View Full Version : darn brainiac!!!!!!How to beat him?
i got kicked again by brainiac and i dont have idea how to beat him.
hes always in the air attacking me while i cant with most my figures and kills all my army while i can just look and see my army get crushed.....
help me beat him by showing me a team that could and how you would use it.
Here are my clix:
1 Moondragon U (71)
1 Cyclops U (39)
1 Sabretooth V (69)
1 Whirlwind V (41)
1 She-hulk V (120)
1 Captain America V (62)
1 Kingpin V (43)
1 Puppet Master V (42)
2 Elektra V (26) (Spear one)
1 Controller V (69)
1 Checkmate Medic (19)
1 Blizzard V (53)
1 Mr Fantastic E (74)
1 Wasp E (33)
1 Black cat E (32)
1 Hercules E (67)
1 Dr Doom E (163)
2 Quicksilver E (24)
1 Hawkman E (43)
1 Avalanche E (26)
1 Shield Sniper E (14)
1 Blob E (42)
1 Hobgoblin R (34)
1 Jean Grey R (31)
2 White Queen R (61)
1 Elektra R (18) (Spear one)
1 Elektra R (18) (Sai one)
1 Avalanche R (19)
1 Skrull Commando R (11)
1 Vulture R (15)
1 Huntress R (18)
1 Checkmate Agent R (11)
1 Mad Hatter R (26)
1 Cylcops R (55)
1 Black Panther R (27)
1 Hydra operative R (9)
we play in 200 pts games and by some rules we made i have 1 figure that i must use in all game we made and the one i selected is Checkmate Medic V(19) so pls try putting him in the teams ....
he kicked my ### 4 games in a row with his team and i get tired of that.....
my last team was:
She-hulk V(120)
Black Panther R(27)
Black Cat E(32)
Checkmate medic V(19)
198 pts
he kicked me cause i couldnt touch his brainiac while he was in air
Which Braniac? SHIELD Sniper& Cyke can out range him.Taxi in White Queen to PB him. Black Panther outwits (take your pic.) Hows that for a start.
What else does your opponent play?
well with that he puts intergang medic and intergang agent to get the team ability to outwit
freakyfraser
03/05/2003, 15:22
Whenever I play a team featuring Brainiac I load up my troops and place them so I can make multiple attacks against him so that I severely weaken him or if I'm lucky kill him.
I also find that if your opponent leaves Brainiac in a group of figs then Energy Explosion is obviously the way to go. I have personally discovered the joys of playing Vet. Bomerang (with 3 attacks!). Most people don't look to kill him because they are to busy sizing up my heavy hitters and them BAM! A little perplex to up attack or SHIELD to up damage and most of their team just got their a@@ kicked by a second string villian. Ultron can do the same thing for you, but once he's on the board it's pretty obvious what your plans are. Plus he's 188 points
groovyfunk
03/05/2003, 15:26
The problem your faceing with Brianiac is, you need to have some range characters. I would definately put Moondragon in your arsenal and try to mind control Brianiac to one of you blades and claws characters like Sabertooth or Elektra. Or try this;
Wasp (E) - 33
Black Panthor (R) - 27
Cyclops (R) - 55
Checkmate (V) - 19
Captain America (V) - 62
Total 196
In my opinion when you playing low point games its good to have as many movements as possible.
Keep Cap back and use his leadership. Black Panthor moves for free because Avenger so get him into stealth where he can use outwit. Outwit Brianiac 13 defense ability and fly Wasp who also is Avenger taxing Cyclpos who can run and shoot to Blast Brainiac for a full amount of damage. You can also, keep him back and use his 10" RCE from a distance. It really all depends where he is on the board and you can get to him useing most of your guys. If your succsefull w/ Cyclops hit when its your turn again outwit Brainiacs mind control and keep him pinned. You may also want to push cyclops because you have a medic standing by. Do not push your WASP, let your opponent waste his or her energy in trying to take her out.
With this team you get to use four out of the five character in one turn as well as move them all because of leadership and Avenger ability all in a 200pt army!
Good Luck!
PsychoDBoy
03/05/2003, 15:38
What exactly do you mean by him being up in the air and killing you?Is he soaring and shooting down, coz if so, thats a no-no I'm pretty sure. Soaring people can only attack other soaring people. With that being said, i'd take him out just like I take out anyone like him. Either good range people, or tk/taxi a big bruiser up to knock the carp outta him. And outwitting that impervious doesn't hurt either.
thats the problem the rule of soaring vs ground is not clear
some people say you can but with half range
others say its only when its adjacent to the figure
and others say you cant so its not clear
drhypnotic
03/05/2003, 15:44
Soaring figs CANNOT attack or use powers on grounded figs. They can be attacked but range is considered halfed when trying to reach them.
Thorgrin
03/05/2003, 15:47
it's actually very clear. Per the FAQ on Wizkids site...
"Soaring figures can only attack other soaring figures"
So if that's the case, your opponent(s) were attacking illegally.
PsychoDBoy
03/05/2003, 15:50
From the wizkids FAQ:
Soaring
Groundbased and hovering characters can shoot up at a soaring figure, but not vice versa.
Soaring figures can only attack other soaring figures.
Soaring characters can only be adjacent to other soaring characters. This means that a soaring character cannot pick up an object or character and can only use Telekenesis on another soaring character.
A soaring character can make a ranged combat attack against an adjacent soaring character.
The 1/2 range restriction on hovering or groundbased ranged attackers targeting soaring characters does not universally apply to all range issues involving soarers.
Everythin there soarinwise seems clear to me. They can't do anything to people below. People can shoot up, at half their range. People can outwit, perplex, an whathave you up, at the full 10 range of the power. Only thing soarers can do is affect other soarers. (hah anyone have that problem with after seeing/saying a word too much in a short period of time, it just looks funny and wrong to you?Soaring is doin that now for me. Jes don't seem right :p )
Billy Jack
03/05/2003, 15:52
hmm what you need is a character with battle fury, position him in close so Brainiac can't mc hm. And take out out Brainy quick.
ALso back up the fig with good ranged attacker and out wit. you may also want to factor another mind control character too.
Brigadier M
03/05/2003, 15:54
It's not just the FAQ, it's in the rulebook too. Looking at the on-line version, so I don't have a page number but:
"Soaring characters can only affect other soaring characters. Soaring characters can be attacked by hovering or ground-based characters who possess a ranged attack."
So soaring characters can be shot at by grounded figs, but can't shoot back. The range of a grounded fig is halved when firing at a soaring fig.
Brigadier M
03/05/2003, 15:57
You all type too fast :)
Also,
Originally posted by PsychoDBoy
People can outwit, perplex, an whathave you up, at the full 10 range of the power. [/B]
I'm pretty sure range on those powers is also halved when used against a soaring fig.
M!
PsychoDBoy
03/05/2003, 16:14
Honestly never had the outwit/perplex issue come up, but with the part of the faq that goes like this
"The 1/2 range restriction on hovering or groundbased ranged attackers targeting soaring characters does not universally apply to all range issues involving soarers. "
I assumed that meant it didnt apply to powers that aren't strictly attacks an such. *shrug* Like I said, I dont think I've played a game where anyones soared yet, an doubt I ever will. Tha's jes what i interperated from the faq.
Some places use house rules, such as allowing soaring characters to shoot up to half their range, or not allowing flyer to use Ranged Combat Expert if they are hovering and put into base to base contact (but that's a different argument).
Grab your rulebook and/or print out the appropriate section of the FAQ, or have your friend look at it online. His mistake is a pretty common one. Once you've shown him those rules, you guys might agree to a house rule that goes something like: on a D6 roll, a 4-6 allows fliers to return fire, but on a 1-3 they follow normal tournament rules. Either that, or come up with some other concession.
Another mistake is Braniac carrying the Medic. First of all, to carry someone, you must begin your turn in base to base contact with a flyer in hover mode. You may then go into soaring mode, but you must end your turn in hovering mode. The rules are very clear on that point, that a flyer HAS to put down the person they are carrying by the end of the round.
If you want to be devious, you have a character like Weather Wizard or Blue Beetle use their Force Blast ability to knock someone away from their taxi, leaving them stranted, and forcing the Taxi to waste a turn flying one space over to them, at which point to Force Blast them again.
So, there you have it. Braniac can either be soaring, where he can't touch anyone, and is relatively safe from ranged attackers, but not completely, OR he can be on the ground and voulnerable, carrying a medic around to heal his sorry hide.
Now a little more devious of a trick is to take that great phasing flyer Vision, and have him Taxi around someone like, oh say, Firelord. Since flying characters with phasing can go to soaring without spending movement, Vision can carry Firelord his full 10 movement, then take him into the safety of soaring(since he is a flyer, he can be dropped off soaring). They hang out a turn, then drop from the sky to bring Firelord down, move Vision's full 10" range, and you can basicall drop him out of the sky anywhere you want. (but that's getting a bit off subject)
Brigadier M
03/05/2003, 16:36
I've never been able to figure out what that phrase about "The 1/2 range restriction..." means. But the outwit entry in the FAQ states "when used against a soaring figure, Outwit is subject to the same half range reduction as a ranged attack." The probability control entry states almost exactly the same thing. Perplex doesn't seem to have an entry, but I can't imgaine why it would be different in this regard from outwit or PC.
The only time I've ever soared was with LE supes, to make a hit and run with HSS and then soar to get out of range of outwit, etc., make it a little harder for them to counter-attack.
M!
Thorgrin
03/05/2003, 16:39
The other way to negate the "soaring" effect, is to select an indoors map. In an indoors map, figures can not soar at all.
Thorgrin
03/05/2003, 16:42
Depending on the team, but I've done it lots of times. The time I do it are when I stack the team with running shot flyers. aka, Annihilus, Super Skrull, Thor, etc. So I'll get them into position, soar and then clear and then swoop down for a devastating first shot. If my opponent gets in closer to take the shot, then they're almost always isolated from everyone else and gets pounded. This is assuming, of course, we're playing on an outside map.
Originally posted by PsychoDBoy
Honestly never had the outwit/perplex issue come up, but with the part of the faq that goes like this
"The 1/2 range restriction on hovering or groundbased ranged attackers targeting soaring characters does not universally apply to all range issues involving soarers. "
I assumed that meant it didnt apply to powers that aren't strictly attacks an such. *shrug* Like I said, I dont think I've played a game where anyones soared yet, an doubt I ever will. Tha's jes what i interperated from the faq.
Brigadier M
03/05/2003, 16:48
Originally posted by Brigadier M
Perplex doesn't seem to have an entry, but I can't imgaine why it would be different in this regard from outwit or PC.
I was looking at the Marvel FAQ, and it's not in there, but in the DC FAQ the perplex entry has the same range restriction as attacks/outwit/PC.
Originally posted by Pandaro
Now a little more devious of a trick is to take that great phasing flyer Vision, and have him Taxi around someone like, oh say, Firelord. Since flying characters with phasing can go to soaring without spending movement, Vision can carry Firelord his full 10 movement, then take him into the safety of soaring(since he is a flyer, he can be dropped off soaring).
I don't think so. You'd think that would make sense, but the rules state "At the end of the move, the flying character must be in hover mode, and must place the carried character in an adjacent open square." I don't see it give any exception when the carried fig is a flyer.
M!
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