urlmaker
03/05/2003, 10:41
Well, I played my first game last night with my XPlosion boosters and I may have hit on an effective team right off the bat. U Shadowcat, V Manderine and Exp Destiny. 200 pts exactly.
I fought against R Iron Man, Exp Iceman and V Daredevil (Xplosion) in the middle and U The Leader, R Abomination, and a Hydra Medic on the other.
The Defense.
The Shadowcat is a very mobil taxi that can take care of herself if someone brings it to her, 17 def and SS. Manderine is no slouch with a 17 def and ESD for a 19 at range! Destiny just wanders the board with her free move trying to keep in PC range of her team, and out of actual combat. If she does get into some trouble she will have to count on the 2 rolls of SS she can get.
The Offense.
Manderine is the primary attack piece with Mind Control, Outwit and 3 damage on the first click, you will likely never use your incap. Oh and did I mention the 12 range? I took rookie Iron Man down to his rough clix very quickly with the first attack, outwitting his Inv and laying down 3. The 11 attack makes hitting short work, and just in case you have destiny waiting in the wings with some PC help.
The Escape.
Things got close quick once the middle team was heavily damaged they brought it in close to try to get past the ESD protected Manderine. But the team was too damaged to get the attack rolls and only stellar luck could have helped and I had more luck on my side with Destiny. Plus Shadowcat could easily phase in and out of trouble carrying her comrad. They avoided the leader and would only get at the edge of his range. When it got to close combat I just outwitted The Leaders Mind Control to keep from having Manderine cook Kitty with his fire ring. Destiny took a few lumps but remained alive, and Shadowcat took only pushing damage, Manderine was unhit and unpushed, mostly due to staying at the edge of his massive 12 range and keeping outside of the attackers.
The summary.
Starks company could have been much more effective on an aggressive stance. But still having to roll twice against the Manderines ranged defence is hard for young Tony. The Abomination lost his lost his invuln after the first push (or maybe 2) but even without outwit Manderine's 3 damage is enough to peg away at the limited range figs he was dealing with.
I may try this team against a Firelord team. What is a good 200 point tourny level Firelord team to play test against? (something common)
I fought against R Iron Man, Exp Iceman and V Daredevil (Xplosion) in the middle and U The Leader, R Abomination, and a Hydra Medic on the other.
The Defense.
The Shadowcat is a very mobil taxi that can take care of herself if someone brings it to her, 17 def and SS. Manderine is no slouch with a 17 def and ESD for a 19 at range! Destiny just wanders the board with her free move trying to keep in PC range of her team, and out of actual combat. If she does get into some trouble she will have to count on the 2 rolls of SS she can get.
The Offense.
Manderine is the primary attack piece with Mind Control, Outwit and 3 damage on the first click, you will likely never use your incap. Oh and did I mention the 12 range? I took rookie Iron Man down to his rough clix very quickly with the first attack, outwitting his Inv and laying down 3. The 11 attack makes hitting short work, and just in case you have destiny waiting in the wings with some PC help.
The Escape.
Things got close quick once the middle team was heavily damaged they brought it in close to try to get past the ESD protected Manderine. But the team was too damaged to get the attack rolls and only stellar luck could have helped and I had more luck on my side with Destiny. Plus Shadowcat could easily phase in and out of trouble carrying her comrad. They avoided the leader and would only get at the edge of his range. When it got to close combat I just outwitted The Leaders Mind Control to keep from having Manderine cook Kitty with his fire ring. Destiny took a few lumps but remained alive, and Shadowcat took only pushing damage, Manderine was unhit and unpushed, mostly due to staying at the edge of his massive 12 range and keeping outside of the attackers.
The summary.
Starks company could have been much more effective on an aggressive stance. But still having to roll twice against the Manderines ranged defence is hard for young Tony. The Abomination lost his lost his invuln after the first push (or maybe 2) but even without outwit Manderine's 3 damage is enough to peg away at the limited range figs he was dealing with.
I may try this team against a Firelord team. What is a good 200 point tourny level Firelord team to play test against? (something common)