View Full Version : SRs in DC75:which ones will hold their values?
Abyssinian13
12/22/2010, 03:06
Hey guys, which of the SRs in dc75 do you foresee will hold their values even after the initial hotness of the set fades?
mavjonpaul
12/22/2010, 03:46
Ok, lets go by the numbers:
49. Green Lantern - Definitely has usability. Ignoring Stealth and nerfing stealth at the same time is devastating to some figures. Definitely a piece to have.
50. Superman - Goes down too easily. As a fig it's a beautiful piece I love it and want it. But for playability not worth paying a high price for.
51. Wonder Woman - Definitely a nice starting piece but with a peanut base and no damage reducers it's sorta lackluster. A good HSS piece would tear her apart. Yet another beautiful sculpt.
52. Batman - Nice utility piece with front load stealth and perplex definitely someone to contend with. The sculpt is very nice too so probably be steady.
53. Hal Jordan - Usability is high even for a 300pt team. All and all a must have piece.
54. Barry Allen - I have him and have used him. He is a beautiful basic sculpt reminiscent of the wally sculpt from back in Justice League. Usability is very high so overall should be a steady price.
55. Beast Boy (T-Rex) - From what I have heard this piece is extremely hard to pull. That alone will keep the price high let alone being interchangeable with all Beast Boy's of this set definitely has usability.
56. Doomsday - head up this doomsday demolishes the Justice League Doomsday that alone is impressive. Although not unbeatable he will definitely put up a fight. The sculpt is beautiful and iconic as well keeping the price high.
57. Bane - What more can be said about this figure other then nasty is used correctly. ignoring stealth and being able to outwit more then 1 power on Gotham City and batman key worded figs is nasty. Awesome iconic sculpt again definitely a value in the piece.
58. Ares - seeing that this fig singlehandedly won a 300 pt sealed is impressive. The powers and traits for this fig also makes him a beast to reckon with. Definitely a must have to any collection.
59. Wonder Twins - to those of us that want to reminisce of the good ole days these figs would have a decent price to it but overall not something that is must have except to those totality collectors.
60 Sinestro - He is Sinestro and compared to the Crisis one he is one to reckon with. To be able to lower a defense by 2 and then to RS Psychic Blast someone is nasty. Whether you love or hate him he is a must have.
All of these are my own personal opinions as a collector and player. I would welcome any and all criticism.
1) Beast Boy <- Players will want this for both the MORPH and for the chance to play a Dinosaur swarm.
2) Green Lantern (Hal) <- Partially because of the upcoming film, mostly because of playability.
3) Green Lantern (Alan Scott) <- I think will "hold" value, mainly because the other JSA SRs aren't going to be as well-appreciated.
Sleeper hit: Wonder Woman. At 100 points, I expect that players who enjoy swarm teams (especially Amazons) will want at least two of this figure. This is a figure to grab extras of *now* while most players are ignoring it.
VenomDaBomb
12/22/2010, 12:38
In order of play ability (to me)
#1 - 49. Green Lantern - Ignore Stealth, TK, PB Move and attack power Indom and imper... what does he not do... he even heals himself! and all for 145 points with a JSA TA so he can easily have an 18 def... THE BEST SR IN THIS SET PERIOD!
2# 53. Hal Jordan - The lanterns have some loving here, Finaly we get a GL in this Set with a move and attack, Great values and ONE-MAN JUSTICE LEAGUE is pretty sweet.
3# - 55. Beast Boy (T-Rex) - you can't spend 60 points better then this. and CHOMP is just tasty.
4# - 54. Barry Allen - not just another speedster... he has 14 HSS move with 11 attack and 3 damage (look mama no perplex) and unlike so many others when he takes a hit he remains useful... if you have not played him cause your use to your flashes being overcosted and dropping like a rock get over your fear and use him!
5# 51. Wonder Woman - some might not like how fast she can drop, but this does not play like a standard WW were you just charge and absorb attacks. this is a damage piece to be used as need. with charge, SStr and EW and a nice 11 attack her first attack is sticking and and you nail them a free Knock Back sp can really help from getting attack back, at a very affordable 100 she gives you more then you pay for.
6# 50. Superman - again this is not a normal Sups, he does not shrug off damage but he does keep an attacking pace that not many can follow with some luck he can attack 3 or even 4 times in the span of 4 turns...sick. you just need to pick the right time to throw him in there. going in early will end this piece but again he is affordable and played right will be an MVP of any team.
#7 - 57. Bane - Bane lacks synergy sadly. he can be really effective but he can also be 140 gift to your opponent. I never like putting too man eggs in a basket and that's what venom pump is. if you pump make sure that attack is going to stick and with so many SS, SC and Imper characters that is not always going to be the case. now bane is saved by a really nasty Outwit power that comes later in his dial and if you can keep him around he it really can have its benefits. Also he is so vulnerable to Mind Control it hurts... having him smash a friend at +3 attack and Damage and then take 3 himself is just going to be a damper on anyone ones day...
#8 - 58. Ares - 12 attack nice damage powers and DV values. Quintessence TA, this is a tent pole piece that is worth his points. I wish the EVERYONE MUST FIGHT was 6 or more squares, that would really make him annoying. he is only number 8 do to his cost as he will not be seeing a lot of 300 and 400 pt play. still with just a little support he can be tough!
#9 - 60 Sinestro - I want to like Sinestro but he starts off to slow for my tastes you almost want him to get hit which is never good sign. 12 attack is great with PB and that perplex trait is just awesome but at the same time toughness on the opening clix of a 224 is just weak... and no starting move and attack really leaves him vulnerable.
#10 - 56. Doomsday - 259 is a lot to spent on a slow starting character. Doomsday excels at dealing damage, and if your his chosen target you really want to stay away from this guy!. its too bad he did not have a more dynamic move powers to get him into the fight instead of relying on a TK/taxi or jumping in there and waiting to be hit. 19 D is a nice number to hide behind but he is just destined to be Ranged before he gets to his target. He is a big point game figure (also the only way you are going to get to use his TA) so again if you play 500+ point games he will be a lot of fun if you don't well at least he looks cool.
#11-52. Batman -I never like my support piece having to get get adjacent to help out. don't get me wrong charge with blades and ew is awesome but how many times is he going to be only hit for 2 or 3 damage, with no range hes really a 80 perplex support piece. he may be better then 11 but since he is batman i feel he should be better then this.
#12 59. Wonder Twins - They really are only for those that remember them from Super fiends... and with only the Teen keyword making a fun superfriends team still remains a bit of a pipe dream. at a 111 points i don't really see them carrying there cost in a game... maybe its just me...
thanks for reading =)
chrisghast
12/22/2010, 12:43
i think Sinestro, the old green lantern Alan Scott and Hal Jordan will hold there value, which is funny because they all have lanterns, the bane will definitly decrease and so will the wonder twins, the jsa batman and the beast boy t-rex
Spider-Dave
12/22/2010, 12:49
Sinestro, Doomsday and Bane will hold value solely based on who they are and how awesome they look. It will be many sets most likely before we see these three reprinted.
Hal and Barry should maintain just because they are such excellent dials for well-loved characters.
Alan Scott because he seems to be the best fig in the set, and Beast Boy for his utility.
all in all-a great SR selection.
12. Wonder Twins - overall not a great piece and not as popular as some of the others in this set. for the most part only die hard fans or completists will want them
11. Batman - we have plenty of Batman already and this one really doesn't bring much of anything new to the table. again, only for the die hard & completionists
10. Wonder Woman - her value is already pretty low and i don't think it'll go up much
9. Superman - Same as above
8. Beast Boy - morph ability
7. Barry Allen - surprisingly he is one of the cheaper SR's in this set already on the secondary market. i expect his value will rise though
6. Bane - well liked character, interesting take on him.
5. Doomsday - another well like character and people love their expensive beat sticks / tent poles
4. Ares - see above. plus quintessence and an awesome special ability
3. Alan Scott - classic character with an excellent dial. the ability to ignore stealth is something many will like.
2. Hal Jordan - awesome attack special, and has the green lantern corps keyword for theme teams.
1. Sinestro - because the last one ended up going for $50+ i expect this one will go for pretty high as well. i think he already is the most expensive in the set
presidentluthor
12/22/2010, 12:58
I haven't used it yet, but having all options when using the ridonculously good Beat Boy will keep the BB t-rex selling high.
llyrghmnghyll
12/22/2010, 12:58
High Cost SRs hold their value just because people seem to think more of them. High cost pieces are easy to beat once you've played them a few times, but higher rarity high cost pieces tend to get played less and hence are more scary. more gets written about how nasty they are.
I prefer the old Sinestro, but this one will trade value with the old one and may end up trumping him, not for playability, but because he's simply more points.
Really good pieces like Dino Beast boy don't retain value. look at SR Scarlet witch. a staple of the tourney scene, but she rarely breaks 10 dollars. I think I picked mine up for $8.
Ares and Doomsday get the high point value pass into high value pieces. They aren't great, but they will increase in value.
The JSA trinity probably won't go to high. look at the Unique Bats and supes from origin. those did not retain their value at all.
Hal has a movie coming out, but there are also ridiculous numbers of versions of him to choose from. I expect him to fall into the mid to high cost category.
Bane is an unknown. It depends on how many remeber him as the stooge from that abomination of a batman movie and how many know him from the comics.
Alan Scott is the best Super rare and expensive enough to catch peoples attention. However he's not that popular (keep in mind, this is my favorite DC character so I'm not dissing him). the fact that he's sort of obscure will temper his value.
larthosgrr8
12/22/2010, 12:59
mavjonpaul hit the nail on the head pretty much. the trend i've seen now a days is POWER RULES. most ppl seem to only want power. in this case, only a few srs will hold value.
allan scott- he shoots and gets rids of stealthed characters- nuff said
beast boy- he's a mini devil dino- nuff said
barry allan- cheap hhs piece that needs no perplex to shine. zoom still beats him i think!
sinestro- just because most ppl can't get the old one. i think he's great but the old one is better in a couple ways. amazing how a little imperv and psy blast can make ppl go crazy.
Striker Mcbain
12/22/2010, 13:03
well if the set sells out quickly then it could be the next Crisis where all pieces will hold their value better. Sinestro, Doomsday, and Ares come to mind as everyone loves paying big money for big point costs. Alan Scott is the SR in the set no question as he has so much playability and amazing keywords. The Flash will go up at some point I would think. Everyone else will drop some.
Nightwing-fan
12/22/2010, 13:19
I only own three so far, and have played two of them. Both of these first two I pulled and used at our sealed event last weekend. The Barry Allen Flash is excellent. 14 HSS, 3 damage, 11 attack, and the SWP at the end is fantastic. I see him being a staple on many JLA teams that I will run and his value staying high.
GL Alan Scott has that crazy anti-stealth powers that makes him deadly. After he hits a stealther, then everyone else can that turn. He's great offensively, but his downfall is a 17 defense to start with. Way to easy to hit. Hes the perfect first strike figure, but needs defend/support on his team or someone to TK him back out of danger before he is neuthered himself. I see him dropping in value after the "Hotness" wears off.
The T-Rex is the other one I pulled, but havent used. Found him by shaking boosters and discovered a heavy spot that moved. I'll try the new beast boy in a tourney next year when we resume playing, but besides the uniqueness of the sculpt I dont see him staying high. After everyone who wants him gets him. I can see his value dropping.
Rurouni KJS
12/22/2010, 14:14
Most will hold their current value ranges. Sinestro, Doomsday and Ares will stay between $20-40. Hal and Barry will be the next tier at $15-25, with the JSA trinity of Supes, WW and Bats a step below in the $10-15 range.
Beast Boy Rex has the Warskrull phenomenon going for him — super-hot now, total meh later. Like that older SR generic, his value will eventually sink down to the $10 range. Green Lantern, OTOH, I think will actually rise in value from his current $20 level. He's not quite a marquee character but his anti-Stealth powers will make him a sought-after crutch piece a la HoT Cap. Look for him to join the top tier (though certainly on its lower end).
Bane is the wild card of the SRs. Although he's a marquee character and a potential crutch piece, he's so awkward to use that he might not be so heavily sought-after. I can't make any sort of prediction on him.
The Wonder Twins are the booby prize of SRs this round. They'll gather dust in $5 "Buy It Now" auctions for months.
mavjonpaul
12/22/2010, 14:16
barry allan- cheap hhs piece that needs no perplex to shine. zoom still beats him i think!
We will have to test this theory.
larthosgrr8
12/22/2010, 14:29
We will have to test this theory.
in most cases i'll give zoom the first hit. the prob can go a long way! we'll have to test that one indeed!:grin:
lucernhammer
12/22/2010, 20:12
just by looking at what players ask me for alan scott sinestro and doomsday lead all non white lanterns.that usually gives me an idea of what will rise in value over time im very suprised how many people want scar as throw in when trading too
Abyssinian13
12/23/2010, 00:37
which SRs do you foresee to be worth more than most of the WLs?
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