View Full Version : Due To Popular Demand- Another Team- Ultron Cheese
Ok, my Invisible Girl team got alot of hits, and people liked it, so Im gonna post my next team. I posted it about a month ago, so if it looks familar, it is. Again, like my other, it is without Outwit. That is one of the flaws this team has, but it should do OK without it. Most other teams do have it though. Here is the team, than a review...
Ultron, Experienced- 139 points
Doombot, Rookie-27 points
Doombot, Rookie-27 points
Vulture, Experienced- 20 points
Shield medic, Veteran- 16 points
Dr Strange, Experienced- 71 points
Basically, you have three wild cards, the doombots and Ultron, and three units for their team ability. Dr Strange and Ultron, as well as their taxis the Doombots, will share Ultrons 18 defense, and if Ultron gets penetrated, the 16 Defense of Dr Strange stays strong. Due to the 20 point Vulture ( possible replaced by a Rookie Avalanche, or a Rookie Destiny in the next set for free move of taxiies ), The Doombots get Ultrons 13 attack. Basically, you have alot of threats that all share off of each other. Dr Strange gets a 20 defense against range as well. Two units with a 10 range that hit hard, alot of defense and alot of damage, as well as high attacks and 4 possible taxiis give this team everything you could ask for besides Outwit and Prob Control, but the high stats shared team wide makes Prob Control less needed. The Medic was chosen as the Shield Medic as it can greatly boost the damage of the Energy Explosion that both Ultron and Doombot can dish out. The Hydra ability is less needed as you have high attack values as it is.
Again, the main things the team lacks is Black Panther ( aka Outwit ) and Prob Control, and a free move. If I could get 27 free points, I would say this army would be nigh-unstoppable. Rookie Panther would cover both. THUS, a possible change is to drop a Doombot for a Black Panther, but again, this takes away a taxi. Its really up to play styles. This is one of the best teams Ive played personally, and the team I currently run in marvel tourneys. Lemme know if this one stands up to the last one.
heroclixguru
03/05/2003, 23:07
I give this team a 6 out of 10.
Weaknesses:
no avenger or brotherhood, you have 3 doombots, you must use at lease one with a free move.
Need a real medic, Shield Medic 6 attack just won't cut it. Don't get rid of the Shield because of that's what spices up energy explsion. I would want the AIM medic too. This gives you hydra ability as well with 8 attack.
Strengths:
Energy explosion trick. one enhancement figure and shield agent team ability from 2 doombots.
Defense from defenders and attack from Synister Sydicate.
Overall comments:
I get the theme, share defense and attack. And a helluva energy explosion attack, with a potential damage of 1 (ultron attack) + 1 shield + 1 shield + 1 enhancement = 4 *2 = 8 total damage to a cluster. However realistically I would be happy with dealing out 6 damage to any clustered opponents.
I think you could improve the team by sacrificing Vulture. I know you would lose the synister syndicate ability to boost your doombots attack. But their doombots and meant to be taxis and useful wildcards. Definetly use Avalance for his barrier and defender ability.
Well, I agree I need the Brotherhood ability, but think of it this way. You have 3 peices with 18 defense and 13 attacks. I think due to Vulture you do underestimate just how threatening those Doombots really become. No longer are they taxiies, but they can fight very effeciently. Yes, Avalanche looks like he would add much more to the team, but when you look at it, Ultron, Dr Strange and two pumped doombots are more offense than most teams really have. If you REALLY wanted to run Brotherhood, I would drop the Doombot # 2 in exchange for Black Panther, giving you Outwit, and you still have Vulture to taxi with. You have a paid taxi ( as in takes an action ) and a free move, meaning both Strange and Ultron can attack. And Black Panther can still move. I would rather do that than drop the Vulture, but again, I still like having all 4 units with high stats. Its alot harder to deal with straight up in a game than on paper.
As for the Medic, Ultrons defense drops pretty quick, so he can be healed by it. Also, more often than not, trips back to heal are not needed. Ultrons stats stay beefy besides his defense, but that will not drop below a 15 or 16 as long as the other units are healthy. I would NEVER use a Shield Medic in other situations, but I feel the SHIELD ability makes it worth it in this case. I do agree with your criticism, but a 6 out of 10 is a bit low still I feel. I am glad you posted why you felt that way, which is a rarity on most message boards, so thank you, and I will test out that fix and see if it plays as strongly.
heroclixguru
03/06/2003, 00:25
I know you would have a doombot with a 13 attack. I think it is a strength, as well. However, you need 2 taxi's for your big guns: (ultron and dr. strange). I think the guage for any team is how much damage can you do in one turn, while manuvering to get into range via a taxi. You don't want to move in range in one turn and do an attack the second turn, because you can't count on being being alive the next turn.
Basically you can move with doombot and attack with Ultron for 3 clicks of damage. 2 actions taken.
or
You can move with doombot and attack with Dr Strange for 4 clicks of damage, only for his first click. 2 actions.
vs.
Now with a free moving taxi you can do both taxi moves and attack for a sum of 7 damage. 2 actions
I like to attack and get a kill in one turn. Otherwise you give your opponent the opprotunity to heal. Another thing is the problem with only being able to deal 7 damage means you can't kill a firelord. A smart opponent won't leave him there for your next turn and most likely try to heal. That's why I rated this army a 6, better than average. Even with 18 defense, hydra team ability with doombots and a black cat makes most defenses irrelevant. A strong offense is better in my opinion.
Here's an alternative:
Ultron, Experienced- 139 points
Boomerang, Experienced- 34 points
Bullseye, Experienced- 31 points
Doombot, Experienced-33 points
Wasp, Experienced-33 points
Vulture, Experienced- 15 points
Shield medic, Experienced- 15 points
You have synister syndicate with boomerang which also has energy explosion and 2 shots. Or this:
Ultron, Experienced- 139 points
Boomerang, Experienced- 34 points
Pyro, Experienced- 35 points
Doombot, Rookie-27 points
Wasp, Experienced-33 points
Vulture, Experienced- 15 points
Shield medic, Veteran- 16 points
This gives you barrier if needed, which is a useful defense.
Anyway, if your good you should beat most people with any of these teams, because most people don't have really good strategies.
Yeah, being able to strike and KO a peice in one turn is always a HUGE benefit. As for Firelord, ive found a much easier method of containing him in most games. Take out their taxi's first. For instance, a Wasp Taxi's in Firelord. Blast Firelord with EE off of Ultron, dropping his stats a bit ( not enough to matter...hes not the guy your going after ) Than Dr Strange the Taxi and take it out. If the Firelord has no taxi, its just BEGGING to be left there to get gang beaten and than run away on its own, and after the initial encounter, you can just range it. Also...think of it this way. If you just moved your peices into range so a Firelord can hit you, you have Ultron, Strange and 2 Doombots. Push Strange into doing a 4 damage shot to Firelord, than giving him Enchancement. ( Or push him outta the range of Firelord while lining up LOS to both FL and his taxi ) and than hit for EE on both targets with a Shield action ( ASSUMING the Doombots dont have direct line anyways or range ) Thats the first 4, and than 6 to both targets off of EE, killing the taxi and firelord. Or just issues two Shield Actions to the Ultron and EE the Taxi to death and deal 6 to Firelord making him worthless. After 6 damage a Exp Firelord has 6 move. Thats NOT gonna make it to a Medic in one turn.
Anyways, I feel that two free moving Taxiis is a HUGE benefit, but I also feel that teams dont need them to compete with other teams. Nor do you NEED to be able to KO a Firelord in one turn ( which yeah, if they get in range to hit you, you CAN do with a Shield action or Enhancement. )
The teams you posted are very good, but than again, there are tons of teams that can be made around Ultron and win. They all would win in a tournement too, im sure. Theres just so much you can do with him. I think for your play style, youd like one of the Firelord teams im gonna be posting in a day or so ( covers most of the things you said was necessary )
Again, its nice to be able to have a good conversation about strategy without flaming :P
Try something like this.
www.hcrealms.com/cgi-bin/quickviewteam.cgi?teamname=Ultronandco&username=napa&action=graphic
it worked for me and can be quite evil.
Oh, im playing just Marvel. I have an Ultron Robin team I use for Mixed, as well as the same team adding Rookie Steel for mirror matches.
KiLLeR_bUrIto
03/06/2003, 16:35
i do not find this team cheese at all. I find this team a well thought up and put together masterpiece. good job
Thanks for the compliment. Im glad you like it *searches randomly for something else to say but fails :P*
Mr. Pilkington
03/06/2003, 17:05
I used a similar team, but I didn't use Vulture or BP. I had a Rookie Quicksilver in it to tie up opponents. I happened to get very lucky. Went second and my opponent was all bunched up just closer. Got a critical hit with my first EE (only pumped with one SHIELD) and dealt 6 damage to most of his figures (Quicksilver was tying up my opponent's Ultron who was not in the bunch). Then I got lucky again as my opponent regrouped into a bunch that was *still* in range of Strange and Ultron, so I pushed Strange to RCE and then enhanced another Ultron double-EE (EEEE?) KOing most of his team. His Ultron was very lonely at that point. I ended up losing the Quicksilver, but he did his job perfectly.
Yeah, any peice with a high movement that can run up and tie someone up is good. People underestimate what it can do to someones game. Not only do they need to break away to chase you or waste turns attacking the peice ( usually at LEAST 2 hits ) but they often push to do it since you base them after they move once.
I think I like Vulture more still, but that by no means is a bad move at all.
knotwork
03/06/2003, 17:38
On variation to this theme of trying to do king hit, have spiral (with mandroid armour or jean grey to tk him) next the target figure, e.ultron taxi'd up by e.vulture aswell. Then a flurry of BCF with ultron attack value by Spiral. Might be able to to get a figure with probability control for a reroll. A reasonable chance of getting 8-10 damage done.
Yeah, thats a good idea. Spiral is a beast. Youd prolly use the Mandroid so Ultron gets the SHield Ability so you can still take the superior AIM medic ( or even a Paramedic! )
Im not sure how to fit that in a team...lets see...
Ultron- 139 points
Vulture- 20
Spiral-56
Mandroid-28
57 points left over... id add an AIM Medic for 16...thats 41 left
and than throw in two Destiny from XPlosion for Prob Control.
Id say it needs a BIT more offense, but not bad either.
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