billthomason
03/06/2003, 23:03
Hey all, I have a #### near invincible team for you to check out. In a 300 point game, you play with what I feel is the best character in any three marvel sets, Vet Dr. Doom. He is the core of your team, obviously. The key is minions. You play with two taxis, Rookie Vulture, and Rookie Wasp. Then fill up the rest of your team, should be like 53 points or so, with thugs, shield and hyrda operatives. I had 3 rookie thugs, one vet thug, one rookie hydra operative, one rookie shield medic, one experienced shield sniper, and a henchman or a shield trooper of some sort. Anyways, fill out your points with as many guys as you can. Be sure there are at least a few shield though.
Here's the strategy. Rooftops are the best, but I discovered this team can work anywhere. You position your team in a square or rectangle formation with Doom, Vulture and Wasp in the center. Make sure Doom has access to at least one shield guy. Then, with Doom's running shot, whenever someone comes into his enormous ten range, you running shot carrying either vulture or wasp. With perplex, you can increase damage, attack, or even movement range so he can running shot 5! (rounds up remember). Then once you decimate whoever was foolish enough to come within range of fire, take wasp or vulture and fly Doom and his taxi right back to the center of your army where they came from. This strategy will piss off your opponent something fierce, but it works very well.
I have played with it several times, recently in an indoor setting against two of my friends (who obviously teamed up against me.)
While it was very close at times, I ended up destroying 570 points worth of their guys, including V - Dr. Strange, Human Torch, Professor X, Rogue, LE Wolfsbane, R - Cyclops, E - Shield Sniper and more, never having lost Dr. Doom. In fact, Doom only took two clicks of damage in the whole game, and one was from me pushing him.
Doom's powers are immense. As long as you keep someone near him at all times to take his damage from Mastermind, he cannot be hurt (almost, i'll get to that). You can even deflect it onto one of his taxis at times, since you have two of them. Add onto that perplex, and he's #### near unstoppable. What finishes it off making me believe he is unbeatable, is Explosion. If your enemny is ever foolish enough to group two or more of his soldiers together, he will pay dearly for it. By carrying a shield agent with you or having one nearby, and perplexing his attack or running shot, you can inflict an immense amount of damage. I almost wiped out an entire Xmen team in one shot in my last game with this, dealing four clicks to each by adding shield team ability. (He has two lightning bolts remember?).
Don't fret if you lose mastermind, because then you go to invulnerability. Its not terrible. You no longer have perplex either, but you still do 3 clicks of damage with a pretty powerful attack and movement. Hopefully you'll still have a shield guy nearby. It can also be useful to drag along Hydra operatives to increase his attack.
I have never been damaged enough thus far playing with this team to lose invulnerabilty. But once he does, he gains willpower, which will make your opponent even more frustrated as you destroy his team every turn by pushing Doom without dealing him damage.
Ok, some of you out there have been saying since the beginning, Veteran Ultron. It is bitter irony that one of Doom's great powers, Explosion, is also his downfall. Explosion is the only thing that can destroy this Doom team. Only Veteran Ultron can take it apart. However, the only way that Doom can be damaged by Vet Ultron is through indirect Explosion damage, i.e. he explodes lackeys in front of Doom who deal splash damage which he cannot redirect with Mastermind because he is not a target. But, if you see Vet Ultron lain on the board when you set up, simply put Doom out in front of your army. It is more risky, but then you can beat Ultron.
He only has invulnerability and explosion for three clicks. There is a chance against him you will lose half of your army quickly, but by the time that happens, Ultron will no longer be a threat, maybe even dead as you chip away at him with Doom.
The only other power that would be annoying is Mind Control. But honestly the only two who get pull it off are Vet Controller and Vet Professor X, both quite expensive. Controller only has it for a few clicks, while X has a very low attack after he receives a bit of damage. Even if they do use mind control, simply keep Doom in the back of your army, and he will be out of range. Simple as that.
What if they use Ultron and Controller on the same team? Then you may be in for a bit of trouble. At this point, you're going to have to put two rows of lackeys in front of Doom to prevent him from gaining any explosion splash damage and keeping out of sight of mind control. You're armies gonna get destroyed pretty fast, but hey, Ultron and Controller together are over 250 points. You should be able to knock them both down to a point where they wont hurt Doom to much and they wont have any one else left to come after you.
So there you go. Think up all the possibilities you want. With the exception of Explosion and mind control, which you can avoid if careful, this team cannot be beaten. Give me any thoughts you have, and team you can create, and it will be demolished. I mean come on, I took on two 300 point teams at once and won only losing two clicks of life. Even the new Savage Hulk (201 point monster) will be nothing to this team. Try it out and you'll see how great it is, athough none of your friends may want to play with you after a while because they can't beat you. Doom is THE best there is. Everyone let me know what you think. Email me or PM me or simply respond.
Dr. Bill
Here's the strategy. Rooftops are the best, but I discovered this team can work anywhere. You position your team in a square or rectangle formation with Doom, Vulture and Wasp in the center. Make sure Doom has access to at least one shield guy. Then, with Doom's running shot, whenever someone comes into his enormous ten range, you running shot carrying either vulture or wasp. With perplex, you can increase damage, attack, or even movement range so he can running shot 5! (rounds up remember). Then once you decimate whoever was foolish enough to come within range of fire, take wasp or vulture and fly Doom and his taxi right back to the center of your army where they came from. This strategy will piss off your opponent something fierce, but it works very well.
I have played with it several times, recently in an indoor setting against two of my friends (who obviously teamed up against me.)
While it was very close at times, I ended up destroying 570 points worth of their guys, including V - Dr. Strange, Human Torch, Professor X, Rogue, LE Wolfsbane, R - Cyclops, E - Shield Sniper and more, never having lost Dr. Doom. In fact, Doom only took two clicks of damage in the whole game, and one was from me pushing him.
Doom's powers are immense. As long as you keep someone near him at all times to take his damage from Mastermind, he cannot be hurt (almost, i'll get to that). You can even deflect it onto one of his taxis at times, since you have two of them. Add onto that perplex, and he's #### near unstoppable. What finishes it off making me believe he is unbeatable, is Explosion. If your enemny is ever foolish enough to group two or more of his soldiers together, he will pay dearly for it. By carrying a shield agent with you or having one nearby, and perplexing his attack or running shot, you can inflict an immense amount of damage. I almost wiped out an entire Xmen team in one shot in my last game with this, dealing four clicks to each by adding shield team ability. (He has two lightning bolts remember?).
Don't fret if you lose mastermind, because then you go to invulnerability. Its not terrible. You no longer have perplex either, but you still do 3 clicks of damage with a pretty powerful attack and movement. Hopefully you'll still have a shield guy nearby. It can also be useful to drag along Hydra operatives to increase his attack.
I have never been damaged enough thus far playing with this team to lose invulnerabilty. But once he does, he gains willpower, which will make your opponent even more frustrated as you destroy his team every turn by pushing Doom without dealing him damage.
Ok, some of you out there have been saying since the beginning, Veteran Ultron. It is bitter irony that one of Doom's great powers, Explosion, is also his downfall. Explosion is the only thing that can destroy this Doom team. Only Veteran Ultron can take it apart. However, the only way that Doom can be damaged by Vet Ultron is through indirect Explosion damage, i.e. he explodes lackeys in front of Doom who deal splash damage which he cannot redirect with Mastermind because he is not a target. But, if you see Vet Ultron lain on the board when you set up, simply put Doom out in front of your army. It is more risky, but then you can beat Ultron.
He only has invulnerability and explosion for three clicks. There is a chance against him you will lose half of your army quickly, but by the time that happens, Ultron will no longer be a threat, maybe even dead as you chip away at him with Doom.
The only other power that would be annoying is Mind Control. But honestly the only two who get pull it off are Vet Controller and Vet Professor X, both quite expensive. Controller only has it for a few clicks, while X has a very low attack after he receives a bit of damage. Even if they do use mind control, simply keep Doom in the back of your army, and he will be out of range. Simple as that.
What if they use Ultron and Controller on the same team? Then you may be in for a bit of trouble. At this point, you're going to have to put two rows of lackeys in front of Doom to prevent him from gaining any explosion splash damage and keeping out of sight of mind control. You're armies gonna get destroyed pretty fast, but hey, Ultron and Controller together are over 250 points. You should be able to knock them both down to a point where they wont hurt Doom to much and they wont have any one else left to come after you.
So there you go. Think up all the possibilities you want. With the exception of Explosion and mind control, which you can avoid if careful, this team cannot be beaten. Give me any thoughts you have, and team you can create, and it will be demolished. I mean come on, I took on two 300 point teams at once and won only losing two clicks of life. Even the new Savage Hulk (201 point monster) will be nothing to this team. Try it out and you'll see how great it is, athough none of your friends may want to play with you after a while because they can't beat you. Doom is THE best there is. Everyone let me know what you think. Email me or PM me or simply respond.
Dr. Bill