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Shibitz54321
03/06/2003, 12:43
Ok, I need to know how the actions work with capturing! Tell me if I could do this, and if I can't, why not.

ei1 - I'm using the Vet sentinel. I am 4 squares away from herculese. I walk next to herculese and in the same action I attempt to pick him up. I need to role a 4 and I role a 9. He is in my hand now. I carry him back to my starting possison and drop him off. I now get double his double his points, 108, and my movement is done... Correct?

What I wasn't clear on was if I needed to stop my move and in the next turn pick him up, or in the next turn drop him off. Please tell me if what happened in the example is legal or not and how I would have to break up my actions.

Thanks!

Tsannik
03/06/2003, 13:15
I am 4 squares away from herculese. I walk next to herculese and in the same action I attempt to pick him up.

Okay this is not legal. Capturing is a Close Combat Action. Though the V-Sentinel can do a Running Shot, he cannot move and make a Close Combat action in the same turn.

I carry him back to my starting possison and drop him off. I now get double his double his points, 108, and my movement is done... Correct?

Wow... I'd finish this.. but let me do this instead...

Start of your turn
1st action... you move next to Hercules. End of Sentinel action. Sentinel has 1 token.
End of your turn

Start of opponent's turn. Opponenet does nothing. End of opponenet's turn.

Start of your turn
1st action.. you Push the Sentinel to Capture Hercules. You roll successfully, Hercules is considered captured. End of Sentinel action. Sentinel takes 1 click pushing damage. Sentinel now has 2 tokens.
End of your turn.

Start of opponent's turn. Opponenet does nothing. End of opponenet's turn.

Start of your turn.
1st action... you Push the Sentinel to return to your starting area... placing the whole Sentinel's base within the 2 row of squares closest to the edge. End of Sentinel action. Sentniel takes 1 click of Push damage. Sentinel now has 3 tokens.
End of your turn.

Start of opponent's turn. Opponenet does nothing. End of opponenet's turn.

Start of your turn.
1st action... you Push Sentinel to declare that you are 'releasing Hercules for Capture'. Hercules is removed from the game. You gain double the points. End of Sentinel turn. Sentinel takes 1 click of Push damage. Sentinel now has 4 tokens.
End of your turn.