View Full Version : RPSC: SHIELD #2 - Jericho walls
WakandaMan
01/06/2011, 06:54
Written by eagletsi
Edited by WakandaMan
Fury and Quartermain were discussing their next possible moves, when Dum Dum Dugan, one of the Howling commandos, approached Fury. “Sir, headquarters has sent a telegraph.” Fury grabbed the paper and read it to himself. He turned to Clay and said “We just got wind of a secret meeting of many of the top Nazi Brass. We were supposed to rendez-vous with the Human Torch in order to get word to the Invaders, the Allies superhuman team, when he vanished and your team appeared in his place.
Fury yelled “10 Minutes to move out!” All of his troops began preparing for the move. He looked at Clay, “Your group is coming with us, son. We need to rendez-vous with Captain American and the Invaders, so we can move on this secret meeting.”
Fury’s troops worked with incredible effiency and were ready to move in less then 10 minutes. “How are we going to find Captain America and his team?” Asked Clay. “The coordinates were encrypted and included in that last message, I have the decriptor key right here with me and that’s where it will stay. Now Move out!”, said Fury.
After a half days march, they came upon a small hut in the middle of a clearing. Fury asked Gabriel Jones, “What do you see in there?” Jones was spotting through his scope and said “We got Captain American and the other Invaders, minus the Human Torch” Just then Bucky spotted them and came up to Fury, saying “It’s about time you guys got here!”
Fury met with Captain America and explained who these new allies were, but said “They still had not seen the Human Torch and that he disappeared when Clay and his team arrived. I’ll vouch for them as they are true Americans."
Captain America looked at Clay, “If Fury vouches for you then your alright by me. Now let’s take down this top secret Nazi meeting” Fury, Clay and the rest of the SHIELD unit went inside the hut with Captain America.
Captain America threw down a rough drawing of a Castle on the table in front of them and said “The attack on the Castle will happen in two fronts, I suggest we break up into 2 squads. Fury your Howling Commandoes will attack from the front try to make it look like you guys are attacking, but remember no un-needed chances and stay safe. The goal is to draw as much of the enemy towards you as possible, then the Invaders and.." Captain America paused and looked at Clay, “Sorry what are your calling your team?” Clay responded “S.H.I.E.L.D!”. Captain America said “I like that name, sounds very strong. Ok, the Invaders and S.H.I.E.L.D will hit them in the Flank. Everyone got that? One other thing HQ reports that some Nazi supers may be there protecting the Castle, the Hun have been testing some super soldier serums and some seemed to have worked. We have some dossier’s on them from others who have fought them:
Master Man: Superhuman strength, stamina and toughness. Warrior Woman: Expert in Espionage, Hypnotism, and has increased Stamina and Strength. U-man: able to breathe underwater and has training in several forms of combat. Lastly Lady Lotus – A Japanese spy, Telepathy, is Clairvoyant, can make illusions, has limited precognition abilities and posseseses mind control capabilities. Fury, if your men come in contact with them you must let us know immediately, our group will deal with them and their abilities.”
Captain American looked at Clay and said “Let’s get to know each other, so we can best work together in the coming battle” Clay introduced each S.H.I.E.L.D Member and explained their skills after which Captain American did the same for the Invaders.
Captain America stood on top of a burning Tiger Tank and asked for silence then addressed the men:
“Men, we have detected a secret meeting between the top Nazi brass. This may be the break we are looking for to turn the war in our favor once again. America and all of its allies will be counting on you and your fighting spirit to claim victory for the day. The strategies have been planned, and all that is left is for you men to carry it out. I know many of you have lost friends and allies in this war and we are asking you to risk yourselves again. However, by doing so we may finally be able to bring this war to an end and ensure this evil tyranny is once and for all removed from the world we live in. America and its allies shall win the day! Let’s move out and take down the Nazi War Machine!”
A loud chorus of cheers and applause erupted from the allied camp, and then the soldiers and teams moved out...
SHIELD and allies:
72 AW079 Captain America
11 CT004 S.H.I.E.L.D. Sniper Laura Brown*
*w/5 SIF001 Spotter
17 SN004 SHIELD Trooper Agent-13**
**3 SIF006 Alias
12 IC004 SHIELD Medic Tia Senyaka
33 MM034 Silver Scorpion (Sable)
17 SN004 SHIELD Trooper Brand
30 AV035 Bucky
122 FF203 Namor*
*w/Aquatic Rejuvenation (http://hcrealms.com/forum/album.php?albumid=1108&pictureid=11919) 4pts
64 AV021 Toro
Total: 392
Super-Axis and Nazi minions:
112 MM041 Master Man {Wonder Man}
50 IN054 Warrior Woman {Major Maxim}
46 OR037 U-Man {Animal Man}
53 FF086 Lady Lotus {Mad Thinker}
35 OR003 SS Commander {V Blackhawk}
30 OR002 SS Officer #1 {E Blackhawk}
23 OR001 SS Officer #2 {R Blackhawks}
11 UL004 R Nazi Grunt {R Hellfire Guard}
15 UL005 E Nazi Grunt {E Hellfire Guard}
17 UL006 V Nazi Grunt {V Hellfire Guard}
Total: 392
Map: Castle Ruins (http://www.ianparmenter.com/hcutils/map2.jsp?map=CR)
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the :m-dolphin: symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Good luck soldiers!
eagletsi
01/06/2011, 09:42
Team Thread:
SHIELD and allies:
1) aw079 R Captain America
Team: No Affiliation
Range: 4 :bolt:
Points: 72
Keywords: Avengers, Invaders, Past, Soldier
m-boota-fistd-shieldg-starburst891628916278152781426716267162KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
2) ct004 R S.H.I.E.L.D. Sniper [Laura Brown]
Team: S.H.I.E.L.D.
Range: 8 :bolt:
Points: 11
Keywords: S.H.I.E.L.D., Spy
m-boota-fistd-shieldg-starburst6813.5712.46111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- siF001 Spotter
Prerequisites: Ranged Combat Expert
Choose a character.
When another friendly character makes a ranged combat attack against a target opposing figure, modify the friendly character's attack value by +1 if this character has a clear line of fire to the target and the target is within this character's range.
3) sn004 R SHIELD Trooper [Agent-13]
Team: S.H.I.E.L.D.
Range: 6 :bolt:
Points: 17
Keywords: S.H.I.E.L.D., Soldier
m-boota-fistd-shieldg-starburst8814278131671315712157121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
-- siF006 Alias
Prerequisites: {fist} and {starburst}
Choose a character.
(Optional) This character can use Shape Change, if it cannot already.
After this Feat is used, remove it from the game.
4) ic004 R SHIELD Medic [Tia Senyaka]
Team: S.H.I.E.L.D.
Range: 4 :bolt:
Points: 12
Keywords: S.H.I.E.L.D., Spy
m-boota-fistd-shieldg-starburst661416513154121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
5) mm034 R Silver Sable [Silver Scorpion]
Team: No Affiliation
Range: 4 :bolt:
Points: 33
Keywords: Wild Pack, Martial Artist, Soldier
m-boota-fistd-shieldg-starburst7916268152671525714156131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
6) sn004 R SHIELD Trooper [Brand]
Team: S.H.I.E.L.D.
Range: 6 :bolt:
Points: 17
Keywords: S.H.I.E.L.D., Soldier
m-boota-fistd-shieldg-starburst8814278131671315712157121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
7) av035 R Bucky
Team: Defenders
Range: 6 :bolt:
Points: 30
Keywords: Invaders, Soldier, Teen, Young Allies
m-boota-fistd-shieldg-starburst891618916278162781526715266141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
8) ff203 LE Namor
Team: No Affiliation
Range: 0 :bolt:
Points: 122
Keywords: All-Winners Squad, Atlantis, Invaders, Ruler
m-winga-fistd-shieldg-starburst101016489163891637815371015271015279142691426814268132KOKOKOKOKOKOKOKO
-- Aquatic Rejuvenation
Prerequisite: Dolphin Symbol and Defense Value of 14 or Lower
When this character occupies water terrain, give it a power action and roll a D6-2. Heal this character a the result with a minimum of 1. Discard are 1 use
9) av021 R Toro
Team: Defenders
Range: 8 :bolt:
Points: 64
Keywords: All-Winners Squad, Invaders, Kid Commandos, Mutant, Teen
m-winga-fistd-shieldg-starburst89163891738816278152781427714277142KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
(Attack) Firewall: Toro can use Smoke Cloud. If all four hindering terrain markers placed by Toro using Smoke Cloud are placed adjacent to an opposing character, deal that character 1 damage.
Super-Axis and Nazi minions:
1) mm041 E Wonder Man [Master Man]
Team: Avengers
Range: 0 :bolt:
Points: 112
Keywords: Avengers, Force Works, West Coast Avengers
m-winga-fistd-shieldg-starburst101016489163891538814277152771427813369133610124KOKOKOKOKOKOKOKOKOKOKOKO
2) in054 V Major Maxim [Warrior Woman]
Team: No Affiliation
Range: 8 :bolt:
Points: 50
Keywords: Hammer Empire, Soldier
m-boota-fistd-shieldg-starburst7101517101516914368143581325713246122KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
3) or037 R Animal Man [U-man]
Team: No Affiliation
Range: 0 :bolt:
Points: 46
Keywords: Animal, Forgotten Heroes
m-dolphina-fistd-shieldg-starburst10916388152881527715267141KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
4) ff086 U Mad Thinker [Lady Lotus]
Team: No Affiliation
Range: 8 :bolt:
Points: 53
Keywords: Maggia, Scientist
m-boota-fistd-shieldg-starburst6915169141681415813157121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
5) or003 V Blackhawks [SS Commander]
Team: Police
Range: 6 :bolt:
Points: 35
Keywords: Blackhawks, Past, Soldier
m-boota-fistd-shieldg-starburst8101728917279162791626815168151KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
6) or002 E Blackhawks [SS Officer #1]
Team: Police
Range: 8 :bolt:
Points: 30
Keywords: Blackhawks, Past, Soldier
m-boota-fistd-shieldg-starburst89152791427914279131610132KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
7) or001 R Blackhawks [SS Officer #2]
Team: Police
Range: 6 :bolt:
Points: 23
Keywords: Blackhawks, Past, Soldier
m-boota-fistd-shieldg-starburst8915289152791426814168131KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
8) ul004 R Hellfire Guard [Rookie Nazi Grunt]
Team: No Affiliation
Range: 6 :bolt:
Points: 11
Keywords: Hellfire Club
m-boota-fistd-shieldg-starburst681416713156121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
9) ul005 E Hellfire Guard [Experienced Nazi Grunt]
Team: No Affiliation
Range: 6 :bolt:
Points: 15
Keywords: Hellfire Club, Soldier
m-boota-fistd-shieldg-starburst78142681316712156111KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
A) ul006 V Hellfire Guard [Veteran Nazi Grunt]
Team: No Affiliation
Range: 6 :bolt:
Points: 17
Keywords: Hellfire Club, Spy
m-boota-fistd-shieldg-starburst79142781326813167121KOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKOKO
eagletsi
01/06/2011, 09:57
Init Roll: (5,2)=7
rollinsolo
01/10/2011, 18:55
INT: 3,4=7
reroll INT: 6,6=12. Awesome, I could have used that in my last game, would have KOed Sargon.
Am I starting on the bottom this time?
Also, this is close to 400 points so are we doing 3 or 4 actions?
eagletsi
01/10/2011, 20:26
Cool thanks man.
For actions you round to the nearest. So this would be 4 actions
Also since you won initiative I assume I pick the location and deploy.
I'll pm Wakanda
mikeinmke
01/10/2011, 23:23
Cool thanks man.
For actions you round to the nearest. So this would be 4 actions
Also since you won initiative I assume I pick the location and deploy.
I'll pm Wakanda
one doesn't simply "round to the nearest"... this is pretty much a 400-point game; both of your teams are merely sightly "underbuilt," so to speak...
now if the team point totals were 420 points respectively, then -- to my mind -- it would be a 500-point game...
eagletsi
01/11/2011, 00:06
According to the rules in the thread you round to nearest. Above 50 then up and below 50 then down. That's what it says in RPSC rules.
So that's how I have always played it.
WakandaMan
01/11/2011, 00:40
According to the rules in the thread you round to nearest. Above 50 then up and below 50 then down. That's what it says in RPSC rules.
So that's how I have always played it.
Eagletsi is right. Round to the nearest 100 points for action allotment, unless there are scenario rules that say otherwise.
Also, standard starting areas are fine, and doesn't really matter which you choose.
The Super-Axis were patrolling outside the castle at the start of the story. So either start zone works.
mikeinmke
01/11/2011, 00:43
According to the rules in the thread you round to nearest. Above 50 then up and below 50 then down. That's what it says in RPSC rules.
So that's how I have always played it.
when did that get added to the RPSC rules thread?... perhaps i voted against that change and then blocked it from my memory when i 'lost' the vote?... hmmm... sorry...
eagletsi
01/11/2011, 08:38
No problem. I was just stating what I read. I assume if both players agree it's fine to always round up. I find less tokens per turn means better strategy and more team work.
So I like the rule the way it is now.
eagletsi
01/11/2011, 09:41
Deployment:
Captain America and the rest of the Invaders wait calmly, but Shield is edgy. Laura Brown says "Cap, are you sure we should be just waiting here?" Captain America replies "Just wait Bucky is great at scouting ahead, it's what he does, he will be back soon" Just then Bucky returned, Here is the low down "There all here everyone from our Dossier Master Man, Warrior Woman, U-man, and Lady Lotus, plus you have some SS soldiers and grunts too" I placed the Aerial Baffler net, to stop their fliers, but I don't know how long it will hold.
Captain America says "Ok, lets plan an attack strategy"
SHIELD and allies:
1) Captain America (6,6) H23
2) S.H.I.E.L.D. Sniper Laura Brown (3,3) F23
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) I23
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) H24
5) Silver Scorpion (Sable) (5,5) J23
6) SHIELD Trooper Brand (5,5) F24
7) Bucky (6,6) E23
8) Namor (10,10) G23
-- with Aquatic Rejuvenation
9) Toro (7,7) K23
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (9,9)
2) Warrior Woman {Major Maxim} (7,7)
3) U-Man {Animal Man} (5,5)
4) Lady Lotus {Mad Thinker} (5,5)
5) SS Commander {V Blackhawk} (6,6)
6) SS Officer #1 {E Blackhawk} (5,5)
7) SS Officer #2 {R Blackhawks} (5,5)
8) R Nazi Grunt {R Hellfire Guard} (3,3)
9) E Nazi Grunt {E Hellfire Guard} (4,4)
10) V Nazi Grunt {V Hellfire Guard} (4,4)
Objects:
Heavy: G15
Light: F14
Special: Aerial Baffler G9
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-440y340&L1=x-469y279&S4=x-541y87&f1p1=x-406y353&f2p1=x-506y356&f3p1=x-446y356&f4p1=x-510y384&f5p1=x-477y353&f6p1=x-645y382&f7p1=x-503y321&f8p1=x-474y322&f9p1=x-383y319
rollinsolo
01/11/2011, 12:49
Super-Axis and Nazi minions set up
SHIELD and allies:
1) Captain America (6,6) H23
2) S.H.I.E.L.D. Sniper Laura Brown (3,3) F23
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) I23
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) H24
5) Silver Scorpion (Sable) (5,5) J23
6) SHIELD Trooper Brand (5,5) F24
7) Bucky (6,6) E23
8) Namor (10,10) G23
-- with Aquatic Rejuvenation
9) Toro (7,7) K23
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (9,9) K-2
2) Warrior Woman {Major Maxim} (7,7) J-2
3) U-Man {Animal Man} (5,5) G-2
4) Lady Lotus {Mad Thinker} (5,5) D-1
5) SS Commander {V Blackhawk} (6,6) G-1
6) SS Officer #1 {E Blackhawk} (5,5) F-1
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) D-2
9) E Nazi Grunt {E Hellfire Guard} (4,4) E-2
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: Aerial Baffler G9, Com Dish K-7
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-440y340&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-541y87&S5=x-452y27&f1p1=x-406y353&f2p1=x-506y356&f3p1=x-446y356&f4p1=x-510y384&f5p1=x-477y353&f6p1=x-645y382&f7p1=x-503y321&f8p1=x-474y322&f9p1=x-383y319&f1p2=x-317y-366&f2p2=x-381y-365&f3p2=x-508y-367&f4p2=x-635y-398&f5p2=x-575y-397&f6p2=x-638y-397&f7p2=x-501y-430&f8p2=x-564y-399&f9p2=x-566y-400&fap2=x-573y-401&u9=x-654y-136&u10=x-670y-322&u11=x-498y-139&u12=x-513y-325
rollinsolo
01/11/2011, 13:04
Let us teach this American swine what it means to struggle against the Axis!
1A:
1) Master Man moves over the wall grabbing the Com Dish on the way and carrying Warrior Woman. He lands in K-9 putting Warrior Woman in J-9.
2) U-Man moves through the moat to E-8.
3) Nazi Grunt #8 moves to A-8
4) Nazi Grunt #9 moves to A-7
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) H23
2) S.H.I.E.L.D. Sniper Laura Brown (3,3) F23
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) I23
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) H24
5) Silver Scorpion (Sable) (5,5) J23
6) SHIELD Trooper Brand (5,5) F24
7) Bucky (6,6) E23
8) Namor (10,10) G23
-- with Aquatic Rejuvenation
9) Toro (7,7) K23
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (9,9) K-9@
2) Warrior Woman {Major Maxim} (7,7) J-9@
3) U-Man {Animal Man} (5,5) G-2
4) Lady Lotus {Mad Thinker} (5,5) D-1
5) SS Commander {V Blackhawk} (6,6) G-1
6) SS Officer #1 {E Blackhawk} (5,5) F-1
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) A-7@
9) E Nazi Grunt {E Hellfire Guard} (4,4) A-8@
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: Aerial Baffler G9, Com Dish K-7
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-440y340&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-541y87&S5=x-450y89&f1p1=x-406y353&f2p1=x-506y356&f3p1=x-446y356&f4p1=x-510y384&f5p1=x-477y353&f6p1=x-645y382&f7p1=x-503y321&f8p1=x-474y322&f9p1=x-383y319&f1p2=x-316y-151&f2p2=x-380y-151&f3p2=x-571y-180&f4p2=x-635y-398&f5p2=x-575y-397&f6p2=x-638y-397&f7p2=x-500y-431&f8p2=x-661y-214&f9p2=x-692y-244&fap2=x-573y-401&t9=x-722y-252&t10=x-736y-284&t11=x-634y-258&t12=x-457y-223&u9=x-654y-136&u10=x-670y-322&u11=x-498y-139&u12=x-513y-325
eagletsi
01/11/2011, 17:19
Shield and Invaders Turn 1B:
Captain America started barking orders. Namor picked up the Shield sniper and flew to the castle to get a high vantage point while grabbing a large metal cannon on the way. Toro picked up Silver Scorpian and flew across the moat landing inside the castle.
Bucky and Brand ran around the outside of the castle to the front to see if any Huns were there. Finally, Captain America said to the last two Shield agents, 'Stay here and move to the side where the Nazi Hun's move'. Then he ran into the moat and began to cross it.
Free) Leadership Captain America: Rolls a 4: (5 Actions)
1) Toro picks up Silver Scorpion and moves to N17 dropping Silver Scorpion at M16
2) Namor picks up Laura Brown and moves to F15, picking up the Heavy Object and dropping Brown in F14
3) Bucky moves to B17
4) Agent Brand Moves to B18
5) Captain America moves to J20
1A:
1) Master Man moves over the wall grabbing the Com Dish on the way and carrying Warrior Woman. He lands in K-9 putting Warrior Woman in J-9.
2) U-Man moves through the moat to E-8.
3) Nazi Grunt #8 moves to A-8
4) Nazi Grunt #9 moves to A-7
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) J20 @
2) S.H.I.E.L.D. Sniper Laura Brown (3,3) F14
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) J23
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) H24
5) Silver Scorpion (Sable) (Stealth) (5,5) M16 @
6) SHIELD Trooper Brand (5,5) B18 @
7) Bucky (6,6) (Stealth) B17 @
8) Namor (10,10) (HO) F15 @
-- with Aquatic Rejuvenation
9) Toro (7,7) N17 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (9,9) K-9@
2) Warrior Woman {Major Maxim} (7,7) J-9@
3) U-Man {Animal Man} (5,5) G-2
4) Lady Lotus {Mad Thinker} (5,5) D-1
5) SS Commander {V Blackhawk} (6,6) G-1
6) SS Officer #1 {E Blackhawk} (5,5) F-1
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) A-7@
9) E Nazi Grunt {E Hellfire Guard} (4,4) A-8@
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: Aerial Baffler G9, Com Dish K-7
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-471y341&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-541y87&S5=x-450y89&f1p1=x-346y256&f2p1=x-502y76&f3p1=x-413y351&f4p1=x-510y384&f5p1=x-388y136&f6p1=x-762y198&f7p1=x-470y71&f8p1=x-625y133&f9p1=x-291y130&f1p2=x-316y-151&f2p2=x-380y-151&f3p2=x-571y-180&f4p2=x-635y-398&f5p2=x-575y-397&f6p2=x-638y-397&f7p2=x-500y-431&f8p2=x-661y-214&f9p2=x-692y-244&fap2=x-573y-401&t1=x-470y-7&t2=x-344y121&t9=x-722y-252&t10=x-736y-284&t11=x-634y-258&t12=x-457y-223&u9=x-701y66&u10=x-711y26&u11=x-361y27&u12=x-513y-325
rollinsolo
01/13/2011, 10:10
Sorry I was delayed, I was under a house replacing a 3/4 gas line with an 1 1/4 gas line all day yesterday.
With a snarl Warrior Woman moves across the open field grabbing the device left by the invading force. She makes her way to the top of the wall settling deep in the shadows of some equipment.
2A:
Free: Leadership roll is 1, my streak continues.
1) Warrior Woman moves to F-11 grabbing the aerial baffler along the way.
2) Lady Lotus moves to G-3
3) SS Commander moves to L-6
4) SS Officer #1 moves to K-6.
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) J20 @
2) S.H.I.E.L.D. Sniper Laura Brown (3,3) F14
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) J23
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) H24
5) Silver Scorpion (Sable) (Stealth) (5,5) M16 @
6) SHIELD Trooper Brand (5,5) B18 @
7) Bucky (6,6) (Stealth) B17 @
8) Namor (10,10) (HO) F15 @
-- with Aquatic Rejuvenation
9) Toro (7,7) N17 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (9,9) K-9 (com dish)
2) Warrior Woman {Major Maxim} (7,7) F-11@ (stealth)
3) U-Man {Animal Man} (5,5) G-2
4) Lady Lotus {Mad Thinker} (5,5) G-3@
5) SS Commander {V Blackhawk} (6,6) L-6@
6) SS Officer #1 {E Blackhawk} (5,5) K-6@
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) A-7
9) E Nazi Grunt {E Hellfire Guard} (4,4) A-8
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: (warrior woman), Master Man
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-471y341&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-570y150&S5=x-450y89&f1p1=x-346y256&f2p1=x-502y76&f3p1=x-413y351&f4p1=x-510y384&f5p1=x-388y136&f6p1=x-762y198&f7p1=x-470y71&f8p1=x-625y133&f9p1=x-291y130&f1p2=x-316y-151&f2p2=x-504y-87&f3p2=x-571y-180&f4p2=x-539y-335&f5p2=x-420y-275&f6p2=x-486y-273&f7p2=x-500y-431&f8p2=x-661y-214&f9p2=x-692y-244&fap2=x-573y-401&t1=x-470y-7&t2=x-344y121&t9=x-535y-382&t10=x-406y-313&t11=x-595y-167&t12=x-502y-314&u1=x-370y-263&u2=x-379y-70&u3=x-589y-75&u4=x-605y-258&u9=x-701y66&u10=x-711y26&u11=x-361y27&u12=x-41y6
eagletsi
01/13/2011, 11:08
Shield and Invaders Turn 2B:
Laura Brown still couldn't get over the fact that she was back in time fighting the Nazi's. She shook her head "I've got to Focus" She thought to herself.
From her position she saw movement on the other side of the woods, a few Nazi's were moving up. She sighted her Barret rifle, adjusted for wind and approximate range and altitude and fired. The round hit the Grunt in the chest , but was blocked by his vest. The force of the shot sent him staggering backwards, causing him to fall over a fence behind. Amazingly, he began to get back up and was not downed by the shot, just really hurt by it. Brown knew the Nazi's had some type of enhanced armor. Tia and Agent 13 heard the distinctive shot and knew what it was, Brown had found some targets. The looked at each other then split up. Tia ran off around the front of the Castle while Agent 13 ran into the moat swinging after Captain America.
Free) Leadership Roll Captain America Rolls a: 2
Free) Leadership Roll Silver Scorpian Rolls a: 5 (5 Actions - Not going to need them yet)
1) Laura Brown range Attacks E Nazi Grunt. Att 8 vs DF=14 needs a 6+. Rolls an (5,5)=10. Nazi Grunt takes 2 Clicks+1(Click for Knockback into the Boundry)=3 total
2) Tia moves to C19
3) Agent-13 moves to K20
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) J20
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (3,3) F14 @
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) K20 @
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C19 @
5) Silver Scorpion (Sable) (Stealth) (5,5) M16
6) SHIELD Trooper Brand (5,5) B18
7) Bucky (6,6) (Stealth) B17
8) Namor (10,10) (HO) F15
-- with Aquatic Rejuvenation
9) Toro (7,7) N17
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (9,9) K-9 (com dish)
2) Warrior Woman {Major Maxim} (7,7) F-11@ (stealth)
3) U-Man {Animal Man} (5,5) G-2
4) Lady Lotus {Mad Thinker} (5,5) G-3@
5) SS Commander {V Blackhawk} (6,6) L-6@
6) SS Officer #1 {E Blackhawk} (5,5) K-6@
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) A-7
9) E Nazi Grunt {E Hellfire Guard} (1,4) A-8
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: (warrior woman), Master Man
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-471y341&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-570y150&S5=x-450y89&f1p1=x-346y256&f2p1=x-502y76&f3p1=x-378y261&f4p1=x-667y229&f5p1=x-388y136&f6p1=x-762y198&f7p1=x-470y71&f8p1=x-625y133&f9p1=x-291y130&f1p2=x-315y-151&f2p2=x-504y-87&f3p2=x-571y-180&f4p2=x-539y-335&f5p2=x-420y-275&f6p2=x-486y-273&f7p2=x-500y-431&f8p2=x-661y-214&f9p2=x-692y-244&fap2=x-573y-401&t3=x-582y109&t4=x-347y141&t5=x-510y-58&t9=x-535y-382&t10=x-406y-313&t11=x-595y-167&t12=x-502y-314&u1=x-370y-263&u2=x-379y-70&u3=x-8y5&u9=x-66y-18&u10=x-92y-21&u11=x-130y-10&u12=x-41y6
rollinsolo
01/13/2011, 11:53
Edit: NM I was looking at the wrong guy.
rollinsolo
01/13/2011, 12:12
U-Man slide through the water like an eel. He made his way through the gates and past the sniper that was perched on top of the opposite wall. He made his way next to Master Man.
“The Americans are setting up snipers on the walls. Our soldiers will take heavy tolls if they engage in a direct assault.”
Master Man took hold of U-Man and flew over the wall towards the bunker in the corner while his soldiers retreated.
3A:
Free: Leadership roll is 3, excellent.
1) U-Man moves to J-9.
2) Master Man grabs U-Man and moves to N-13 puts U-Man in M-13.
3) Nazi Grunt E #9 moves to E-3.
4) Nazi Grunt R #8 moves to F-4.
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) J20
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (3,3) F14 @
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) K20 @
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C19 @
5) Silver Scorpion (Sable) (Stealth) (5,5) M16
6) SHIELD Trooper Brand (5,5) B18
7) Bucky (6,6) (Stealth) B17
8) Namor (10,10) (HO) F15
-- with Aquatic Rejuvenation
9) Toro (7,7) N17
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (9,9) N-13@(com dish)
2) Warrior Woman {Major Maxim} (7,7) F-11 (stealth)
3) U-Man {Animal Man} (5,5) M-13@
4) Lady Lotus {Mad Thinker} (5,5) G-3
5) SS Commander {V Blackhawk} (6,6) L-6
6) SS Officer #1 {E Blackhawk} (5,5) K-6
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) F-4@
9) E Nazi Grunt {E Hellfire Guard} (1,4) E-3@
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: (warrior woman), Master Man
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-471y341&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-570y150&S5=x-359y213&f1p1=x-346y256&f2p1=x-502y76&f3p1=x-378y261&f4p1=x-667y229&f5p1=x-388y136&f6p1=x-762y198&f7p1=x-470y71&f8p1=x-625y133&f9p1=x-291y130&f1p2=x-224y-25&f2p2=x-504y-87&f3p2=x-322y-25&f4p2=x-539y-335&f5p2=x-420y-275&f6p2=x-486y-273&f7p2=x-501y-430&f8p2=x-503y-336&f9p2=x-568y-369&fap2=x-573y-401&t1=x-191y-81&t2=x-251y-114&t3=x-582y109&t4=x-347y141&t5=x-510y-58&t10=x-596y-342&t12=x-696y-382&u1=x-370y-263&u2=x-379y-70&u3=x-586y-73&u4=x-602y-256&u9=x-66y-18&u12=x-41y-16
eagletsi
01/13/2011, 14:47
Toro hears noises outside of his building and sees Master Man. He quickly flies foward and unleashes a Fireball through the doorway. Master Man is hit square in the chest, but he seems almost unharmed.
Captain America finishes swiming across the moat and enters the build behind Toro. He sees Silver Scorpian move to the otherside of the doorway. Namor takes to the air and lands in the middle of the castle carrying the Large Metal Cannon.
Lastly, Bucky knew he saw Warrior Woman on the other tower across from Agent Brown, but could no longer see her, so he dashed out in the open and said "Fruelien, I know your up there, come out, come out, wherever your are!"
SHIELD AND Allies turn 3B:
Free) Leadership roll Captain America: Rolls a 2
Free) Leadership roll Silver Scorpian: Rolls a 6 (5 Actions)
1) Toro uses running shot and moves to P15. Range attacks Master Man. Att 9 vs DF16 needs a 7+. Rolls an (6,2)=8 and hits. Impervious Roll: 3(Shew). Master Man takes 3-2(Imp)=1 click.
2) Captain America Moves to N17
3) Namor moves to J13
4) Silver scorpian moves to N14
5) Bucky moves to C13
3A:
Free: Leadership roll is 3, excellent.
1) U-Man moves to J-9.
2) Master Man grabs U-Man and moves to N-13 puts U-Man in M-13.
3) Nazi Grunt E #9 moves to E-3.
4) Nazi Grunt R #8 moves to F-4.
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) N17 @
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (3,3) F14
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) K20
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C19
5) Silver Scorpion (Sable) (5,5) N14 @
6) SHIELD Trooper Brand (5,5) B18
7) Bucky (6,6) C13 @
8) Namor (10,10) (HO) J13 @
-- with Aquatic Rejuvenation
9) [1,0] Toro (7,7) P15 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (8,9) N-13@(com dish)
2) Warrior Woman {Major Maxim} (7,7) F-11 (stealth)
3) U-Man {Animal Man} (5,5) M-13@
4) Lady Lotus {Mad Thinker} (5,5) G-3
5) SS Commander {V Blackhawk} (6,6) L-6
6) SS Officer #1 {E Blackhawk} (5,5) K-6
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) F-4@
9) E Nazi Grunt {E Hellfire Guard} (1,4) E-3@
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: (warrior woman), Master Man
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-348y277&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-570y150&S5=x-359y213&f1p1=x-218y166&f2p1=x-502y76&f3p1=x-378y261&f4p1=x-667y229&f5p1=x-361y73&f6p1=x-762y198&f7p1=x-349y8&f8p1=x-596y9&f9p1=x-227y73&f1p2=x-224y-25&f2p2=x-504y-87&f3p2=x-323y-27&f4p2=x-539y-335&f5p2=x-420y-275&f6p2=x-486y-273&f7p2=x-501y-430&f8p2=x-503y-336&f9p2=x-568y-369&fap2=x-573y-401&t1=x-227y30&t2=x-251y-114&t4=x-2y3&t5=x-5y0&t10=x-596y-342&t12=x-696y-382&u1=x-35y-86&u2=x-347y-99&u3=x-601y-98&u4=x-92y-117&u5=x-239y-32&u6=x-302y-81&u9=x-266y-39&u12=x-41y-16
rollinsolo
01/13/2011, 21:45
I think captain america can only move 4 spaces from starting in hindering.
eagletsi
01/14/2011, 00:27
your right, Sorry i'm used to carry rules. I moved him to N17 instead.
your up.
rollinsolo
01/14/2011, 10:08
Master Man laughed as he shrugged off the damage from the upstart American. He heaved the communication dish that he had ripped from the building top directly at the man on fire. It slammed into him causing some damage before it melted from the intensity of the heat.
4A:
Free: Leadership roll is 5, finally.
1) Master Man throws the Com Dish at Toro, AV 9 vs. DV 16. Roll is 5,6=11, hit for 3-1=2. Master Man takes 1 push damage.
2) Warrior Woman moves to J-12.
3) Nazi Officer (6) #1 moves to L-7.
4) Nazi Officer (5) Commander moves to K-7.
5) Lady Lotus moves to L-5.
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) N17 @
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (3,3) F14
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) K20
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C19
5) Silver Scorpion (Sable) (5,5) N14 @
6) SHIELD Trooper Brand (5,5) B18
7) Bucky (6,6) C13 @
8) Namor (10,10) (HO) J13 @
-- with Aquatic Rejuvenation
9) [1,0] Toro (5,7) P15 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (7,9) N-13@@
2) Warrior Woman {Major Maxim} (7,7) J-12@
3) U-Man {Animal Man} (5,5) M-13
4) Lady Lotus {Mad Thinker} (5,5) L-5@
5) SS Commander {V Blackhawk} (6,6) L-7@
6) SS Officer #1 {E Blackhawk} (5,5) K-7@
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) F-4
9) E Nazi Grunt {E Hellfire Guard} (1,4) E-3
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: (warrior woman)
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-348y277&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-218y166&f2p1=x-502y76&f3p1=x-378y261&f4p1=x-667y229&f5p1=x-361y73&f6p1=x-762y198&f7p1=x-349y8&f8p1=x-596y9&f9p1=x-227y73&f1p2=x-222y-24&f2p2=x-381y-56&f3p2=x-323y-27&f4p2=x-386y-274&f5p2=x-451y-211&f6p2=x-455y-211&f7p2=x-500y-433&f8p2=x-503y-336&f9p2=x-568y-369&fap2=x-573y-401&t1=x-227y30&t2=x-227y-108&t3=x-359y-290&t4=x-244y-110&t5=x-407y-142&t10=x-596y-342&t12=x-696y-382&u1=x-257y-307&u2=x-347y-99&u3=x-601y-98&u4=x-301y-346&u6=x-302y-81&u9=x-266y-39&u12=x-41y-16
eagletsi
01/14/2011, 13:58
Shield and Allies Turn 4b:
Namor sees Warrior Woman charging towards him. He pushes himself and slams his cannon on top of her. The Cannon hits Warrior Woman and breaks into pieces. The barrel hits the ground, and bounces up hitting Namor. Warrior Woman is hurt badly and drops the Aerial Baffler.
Laura Brown sees the SS officer's climbing over the wall and opens fire, but they are moving so quick she fails to hit her mark. Trooper Brand and Tia both move up trying to keep pace with Bucky. While Agent 13 swims across the moat and rejoins Captain America, Toro, and Silver Scorpian.
Free) Leadership Captain America; Rolls a 5 (5 Actions)
1) Namor pushes and Close Combat Attacks Warrior Woman. Att 10 vs Df 15 needs a 5+. Rolls a (2,4)=6 and hits. Namor does 4+2(HO)=6 - 1(toughness)=5 clicks of damage. Namor takes a click for push.
2) Laura Brown range attacks SS officer #1. Att 8 vs DF 15 needs a 7+. Rolls a (4,1)=5. Miss
3) Trooper Brand moves to B14
4) Tia moves to C16
5) Agent 13 moves to O16
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) N17
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (3,3) F14 @
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) O16 @
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C16 @
5) Silver Scorpion (Sable) (5,5) N14
6) SHIELD Trooper Brand (5,5) B14 @
7) Bucky (6,6) C13
8) [4,1]Namor (9,10) J13 @@
-- with Aquatic Rejuvenation
9) [1,0] Toro (5,7) P15
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (7,9) N-13@@
2) Warrior Woman {Major Maxim} (2,7) J-12@
3) U-Man {Animal Man} (5,5) M-13
4) Lady Lotus {Mad Thinker} (5,5) L-5@
5) SS Commander {V Blackhawk} (6,6) L-7@
6) SS Officer #1 {E Blackhawk} (5,5) K-7@
7) SS Officer #2 {R Blackhawks} (5,5) E-1
8) R Nazi Grunt {R Hellfire Guard} (3,3) F-4
9) E Nazi Grunt {E Hellfire Guard} (1,4) E-3
10) V Nazi Grunt {V Hellfire Guard} (4,4) F-2
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H1=x-348y277&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-218y166&f2p1=x-502y76&f3p1=x-256y137&f4p1=x-666y135&f5p1=x-358y76&f6p1=x-764y79&f7p1=x-349y8&f8p1=x-596y9&f9p1=x-227y73&f1p2=x-222y-24&f2p2=x-381y-56&f3p2=x-323y-27&f4p2=x-386y-274&f5p2=x-451y-211&f6p2=x-455y-211&f7p2=x-500y-433&f8p2=x-503y-336&f9p2=x-568y-369&fap2=x-573y-401&t1=x-347y-81&t2=x-227y-108&t3=x-359y-290&t4=x-244y-110&t5=x-407y-142&t6=x-249y17&t7=x-690y-53&t10=x-596y-342&t12=x-696y-382&u1=x-257y-307&u2=x-347y-99&u4=x-301y-346&u5=x-523y-63&u6=x-35y-36&u7=x-658y-5&u9=x-116y-40&u12=x-41y-16
rollinsolo
01/14/2011, 15:36
Not sure on this either, but I thought that wall at J-9/J-10, K-9/K-10 blocked LOS between our guys. Have to get a ruling on that one though.
eagletsi
01/14/2011, 15:41
Darn good question. i thought it was on the Lower level since it's not red, but who knows.
I personally don't think it does since they were both elevated, Either way i missed. So at least we don't have that to worry about.
i will contact Wakanda.
rollinsolo
01/14/2011, 20:50
Warrior Woman looked up at the aquatic abomination in front of her. She grinned evilly and closed her eyes mumbling under her breath. Namor watched in amazement as her wounds began to close, the bleeding stopping right before his eyes. It was apparent she was done when she fell to one knee, then jumped back up to both feet.
Master Man flicked his fingers behind him. U-Man cackled loudly, the eerie sound echoed off the enclosed walls. He charged around Master Man and behind a now barely injured Warrior Woman and stopped right in front of a still stunned Namor. Giving one loud yelp, he raised his arm and struck down a might blow upon the ally, slamming into his chest and sending him flying back through the air and into a wall.
The Nazi soldiers on the other side of the wall heard the wild call from one of the mutants. They were simultaneously awed and afraid of these scientific creations. They trudged their way into the moat.
5A:
Free: Leadership roll is a 6= +1 action.
1) Warrior Woman pushes to regen, roll is a 6, regen 4 damage, then she takes 1 damage for the push.
2) U-Man charges to I-12 attacking Namor. AV 9 vs. DV 16, roll is 6,6=12. (ummmm, this is crazy, I wish I could roll this good in my real games, sorry L ), hit for 3+1=4-2=2 damage and knock back to K-14. Knockback damage reduced to 0.
3) E Nazi Grunt (#9) moves to J-5.
4) SS Officer #2 (token 7) moves to G-5.
5) V Nazi Grunt (A) moves to G-4.
Standing Order: Lady Lotus will PC first attack that she can see.
SHIELD and allies:
1) Captain America (6,6) N17
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (3,3) F14 @
-- with Spotter
3) SHIELD Trooper Agent-13 (5,5) O16 @
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C16 @
5) Silver Scorpion (Sable) (5,5) N14
6) SHIELD Trooper Brand (5,5) B14 @
7) Bucky (6,6) C13
8) [4,1]Namor (7,10) K14 @@
-- with Aquatic Rejuvenation
9) [1,0] Toro (5,7) P15
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (7,9) N-13
2) Warrior Woman {Major Maxim} (5,7) J-12@@
3) U-Man {Animal Man} (5,5) I-12@
4) Lady Lotus {Mad Thinker} (5,5) L-5
5) SS Commander {V Blackhawk} (6,6) L-7
6) SS Officer #1 {E Blackhawk} (5,5) K-7
7) SS Officer #2 {R Blackhawks} (5,5) G-5@
8) R Nazi Grunt {R Hellfire Guard} (3,3) F-4
9) E Nazi Grunt {E Hellfire Guard} (1,4) J-5@
10) V Nazi Grunt {V Hellfire Guard} (4,4) G-4@
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-218y166&f2p1=x-502y76&f3p1=x-256y137&f4p1=x-666y135&f5p1=x-358y76&f6p1=x-764y79&f7p1=x-316y41&f8p1=x-596y9&f9p1=x-227y73&f1p2=x-222y-24&f2p2=x-381y-56&f3p2=x-448y-58&f4p2=x-386y-274&f5p2=x-451y-211&f6p2=x-455y-211&f7p2=x-440y-305&f8p2=x-503y-336&f9p2=x-414y-308&fap2=x-541y-337&t1=x-304y-32&t4=x-377y-144&t5=x-407y-142&t6=x-249y17&t7=x-690y-53&u1=x-356y-331&u2=x-335y-51&u3=x-429y-127&u4=x-455y-371&u5=x-523y-63&u6=x-492y-334&u7=x-658y-5
WakandaMan
01/14/2011, 23:18
Those walls are grounded blocking terrain. Grounded blocking terrain does block LOF between elevated and grounded characters. So yeah, the LOF is blocked.
eagletsi
01/15/2011, 08:28
Two things.
1) Namor had charge, so no knockback.
2) Brown shot from elevated to Elevated, so i don't understand what you are saying about blocking terrain. Does that wall block elevated to Elevated? I've never seen that before.
eagletsi
01/15/2011, 09:42
Shield and allies turn 5b:
So let me get this straight, You guys are saying brown cannot shoot at anyone in K7, L7. Even though both are elevated, because the wall J10 and K10 blocks it. So that means the wall also blocks Line of sight for them to shoot at any of my characters on the ground too Because cap in behind a wall and so are bucky and the rest.
Just making sure.
Agent-13 said blast him to 'Toro'. Toro said, 'I barely even scratched him with my flames last time'. Agent-13 took out a small vial and threw it towards the door way, it hit the door frame and shattered sending a liquid substance flying onto Master Man. She said 'Fry him!!!" Toro unleased a searing flame, which hit Master Man, but even with the aid from future technology it barely hurt him.
Captain America charged by Agent 13, Toro and Silver Scorpian and ran through the doorway, yelling 'I've got this guy, Go and help the others.' Then he slashed with the edge of his shield, but the blow just glanced off of Master Man.
Bucky saw animal hammer Namor, and charged up next the him, preparing to strike. Lastly, Silver Scorpian moved out and stopped next to Warrior Woman.
Free) Captain America Leadership Roll: 2
Free) Silver Scorpian leadership roll: 4 (5 Actions)
1) Bucky moves to I12 Basing Animal man
2) Agent 13 will use Shield boost on Toro Damage +1. Agent 13 takes a Click
3) Toro will range attack Master Man. Att 8 vs Df15 needs a 7+. Rolls a (4,6)=10. Master Man takes 2+1(Shield)=3-2(invul)=1 click total.
4) Captain America will charge to o13 and close combat attack Master Man. Att 8 vs DF14 needs a 6+. Rolls a (4,1)=5
5) Silver Scorpian moves to K12
SHIELD and allies:
1) Captain America (6,6) O13 @
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (3,3) F14
-- with Spotter
3) [1,0] SHIELD Trooper Agent-13 (4,5) O16 @@
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C16
5) Silver Scorpion (Sable) (5,5) K12 @
6) SHIELD Trooper Brand (5,5) B14
7) Bucky (6,6) I12 @
8) [4,1]Namor (7,10) K14
-- with Aquatic Rejuvenation
9) [1,0] Toro (5,7) P15 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) N-13
2) Warrior Woman {Major Maxim} (5,7) J-12@@
3) U-Man {Animal Man} (5,5) I-12@
4) Lady Lotus {Mad Thinker} (5,5) L-5
5) SS Commander {V Blackhawk} (6,6) L-7
6) SS Officer #1 {E Blackhawk} (5,5) K-7
7) SS Officer #2 {R Blackhawks} (5,5) G-5@
8) R Nazi Grunt {R Hellfire Guard} (3,3) F-4
9) E Nazi Grunt {E Hellfire Guard} (1,4) J-5@
10) V Nazi Grunt {V Hellfire Guard} (4,4) G-4@
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-190y43&f2p1=x-502y76&f3p1=x-256y137&f4p1=x-666y135&f5p1=x-452y11&f6p1=x-764y79&f7p1=x-410y-22&f8p1=x-381y6&f9p1=x-227y73&f1p2=x-222y-24&f2p2=x-381y-56&f3p2=x-448y-58&f4p2=x-386y-274&f5p2=x-451y-211&f6p2=x-455y-211&f7p2=x-440y-305&f8p2=x-503y-336&f9p2=x-414y-308&fap2=x-541y-337&t2=x-193y18&t3=x-224y-95&t4=x-377y-144&t5=x-407y-142&t6=x-249y17&t7=x-67y5&t8=x-253y-11&t9=x-424y-125&u1=x-356y-331&u3=x-407y-147&u4=x-455y-371&u5=x-34y-13&u6=x-492y-334&u7=x-19y-34&u8=x-522y-146
rollinsolo
01/15/2011, 11:18
Two things.
1) Namor had charge, so no knockback.
2) Brown shot from elevated to Elevated, so i don't understand what you are saying about blocking terrain. Does that wall block elevated to Elevated? I've never seen that before.
According to the tools K-7 and L-14 still have LOS to each other around the walls though
Hey, I found it, Eagle is right! Page 12 under Blocking Terrain
"Blocking terrain prevents a line of fire from being drawn between two squares. Any line of fire crossing a square of blocking terrain is blocked (Except for a line of fire between two elevated characters that crosses grounded blocking terrain)"
I should have looked that up earlier.
eagletsi
01/15/2011, 11:30
Cool. Your up. Let's hope your rolling cools down soon :)
rollinsolo
01/15/2011, 11:45
Sorry about the confusion, I have been under the impression all these years that blocking terrain blocked line of fire between elevated terrain as well. Lesson learned. Sorry again.
Master Man laughed in the face of "America's greatest hope."
"You hope to stop us, but you will fail!" he said tearing himself away from the shielded warrior.
6A:
Free: Leadership roll is 1
1) Master Man rolls for breakaway, 6, moves to K-5
2) SS Officer #1 (6) attacks Laura Brown using PD from SS Commander to lower her DV -1. AV 9 vs. DV 13-1=12. Roll is 2,5=7, hit for 2.
2) SS Commander moves to G-7.
3) R Nazi Grunt moves to B-8.
SHIELD and allies:
1) Captain America (6,6) O13 @
2) [3,0] S.H.I.E.L.D. Sniper Laura Brown (1,3) F14
-- with Spotter
3) [1,0] SHIELD Trooper Agent-13 (4,5) O16 @@
-- with Alias
4) SHIELD Medic Tia Senyaka (3,3) C16
5) Silver Scorpion (Sable) (5,5) K12 @
6) SHIELD Trooper Brand (5,5) B14
7) Bucky (6,6) I12 @
8) [4,1]Namor (7,10) K14
-- with Aquatic Rejuvenation
9) [1,0] Toro (5,7) P15 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) K-5@
2) Warrior Woman {Major Maxim} (5,7) J-12
3) U-Man {Animal Man} (5,5) I-12
4) Lady Lotus {Mad Thinker} (5,5) L-5
5) SS Commander {V Blackhawk} (6,6) G-7@
6) SS Officer #1 {E Blackhawk} (5,5) K-7@
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (3,3) B-8@
9) E Nazi Grunt {E Hellfire Guard} (1,4) J-5
10) V Nazi Grunt {V Hellfire Guard} (4,4) G-4
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-190y43&f2p1=x-502y76&f3p1=x-256y137&f4p1=x-666y135&f5p1=x-452y11&f6p1=x-766y73&f7p1=x-345y9&f8p1=x-443y-22&f9p1=x-227y73&f1p2=x-315y-274&f2p2=x-381y-56&f3p2=x-448y-58&f4p2=x-386y-274&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-440y-305&f8p2=x-628y-216&f9p2=x-352y-278&fap2=x-541y-337&t2=x-193y18&t3=x-224y-95&t4=x-33y-2&t5=x-311y-309&t6=x-249y17&t7=x-61y0&t8=x-253y-11&t9=x-424y-125&t10=x-454y-361&t11=x-408y-279&t12=x-783y-229&u3=x-16y-2&u4=x-15y-3&u7=x-4y0&u8=x-530y-155&u9=x-583y-293
mikeinmke
01/15/2011, 12:28
Sorry about the confusion, I have been under the impression all these years that blocking terrain blocked line of fire between elevated terrain as well. Lesson learned. Sorry again.
this is another reason i enjoy our RPSC so much: we learn for face-to-face games, gain better familiarity with the rules, and practice tactics... and we're always so gracious about it... :p
eagletsi
01/15/2011, 12:46
Shield and Allies Turn 6B:
Bucky pushes himself to hit U-man, he faints two punches and throws an solid uppercut, which lands in the ribs of U-man. U-man rolls with punch. Namor throws a punch which lands on Warrior Womans face and stuns her, causing her to drop the Aerial Baffler again.
Brown is hurt and crawls out of her sandbags encampment, then down the stairs and to the ground. Lastly, Silver Scorpian punched Warrior Woman in the kidney. Warrior Woman didn't seem to even be phased by the attack. Silver Scorpian drew her 2 sword blades from her belt, knowing excessive force was needed to help take Warrior Woman down.
Free) Captain America leadership: Rolls a 2
Free) Silver Scorpian leadership; Rolls a 1 (Darn i really needed that extra action)
1) Bucky Pushes and Close combat Attacks U-man. Att 9 vs Df 16 needs a 7+. Rolls a (5,6)=11. 1+2(CCE)=3 clicks to U-man.
2) Namor close combat attack Warrior Woman. Att 8 vs Df 14 needs a 6+. Rolls a (4,6)=10. Warrior Woman takes 2 clicks.
3) Brown moves to G16
4) Silver Scropian pushes and attacks Warrior Woman. Att 9 vs Df 13 needs a 4+. Rolls a (4,1)=5. Silver Scorpian takes a click for the push.
SHIELD and allies:
1) Captain America (6,6) O13
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16 @
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O16
-- with Alias.
4) SHIELD Medic Tia Senyaka (3,3) C16
5) Silver Scorpion (Sable) (4,5) K12 @@
6) SHIELD Trooper Brand (5,5) B14
7) [3] Bucky (5,6) I12 @@
8) [7] Namor (7,10) K14 @
-- with Aquatic Rejuvenation
9) [1] Toro (5,7) P15
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) K-5@
2) Warrior Woman {Major Maxim} (3,7) J-12
3) U-Man {Animal Man} (2,5) I-12
4) Lady Lotus {Mad Thinker} (5,5) L-5
5) SS Commander {V Blackhawk} (6,6) G-7@
6) SS Officer #1 {E Blackhawk} (5,5) K-7@
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (3,3) B-8@
9) E Nazi Grunt {E Hellfire Guard} (1,4) J-5
10) V Nazi Grunt {V Hellfire Guard} (4,4) G-4
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map;
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-190y43&f2p1=x-473y133&f3p1=x-256y137&f4p1=x-666y135&f5p1=x-452y11&f6p1=x-766y73&f7p1=x-346y8&f8p1=x-441y-23&f9p1=x-227y73&f1p2=x-315y-274&f2p2=x-381y-56&f3p2=x-448y-58&f4p2=x-386y-274&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-440y-305&f8p2=x-628y-216&f9p2=x-352y-278&fap2=x-541y-337&t3=x-4y-7&t4=x-458y-116&t5=x-311y-309&t6=x-36y-6&t7=x-530y10&t8=x-85y1&t9=x-456y-84&t10=x-454y-361&t11=x-408y-279&t12=x-783y-229&u1=x-300y-132&u3=x-16y-2&u4=x-15y-3&u5=x-363y-144&u7=x-4y0&u8=x-517y-150&u9=x-583y-293
rollinsolo
01/15/2011, 15:21
U-Man snarled again, letting out a primal scream. Claws appeared on his fingers that appeared to be dripping some kind of black substance. He slashed at the King of the Ocean, slashing a set of 4 marks across the mans chest and sending him sprawling backwards. Warrior Woman appeared annoyed.
“I guess you will be my prey!” she growled to Silver Scorpion. A strong punch to the stomach made the woman kneel over in pain, but she also looked more determined than ever.
A shot rang out from the top of the wall followed by a breeze that split the hairs of the two embattled women.
“Watch where you are shooting you fool!” she yelled to the SS commander.
Free: Leadership roll is 2, looks like I’m back to my former ways.
1) U-Man will attack Namor with Exploit weakness, AV 7 vs. DV 15, roll is 4,4=8, hit for 2 and 2 knock back to K-14.
2) I guess Warrior Woman has to attack Scorpion then, AV 8 vs. DV 15, roll is 5,2=7, hit for 2.
3) Nazi Commander will use Willpower to attack Scorpion, AV 9 vs. DV 14, roll is 1,3=4 miss.
4) V Nazi Grunt moves to C-5
.
SHIELD and allies:
1) Captain America (6,6) O13
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16 @
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O16
-- with Alias.
4) SHIELD Medic Tia Senyaka (3,3) C16
5) Silver Scorpion (Sable) (2,5) K12 @@
6) SHIELD Trooper Brand (5,5) B14
7) [3] Bucky (5,6) I12 @@
8) [7] Namor (5,10) K14 @
-- with Aquatic Rejuvenation
9) [1] Toro (5,7) P15
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) K-5
2) Warrior Woman {Major Maxim} (3,7) J-12@
3) U-Man {Animal Man} (2,5) I-12@
4) Lady Lotus {Mad Thinker} (5,5) L-5
5) SS Commander {V Blackhawk} (6,6) G-7@@
6) SS Officer #1 {E Blackhawk} (5,5) K-7
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (3,3) B-8
9) E Nazi Grunt {E Hellfire Guard} (1,4) L-6
10) V Nazi Grunt {V Hellfire Guard} (4,4) C-5@
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map;
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-190y43&f2p1=x-473y133&f3p1=x-256y137&f4p1=x-666y135&f5p1=x-452y11&f6p1=x-766y73&f7p1=x-316y41&f8p1=x-443y-22&f9p1=x-227y73&f1p2=x-315y-274&f2p2=x-381y-56&f3p2=x-448y-58&f4p2=x-386y-274&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-440y-305&f8p2=x-628y-216&f9p2=x-352y-278&fap2=x-664y-307&t3=x-4y-7&t4=x-474y-107&t6=x-419y-145&t7=x-535y20&t8=x-479y-141&t9=x-423y-76&t10=x-20y6&t11=x-61y6&t12=x-33y9&u1=x-300y-132&u3=x-16y-2&u4=x-15y-3&u5=x-363y-144&u7=x-667y-371&u8=x-533y-142&u9=x-583y-293&u10=x-600y-274
rollinsolo
01/15/2011, 15:23
Cool. Your up. Let's hope your rolling cools down soon :)
I don't think I have ever hit 4 6's in a row in my life
eagletsi
01/16/2011, 08:48
Shield and Allies Turn 7B:
Captain America saw his team was barely hanging on, the Huns had been well trained even better then he expected, it was time for him to take charge of this battle. He ran forward and slammed his shield into the face of Warrior Woman. The blow sent her flying backward and slamming into the steps behind, where she was sprawlled out unconscious.
Brand and Tia both move inside the castle, while Toro picks up Agent-13 and flies outside the small building, dropping her behind.
Free) Leadership roll Captain America: Rolls a 2
1) Captain America charges to K13 and close combat attacks Warrior Woman. Att 9 vs Df 13 needs a 4+. Rolls a (5,5)=10. Warrior Woman takes 2 clicks and is knocked back into H10. Taking another click = 3 total. She is ko'ed
2) Trooper Brand moves to G12.
3) Tia moves to G13
4) Toro pics up Agent-13 and flies to N13
dropping her at O14
SHIELD and allies:
1) [5] Captain America (6,6) K13 @
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O14
-- with Alias.
4) SHIELD Medic Tia Senyaka (3,3) G13 @
5) Silver Scorpion (Sable) (2,5) K12
6) SHIELD Trooper Brand (5,5) G12 @
7) [3] Bucky (5,6) I12
8) [7] Namor (5,10) K14
-- with Aquatic Rejuvenation
9) [1] Toro (5,7) N13 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) K-5
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (2,5) I-12@
4) Lady Lotus {Mad Thinker} (5,5) L-5
5) SS Commander {V Blackhawk} (6,6) G-7@@
6) SS Officer #1 {E Blackhawk} (5,5) K-7
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (3,3) B-8
9) E Nazi Grunt {E Hellfire Guard} (1,4) L-6
10) V Nazi Grunt {V Hellfire Guard} (4,4) C-5@
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-503y217&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-314y43&f2p1=x-473y133&f3p1=x-262y72&f4p1=x-542y42&f5p1=x-452y11&f6p1=x-610y11&f7p1=x-316y39&f8p1=x-442y-23&f9p1=x-290y7&f1p2=x-315y-274&f3p2=x-448y-58&f4p2=x-386y-274&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-440y-305&f8p2=x-628y-216&f9p2=x-352y-278&fap2=x-664y-307&t1=x-444y-95&t3=x-329y-84&t5=x-505y-122&t6=x-287y-85&t7=x-535y20&t8=x-479y-141&t9=x-94y4&t10=x-20y6&t11=x-61y6&t12=x-33y9&u3=x-16y-2&u4=x-15y-3&u5=x-30y-30&u7=x-667y-371&u8=x-23y-21&u9=x-583y-293&u10=x-600y-274
rollinsolo
01/16/2011, 11:51
I think with her toughness, Warrior Woman would only take 1 damage and be knocked back direct diagonal to I-11 for no extra damage?
rollinsolo
01/16/2011, 12:02
8A:
Free: Leadership roll is 1, again.
1) Master Man picks up Lady Lotus flying around the bafflers effects to F-10 puts Lady Lotus in F-9.
2) E SS Officer takes a shot at Toro, AV 9 vs. DV 16, roll is 3,5=8, hit for 2-1=1.
3) E Nazi Grunt moves to M-7.
4) R Nazi Grunt moves to E-12.
SHIELD and allies:
1) [5] Captain America (6,6) K13 @
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O14
-- with Alias.
4) SHIELD Medic Tia Senyaka (3,3) G13 @
5) Silver Scorpion (Sable) (2,5) K12
6) SHIELD Trooper Brand (5,5) G12 @
7) [3] Bucky (5,6) I12
8) [7] Namor (5,10) K14
-- with Aquatic Rejuvenation
9) [1] Toro (4,7) N13 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) F-9@
2) Warrior Woman {Major Maxim} (2,7) I-11
3) U-Man {Animal Man} (2,5) I-12\
4) Lady Lotus {Mad Thinker} (5,5) F-8
5) SS Commander {V Blackhawk} (6,6) G-7
6) SS Officer #1 {E Blackhawk} (5,5) K-7@
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (3,3) E-12@
9) E Nazi Grunt {E Hellfire Guard} (1,4) M-7@
10) V Nazi Grunt {V Hellfire Guard} (4,4) C-5
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-505y220&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-314y43&f2p1=x-473y133&f3p1=x-262y72&f4p1=x-542y42&f5p1=x-452y11&f6p1=x-610y11&f7p1=x-316y41&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-470y-118&f2p2=x-413y-86&f3p2=x-448y-58&f4p2=x-573y-152&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-562y-339&f8p2=x-535y-90&f9p2=x-323y-243&fap2=x-664y-307&t1=x-444y-95&t2=x-379y-174&t3=x-329y-84&t4=x-532y-190&t5=x-505y-122&t6=x-287y-85&t7=x-535y20&t8=x-629y-94&t9=x-360y-295&t11=x-442y-294&t12=x-17y1&u3=x-16y-2&u4=x-15y-3&u5=x-397y-189&u7=x-672y-398&u8=x-21y-2
eagletsi
01/16/2011, 15:04
Shield And Allies 8B:
Your Correct, but I think after she takes 1 she is knocked back and then hits the steps. She no longer has toughness before the knockback. (I think)
From the Core Rulebook:
KNOCK BACK DAMAGE
A character’s knock back path can’t continue beyond a square that blocks movement. If it would do so, the character’s knock back path ends in the square before its path would cross into any of these areas, and the character is dealt 1 damage, as shown in Figure 9. This damage dealt is called knock back damage. It can be reduced as normal and is applied separately and after damage dealt by the attacker.
It's like mike said "I have learned some much by playing RPSC"
So she would take another and just be on click 1. Looks like your luck is passing to me. 3 Straight hits, I haven't done that in a long time.
Captain America is amazed as once again, Warrior Woman wakes up from being unconscious and regains her feet. Silver Scorpian, sees she is not down. She pulls a handfull of Chinese stars and throws them at her.
Warrior Woman is hit by two Chinese stars. She attempts to regenerate again and the stars emit an Electric shock to her entire body. Knocking her unconscious again. "Stay down you Evil Hun"
Bucky throws a solid combination which U-man blocks and then wraps his scaled arms around Bucky's body. With a final effort Bucky executed a Back Flip kick which hit U-man under the Chin, and Bucky flips backward landing on his feet. Just as U-man's unconscious body hits the ground.
Trooper Brand and Tia are both trying to get into the fight. When she hear's someone coming and she stops, quickly and spins around. Readying her rifle, just then a Nazi grunt appears around the corner of the Castle, She fires a round which hits him in the arm as we was preparing a grenade. The grenade flies from his hand and lands in the bushes behind him. Namor quickly run and by Brand and stops next to the Grunt. 'Get back you Hun'
Free) Leadership Roll Captain America: Rolls a 2
1) Silver Scorpian range attacks Warrior Woman. Att 7 vs DF 12/13+1(hind) needs a 6+/7+. Rolls a (6,2)=8. hits either way. Warrior woman takes 2 clicks and is ko'ed. Pretty sure Lady lotus can't see me because of the Raised line of Sight between her and the target, since she is not on the rim. If you rule different I will need to change my turn.
2) Bucky Close combat attacks U-man. Att 9 vs df 15+2(CR)=17 needs an 8+. Rolls a (6,3)=9. U-man takes 2 clicks and is Ko'ed
3) Trooper Brand will push and range attack R Nazi Grunt. Att 8 vs Df 14 needs a 6+. Rolls a (5,3)=8. R Nazi Grunts takes 2 clicks. Brand takes 1 for the push.
4) Namor moves to F14
SHIELD and allies:
1) [2] Captain America (6,6) K13
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O14
-- with Alias.
4) SHIELD Medic Tia Senyaka (3,3) G13
5) [4] Silver Scorpion (Sable) (2,5) K12 @
6) [2] SHIELD Trooper Brand (4,5) G12 @@
7) [7] Bucky (5,6) I12 @
8) [7] Namor (5,10) F14 @
-- with Aquatic Rejuvenation
9) [1] Toro (4,7) N13
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) F-9@
2) Warrior Woman {Major Maxim} (1,7) Ko'ed
3) U-Man {Animal Man} (2,5) I-12
4) Lady Lotus {Mad Thinker} (5,5) F-8
5) SS Commander {V Blackhawk} (6,6) G-7
6) SS Officer #1 {E Blackhawk} (5,5) K-7@
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (1,3) E-12@
9) E Nazi Grunt {E Hellfire Guard} (1,4) M-7@
10) V Nazi Grunt {V Hellfire Guard} (4,4) C-5
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-505y220&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-314y43&f2p1=x-473y133&f3p1=x-262y72&f4p1=x-542y42&f5p1=x-452y11&f6p1=x-610y11&f7p1=x-472y8&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-470y-118&f4p2=x-573y-152&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-562y-339&f8p2=x-535y-90&f9p2=x-323y-243&fap2=x-664y-307&t2=x-315y-127&t4=x-532y-190&t5=x-505y-122&t6=x-56y3&t7=x-40y-7&t8=x-613y-122&t9=x-360y-295&t11=x-442y-294&t12=x-17y1&u1=x-403y-143&u3=x-486y-101&u4=x-15y-3&u7=x-672y-398&u8=x-21y-2
rollinsolo
01/18/2011, 00:13
So, Warrior Woman still alive? I put her move in there if she is, if not just ignore it. :) I'm just still trying to figure this out. Warrior Woman got hit for 2 reduced by 1 and 1 knockback for no damage. Then hit by Silver Scorpion, who was on a 1 damage click for 1 damage, unless you rolled for blades? In which case anything more than a 1 is a KO. I tried to post my move this morning but couldn't get in to move.
Lady Lotus moved forward, surveying the battlefield. A sneer of contempt appeared on her face.
9A:
Free Leadership roll is 2, holy crap
1) SS Commander takes a shot at Silver Scorpion, AV 9 vs. DV 14, roll is 1,6=7, hit for 2 and KO.
2) Lady Lotus moves to F-11
3) V Nazi Grunt moves to A-12.
4) (If Warrior Woman is on click 1 of 7) Warrior Woman regens, roll is 5-2=3 healing.
Standing Order, Lady Lotus will PC in order of importance
1. Any attack that hits Lady Lotus,
2. Any other attack she sees that hits.
SHIELD and allies:
1) [2] Captain America (6,6) K13
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O14
-- with Alias.
4) SHIELD Medic Tia Senyaka (3,3) G13
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [2] SHIELD Trooper Brand (4,5) G12 @@
7) [7] Bucky (5,6) I12 @
8) [7] Namor (5,10) F14 @
-- with Aquatic Rejuvenation
9) [1] Toro (4,7) N13
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) F-9
2) Warrior Woman {Major Maxim} (4,7)@ (Or Koed)
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (5,5) F-11@
5) SS Commander {V Blackhawk} (6,6) G-7@
6) SS Officer #1 {E Blackhawk} (5,5) K-7
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (1,3) E-12
9) E Nazi Grunt {E Hellfire Guard} (1,4) M-7
10) V Nazi Grunt {V Hellfire Guard} (4,4) A-12@
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-505y220&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-314y43&f2p1=x-473y133&f3p1=x-262y72&f4p1=x-542y42&f6p1=x-610y11&f7p1=x-472y8&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-470y-118&f2p2=x-410y-87&f4p2=x-574y-83&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-562y-339&f8p2=x-535y-90&f9p2=x-323y-243&fap2=x-729y-88&t2=x-315y-127&t3=x-13y-2&t4=x-535y-158&t5=x-505y-122&t6=x-26y-6&t7=x-443y-167&t8=x-613y-122&t9=x-724y-134&t11=x-580y-295&t12=x-17y1&u1=x-403y-151&u3=x-486y-101&u4=x-15y-3&u8=x-21y-2
rollinsolo
01/18/2011, 00:18
This game is cracking me up!
eagletsi
01/18/2011, 18:11
Yep. The Hun is still alive. i didn't realize Scorpian only did 1.
your right this game is crazy. i think it's the map, there are so many confusing points on it. But, because of all the games lately.
i bought one on ebay, it has really helped out.
Should be on in about 3 hours to take my turn.
eagletsi
01/18/2011, 23:50
Shield and Allies Turn 9B:
Captain America looked at the downed Warrior Woman, suddenly she rose up and the chinese star popped out of her body as she begins to heal. Captain American charges forward and slams his shield into her face,
The Hun took the blow, but continued to stand. Captain America was amazed at the amount of damage this woman had sustained.
Tia attempted to inject a stimulant into Brand, but a bullet ricochet off the the castle wall near her head and she dropped the shot to the ground breaking and leaking over the ground.
Toro saw one of the Injured Nazi Grunts and fired a small fireball which hit him and singed his clothes causing him to misstep and fall off the castle plank landing on the ground unconscious.
Finally, Laura Brown was hurt, and limped towards Tia for aid.
Free) Captain America Leadership: Rolls a: 6 (5 Actions not needed)
1) Captain America charges to I2 and close combat attacks Warrior Woman. Att 9 vs Df14 needs a 5+. Rolls a (4,2)=6. Warrior Woman Takes 2-1(tough)=1 click.
2) Tia attempts support on Brand. Att 6 vs Df 13 needs a 7+. Rolls a (4,1)=5.
3) Toro Range attacks E Nazi Grunt. Attack 8 vs DF11 needs a 3+. Rolls a (2,2)=4. E Nazi Grunt takes 2 clicks and is ko'ed
4) Laura Brown moves to H13
Standing Order, Lady Lotus will PC in order of importance
1. Any attack that hits Lady Lotus,
2. Any other attack she sees that hits.
SHIELD and allies:
1) [3] Captain America (6,6) K13 @
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O14
-- with Alias.
4) SHIELD Medic Tia Senyaka (3,3) G13 @
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [2] SHIELD Trooper Brand (4,5) G12
7) [7] Bucky (5,6) I12
8) [7] Namor (5,10) F14
-- with Aquatic Rejuvenation
9) [5] Toro (4,7) N13 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) F-9
2) Warrior Woman {Major Maxim} (3,7) I2
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (5,5) F-11@
5) SS Commander {V Blackhawk} (6,6) G-7@
6) SS Officer #1 {E Blackhawk} (5,5) K-7
7) SS Officer #2 {R Blackhawks} (5,5) G-5
8) R Nazi Grunt {R Hellfire Guard} (1,3) E-12
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
10) V Nazi Grunt {V Hellfire Guard} (4,4) A-12@
Objects:
Heavy: G15, F-11
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-505y220&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-376y12&f2p1=x-442y44&f3p1=x-262y72&f4p1=x-542y42&f6p1=x-610y11&f7p1=x-472y8&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-470y-118&f2p2=x-410y-87&f4p2=x-574y-83&f5p2=x-576y-212&f6p2=x-455y-210&f7p2=x-562y-339&f8p2=x-535y-90&f9p2=x-19y-15&fap2=x-729y-88&t3=x-13y-2&t4=x-535y-158&t6=x-286y-79&t7=x-443y-167&t8=x-613y-122&t9=x-724y-134&t11=x-580y-295&t12=x-17y1&u1=x-393y-91&u2=x-438y-98&u4=x-15y-3&u8=x-21y-2&u9=x-489y-125
rollinsolo
01/19/2011, 13:08
Lady Lotus gazed down upon the battlefield with contempt. She brought her fingers up to her temple and concentrated, sending a wave of energy strait towards the aquatic invader Namor. His eyes went blank and his shoulders slumped. Lotus grinned sending commands into his feeble brain.
“You will attack those closest to you!” she suggested, “they are your enemy!”
Namor struck out at the nearest SHIELD agent, hitting her in the stomach and causing her to crumple. Then in a continued motion he struck the medic who was attempting to administer aid to her injured allies.
“GET OUT OF MY HEAD WITCH!” screamed Namor regaining control of his person. The shock of his rebuttal over her mind control sent a shock wave back into her brain.
“Take me over to there!” Lotus commanded of Master Man.
He grabbed Lady Lotus and the mounted .50 caliber machine gun she was standing on and flew them both across the gap where the main battle was being fought. As he got closer to the strange device that the allies had strategically placed on the battlefield, he felt strand, falling to the ground, no longer able to fly.
10A:
Free: Leadership roll is 4, HA perfect when I don’t need it!
1) Lady Lotus will try to Mind Control Namor, AV 9 vs. DV 15, roll is 1,6=7 hit. Free: Namor will flurry, 1st attack vs. Trooper Brand, AV 10 vs. DV 13, roll is 1,5=6, hit for 2, second attack vs. Medic, AV 10 vs. DV 14, roll is 1,4=5, hit for 2. Lotus takes 1 feedback damage from the mind control but avoids pushing damage due to willpower.
Free: Lady Lotus will perplex down Bucky’s attack to 8.
2) Master Man picks up Lady Lotus, carrying her across the gap and into G-14 where he suffers the effects of the Aieral baffler and puts Lady Lotus in F-14.
3) SS Officer #2 moves to A-11.
4) SS Officer #1 moves to G-11.
SHIELD and allies:
1) [3] Captain America (6,6) K13 @
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) O14
-- with Alias.
4) SHIELD Medic Tia Senyaka (1,3) G13 @
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [2] SHIELD Trooper Brand (2,5) G12
7) [7] Bucky (5,6) I12 (AV perplex -1)
8) [7] Namor (5,10) F14
-- with Aquatic Rejuvenation
9) [5] Toro (4,7) N13 @
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) G-14@ (earthbound
2) Warrior Woman {Major Maxim} (3,7) I-7
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (4,5) F-14@@
5) SS Commander {V Blackhawk} (6,6) G-7
6) SS Officer #1 {E Blackhawk} (5,5) G-11@
7) SS Officer #2 {R Blackhawks} (5,5) A-11@
8) R Nazi Grunt {R Hellfire Guard} (1,3) E-12
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
10) V Nazi Grunt {V Hellfire Guard} (4,4) A-12
Objects:
Heavy: G15, (Master Man)
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-473y311&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-376y12&f2p1=x-442y44&f3p1=x-262y72&f4p1=x-542y42&f6p1=x-610y11&f7p1=x-472y8&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-437y8&f2p2=x-410y-87&f4p2=x-572y8&f5p2=x-576y-212&f6p2=x-612y-88&f7p2=x-624y-125&f8p2=x-535y-90&f9p2=x-19y-15&fap2=x-729y-88&t3=x-13y-2&t4=x-534y-60&t6=x-286y-79&t7=x-9y-4&t8=x-67y-4&t9=x-719y-166&t10=x-567y-31&t11=x-645y-199&t12=x-17y1&u1=x-374y-94&u2=x-424y-84&u4=x-15y-3&u6=x-562y-62&u8=x-21y-2&u9=x-489y-125
eagletsi
01/19/2011, 14:20
Shield and Allies Turn 10B:
Captain America starts yelling, "Team! We have take them down quickly and make our exit through the big doors inside the Hut! I saw some German leaders pass through the door as I was swiming in the Moat" Bucky, attempts to kick Warrior Woman, but his legs don't seem, to want, to follow his mind. He uses his martial arts training and focuses and throws a snap front kick which hits her in the midsection. Immediately after the kick, Toro hits her with a fireball, which singes her body and causes her to pass out. This time she doesn't regenerate and remains unconscious.
Namor yells "To Brand and Tia!" The one on the top of the castle, The woman she made me attack you!" Brand, sights in her pistol and fires a shot, which hits Lady Lotus in the arm". Namor then swings a mighty fist and strikes the Nazi grunt in his path. "Get out of my way Nazi Hun! I need water" The blow strikes the Nazi grunt and sends him crumpling to the ground. Lastly, Agent-13 moves next to Captain America hoping to aid him.
Free) Captain America Leadership: Rolls a 5 (5 Actions - Yes Cap finally starts to Lead)
1) Bucky close combat attack Warrior Woman. Att 8 vs DF 13 needs a 5+. Rolls a (5,3)=8. Warrior Woman takes 2-1(tough)=1 click.
2) Toro will push and range attack Warrior Woman. Att 8 vs DF 13+1(hind)=needs a 6+. Rolls a (4,2)=6 just hits(Shew), Warrior Woman takes 2 clicks and I believe is finally down and Ko'ed. Toro takes a click for the push.
3) Namor close combat attacks R Nazi Grunt with Flurry. Att 10 vs DF12 needs a 3+. Rolls a (3,2)=5 R Nazi Grunt takes 2 clicks and is Ko'ed
4) Brand will Range attack Lady Lotus. Att 7 vs DF14 needs a 7+. Rolls a (6,5)=11. Lady Lotus takes 1 click of Damage.
5) Agent 13 moves to I13
SHIELD and allies:
1) [3] Captain America (6,6) K13
2) [3] S.H.I.E.L.D. Sniper Laura Brown (1,3) G16
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (4,5) I13 @
-- with Alias.
4) SHIELD Medic Tia Senyaka (1,3) G13
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (2,5) G12 @
7) [8] Bucky (5,6) I12 (AV perplex -1) @
8) [11] Namor (5,10) F14 @
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) N13 @@
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (6,9) G-14@ (earthbound
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14 @@
5) SS Commander {V Blackhawk} (6,6) G-7
6) SS Officer #1 {E Blackhawk} (5,5) G-11@
7) SS Officer #2 {R Blackhawks} (5,5) A-11@
8) R Nazi Grunt {R Hellfire Guard} (1,3) E-12
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
10) V Nazi Grunt {V Hellfire Guard} (4,4) A-12
Objects:
Heavy: G15, (Master Man)
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-473y311&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-376y12&f2p1=x-442y44&f3p1=x-442y42&f4p1=x-542y42&f6p1=x-610y11&f7p1=x-472y8&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-437y8&f2p2=x-9y-44&f4p2=x-572y8&f5p2=x-576y-212&f6p2=x-612y-88&f7p2=x-624y-125&f8p2=x-15y-41&f9p2=x-19y-15&fap2=x-729y-88&t1=x-407y-114&t3=x-13y-2&t4=x-534y-60&t5=x-518y-80&t6=x-286y-79&t7=x-540y-118&t8=x-317y-87&t9=x-719y-166&t10=x-567y-31&t11=x-645y-199&t12=x-17y1&u1=x-362y-95&u2=x-424y-84&u4=x-15y-3&u6=x-562y-62&u8=x-21y-2&u9=x-69y-27
rollinsolo
01/20/2011, 13:04
Master Man watched his beloved Warrior Woman fall beneath the feet of the American symbol. He growled in anger throwing the .50 caliber mounted machine gun strait at the defender of freedom, but was dismayed as Captain America easily dodged the flying weapon.
“Attack that abomination!” Lotus yelled to the Nazi grunt.
The Nazi grunt opened up with his machine gun, but screamed as the unreliable weapon blew up in his hands causing minor injuries.
Nazi commander moved along the wall with a purpose. He looked down upon the group of enemies below him. Pointing at the sniper, he ordered his first officer to attack. The officer pulled the pin out of a grenade and dropped it right down into the middle of the group. The explosion rocked the agents, stunning two of them into unconsciousness. Bits of the shrapnel flew towards Captain America who used his shield to direct the debris back towards the attacker.
11A:
Free: Leadership roll is 3, back to my old ways.
Free: Lady Lotus perplex up Master Man AV by +1.
1) Master Man pushes to throw HO at Captain America, AV 8+1=9 vs. DV 16, roll is 1,2=3, miss. Take 1 push damage.
2) SS Commander moves to F-11.
3) V Nazi Grunt tries to Range attack Namor using PD to lower DV by -1. AV 9 vs. DV 15, roll is 1,1=2, crit miss for 1 damage to Nazi Grunt.
4) SS Officer #1 pushes to try and Energy Explosion vs. SHIELD Sniper using PD to lower DV by -1. AV 9 vs. DV 10, roll is 3,4=7. Hit for damage to SHIELD Sniper, SHIELD Medic, SHIELD Trooper #8, Captain America Damage -1, Bucky, SHIELD Trooper Brand.
KO Medic
SHIELD and allies:
1) [3] Captain America (6,6) K13
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (3,5) I13 @
-- with Alias.
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (1,5) G12 @
7) [8] Bucky (4,6) I12 @
8) [11] Namor (5,10) F14 @
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) N13 @@
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (5,9) G-14@@ (earthbound
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14
5) SS Commander {V Blackhawk} (6,6) F-11@
6) SS Officer #1 {E Blackhawk} (4,5) G-11@@
7) SS Officer #2 {R Blackhawks} (5,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
10) V Nazi Grunt {V Hellfire Guard} (3,4) A-12@
Objects:
Heavy:
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-376y12&f2p1=x-21y6&f3p1=x-442y42&f4p1=x-4y1&f6p1=x-608y13&f7p1=x-472y8&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-442y7&f4p2=x-572y8&f5p2=x-606y-88&f6p2=x-610y-88&f7p2=x-626y-121&fap2=x-731y-89&t1=x-407y-114&t4=x-483y-175&t5=x-518y-80&t6=x-286y-79&t7=x-547y-118&t8=x-317y-87&t9=x-720y-100&t10=x-567y-31&t11=x-582y-172&t12=x-652y-176&u1=x-362y-95&u2=x-424y-84&u4=x-41y0&u6=x-514y-48&u8=x-33y0&u9=x-4y4
eagletsi
01/20/2011, 14:17
Shield and Allies Turn 11B:
Nice Shot with the EE. Those Blackhawks are darn good clixs for the points.
Captain America saw the grenade land and although he tried to get his shield on top of it, it was too late. 2 Shield agents went down, others were hurt. He had to act quickly as they were being overwhelmed "He thought to himself". The shield agent nearby produced a small chunk of metal from her pocket. Vibrainium she said, "Put some on your shield, Cap!" He quickly rubbed it on the outside edge of his sheild and then threw it at Master Man, the shield made an unusual hum as it soared across the battlefield as if cutting threw the air with sound. Master Man heard the sound coming, but reacted to slow. Master Man was struck in the chest, and his armour was barely able to hold, the straps holding his Jet pack were severed and fell from his body as he was thrown backwards off the Castle wall into the moat.
Captain America said to Agent-13, "You really are from the Future! Finally, believing the Shields agents story". Namor was hurt, but knew he had to protect the others from those grenades. He took to the air and landed beside both the SS Officer and SS Commander, keeping them busy from dropping anymore, he only hoped he could hold out until help arrived.
Free) Leadership Roll Captain America: Rolls a 1
1) Shield Trooper Agent-13 pushes and shield boosts Captain America's Damage +1
2) Captain America range attacks Master Man. Att 9 vs DF 15 needs a 6+. Rolls a (4,4)=8. Master Man takes 2+1(Shield Boost)=3-1(tough)=2 clicks of damage and knocked back to E16 (No damage from fall). Agent-13 takes 1 from the push.
3) Namor pushes and moves to G10
SHIELD and allies:
1) [5] Captain America (6,6) K13 @
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (2,5) I13 @@
-- with Alias.
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (1,5) G12
7) [8] Bucky (4,6) I12
8) [11] Namor (4,10) G10 @@
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) N13
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) G-14@@ (earthbound)
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14
5) SS Commander {V Blackhawk} (6,6) F-11@
6) SS Officer #1 {E Blackhawk} (4,5) G-11@@
7) SS Officer #2 {R Blackhawks} (5,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12@
Objects:
Heavy:
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-661y341&S4=x-450y181&f1p1=x-379y11&f2p1=x-21y6&f3p1=x-442y42&f4p1=x-4y1&f6p1=x-608y13&f7p1=x-443y-82&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-505y68&f4p2=x-572y8&f5p2=x-606y-88&f6p2=x-610y-88&f7p2=x-626y-121&fap2=x-731y-89&t2=x-381y-127&t3=x-453y-174&t4=x-483y-156&t5=x-486y-188&t6=x-74y-16&t7=x-44y7&t8=x-68y20&t9=x-720y-100&t10=x-629y13&t11=x-584y-157&t12=x-652y-176&u1=x-362y-95&u2=x-424y-84&u4=x-401y-102&u6=x-580y-5&u8=x-33y0&u9=x-4y4
rollinsolo
01/23/2011, 20:07
Sorry, no story post, been roughing in a house and too tired to really think. I will just say these dirty Nazi scum are irritated.
12A:
Free: Leadership rolls, I figured out I am wasting all my low rolls on leadership. L
1) Nazi Commander attacks Bucky(Namor), AV 9 vs. DV 16+2, roll is 6,5=11, hit for 2-1=1. No damage due to willpower.
2) Lady Lotus will perplex up damage(Attack and attack Namor(Bucky), AV 8+1=9 vs. DV 16, roll is 5,1=6, miss.
3) Nazi Officer #2 attacks Agent Brand, AV 9 vs. DV 12, roll is 5,1=6, hit for 2 and KO.
SHIELD and allies:
1) [5] Captain America (6,6) K13 @
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
3) [1] SHIELD Trooper Agent-13 (2,5) I13 @@
-- with Alias.
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
7) [8] Bucky (4,6) I12
8) [11] Namor (3,10) G10 @@
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) N13
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) E-17
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14 @
5) SS Commander {V Blackhawk} (6,6) F-11@@
6) SS Officer #1 {E Blackhawk} (4,5) G-11
7) SS Officer #2 {R Blackhawks} (5,5) A-11@
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-662y339&S4=x-450y181&f1p1=x-379y11&f2p1=x-21y6&f3p1=x-442y42&f4p1=x-4y1&f6p1=x-608y13&f7p1=x-443y-82&f8p1=x-443y-22&f9p1=x-290y7&f1p2=x-505y68&f4p2=x-570y6&f5p2=x-606y-88&f6p2=x-610y-88&f7p2=x-626y-121&fap2=x-731y-89&t2=x-381y-127&t3=x-453y-174&t4=x-34y-1&t5=x-486y-188&t7=x-44y7&t8=x-36y2&t10=x-588y-39&t11=x-641y-159&t12=x-652y-176&u1=x-362y-95&u2=x-1y3&u3=x-3y2&u4=x-401y-102&u6=x-673y-172&u8=x-33y0&u9=x-4y4
eagletsi
01/23/2011, 20:29
I have been using Namor as #7 the whole game and Bucky as Number 8. I just realized it when lady lotus attacked Namor I knew that was impossible. I can't believe neither of us didn't notice until now.
Sorry, I guess i screwed up
rollinsolo
01/24/2011, 10:41
I have been using Namor as #7 the whole game and Bucky as Number 8. I just realized it when lady lotus attacked Namor I knew that was impossible. I can't believe neither of us didn't notice until now.
Sorry, I guess i screwed up
Ok, I fixed it, I didin't realize it either, just been going off the numbers.
I perplexed up AV on lotus to attack bucky for the miss and the nazi still attacked namor for the hit for 2-1=1.
eagletsi
01/24/2011, 10:48
Cool. Like I said, "It amazing we both missed it". That's what happens when you are having a great game.
Thanks for fixing it.
eagletsi
01/24/2011, 11:09
Shield and allies turn 12B:
Captain America saw Namor bravely place himself in danger to protect the others on the team. He knew he had to help. He pushed himself to act and charge up the steps, next to the SS Officer and Namor, then shield bashed him. The SS Officer had increased armor and the blow did not take him down, but it definately hurt him. Bucky saw Lady lotus in his head, but calmed his mind and forced her out. He then ran up the steps and stopped next to her. "Your Mojo doesn't work on me Maam!", stated Bucky.
Lastly, Toro flew to the top of the castle walls attempting to get a better view of the action and help cover the teams evalcuation to the door way.
Free) Leadership Captain America: Rolls a 4 (Not going to need it, but 5 Actions)
1) Bucky moves to G15
2) Captain America pushes and charges to H10 then close combat attacks SS Officer #1. Att 9 vs Df 14 needs a 5+. Rolls a (4,2)=6. SS Officer takes 2 clicks. Captain America takes a click for the push.
3) Toro moves to J18
Standing Order Agent-13 will use alias on next attack on her
SHIELD and allies:
1) [7] Captain America (5,6) K13 @@
3) [1] SHIELD Trooper Agent-13 (2,5) I13
-- with Alias.
7) [8] Bucky (4,6) G15 @
8) [11] Namor (3,10) G10
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) J18 @
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) E-17
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14 @
5) SS Commander {V Blackhawk} (6,6) F-11@@
6) SS Officer #1 {E Blackhawk} (2,5) G-11
7) SS Officer #2 {R Blackhawks} (5,5) A-11@
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, A-16
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-662y339&S4=x-450y181&f1p1=x-409y-47&f2p1=x-21y6&f3p1=x-442y42&f4p1=x-4y1&f6p1=x-94y40&f7p1=x-439y71&f8p1=x-475y-82&f9p1=x-420y163&f1p2=x-505y68&f4p2=x-570y6&f5p2=x-606y-88&f6p2=x-609y-88&f7p2=x-626y-121&fap2=x-731y-89&t1=x-423y-22&t2=x-410y-182&t3=x-363y81&t4=x-441y-167&t5=x-150y-121&t7=x-44y7&t8=x-36y2&t10=x-595y-46&t11=x-641y-159&t12=x-652y-176&u1=x-91y-88&u2=x-1y3&u3=x-3y2&u4=x-139y-100&u6=x-673y-172&u8=x-33y0&u9=x-4y4
rollinsolo
01/24/2011, 12:29
13A:
Free: Leadership roll is 1, I think I have made about 10% of leadership rolls last couple games. It’s why I don’t play super senses characters that much.
1) Master Man moves to A-14 grabbing the LO from A-16.
2) Lady Lotus attacks, AV 8 vs. DV 15+2=17, roll is 1,4=5, miss. Willpower prevents pushing. Perplex up damage of E Nazi Officer +1.
3) E Nazi Officer attacks Captain America, AV 9 vs. DV 16, roll is 3,5=8, hit for 2-1=1.
Standing Order Agent-13 will use alias on next attack on her
SHIELD and allies:
1) [7] Captain America (4,6) K13 @@
3) [1] SHIELD Trooper Agent-13 (2,5) I13
-- with Alias.
7) [8] Bucky (4,6) G15 @
8) [11] Namor (3,10) G10
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) J18 @
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) E-17
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14 @@
5) SS Commander {V Blackhawk} (6,6) F-11
6) SS Officer #1 {E Blackhawk} (2,5) G-11@
7) SS Officer #2 {R Blackhawks} (5,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-658y277&S4=x-450y181&f1p1=x-409y-47&f2p1=x-21y6&f3p1=x-442y42&f4p1=x-4y1&f6p1=x-94y40&f7p1=x-440y71&f8p1=x-475y-82&f9p1=x-416y166&f1p2=x-624y4&f4p2=x-571y7&f5p2=x-606y-88&f6p2=x-609y-88&f7p2=x-626y-121&fap2=x-731y-89&t1=x-408y-10&t2=x-410y-182&t3=x-357y92&t4=x-441y-167&t5=x-654y-62&t7=x-545y-82&t8=x-36y2&t9=x-538y-137&t10=x-581y-75&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
eagletsi
01/24/2011, 13:22
Shield and Allies Turn 13B:
Captain America yells, "Team, we've got to get to the doorway, now! Were running out of time! I will hold them off and protect our escape!" Agent 13 is wounded, but limps her way towards to the doors. Namor swings and connects with the SS commander, sending him flying backward off of the Castle tower, landing in the moat below.
Free) Captain America Leadership roll: 3
1) Namor close combat attacks SS commander. Att 9 vs DF17 needs an 8+. Rolls a (5,5)=10 (Yes, Namor rocks!). SS commander takes 2, plus is knocked back to D11. Taking another click.
2) Agent 13 moves to N13
Standing Order Agent-13 will use alias on next attack on her
SHIELD and allies:
1) [7] Captain America (4,6) K13
3) [1] SHIELD Trooper Agent-13 (2,5) N13 @
-- with Alias.
7) [8] Bucky (4,6) G15
8) [14] Namor (3,10) G10 @
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) J18
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) E-17
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14 @@
5) SS Commander {V Blackhawk} (3,6) F-11
6) SS Officer #1 {E Blackhawk} (2,5) G-11@
7) SS Officer #2 {R Blackhawks} (5,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-658y277&S4=x-450y181&f1p1=x-409y-47&f2p1=x-21y6&f3p1=x-290y42&f4p1=x-4y1&f6p1=x-94y40&f7p1=x-440y71&f8p1=x-475y-82&f9p1=x-416y166&f1p2=x-624y4&f4p2=x-571y7&f5p2=x-667y-88&f6p2=x-609y-88&f7p2=x-626y-121&fap2=x-731y-89&t2=x-6y-95&t3=x-460y-189&t4=x-266y-96&t5=x-654y-62&t7=x-545y-82&t8=x-36y2&t9=x-538y-137&t10=x-581y-75&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
rollinsolo
01/25/2011, 11:27
The Nazi battle cry carried over the battlefield as they saw the enemy retreating. They advanced after them, little realizing they were going to be caught in a little crossfire.
14A:
Knockback has to go strait back if it can so I put Nazi Commander in F-12.
I rolled leadership even though I don’t have it, got a 2!
Free: Lotus will perplex up Damage on Nazi Officer #1,
1) Nazi Officer attacks Namor, AV DV 14, roll is 5,6=11, hit for 2-1=1.
2) Nazi Officer #2 moves to I-13.
3) V Nazi Grunt moves to H-13.
4) Nazi Commander moves to J-12.
Standing Order Agent-13 will use alias on next attack on her
SHIELD and allies:
1) [7] Captain America (4,6) K13
3) [1] SHIELD Trooper Agent-13 (2,5) N13 @
-- with Alias.
7) [8] Bucky (4,6) G15
8) [14] Namor (2,10) G10 @
-- with Aquatic Rejuvenation
9) [9] Toro (3,7) J18
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) E-17
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14 @@
5) SS Commander {V Blackhawk} (3,6) F-11
6) SS Officer #1 {E Blackhawk} (2,5) G-11@
7) SS Officer #2 {R Blackhawks} (5,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-658y277&S4=x-450y181&f1p1=x-410y-54&f2p1=x-21y6&f3p1=x-288y37&f4p1=x-4y1&f6p1=x-94y40&f7p1=x-439y64&f8p1=x-477y-90&f9p1=x-419y158&f1p2=x-625y-1&f4p2=x-574y-1&f5p2=x-487y-66&f6p2=x-616y-96&f7p2=x-375y-69&fap2=x-515y-70&t2=x-6y-95&t3=x-451y-198&t4=x-266y-96&t5=x-418y-83&t7=x-521y-116&t8=x-36y2&t9=x-542y-164&t10=x-467y-127&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
eagletsi
01/25/2011, 11:42
Actually, I'm pretty sure, knockback had a recent update on heroclix.com, so you can choose either of the 2 spaces behind the space the character is on and push them either way.
Confirming now! Just confirmed you are correct. Only if there is a question of where the knockback can go can you move another direction.
in this case since its obvious where the knockback path is he moves straight back and stops at E12. Acording to Normalview, When a character changes elevations he stops as soon as the elevation changes. Thus E12.
Don't think it changes your turn much, but good to know for the future.
eagletsi
01/25/2011, 12:36
Shield and Allies Turn 14B:
Captain America saw the Nazi's enter the compound. He looked at the Officer in front of him and saw him burst into flames and fall to the ground. He knew it was time for the retreat and looked at Namor. It was as if the two could read each others minds. Namor said "You must go Captain, I will stay and hold them off so you can go after the Nazi Leaders'
Captain America knew Namor was correct, but that didn't mean he had to like it. He quickly shook Namor's hand and said 'We will see you again! and I will get the Nazi leaders and bring this War to an end!'
'Go!!", said Namor while there is still time. Captain America ran down the steps and leaped over the Nazi soldiers in the compound, landing on his feet in a full run towards the Door way.
As he entered the building, he saw Agent-13 limping through the doorway. When Bucky saw Captain America head for the Door, he knew it was time for him to do the same. He feinted a punch and when Lady Lotus attempted to block it, he flipped to the side and took off running along the castle walls stopping next to Toro. '1 ticket outta here please', he said.
After everyone moves away Namor Yells, "I will take your all down Nazi Scum! Who dares challenge me!" his Atlanteon voice booms and echo's through the Castle.
1) Toro will range attack SS officer #1. Att 8 vs DF 13 needs a 5+. Rolls a (5,2)=7. SS Officer #1 takes 2 clicks and is ko'ed.
2) Agent 13 pushes and moves to P15. Exiting the map. Takes a click for the push.
3) Captain America moves to O14
4) Bucky will attempt breakaway from Lady Lotus. Rolls a 5 and moves to I18
SHIELD and allies:
1) [7] Captain America (4,6) O14 @
3) [3] SHIELD Trooper Agent-13 (1,5) Off Map
-- with Alias.
7) [8] Bucky (4,6) I18 @
8) [14] Namor (2,10) G10
-- with Aquatic Rejuvenation
9) [13] Toro (3,7) J18 @
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) E-17
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14 @@
5) SS Commander {V Blackhawk} (3,6) F-11
6) SS Officer #1 {E Blackhawk} (0,5) Ko'ed
7) SS Officer #2 {R Blackhawks} (5,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-658y277&S4=x-450y181&f1p1=x-191y75&f2p1=x-21y6&f3p1=x-14y11&f4p1=x-4y1&f6p1=x-94y40&f7p1=x-376y163&f8p1=x-476y-82&f9p1=x-417y163&f1p2=x-625y-1&f4p2=x-574y-1&f5p2=x-487y-66&f6p2=x-154y24&f7p2=x-375y-69&fap2=x-515y-70&t2=x-200y-64&t3=x-403y76&t4=x-44y-17&t5=x-418y-83&t7=x-521y-116&t8=x-36y2&t9=x-459y74&t10=x-467y-127&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
rollinsolo
01/25/2011, 13:12
The Nazis saw the allies perched up on the compound walls and opened fire, some bullets hitting Bucky, but most missed.
15A:
1) Lotus will perplex up her AV to 9 and attack Bucky, 9 vs. 16, roll is 4,2=15 miss.
2) Master Man will move to H-12
3) SS Commander will attack Bucky lowering his DV -1 with PD. AV 9 vs. DV 15, roll is 5,2=7, hit for 2. Willpower prevents push damage.
4) SS Officer #2 will attack Toro, AV 9 vs. DV 14+2=16, roll is 2,3=5, miss. Take 1 push damage.
SHIELD and allies:
1) [7] Captain America (4,6) O14 @
3) [3] SHIELD Trooper Agent-13 (1,5) Off Map
-- with Alias.
7) [8] Bucky (2,6) I18 @
8) [14] Namor (2,10) G10
-- with Aquatic Rejuvenation
9) [13] Toro (3,7) J18 @
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) H-12@
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14
5) SS Commander {V Blackhawk} (3,6) F-11@@
6) SS Officer #1 {E Blackhawk} (0,5) Ko'ed
7) SS Officer #2 {R Blackhawks} (4,5) A-11@@
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-444y214&S4=x-450y181&f1p1=x-191y75&f2p1=x-21y6&f3p1=x-14y11&f4p1=x-4y1&f6p1=x-94y40&f7p1=x-377y157&f8p1=x-477y-91&f9p1=x-417y156&f1p2=x-409y-64&f4p2=x-574y-1&f5p2=x-484y-64&f6p2=x-154y24&f7p2=x-375y-69&fap2=x-515y-70&t1=x-342y-92&t2=x-200y-64&t3=x-403y76&t4=x-44y-17&t5=x-418y-83&t6=x-389y-141&t7=x-575y-45&t8=x-545y-140&t9=x-459y74&t10=x-467y-127&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
eagletsi
01/25/2011, 13:47
Shield and Allies Turn 15B:
Captain America ran to the doorway and defended it. Toro and Bucky came flying in Toro was spent and he dropped Bucky by the door, and his body flamed up in a massive heat wave. He said 'Get those Nazi's, I will stay with Namor and help him escape'. Bucky and Captain America both ran through the doorway following the Nazi leaders and Agent-13.
Namor took his chance with the distraction from Toro and Bucky and ran down the steps past the Hun's hoping to make it to the doorway.
1) Toro pushes, picks up Bucky and flies to O16, dropping Bucky in P15. Bucky will leave the map. Toro will take a click for the push and be one space from exiting
2) Namor moves to M12
3) Captain America pushes and moves to P14. Leaving the map. Takes a click for the push
SHIELD and allies:
1) [9] Captain America (3,6) Off Map
3) [3] SHIELD Trooper Agent-13 (1,5) Off Map
-- with Alias.
7) [10] Bucky (2,6) Off Map
8) [14] Namor (2,10) G10
-- with Aquatic Rejuvenation
9) [13] Toro (2,7) J18 @@
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) H-12@
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14
5) SS Commander {V Blackhawk} (3,6) F-11@@
6) SS Officer #1 {E Blackhawk} (0,5) Ko'ed
7) SS Officer #2 {R Blackhawks} (4,5) A-11@@
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) A-12
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-444y214&S4=x-450y181&f2p1=x-21y6&f3p1=x-14y11&f4p1=x-4y1&f6p1=x-94y40&f8p1=x-286y-25&f9p1=x-259y103&f1p2=x-409y-64&f4p2=x-574y-1&f5p2=x-484y-64&f6p2=x-154y24&f7p2=x-375y-69&fap2=x-515y-70&t1=x-342y-92&t3=x-204y8&t4=x-301y-129&t5=x-418y-83&t6=x-389y-141&t7=x-575y-45&t8=x-522y-133&t9=x-307y15&t10=x-467y-127&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
rollinsolo
01/25/2011, 13:53
Great game, good story posts in there. Good luck upcoming!
16A:
Nazi moves to L-13
SHIELD and allies:
1) [9] Captain America (3,6) Off Map
3) [3] SHIELD Trooper Agent-13 (1,5) Off Map
-- with Alias.
7) [10] Bucky (2,6) Off Map
8) [14] Namor (2,10) G10
-- with Aquatic Rejuvenation
9) [13] Toro (2,7) J18 @@
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) H-12
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14
5) SS Commander {V Blackhawk} (3,6) F-14
6) SS Officer #1 {E Blackhawk} (0,5) Ko'ed
7) SS Officer #2 {R Blackhawks} (4,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) L-13@
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-444y214&S4=x-450y181&f3p1=x-1y2&f4p1=x-4y1&f6p1=x-94y40&f8p1=x-286y-25&f9p1=x-259y103&f1p2=x-409y-64&f4p2=x-574y-1&f5p2=x-484y-64&f6p2=x-3y3&f7p2=x-375y-69&fap2=x-389y-70&t3=x-204y8&t4=x-301y-129&t5=x-366y-79&t7=x-24y-5&t8=x-57y-4&t9=x-307y15&t10=x-24y4&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
eagletsi
01/25/2011, 15:44
Thanks for the Game man. It was really stressful for a while there. I underestimated Warrior Woman and Master Man alot and those Blackhawks are very good. Thanks for running the bad guys, looking forward to our next game. I counted incorrectly with Toro and how far he could move while carrying Bucky, otherwise I could have gotten them both out.
But it makes for a better story this way
Shield and Allies Turn 16B:
Namor sees the Nazi grunt try to stop him, and just as he reaches Namor. The Atlanteon puts his shoulder down, and pushes by him making it to the doorway. He sees Toro block the door, and slam it shut, as he runs through it.
1) Namor pushes and Rolls Breakaway from Nazi Grunt. Rolls a 5 (shew!) and gets it. Namor moves to P15 and exits the map. He takes a click for the push.
SHIELD and allies:
1) [9] Captain America (3,6) Off Map
3) [3] SHIELD Trooper Agent-13 (1,5) Off Map
-- with Alias.
7) [10] Bucky (2,6) Off Map
8) [16] Namor (1,10) G10 Off Map
-- with Aquatic Rejuvenation
9) [13] Toro (2,7) J18
Shield and Allies Ko'ed:
2) [3] S.H.I.E.L.D. Sniper Laura Brown (0,3)KOed
-- with Spotter
4) SHIELD Medic Tia Senyaka (0,3) KOed
5) [4] Silver Scorpion (Sable) (0,5) KOed
6) [3] SHIELD Trooper Brand (-1,5) KOed
Super-Axis and Nazi minions:
1) Master Man {Wonder Man} (3,9) H-12
2) Warrior Woman {Major Maxim} (0,7) Ko'ed
3) U-Man {Animal Man} (0,5) KOed
4) Lady Lotus {Mad Thinker} (3,5) F-14
5) SS Commander {V Blackhawk} (3,6) F-14
6) SS Officer #1 {E Blackhawk} (0,5) Ko'ed
7) SS Officer #2 {R Blackhawks} (4,5) A-11
8) R Nazi Grunt {R Hellfire Guard} (-1,3) KOed
9) E Nazi Grunt {E Hellfire Guard} (-1,4) Ko'ed
A) V Nazi Grunt {V Hellfire Guard} (3,4) L-13@
Objects:
Heavy:
Light: F14, (Master Man)
Special: J12
BC: WAR ZONE (Mutant Mayhem #005): A character using support does not roll one six-sided die when targeting another character; instead, it heals the target of damage equal to its unmodified damage value.
Special Objects:
SHIELD can place an Aerial Baffler as one of their objects;
Aerial Baffler - Light (cdS005)
Any character with the Wing or Wing (Transporter) speed mode that is 3 or fewer squares from this object gains Earthbound. Any character it carries takes no damage and is placed in the nearest square it can occupy.
The Nazis can place a Com Dish as one of their objects.
Com Dish - Heavy, Continual, 3D Object (legion starter)
Continual: When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Special Rules:
- Bucky earns XP for the Falcon, despite being a different character (he is the WWII equivalent). Silver Scorpion earns XP for Black Widow despite being a different character (she is the WWII equivalent). Namor and Toro are just guest stars, so will earn TXP but not IXP.
- Namor can use Aquatic Rejuvenation as if he has the Dolphin symbol.
- SHIELD and allies in P14-P17 can leave the map through those squares. They earn 2 IAP and 2 TAP for doing so. Only figures who move through those squares by the end of Turn 16 can be used next game (plus SHIELD team members that are not in this issue).
Map:
http://www.ianparmenter.com/hcutils/map2.jsp?map=CR&H2=x-6y3&L1=x-469y279&L2=x-444y214&S4=x-450y181&f3p1=x-1y2&f4p1=x-4y1&f6p1=x-94y40&f9p1=x-259y103&f1p2=x-409y-64&f4p2=x-574y-1&f5p2=x-484y-64&f6p2=x-3y3&f7p2=x-375y-69&fap2=x-389y-70&t3=x-11y11&t4=x-2y4&t5=x-366y-79&t7=x-24y-5&t8=x-57y-4&t9=x-105y4&t10=x-24y4&t11=x-17y5&t12=x-6y0&u2=x-1y3&u3=x-3y2&u4=x-4y0&u8=x-33y0&u9=x-4y4
eagletsi
01/26/2011, 12:03
Previous Totals:
Nick Fury 62 pts; [6,1]
Captain America 72 pts; [10,3]
Black Widow 34 pts; [2,0]
Falcon 30 pts; [6,1]
Agent Beaulieu (Mandroid Armor) 28 pts; [6,3]
Agent 13 (Sharon Carter) 17 pts; [4,1]
Agent Brand 17 pts; [2,2]
Tia Senyaka (SHIELD Medic) 12 pts; [2,0]
Laura Brown (SHIELD Sniper) 11 pts; [4,3]
Clay Quartermain (SHIELD Trooper) 11 pts; [3,1]
Current Game Totals:
Captain America 72 pts; [2,1]
(Silver Scorpian)Black Widow 34 pts; [1,0]
(Bucky) Falcon 30 pts; [2,2]
Agent 13 (Sharon Carter) 17 pts; [0,3]
Agent Brand 17 pts; [0,3]
Tia Senyaka (SHIELD Medic) 12 pts; [0,0]
Laura Brown (SHIELD Sniper) 11 pts; [0,3]
Namor [4,0] - TAP Only
Toro [3,1] - TAP Only
Current Game Total: [15,0]
Team KO Bonus: WW(50)+UM(46)+SSOF#1(30)+RH(11)+eH(15) = 152/4=38 [9.2]
Previous Experience: [87,1]
Current Game Experience + KO Bonus: [2,1]+[1,0]+[2,2]+[0,3]+[0,3]+[0,0]+[0,3]+[0,0]+[9,2]+{4,0}+{3,1}=[31.3]
Total Team Experience: [119,0]
Squad Size: 200 pts
Final Totals:
Nick Fury 62 pts; [6,1] + [0,0] = [6,1]
Captain America 72 pts; [10,3] + [2,1] = [13,0]
Black Widow 34 pts; [2,0] + [2,2] = [4,2]
Falcon 30 pts; [6,1] + [2,2] = [8,3]
Agent Beaulieu (Mandroid Armor) 28 pts; [6,3] + [0,0] = [6,3]
Agent 13 (Sharon Carter) 17 pts; [4,1] + [0,3] = [5,0]
Agent Brand 17 pts; [2,2] + [0,3] = [3,1]
Tia Senyaka (SHIELD Medic) 12 pts; [2,0] + [0,0] = [2,0]
Laura Brown (SHIELD Sniper) 11 pts; [4,3] + [0,3] = [5,2]
Clay Quartermain (SHIELD Trooper) 11 pts; [3,1] + [0,0] = [3.1]
eagletsi
02/04/2011, 10:16
My Team Next Game;
Build
72 AW079 Captain America
30 AV035 Bucky (Counts as Falcon)
17 SN004 SHIELD Trooper (Agent-13)
-- Alias
28 CT007 Mandroid Armor (Agent Bealieu)
11 CT001 S.H.I.E.L.D. Trooper (Clay Quatermain)
40 CJ021 Sgt. Rock (Nick Fury)
198
Guest Star:
122 FF203 Namor
*w/Aquatic Rejuvenation 4pts
Total: 301
WakandaMan
02/16/2011, 22:58
Epilogue, written by eagletsi:
Inside the castle both Shield and the Invaders were being overwhelmed with more Nazis on the way. Captain America had no choice, but to get everyone to the hidden doorway. He had discovered it as he was swimming across the Moat and saw top Nazi brass pass through the wall inside the small building. Toro had found the switch and opened it before leaving the building to aid his team members while Captain America and Namor were both involved with fighting the SS agents. Suddenly, one of them fell to the ground on fire, Captain America knew Toro was the reason. Captain America was now free of the Huns and yelled “Everyone inside the Building and through the doorway now!” Pointing to the building near where they entered the Castle. As the Nazis entered the compound in large masses, Captain America saw Namor hit one of the SS agents and send him flying from the Castle's top.
He knew it was time for the retreat and looked at Namor. It was as if the two could read each others’ minds. Namor said "You must go Captain, I will stay and hold them off so you can go after the Nazi Leaders”. Captain America knew Namor was correct, but that didn't mean he had to like it. He quickly shook Namor's hand and said 'I will see you again! I will get the Nazi leaders and bring this War to an end!'
'Go!!", said Namor “While there is still time!” Captain America ran down the steps and leaped over the Nazi soldiers in the compound, landing on his feet in a full run towards the building and the doorway. As he entered the building, he saw Agent-13 limping through the doorway.
On the other Castle wall Bucky was engaged in combat with Lady Lotus. When Bucky saw Captain America head for the building, he knew it was time for him to do the same. He feinted a punch and when Lady Lotus attempted to block it, he flipped to the side and took off running along the castle walls stopping next to Toro. 'One ticket outta here please', he said. After everyone moves away Namor Yells, "I will take you all down Nazi Scum! Who dares challenge me!" his Atlantean voice booms and echoes through the Castle.
While Nazi bullets ricocheted all around them, some hitting their mark, Toro lifted Bucky and flew from top of the castle into the building, landing inside. Captain America was defending the doorway as they arrived. Bucky quickly ran through the doorway, Toro stayed behind. He said “Get those Nazis, I will stay with Namor and help him escape. He saved my life once and now I’m going to repay the favor!” Captain America nodded then turned and followed Bucky through the doorway.
With the Nazis engaged in stopping Bucky and Toro from escaping. Namor saw his chance and attempted to fly to safety, but the Aerial Baffler was still too near. He ran down the steps and past the Nazi soldiers. One of them tried to step in front of him, but he lowered his shoulder and charged by running into the building with all of the Nazi’s on his trail. He ran by Toro waiting for him. Namor said, “Now it's your turn!” Toro looked at him and said “Get inside I will block your escape! And keep them off of you for as long as I can”. Namor attempted to argue with him, but Toro flamed up and slammed the door shut. Namor headed down the tunnel to link up with everyone else that made it. Captain American and the other’s heard machine gun fire, and explosions above them as they moved down the long narrow tunnel underground. Suddenly, Captain America held up his hand and gave the signal to stop and take cover. Everyone split up and prepared for attack, they could hear footsteps coming down the tunnel from behind them. When the footsteps were on top of them, Captain American leapt from the shadows ready to use a shield bash, and saw Namor beaten and bruised. He greeted him a hand shake and said “Glad you made it!” Namor looked at everyone, there only Captain America, Bucky, Agent-13 including himself who made it inside. Captain America proclaimed “We will return and rescue our fallen allies but right now we must continue after the Nazi Leaders!” Every followed him off down the tunnel, not knowing where it will lead too, but eager to get the job done.
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