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Mister_Q
03/06/2003, 07:19
1.If Logan were to use flurry and critical miss on the first attack, causing him to turn his dial once, will he still be able to do the other flurry attack?Please elaborate.

2.If a character moves within a hindering terran, does his movement get halfed? So far i know is that if a character moves out of hindering terrain, his movement value is halfed. Correct me if i'm wrong.

And aside all these, my friend made a 300 point team consisting of a V.He who shall not be named, Thanos and a rookie shield medic. I have lost seven games in a row fighting him. Can someone please help me out? I play both DC and Marvel.

HeroComplex
03/06/2003, 07:22
1. Provided Flurry is still on his dial, he will be able to make the second Flurry attack using the new attack/damage values/powers listed. If critically missing makes him lose the power, though, then he cannot make the second attack.

2. If a figure's movement begins in hindering, then he may only move half of his speed total. Whether he moves internally within the terrain or leaves it, he uses only that half-speed value.

Tsannik
03/06/2003, 07:24
1) He will only be able to continue his Flurry attack if, after taking his click of critical miss damage, he still has the Flurry super power showing.

2) If a figure moves in Hindering terrain from Clear terrain... that figure's movement is immediately stopped (unless they have Flight or Leap/Climb or Phasing).

When a figure starts his turn in Hindering terrain, he is considered to be at half his Speed range (rounded up).

If a figure starts his move in Hindering terrain, his movement will be half his Speed Range (rounded up), but he will be able to move through all the Hindering terrain he wants to (up to his half-Speed). You're only stopped if going from Clear to Hindering.

This help?

four_winds
03/06/2003, 07:25
so if you start in a hedge you can still move half your distance even if the next square is also hindering?

Tsannik
03/06/2003, 07:27
This is correct....

If a figure starts his move in Hindering terrain, his movement will be half his Speed Range (rounded up), but he will be able to move through all the Hindering terrain he wants to (up to his half-Speed). You're only stopped if going from Clear to Hindering

Psylockeslover
03/06/2003, 07:29
So, if you leave hindering terrain (at half speed), then re-enter hindering terrain, you will be stopped again?

HeroComplex
03/06/2003, 07:31
Correct.

spiderboy
03/06/2003, 07:32
I believe the answer is a definite yes.

Psylockeslover
03/06/2003, 07:33
Cool, Thanks.

Mister_Q
03/06/2003, 09:54
My frioend said that Logan will only take the critical miss damage after the second flurry attack. Is this correct? This is due to flurry being considered as one action.

Tsannik
03/06/2003, 09:59
It is one action, but it is resolved as two different attacks...

So if you roll for Flurry 1st attack and roll a 2. You would immediately take the 1 click of damage.

If you still have Flurry showing, then you can continue with the 2nd Flurry attack....


This makes sense?

Xanth
03/06/2003, 10:01
The results of the first Flurry attack are applied before the second Flurry attack is resolved. Although Flurry is one action it consists of two seperate attacks within that actions. The FAQ states it quite well.

megakilroy
03/06/2003, 10:37
As far as taking on your friend's 300 point team is concerned, a Stealthy team would be my suggestion. Exp. Batman, Exp. Ultron, Exp. Black Cat, and Vet. Wasp maybe. Hide Ultron, Batman and Black Cat in hindering terrain and then he can't hit you with ranged attacks. Use Batman's outwit to turn off Thanos Invulnerability and taxi Ultron around with Wasp. The proper placement of objects can be a big help. Send either Batman or Black Cat toward the Medic (always ending on hindering terrain within range for Outwit and PC to work) and knock it out of it's support click while the other three deal with the bruisers. Wasp might be his first target so Ultron loses his taxi, just make sure his guys have to be within Ultron's range to hit Wasp. That would be my suggestion anyway. Who knows how it would work though. If you want a medic, take a rookie Wasp and rookie Checkmate or Hydra Medic (handy +1 attack and 2 chances for Batman if Black Cat is next to him) instead of Vet Wasp.

vpreacher
03/06/2003, 10:56
I agree with the stealth. I played in a tourney where I played against a V Firelord and V Ultron. My team was V Logan, E Sabretooth, E Black Cat, R Robin, Mandroid armor and some other stuff. Robin throws down blocking terain, logan and saber get in it for a round or two until mandroid could throw them into base with ultron. I ripped them to pieces. Not to mention I had the key causing his ultron to smack his firelord around. man that felt good.
Basically, use terrain to your advantage.

Mister_Q
03/07/2003, 04:19
Thanks a lot guys.