PDA

View Full Version : Fast Ball special Duo.


Ross...
10/13/2010, 17:01
I saw the new pic of the wolvy and col piece and i just wanted to know what everyone thinks of it. In the past, the fastball special has been AWFUL. I just wish they made a power where you give them an action and you place a token next to an opponent within 6-8 squares and you may make a blades.claw.fang attack. But it is always to complicated and stuff.

Clicky
10/13/2010, 17:05
I look at it as a chance for a BETTER Fastball Special SP to emerge! Plus, with a duo figure that puts Wolverine and Colossus together, maybe we'll see an 18 imperv. defense on a figure that has B/C/F and Charge? I'm just pumped to see a Wolverine-esque figure (even as a duo) with the potential for a damage reducer beyond toughness. Also, will this fig. have regen? I can't wait to find out! :P

W.I.T
10/13/2010, 17:05
It looks cool, but like you said, so far the execution of the Fastball Special has been horrible. Hopefully, it's better this time around.

Ross...
10/13/2010, 17:10
the dogs moved the thread.

Neverfate
10/13/2010, 17:15
The feat card and SP from M&M were pretty dismal representations of the actual combination attack. However, this is a duo, so I wouldn't be shocked if the figure was named Fast Ball Special and we got a dial that just showed Wolverine and Colossus as a duo (read: a force to be reckoned with).

I hope in this set will see a new P&P feat or character with a special power that is simply just TK a character and deal 1 damage if they don't have Toughness or better.

TheVagrantKing
10/13/2010, 17:31
I'm thinking it's going to be a self-teleport thing, or an AE thing.

Make a ranged combat action with an 8 range. When determining damage from this attack, roll 1d6 and replace the damage with the result. (or make it psychic blast see: Ranged Exploit Weakness). After the attack is resolved, place Wolverine and Colossues adjacent to the target figure.

OR

The same part, but instead of putting the whole duo, split it up into AE forms. Place AE Wolverine in a square adjacent to the target character on his orange starting line, and place AE Colossus in a square occupied by Wolverine and Colossus on his orange starting line. Remove Wolverine and Colossus from the game.

Deadpool2449
10/13/2010, 18:03
it might be similar to how the flash and superman dual piece was done, at first they work together, then after a few clix you choose one or the other?

nivlac713
10/13/2010, 18:09
I hope its nothing like an AE power. While that would be interesting it just seems overly complicated for such a simple power. Hopefully their crack team of SP designers have spent time in a think tank and have figured out how to represent this awsome and classic ability in clixs form, easily and simply. If not then oh well, but I can always hope!

Count_Aight
10/13/2010, 18:21
I wish they would give up on fastball special. Sure, it's cool(if you like midget tossing with steak knives) but Jean Grey does it better with TK, and cheaper.

irishflogger
10/14/2010, 22:30
but Jean Grey does it better and cheaper.

Yes, yes she does.

Myrik_Justiciar
10/14/2010, 23:51
OR

The same part, but instead of putting the whole duo, split it up into AE forms. Place AE Wolverine in a square adjacent to the target character on his orange starting line, and place AE Colossus in a square occupied by Wolverine and Colossus on his orange starting line. Remove Wolverine and Colossus from the game.

Thats prob the closest to it.

WolvieFan9
10/15/2010, 07:04
I wish they would give up on fastball special. Sure, it's cool(if you like midget tossing with steak knives) but Jean Grey does it better with TK, and cheaper.

I'm tired of the attempt to do Fastball Special as well.

Just move on, please... if a player REALLY wants to do a Fastball Special, the Colossus figure in M&M does it well enough. It works for the game, and you can pull it off. Not great, but good enough. I don't need a Wolverine in the brown suit sitting on Colossus' hand, personally. Another brown-suit Wolverine by himself would be just fine.

obesesniper93
10/15/2010, 13:59
im tired of the bad attempts as well as you guys, but a self-teleport, or a full-move-charge would be interesting IMO.

saturnflight
10/15/2010, 14:18
Fastball Special (perhaps?)
Give Wolverine&Colossus a power action to make a ranged combat attack as though they had a range of 8; their damage value becomes 3 for this attack. If successful, you may immediately place Wolverine&Colossus in any square adjacent to the target that they have a clear line of fire to. Wolverine&Colossus may immediately make a close combat attack against the same target.

Sort of like a Colossus follow-up, to justify not splitting the two characters up.

But mostly, I'd prefer my Fastball Special as a special power that already exists and not revisited; I'd have been even happier if it had just stayed a Feat card. Overhyped for such a silly maneuver.

Morand
10/15/2010, 14:36
Fastball Special (perhaps?)
Give Wolverine&Colossus a power action to make a ranged combat attack as though they had a range of 8; their damage value becomes 3 for this attack. If successful, you may immediately place Wolverine&Colossus in any square adjacent to the target that they have a clear line of fire to. Wolverine&Colossus may immediately make a close combat attack against the same target.

Sort of like a Colossus follow-up, to justify not splitting the two characters up.

But mostly, I'd prefer my Fastball Special as a special power that already exists and not revisited; I'd have been even happier if it had just stayed a Feat card. Overhyped for such a silly maneuver.

Hmm, maybe this but with a slight change? I could see it as a ranged and then close up duo attack rather then a replacement of damage values. So like you said the first attack at range and then to make the second attack they must be placed next to the target?

Paradox Factor
10/15/2010, 15:35
OR

The same part, but instead of putting the whole duo, split it up into AE forms. Place AE Wolverine in a square adjacent to the target character on his orange starting line, and place AE Colossus in a square occupied by Wolverine and Colossus on his orange starting line. Remove Wolverine and Colossus from the game.

I doubt it. Remember this figure was announced for the canceled Marvel 70th Anniversary pack, well before the AE mechanic was introduced.

Miraclo
10/15/2010, 15:56
I'm sure they'll have given it a good try, but looking for a solution to the problem of a good Fastball Special via a Duo isn't a path I can endorse. It's just bringing another problem to the matter with the result that we'll have a hobbled piece. The sculpt looks very nice, but it can't help but be a bad move in the long term.

What's needed are good, separate, Colossus and Wolverine pieces that can work together this way. We should already have that, but the Mutations and Monsters Colossus seems to strike most of us as a little more expensive than he should be, and the -2 to both AV and Damage for the thrown piece seems a little extreme.

robot_100
10/17/2010, 10:56
Not an easy power to replicate in clix.
Colossus is not fast enough to follow up on Wolverine when he throws him. So moving adjacent will be odd.

AE mechanic works, but then limited to Wolverine and Colossus. A back and forth mechanic like suggested with Beast Boy.

Or running shot with range equal to 1/2 movement (bounce Wolverine off the target, catch him half way).

Or no fast ball special at all.

MistahJustice
10/17/2010, 14:33
I wonder...what if this one is "Colossus/Wolverine may make a ranged combat action as though they had a range of 8. While making this ranged attack, roll one D6; Colossus/Wolverine's damage value is replaced with the result of the 1D6 roll. After this attack is made, Colossus/Wolverine must be placed adjacent to the target in the closest square possible to Colossus/Wolverine and may make a close combat attack using the printed damage value. If there is no square of non-blocking terrain to which Colossus/Wolverine may draw a line of fire then the initial attack cannot be made."

Exact wording would be different, but still you get my meaning, yeah? The first action to represent Wolverine and his blades and the second is Colossus charging up to meet him. What do you guys think?

bdadhat
10/20/2010, 22:58
I can see a Flash /Superman duo thing happen, once you activate the '1 time' trait of fast ball special you have to choose who you are:

* Turn into Wolvie after getting a free attack and 'thrown'
* Get a free close combat attack as Wolvie, then place figure in originating square and you are Colossus.

could lower point cost and fit into more games this way

Myrik_Justiciar
10/20/2010, 23:56
I doubt it. Remember this figure was announced for the canceled Marvel 70th Anniversary pack, well before the AE mechanic was introduced.

I'd say same scultp, new mechanic.

I like the idea of a figure that is reverse AE and splits from a Duo to seperate figures.

gfishfunk
10/21/2010, 12:10
My thoughts are that the AE would not work well: you need too many pieces, and might miss the power for such a niche thing. Hard to say.

On the other hand, I could see the little red numbers placed on heroclix dials as groundwork for the AE mechanic, if Colossus and Wolverine were the same length (like, both were 7 clicks), then you seperate them and place them on the 5th click or 2nd click, etc. Could work.

Still: I would not want 3 pieces to make the special power on one of them work.