LurkMaster2000
03/04/2003, 13:34
okay, i'm not doing multiple reviews like azs or others here, i'm just reviewing the X-men because i felt like it.
(the views expressed in this review are not necessarily correct. they're just thoughts i have that hopefully might make some sense.)
the roster:
cyclops
jean grey
magneto
professor X
nightcrawler
rogue
white queen
wolfsbane
wolverine
phoenix
boom-boom/meltdown
shadowcat
iceman
beast
psylocke
gambit
colossus
storm
---------------------------------------------------------------------------
okay, first things first. there's not a more versatile team out there. period. the only marvel powers they are missing are flurry, pulse wave, and probability control. PC could be a big problem for them, and i'll go into this a little later. but first let's admire their plethora of abilities.
need mind control? one of the best, professor X, at your service. need taxi service for the professor? pick from a plethora of x-taxis (a sentence you would have never heard just a month ago).
need range combatants? take your pick between cyclops, storm, iceman, phoenix with her 12 range, and the stealthy gambit. need some help with that range attack? hello psylocke. how about some explosion? gambit and boom-boom. (oh, hi again, psylocke. my bombs explode much better now, too).
close combatants needed? colossus, wolverine, wolfsbane, psylocke, beast, and rogue. need to boost up that AV? or damage? or defense? gambit, beast, and walking storm here.
you get the picture... you need it, xavier's kids have it.
one of the biggest weaknesses this team has is the fast drop in most of their attack values -- which aren't exactly the highest to begin with. this is why probability control could possibly give these guys nightmares. imagine playing the brotherhood, and you're trying to hit magneto and his 19 defense from range, and they've got destiny and scarlet witch. that means some your best attackers need to roll a 9 three times in a row. not gonna happen..........
...unless of course, you've got good ol' beast, gambit, or experienced storm! make that a 6 three times in a row whilst they perplex maggy's defense down 3. not too shabby.
ah, the beauty of versatility. coming up with a countermove for almost anything.
speaking of perplex, that threesome can make nightcrawler a big-hitting pain in the bollocks. i can see it now... beast, gambit, and storm perplex nightcrawler's damage up to 5...
(i know i know, all you have to do is send people to block their LOS and perplex is toast, that's not the point of my rant. i'm trying to sell the x-men here, not come up with strategies to melt cheese.)
in any case, what was once another big weakness of the team is now a strength thanks to Xplosion -- mobility. you can bet shadowcat is going to make it onto a few teams, just for her ability to bring people in and out of action without regard to blocking terrain and all that jazz. iceman's a good cheap taxi, and if you guys are in a temporary bind, he can set up a barrier for you. the veteran storm comes relatively cheap at 52 points, and she can do 4 damage from 10 slots away. and rogue can fly in and hit while bringing another big hitter with her for more damage... the way it's set up now, you can have taxis taxiing other taxis and letting one do the dirty work, then having the taxi return the favor on a later turn. beautiful. i'm not even going to mention jean grey and phoenix with their TK, even though i just did.
their biggest asset over many of the major teams is their ability to heal -- which compensates for their lack of defense, shallow dials, and damage-soaking powers. i mean, let's face it. you can count on one hand how many X-people will still be useful after one good smack from thor and a dumpster (actually, not many figures outside of the X-men can handle this either). but the X-men have two people with support with decent healing AVs -- jean grey and beast. this is where the x-men's low defense (on average) helps them out. the x-team ability helps them out even more here. if jean grey has 1 click of damage on her and you want to heal a dying gambit who has 2 clicks left, gambit can give jean grey a click, thereby giving jean back her support and lowering gambit's defense even more. an easier patient to heal. (which makes me think -- shouldn't it be harder to heal someone who is closer to death? if only life were like clix.)
also because of their team ability, the X-men don't have to worry too much about pushing. you can find quite a few "x-fodders" to keep around just to provide those clicks of healing *cough* experienced boom-boom *cough* (anytime a SHIELD soldier has a higher attack value than you and is cheaper, you're going to be my blocker if you make it onto my team).
did i mention the beauty of psylocke yet? with BCF from up close, she's a perfect body guard for the phoenix or gambit...
what do the X-men have for themselves in the future? i don't work for wizkids, so i don't know. but you can probably bet on seeing longshot giving them that much needed probability control. angel -- providing perhaps an even cheaper taxi at less than 20 points... and the x-men could use an outwitter. yes, i don't count the 94 point veteran white queen who needs to be pushed a few times to get to outwit and can't attack worth squat as the x-men outwitter because of reasons i won't list here...
and that's all for my x-review. i'm sure you guys can think of things i missed, so feel free to add because i'm definitely interested to see what else i haven't thought of...
P.S. Veggiehater and everybody else who has replied on this thread pointed out that you perplex doesn't work the way i thought it did, so i took the whole perplexing defense section out. if you don't know what they're talking about, they're not the crazy ones. i am.
(the views expressed in this review are not necessarily correct. they're just thoughts i have that hopefully might make some sense.)
the roster:
cyclops
jean grey
magneto
professor X
nightcrawler
rogue
white queen
wolfsbane
wolverine
phoenix
boom-boom/meltdown
shadowcat
iceman
beast
psylocke
gambit
colossus
storm
---------------------------------------------------------------------------
okay, first things first. there's not a more versatile team out there. period. the only marvel powers they are missing are flurry, pulse wave, and probability control. PC could be a big problem for them, and i'll go into this a little later. but first let's admire their plethora of abilities.
need mind control? one of the best, professor X, at your service. need taxi service for the professor? pick from a plethora of x-taxis (a sentence you would have never heard just a month ago).
need range combatants? take your pick between cyclops, storm, iceman, phoenix with her 12 range, and the stealthy gambit. need some help with that range attack? hello psylocke. how about some explosion? gambit and boom-boom. (oh, hi again, psylocke. my bombs explode much better now, too).
close combatants needed? colossus, wolverine, wolfsbane, psylocke, beast, and rogue. need to boost up that AV? or damage? or defense? gambit, beast, and walking storm here.
you get the picture... you need it, xavier's kids have it.
one of the biggest weaknesses this team has is the fast drop in most of their attack values -- which aren't exactly the highest to begin with. this is why probability control could possibly give these guys nightmares. imagine playing the brotherhood, and you're trying to hit magneto and his 19 defense from range, and they've got destiny and scarlet witch. that means some your best attackers need to roll a 9 three times in a row. not gonna happen..........
...unless of course, you've got good ol' beast, gambit, or experienced storm! make that a 6 three times in a row whilst they perplex maggy's defense down 3. not too shabby.
ah, the beauty of versatility. coming up with a countermove for almost anything.
speaking of perplex, that threesome can make nightcrawler a big-hitting pain in the bollocks. i can see it now... beast, gambit, and storm perplex nightcrawler's damage up to 5...
(i know i know, all you have to do is send people to block their LOS and perplex is toast, that's not the point of my rant. i'm trying to sell the x-men here, not come up with strategies to melt cheese.)
in any case, what was once another big weakness of the team is now a strength thanks to Xplosion -- mobility. you can bet shadowcat is going to make it onto a few teams, just for her ability to bring people in and out of action without regard to blocking terrain and all that jazz. iceman's a good cheap taxi, and if you guys are in a temporary bind, he can set up a barrier for you. the veteran storm comes relatively cheap at 52 points, and she can do 4 damage from 10 slots away. and rogue can fly in and hit while bringing another big hitter with her for more damage... the way it's set up now, you can have taxis taxiing other taxis and letting one do the dirty work, then having the taxi return the favor on a later turn. beautiful. i'm not even going to mention jean grey and phoenix with their TK, even though i just did.
their biggest asset over many of the major teams is their ability to heal -- which compensates for their lack of defense, shallow dials, and damage-soaking powers. i mean, let's face it. you can count on one hand how many X-people will still be useful after one good smack from thor and a dumpster (actually, not many figures outside of the X-men can handle this either). but the X-men have two people with support with decent healing AVs -- jean grey and beast. this is where the x-men's low defense (on average) helps them out. the x-team ability helps them out even more here. if jean grey has 1 click of damage on her and you want to heal a dying gambit who has 2 clicks left, gambit can give jean grey a click, thereby giving jean back her support and lowering gambit's defense even more. an easier patient to heal. (which makes me think -- shouldn't it be harder to heal someone who is closer to death? if only life were like clix.)
also because of their team ability, the X-men don't have to worry too much about pushing. you can find quite a few "x-fodders" to keep around just to provide those clicks of healing *cough* experienced boom-boom *cough* (anytime a SHIELD soldier has a higher attack value than you and is cheaper, you're going to be my blocker if you make it onto my team).
did i mention the beauty of psylocke yet? with BCF from up close, she's a perfect body guard for the phoenix or gambit...
what do the X-men have for themselves in the future? i don't work for wizkids, so i don't know. but you can probably bet on seeing longshot giving them that much needed probability control. angel -- providing perhaps an even cheaper taxi at less than 20 points... and the x-men could use an outwitter. yes, i don't count the 94 point veteran white queen who needs to be pushed a few times to get to outwit and can't attack worth squat as the x-men outwitter because of reasons i won't list here...
and that's all for my x-review. i'm sure you guys can think of things i missed, so feel free to add because i'm definitely interested to see what else i haven't thought of...
P.S. Veggiehater and everybody else who has replied on this thread pointed out that you perplex doesn't work the way i thought it did, so i took the whole perplexing defense section out. if you don't know what they're talking about, they're not the crazy ones. i am.