I wouldn't say it's a bad poll. It's that there were two variables to the options. Which is fine. It just creates options that people may only half agree with. I answered maybe depending on the mistake. I didn't agree with the depending on how it affected the outcome bit.

The question itself is kind of an odd one since you are almost counting on your opponents to make mistakes. Unless each and every game comes down solely on dice rolls. You want to be able to capatilize on tactical and strategic errors of your opponent.

tyroclix
09/30/2010, 21:01
Kinda confused by "mistake".

Are we talking "legal" or tactical?

100% I would correct a legal mistake no question.

Tactical - depends on the skill level of the player, how he/she is playing and the team they brought. An example of a tactical mistake would be someone flying up into range of my team and not dropping the character into hindering terrain.

A new or poor player I would mention some alternatives. Most players I wouldn't say anything.

"mistake 2" - Not calling Mystics or Skrulls. I always take Mystic damage from Mystics without needing to be told to. I always remind my opponents about Shape-Change, Super-Senses, and Impervious. If a wildcard forgets to declare their Team Ability and hasn't said, "He's always using Mystics" then I'll wait to be told.

Mastermind - if its a new players I'll point out their options but if someone else wants to eat the damage, they may have a different plan.

Protected, Probability Control, Alias, etc - Only a brand new player will get reminded and that is on the rare chance that player put something on the figure to remind me. If they don't I'll completely forget about it too.

vlad3theimpaler
10/01/2010, 00:06
I wouldn't say it's a bad poll. It's that there were two variables to the options. Which is fine. It just creates options that people may only half agree with. I answered maybe depending on the mistake. I didn't agree with the depending on how it affected the outcome bit.


Exactly. I'm not saying it's a bad poll, I actually think that it's an interesting one. I just find that including commentary on the choices makes the choices more limiting. That leads to situations where one might agree with the actual choice listed in the poll, but not the reasoning attached to the choice.

Kinda confused by "mistake".

Are we talking "legal" or tactical?
That is an important distinction. If it is doing/not doing something illegally,then one is obligated to inform the other player. If it's a tactical error, there is no such obligation.

Dekion
10/01/2010, 19:49
Yes i always do.
It's just the right thing to do.

treboreleets
10/01/2010, 20:17
Most of the time I will help or remind my opponent of certain things, usually his powers like Shape Change, Super Sense, Impervious, that kind of thing.
If he asks me how something works, I'll give him an honest answer.
Veteran players get no help with stategy or PC reminders, but I like helping out the new players.

DroppinSuga
10/04/2010, 09:12
As a new player, I find it helpful when people remind me of certain powers that I may have forgotten I can use.

On the other hand, I really don't like being told strategy while I'm playing. I'd rather make tactical mistakes and learn that way than to be constantly told that I'm making a mistake on my turn. I'm a believer in the fact that you learn more from your mistakes than from being told what to do.

Soul
10/04/2010, 09:31
one day I will take a poll on how to make a poll that will not result in people complaining and calling it a bad poll.

It will have too many/not enough choices, be too vague/too specific, and will feature people literally eating their own heads in outrage.


I'm sooo looking forward to this poll!!! :classic:

Are you going to post the results/conclusions you draw from the current poll?

I mean, if we participate in a scientific experiment, you might as well tell us the outcome!

(and why am I reminded of the Lisa's experiments with Bart?)

DarkBlueAnt
10/04/2010, 11:39
I would unless I was getting beaten to a pulp. I really just want everyone to have fun.

FrankyTheClamp
10/04/2010, 11:46
Really for me it depends on the mistake.

If they miss shapechange i remind them once,

If they miss damage reduces i always tell them

PC i remind once,

coming into range of a charge/running shot depends on experience, newbies i tell them the first couple of times, my normal group, they get no warning :)

Grumpygoat
10/04/2010, 13:44
I usually remind my opponent of any errors they make, but I don't do this with players who typically should know better or in really close games. Good sports, people who play comic accurate teams, and the like generally benefit from my kindness and generosity.

mattsolo
10/04/2010, 14:09
Mistakes are what make you a better player. For example last week at my venue invisibo (http://www.hcrealms.com/forum/member.php?u=2528) vs obesesniper (http://www.hcrealms.com/forum/member.php?u=47114). Poor invisibo forgot to look at Vermins card, and put a bunch of his Bat people in stealth. I could see what was going to happen but neither me or obesesniper said anything. When the time came and half the team took poison the frustration was voiced. I guarantee that is the last time invisibo starts a game not looking over everyone's cards. Especially 3rd tier Spidervillians. For those who are unfamiliar with Vermin.

(Damage) Rat Army (non-optional): Vermin uses Battle Fury. At the beginning of your turn, you may deal 1 damage to each opposing character that occupies hindering terrain and is within 2 squares of Vermin.

invisibo
10/04/2010, 15:25
I hate new figures so much.

songwriterz
10/04/2010, 15:28
Its all situational. I've actually passed up opportunities to "undo" actions that hurt me, even when my opponent has pointed out my error to me and is willing to let me undo it.

Like the man said, Francine, sometimes you just gotta suck it up and do the right thing.

Imbalance
10/04/2010, 18:14
That is an important distinction. If it is doing/not doing something illegally,then one is obligated to inform the other player. If it's a tactical error, there is no such obligation.

This, and I hadn't realized it was a "bad" poll.

In most instances, such as damage reducers, I've been so habitual about declaring actions a certain way for so long that it doesn't matter what the current wording for optional or non-optional is. After successfully attacking a figure with Toughness, it's always, "that's three damage, so take two past." Likewise with modifiers, when a figure has ES/D or is in hindering, I declare, "ranged - my eleven attack on your modified eighteen defense will need seven to hit," wait for you to agree, and then roll. For Super Senses, when the dice come up and the attack hits, I say, "that will hit for two...if it hits." And I pause. At that point, it's all on you. I agree that there is a time for teaching and that courtesy is never optional, but I'm not going to play your pieces for you.

I'm also not into dial memorization. If you can't remember what your special power grants, don't expect me to, either. In the same token, I'm not going to take back actions because I forgot that my Martian Manhunter has Shape Change tucked away in the wording on his card, and I'm not going to take back clicks because I forgot I could use Toughness when I hadn't used Outwit as part of a SP. That's on me. I'm even less inclined to let you play my pieces for me.:devious::p

dariusq
10/04/2010, 18:50
I guess that would depend on the actual 'mistake'. I'll follow the rules to the letter and even remind my opponents about their options. But if we're just talking about a tactical error then I say let it ride.

dreadlord13
10/04/2010, 18:52
If they are new or young they should always be corrected just for future compititions sake.if they are experienced or older still point stuff out ti be helpful.if everyone has a better understanding of the rules then better foe all. But if we both forget mystics damage for three rounds we are are not going to re trace the moves back.but ,then again no ones going to forget after doing that once in a tournament.:laugh:

nivlac713
10/04/2010, 18:59
I typically am a very fogiving opponent. So long as the guy I'm playing isn't playing uber cheese I will point out silly misplays, say are you sure you didn't want to do this first, roll your SC, etc. Its a game of fun, not war. If you take it was war then very well, but I do not, sept against surten people (like those who think of it as war :>). Again, if they are playing super cheese, then they are mostly on their own. They can make the cheese? They can win on their own with the cheese is my take on it. Also, if there is a really good LE that I MUST HAVE, then I am less likely to point out the silly mistakes, but I;m still easy going about stuff like "oops, I ment to perplex before I charged in!" You think about stuff and then forget to say it. I'd rather win cause I played better, not cause my opponent forgot something. Unless its for a goodie I really want :>

Kamakura
10/07/2010, 01:08
I didn't vote, it's such a situational thing.
If I were at WizardWorld (like I used to be) then no, dog eat dog is the answer to that.
Texting or a phone call? I play mostly with the same group of friends, so that's really too tough to answer.
If it's a normal tournament, it depends on the power. If you "forgot" psychic blast, common courtesy just presumes that you intended to use it 99.99% of the time.
If you forgot to Probo? meh, situational.
In general, I want fun, fair games, and I'm not going to cheat to win, but I can't be expected to micromanage every little thing my opponent does any more or less than they do for me.

Saint Evil
10/07/2010, 01:22
It's only cheating if you are breaking a rule, not reminding someone to use a power is just letting them play their own game.

haibane13
10/07/2010, 12:34
I don't remind anyone of anything because most of the people I play against are seasoned players so no need to remind them .

DarkLordVerjal
10/07/2010, 13:04
If I am teaching someone, or the person is new, or if the match is already in my favor in a big tournament, Yeah I most likely would let him know. But in a big tournament that is close, no way. Not that I am h*ll bent on winning, but why should I play the game for him if he knows how to play?

ccs
10/07/2010, 13:15
Yes.
But it has to be a mechanical rules or math error, not just poor play/judgement.

Crazy Bee
10/09/2010, 21:47
one day I will take a poll on how to make a poll that will not result in people complaining and calling it a bad poll.

It will have too many/not enough choices, be too vague/too specific, and will feature people literally eating their own heads in outrage.

We are Gamer Geeks with a presence on the internet. Our nature to complain is well beyond a duty, just a hair below "Manifest Destiny". :cheeky:

On to the poll:

I play in a very relaxed environment, even our tourneys are very chill, so I always point out when an opponent messes up if I spot it and try to offer coaching especially if the player is new or inexperienced. We don't have many players in our area and I try to make sure each new person is welcome.

Also I just try to keep it a friendly game even when I travel to larger tourneys. If my opponent makes a bad error I usually allow takebacks, mistakes where rolls were made or having to undo several turns however are "no backsies". If my opponent beats me after I correct his mistake then I lost fairly and I have no hard feelings. Of course if the person was not paying attention or texting or something then that falls under neglegence on his part. And I only feel obligated to correct them on rules essential mistakes.

kingskid
11/12/2010, 17:30
I do have a caviat. I tell them that's your one feebie. If they continue to make the same mistake it's on their own head.

da_turtledude
11/13/2010, 00:58
If your new then yes ill help you but ive seen a guy play clix that does certain bad moves on purpose to see what you know about clix. if you dont catch his mistake he knows he can cheat you but if you do catch it he'll say oops i didnt know that was a illegal move

ANANSI
10/25/2011, 19:09
I normally will let an opponent know if they're making a tactical error that'll result in whole-sale slaughter of their team. (i.e. Keeping basing a brute that's wielding a dumpster with their support/utility pieces etc.) , however, I rarely notify my opposition if they fail to put a stealth character in hindering terrain or anything of that sort.This doesn't occur that often with me, I'm usually the one making a horrid mistake and facepalming as Luke Cage gets obilterated by Psy Blast.

vlad3theimpaler
10/25/2011, 21:29
I normally will let an opponent know if they're making a tactical error that'll result in whole-sale slaughter of their team. (i.e. Keeping basing a brute that's wielding a dumpster with their support/utility pieces etc.) , however, I rarely notify my opposition if they fail to put a stealth character in hindering terrain or anything of that sort.This doesn't occur that often with me, I'm usually the one making a horrid mistake and facepalming as Luke Cage gets obilterated by Psy Blast.

You do realize that this thread has been dead for nearly a year, right?

WadeDeadpool
10/25/2011, 21:57
I very rarely go to organized tourneys, but when there, I wouldn't help my opponent.

When I play with my buddies just for fun, I'll always help them out. Seems to help them enjoy the game better for them to know I'm not all cutthroat-ish.