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View Full Version : My thoughts on all the perplex in the new set.


SLAYER X
03/04/2003, 15:39
I was just sitting around thinking about the con artist and I have come to the conclusion that this figure is going to see more play than even the cheapest medic. I don't think it will ruin the game but it is going to make it alot tougher because of the abuses of that power. Tournements won't be affected that much because with only 2 movements not many people are not going to be dumb enough to bring 100 points worth of con artists and a vet Dr.doom because they would have to waste alot of turns just trying to get to have perplex. Regular play is on the other hand going to be altered. I was thinking withh 99 points spent on 9 conartists and then adding dr.doom in say a 500+ point game he can have an 8 on attack a 12 range and 14 attack. Or any other combo that you see fit, with these figs destroying fire lord is going to be a breeze. I can't wait to abuse that power.

AshenFang
03/04/2003, 15:44
Well, again, everyone has the chance to make use of this, and it will be a choice to whether or not they want to.

Like you siad, in smaller games, it would most likely take too long to be really effective.(Unless you use a few rookie Blizzards or someone else cheap with Pulse Wave.;) )

Larger games is where we'll see the big effect. But in larger games they will be a lot easier to deal with. (Vet Ultron's with his Tripple Explosion shots., plenty of running shooters to take these little guys out with a single hit.)

Will they see play? ..of course. Will they change the dynamic of the game? Ehh.. ..doubtful.

We'll see. ;)

SLAYER X
03/04/2003, 15:51
I just thing this one cheap little figue will be more of a headache for people to deal with than say the 201 point hulk. used correctly the most powerful person on the opposit team is gone in 1 hit instead of have to be jumped by 3 or 4 figures. But as you said they will have to be dealt with as well.

shin-goji
03/04/2003, 15:54
Lots of small, cheap figures tend to overrun a few large, expensive figures.

SLAYER X
03/04/2003, 16:10
I am guess ing you mean it becomes a numbers game when 2 or 3 big figs tryo take out 9 small figes. I agree it is also not to smart just becwhen you try to cahse small figs down the bigger ones get you cornered.

Agent_X
03/04/2003, 16:13
How quickly you all forget Nightcrawler. He was built to smash medics, now he is the perfect tool for destroying Rookie Con Artits, and Veteran ones if they have that first damage on them.

Thorgrin
03/04/2003, 16:21
I disagree. 15 con artists does not beat an E-Ultron. Period. First is range (and I'm talking just one on one here), plus having to move to position so you can even perplex, etc, etc, etc. Ultron would kill them without even breaking a sweat.

There have been MULTIPLE ways so far to beat this "perplex one guy to do uber damage" that it's just funny to hear people think it's going to be some big game breaker. People thought that the doombots and vamp lackeys were going to be the same way. Guess what, they weren't....

Is it advantageous to have? Sure, but the idea of either having to pulsewave or start pushing your own characters isn't a very viable solution to the big picture in which you have to push your figures to get to perplex (thus giving some 2 tokens) and the idea that this one figure (maybe two) could be taken out.

The fact of the matter is, if you have a team that revolves around one, maybe two figures in a 300-400-500 point game is just going to get crushed with a more diversified team. Stealth works awesome in this case. So does barriers. So does hypersonic speed, so does SOARING with a figure that can charge or has hypersonic speed (i.e. vet rogue, Sauron (I believe), LE Superman, etc).

Can't see why people can't wait til the expansion actually comes out before thinking that a figure is going to be abused. *shrug*

Wileyone
03/04/2003, 16:28
I have a quick question about perplex.

The way I understand this power is that it increases the printed number of one ability on the heroclix dial.

If this is correct, how does perplex increase a pulse wave attack? Doesn't pulse wave ignore the printed damage value on a figure and set the damage to 1? I know Shield agents can then increase this 1 damage but Perplex only works on the printed value I thought. (which gets overriden by pulse wave)

I've also seen posts where people state that perplex can be used to increase a charge of 4 (move 8) to a charge of 5? However, wouldn't this actually increase the move to 9 and not the charge amount (since charge is not a printed value but half the printed value?). Does the 9 move get rounded up instead of down?

Thanks for your help,
Doug

Agent_X
03/04/2003, 16:47
Always round up.

NateTG
03/04/2003, 17:00
Consider something like:

32 V Avelanche
13 E Con Artist
11 R Con Artist
11 R Con Artist
11 R Con Artist
28 V Quicksilver
28 V Quicksilver
33 E Wasp
33 E Wasp
----------------
200 Points Even.

On round 1, Avelanche fires up the con artists. After that it's perplex/flurry fun.

SLAYER X
03/04/2003, 17:29
doombots and vamp lackeys can't kill veteran ultron but 6 rookie con artists and dr. doom can take him out in 1 shot. That seems to be a bit more impressive then a bunch of figures that can't kill each other. As for nightcrawler taking them out if you want to run him in and get stuck there so the other conartists can destroy his dense and kill him go ahead.

Mr. Pilkington
03/04/2003, 17:39
As for the Perplex/Pulse Wave issue, people aren't mentioning PW because they want to Perplex it up. They are mentioning it because it can be used to deal 1 damage to your own figures, thus getting the Con Artist onto a Perplex click without having to push to do it.

Thorgrin
03/04/2003, 17:50
Effective range of 8. So on round 1, all you did was get your team ready, since you can't move and hit with quicksilver (no charge ability), then they're out there as sitting ducks with their wasps. My counter to that is:

R Blizzard (or avalanche, someone with barrier), E Ultron. E Ultron does an EE to hit probably both Wasp and Quicksilver and then someone puts up a barrier to block LOS to the Wasp/Quicksilver combo.

Specifically:

R-Avalanche x2: 38 pts
E-Ultron: 139 pts
E-Destiny: 23pts.

Basically all I need to do at that point is just alternate putting up a barrier and taking out your Wasp/Quicksilver.

Even if you could pump up the range to 12 with Wasp, you still wouldn't reach the other side of the map. Plus it takes 1 action for Avalanch, so at most your're only going to be able to get one Quicksilver to attack.

Originally posted by NateTG
Consider something like:

32 V Avelanche
13 E Con Artist
11 R Con Artist
11 R Con Artist
11 R Con Artist
28 V Quicksilver
28 V Quicksilver
33 E Wasp
33 E Wasp
----------------
200 Points Even.

On round 1, Avelanche fires up the con artists. After that it's perplex/flurry fun.

Thorgrin
03/04/2003, 17:54
You're joking, right?

A vet con artist (per the stats published here) on the first click of perplex is a 6! Nightcrawler's defense is a 17. Hmmm, very bad odds that they're going to hit. ALSO they have a 0 range.

So you could have Nightcrawler go over there, hit one and lock them up so that they can't get the full benefit of perplexing without moving or breaking away.

As far as Dr. Doom is concerned. If you're talking about the Vet, you'd have to have a 300 point game and even then, his running shot/damage wouldn't get him that far and even if he did, he's not going to take out Ultron in one turn. Now he's pretty much just isolated himself. Again, put a barrier up behind him, cut of LOS for his perplexers and then pound him into the ground with your other guys. Specifically I'd hit him with a vet Bullseye first and that should put him into invulnerability. Then follow up with vet firelord. Now Dr. Doom is hurting and I still have tons of other USEFUL figures on my end. At this point the con artists can perplex themselves up, but without range and another figure to take advantage of it, it's game over.

Originally posted by SLAYER X
doombots and vamp lackeys can't kill veteran ultron but 6 rookie con artists and dr. doom can take him out in 1 shot. That seems to be a bit more impressive then a bunch of figures that can't kill each other. As for nightcrawler taking them out if you want to run him in and get stuck there so the other conartists can destroy his dense and kill him go ahead.

NateTG
03/04/2003, 19:35
I won't make any more rebuttals after this one.

The list I posted is probably not optimal. Blizzard is a better choice for PW in lots of ways.

Originally posted by Thorgrin
Effective range of 8. So on round 1, all you did was get your team ready, since you can't move and hit with quicksilver (no charge ability), then they're out there as sitting ducks with their wasps. My counter to that is:

Unless you're taking advantage of terrain very well, it's an effective range of 10. 8 for wasp's move, another 1 for Quicksilver, and then 1 more because Quicksilver attacks into the next square.


R Blizzard (or avalanche, someone with barrier), E Ultron. E Ultron does an EE to hit probably both Wasp and Quicksilver and then someone puts up a barrier to block LOS to the Wasp/Quicksilver combo.


The Wasp/Quicksilver combo is Taxi/Pound not Taxi/Shoot. The Taxi/Shoot version of this army would probably be better, but not nearly as much fun.


Specifically:

R-Avalanche x2: 38 pts
E-Ultron: 139 pts
E-Destiny: 23pts.

Basically all I need to do at that point is just alternate putting up a barrier and taking out your Wasp/Quicksilver.

No taxis, one offensive figure, no medic, I'll admit that perplex/flurry has weaknesses, but your army's not one of them.

Even if you could pump up the range to 12 with Wasp, you still wouldn't reach the other side of the map. Plus it takes 1 action for Avalanche, so at most your're only going to be able to get one Quicksilver to attack.


I'm not talking about attacking on turn 1. I'm talking about having a 24 point figure that is capable of attacking twice in one action with an attack of 11 and 4 damage against Ultron, or an attack of 13 and 2 damage against Firelord.

Emperor Ent
03/04/2003, 20:01
What about range? Is anyone else afraid of a bunch of Prostitutes giving a figure 20 range and 10 damage? The range is what I fear the most, since it inhibits ones ability to advance.

SLAYER X
03/05/2003, 15:46
actually what I mean when talking about nightcrawler is if he runs across the entire feild he will lose his defence becuase he would get perplexed down to a low number then have someone like batman outwit his super sences then whack him for 5 since I have 2 more conartists left over. That is why night crawler is for hit and run missions not hit and stay. That is the beuty of HSS it allows him to move freely around the field. Second you are right I would have to play a 300 point game so it is good for me that I play at 1000 points or more. I have to also clear up one thing i don't think it will be a game breaker I just think it will add more fun instead.