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redpatriot
10/06/2010, 01:25
So, to determine the strength of any team I make, I figured I could test it against a single Juggernaut clix. If my team could defeat the Juggernaut without losing any team members, the team should be a keeper.

Materials needed:

- A 400-point team
- a Juggernaut Unique from Infinity Challenge
- a Juggernaut Veteran from Fantastic Forces
- a Juggernaut helmet from X-Men Light-Up Action Figures line (if you don't have it, use a generic marker)
- Any map, dice and light/heavy objects

So, once you set up your team and map, you start out with a Juggernaut Veteran (this is the helmeted one). Using your turn, you do your best to KO Juggernaut. Once you do 3 clicks of damage to Juggernaut, switch his clix with the Juggernaut Unique (this is the helmet-less clix). This clix starts out on his first click, and the helmet can be dropped next to him. Consider the dropped helmet a heavy object, although it will not used by Juggernaut. When you finish a turn, Juggernaut will move a maximum of 3 spaces in any direction, towards the closest clix. You'll have to roll for him, of course.

Any suggestions on how to tweak/improve the scenario? Any similar scenarios you use?

tyroclix
10/07/2010, 22:48
I don't get it.

Are you joking around or is this serious?

A 400 point team could easily KO a 130 point Juggernaut.

After 3 damage is dealt you swap him out for a weaker Juggernaut and throw a toy down. Why? Is this just so that it "looks" like Juggernaut got his helmet cut off and now he is fighting helmetless all the while making sure a giant helmet is nearby (which Juggs can't use) so its realistic?

I just don't see the reason or need for any of it. And I really don't get how it trains anyone for anything.

I want to help but I can't imagine anyone wanting to play this as described. Sorry.

redpatriot
10/08/2010, 15:37
I probably should've explained that I haven't played Heroclix in 6 or 7 years, and when I did, it was casual play, by house rules. I just got back into playing, so I'm re-learning the rules/gameplay.

I've never liked using the cardboard cut-out markers from the Heroclix sets, so we've always used trinkets/pieces from whatever we could find. I had an old Juggernaut figure with a detachable helmet, so I used that now and then.

Moreso, the exercise was to help me get back into the swing of the game, learn individual characters, and so on. When I played before, we used to play "scenarios" like this, because it was different than just going head to head. And, the point was to beat the Juggernaut without losing *any* members of your team.

Thanks for making me feel good about getting back into your crappy hobby for jerks.

Dustinopolis
10/08/2010, 23:12
hanks for making me feel good about getting back into your crappy hobby for jerks.

Thats a little rude. Honestly, the scenario has a problem as almost any 400 point team will have no problem taking out Juggs before he even gets a turn to go. In Fact, Namor from SI at 150 could take out Juggs by himself in two turns.

Clix have changed a lot in 7 years mate. While V Juggs was at one time a beast, the game has evolved alot. Now, if it was something like beating on Juggs without taking damage, that would be one thing, but a 400 point team, even a shoddy one, could take out Juggernaut in, at most, two turns.

redpatriot
10/09/2010, 01:13
Thats a little rude.


:cheeky: That's okay, it wasn't a serious comment.


Clix have changed a lot in 7 years mate. While V Juggs was at one time a beast, the game has evolved alot. Now, if it was something like beating on Juggs without taking damage, that would be one thing, but a 400 point team, even a shoddy one, could take out Juggernaut in, at most, two turns.


Yeah, except that they went back to clix bases that made my clix-turning ring obsolete.

So, how could I make the scenario more competitive/useful?

Kager
10/09/2010, 05:19
you can find a tourney worthy team somewhere on the forum or even ask for one to play against.

If you team can deal with the "cheese" then it has no problem dealing with most other teams.

JSChristy
10/09/2010, 15:49
:cheeky: That's okay, it wasn't a serious comment.



Yeah, except that they went back to clix bases that made my clix-turning ring obsolete.

So, how could I make the scenario more competitive/useful?

Just build YOUR team, and then build a team that is designed to beat the first one, then play it out.

pattheimpaler
10/11/2010, 13:18
If you're determined to test your mettle against just one character, try Thanos, Dr. Manhattan, Odin, etc. And if you have Juggernaut loyalty, the LE Cain Marko is MUCH better than any other Juggernaut.

pg3wg
10/11/2010, 16:36
Just post possible teams on here and everyone will help you make them competitive. I was in the same boat that you are in now over the summer. Look online for a good venue to play at. That will help you learn the new mechanics and characters

proxy85
10/12/2010, 05:00
I probably should've explained that I haven't played Heroclix in 6 or 7 years, and when I did, it was casual play, by house rules. I just got back into playing, so I'm re-learning the rules/gameplay.

Welcome back :) I just came back myself after only an 18 month or so absence, and the game has changed a ton for me, so i can imagine its pretty overwhelming after 6 years. It seems like you left before things like NAAT and the rule of three. Another thing to note though, if you only played house ruled, casual games then you really arent getting back into anything. Your closer to a collector getting into the game for the first time.

I've never liked using the cardboard cut-out markers from the Heroclix sets, so we've always used trinkets/pieces from whatever we could find. I had an old Juggernaut figure with a detachable helmet, so I used that now and then.

I can understand that. I personally love the 3d objects a ton, and still bring them out every chance I get. For me its as much for the asthetic as it is for the gameplay mechanics they come with.

Moreso, the exercise was to help me get back into the swing of the game, learn individual characters, and so on. When I played before, we used to play "scenarios" like this, because it was different than just going head to head. And, the point was to beat the Juggernaut without losing *any* members of your team.

With all respect, the game will play the way the rules dictate, and not the way you want it to. If you want to play your going to have to accept that the only way to 'test' a team in a competitive environment, is to play them in a competitive environment. Having damage output is important, but there is more to it than that. People will play alot smarter then "move 3 spaces toward the closest enemy" you need do be able to deal with things like range, outwit, stealth, hypersonic speed, etc..

Thanks for making me feel good about getting back into your crappy hobby for jerks.

It seems to me that you dont want to play THIS game at all. It seems like you want to play a game similar to this, but with all the things you dont like about it removed, replaced, or altered; like you were before. Thats fine, they're your toys use them however you wish. But to assume anyone who enjoys this game is a jerk because they play it the way the rules say to is incredibly rude, and (ironicly) makes you look like a huge jerk. These people (and me) explained (in a polite and respectful way) why this wouldn't work as a way to prepare for competitive play, and offered alternate ways for you to do that. You came back as if everyone had posted "l2p n00b lolol!" and otherwise flamed you. If you didnt want opinions, why would you post on the internet?

And for the record, you'r premise has potentail as a scenario type game. You would still have to find ways to beef up Jugs, or drop the point value of the team because as it is 400 pt teams shouldnt feel even the slightest bit threatened

redpatriot
10/12/2010, 05:41
Welcome back :) I just came back myself after only an 18 month or so absence, and the game has changed a ton for me, so i can imagine its pretty overwhelming after 6 years. It seems like you left before things like NAAT and the rule of three. Another thing to note though, if you only played house ruled, casual games then you really arent getting back into anything. Your closer to a collector getting into the game for the first time.


That's a fair assessment.


I can understand that. I personally love the 3d objects a ton, and still bring them out every chance I get. For me its as much for the asthetic as it is for the gameplay mechanics they come with.


Do they even still make the 3-d objects?


With all respect, the game will play the way the rules dictate, and not the way you want it to. If you want to play your going to have to accept that the only way to 'test' a team in a competitive environment, is to play them in a competitive environment. Having damage output is important, but there is more to it than that. People will play alot smarter then "move 3 spaces toward the closest enemy" you need do be able to deal with things like range, outwit, stealth, hypersonic speed, etc..


Good point(s), but like I said - scenarios and things were a good way to 'mix things up', and keep the game refreshing.


It seems to me that you dont want to play THIS game at all. It seems like you want to play a game similar to this, but with all the things you dont like about it removed, replaced, or altered; like you were before. Thats fine, they're your toys use them however you wish. But to assume anyone who enjoys this game is a jerk because they play it the way the rules say to is incredibly rude, and (ironicly) makes you look like a huge jerk. These people (and me) explained (in a polite and respectful way) why this wouldn't work as a way to prepare for competitive play, and offered alternate ways for you to do that. You came back as if everyone had posted "l2p n00b lolol!" and otherwise flamed you. If you didnt want opinions, why would you post on the internet?


I stated pretty clearly that what I was looking for was feedback on a scenario, and that it'd give me a chance to experiment with teams, and re-learn gameplay and rules. Will this scenario do that? Sure. Will this scenario prepare me for a tournament? Probably not. Could I have stated my situation in the first post better? Sure.

And I thought my 'crappy hobby for jerks' line was pretty obviously not serious. Relax, chief.


And for the record, you'r premise has potentail as a scenario type game. You would still have to find ways to beef up Jugs, or drop the point value of the team because as it is 400 pt teams shouldnt feel even the slightest bit threatened

Good to know.

proxy85
10/12/2010, 15:26
And I thought my 'crappy hobby for jerks' line was pretty obviously not serious. Relax, chief.

Passive agressive sarcasm ftw? sometimes intent is hard to determine in text.

Namor
10/15/2010, 00:07
I sometimes use Cain Marko and the U Juggernaut together for a 266pt Juggernaut in games with my brother.

What I do is when Cain Marko gets KO'ed I swap in the U Juggernaut. Just like when a colossal fig gets pegged down to it's next dial. Damage does not carry over to the U Juggs, if Marko is on his last click and gets nailed with a 5 the U Juggs still comes in on his starting click. Pretty fun but he still gets roughed up by some of the modern era figs.

I suggest for your scenario that if the U Juggs makes it back to his helmet the FF Vet comes back in (replacing the U) on his 4th click. The helmet should be dropped halfway between the Juggs and the character that knocked it off.

thornan
10/18/2010, 18:09
you might wanna check out some of the colossal pieces, like galactus or the sentinel. they both come with their own scenarios and event dials. not only will you not be forced to start from scratch on a scenario, you'll get a better idea of what alternate rules actually work with clix. you can find the event dials and scenarios all over the internet, if you can't afford one of the figs, at least to get a feel for alternate rules. one thing about using some of this stuff (or creating your own scenarios) is that you can play test certain teams before you compete with them. but when it comes to team building, the people on this forum are very knowledgeable and helpful.

beakersloco
10/25/2010, 11:37
Also if you are trying to relearn the game.... then build 2 teams and have them fight it out. When I first started playing this used to help me determine strategy. Also somethings dont change and even with new figures in new sets you still will have to deal with people abusing certain TAs, cheese teams and playing bricks like the 2 superman in Crisis.

So all in all just pick figures you want to play and have fun. All I try to do is to have a basic strategy in mind that will work with the team that I am playing and have an idea of how to deal with other types of teams like if I have team built to attack from range ... what do I do if I play a stealth team or vice versa . But in most cases I have found that its not my strategy that loses me the game but my dice rolls.

Keep in mind that sometimes losing peices of your team can be a strategy so to base a scenerio on not loosing any figures is not a true test of how well a team plays, but the key question is how much damage did that figure deal out before it was KO'ed or did it tie someone up for several rounds meaning my opponent was forced to deal with that figure and not go after my primary attacker. Something I have learned from playing this game, just like in chess, is that if you can predict what your opponent is going to do then the game is half won for you , and other half of the game is making your dice rolls. Even if you have a hands down better team then your opponent if you cant make your dice rolls then you lose.

The team I just played this past weekend consisted of 5 peices (winter soldier,R Falcon, Smoky feet Cap, R Swordsman, silver armored spiderman) Well my entire strategy was to use Swordsman and Falcon to tie up figures so that winter soldier and Cap could sit back and gun them down. Spidermans goal was to assist and keep cap from being based. Well Falcon and Swordsman did there jobs but the problems were for the first half of each match I could not roll high enough to hit anything. So by that point both my hitters (Cap and winter soldier) were neutered.

Sorry to be so long winded but hopefully you get the point I was trying to convey ...that its all about playing what you want to play and having fun.

VictorySaber
10/25/2010, 19:47
Galactus, Foom, Spectre, Starro, Manhattan... all come with a scenario out of the box where they act only when specific things happen (at least I recall galactus, specter and the doc... not posi on foom and starro, as I dun have a starro, and I've never de-boxed my foomy)

Work with something like that at the core if you have them... if not, as others have said: there are probably by now, half a million (not sure I'm exaggerating if we have no archiving, and it's all in still posted threads) teams posted up here... casual, competitive, exploit a concept... they're all there. take your pick. and run like hell with 'em.